DM: Slashers From: 900667c@dragon.acadiau.ca (Gerald Cameron) Date: Wed, 27 Jan 1993 01:35:42 +0000 Well, it's been a few months, but I finally sent in a turn a few days ago, and am anxiously awaiting the return of my results. Go Highlanders! Anyways, I've noticed that there have been a lot of managers floating around of late who like to design and run slashers (seems to me that last year there was just me and David), so I thought I'd stir up a little non-rollup discussion by posting my current ideas on slasher design, and see what kind of response it gets. First the stats: ST: 11-15 Really 11 is all you need, but 13 is nice for damage and the GA, maybe BA. I'd only go 15 if I had a real damage monster on my hands who I didn't want to make a basher for some reason. CN: ? Take what you get, and no higher. Of course too high a CN, and you won't get high enough in other, vital areas. SZ: 5-11 If you get smaller than 5, I'd say you can't do enough damage, so look at another style. Not that you can really go wrong with WT: 15-21 One of the few styles (Along with WS) that I'd say you could make course more is always better. WL: 13-21 I'd only go with the 13 if you've got GOOD attack potential. The 21 is nice due to the attack and endurence it gives you, but points are needed first elsewhere after WL hits 17. SP: 9-15 11 is great, 13 perfect. Helps you beat them damn LU, as well as working towards your Def. and Rip. skills. Also adds a little Init DF: 13+ The more the merrier. I suppose you could go with an 11, but I'd As for strategy, basically I subscribe to the Decise early in life theory. Also, I run with an AE between 4 and 6, occaisionally cranking it up to 8. So, what do you all have to say? Demon the (temporarily) sigless Referenced By Up