-- COMBAT Turns in non-lockstep game -- ? From: 34RIPSE@CMUVM.CSV.CMICH.EDU Date: Fri, 12 Mar 1993 21:16:18 +0000 I would appreciate any comments on how turns could be handled in a game where turns can be mailed in at any interval. For instance if I as Humungo the Great send in a turn today and encounter a unit of Shrimpo the low and thrash it, how is Shrimpo notified when, two weeks later, he sends in a turn thinking his unit is still in existence? Up