Legends MEGA list, NIC From: drhj@v1.astro.cf.ac.uk (Dean Johnson) Date: Tue, 30 Mar 1993 13:15:54 +0000 Hi Fritz, I'm posting the Legends MEGA items/status/AA spell list just for you in case you have not got it in your archive as yet. There are only a few additions to it since the last posting. If you want to get into a LEGENDS game fast then join Norht Island Campaign I (NIC I) that is just being set up in britain and will start imminently. Write to: RAHN POSTAL GAMES PO Box 12 Sarisbury Green Southampton SO3 6YL ENGLAND Phil Fayers and I are trying to get a coherent group together to set up in the same region. We are particularly after someone to set up as an Overlord but whatever you decide, if you are interested in going with us e-mail me. Item list follows: 1 Broadsword [1.2] 2 Claymore [2] 3 Battle [1.6] 4 Greataxe [2.0] 5 Halberd [2] 6 Pike [1.6] 7 Spear [1.2] 9 Mace [1.6] 13 Bow [0.8] 14 Longbow [2.0] 15 Horsebow [1.2] 16 Crossbow [1.2] 17 Shortbow & Knife [0.8] 18 Eleven Longbow [1.2] 19 Dwarven Axe [2.4] 20 Troll Hammer [4.0] 21 Mithril Sword [1.2] 22 Mithril Axe [1.6] 23 Dart/Shortsword [0.8] 24 Magic Broadsword [1.2] 25 Magic Claymore [2.0] 26 Magic Battle Axe [1.6] 27 Magic Great Axe [2.0] 28 Magic Halberd [2.0] 29 Magic Pike [1.6] 30 Magic Spear [1.2] 32 Magic Mace [1.6] 33 Magic Dagger 34 Magic Quarterstaff 35 Magic Lance 36 Magic Bow 37 Magic Longbow 38 Magic Horsebow 39 Magic Crossbow 40 Magic Shortbow/Knife 41 Magic Elven Longbow 42 Magic Dwarven Axe 43 Magic Troll Hammer 44 Magic Mithril Sword 45 Magic Mithril Axe 46 Magic Dart & Shortsword 47 Psn I Broadsword 48 Psn I Claymore: 49 Psn I Battle Axe: 50 Psn I Great Axe: 51 Psn I Halberd: 52 Psn I Pike: 53 Psn I Spear: 54 Psn I Javelin: 55 Psn I Mace: 56 Psn I Dagger: 57 Psn I Quarterstaff: 58 Psn I Lance: 59 Psn I Bow: 60 Psn I Longbow: 61 Psn I Horsebow: 62 Psn I Crossbow: 63 Psn I Shortbow/Knife: 64 Psn I Elven Longbow: 65 Psn I Dwarven Axe: 66 Psn I Troll Hammer: 67 Psn I Mithril Sword: 68 Psn I Mithril Axe: 69 Psn I Dart/Shortsword: 70 Psn I Broadsword: 71 Psn I Claymore: 72 Psn II Battle Axe: 73 Psn II Great Axe: 74 Psn II Halberd: 75 Psn II Pike: 76 Psn II Spear: 77 Psn II Javelin: 78 Psn II Mace: 79 Psn II Dagger: 80 Psn II Quarterstaff: 81 Psn II Lance: 82 Psn II Bow: 83 Psn II Longbow: 84 Psn II Horsebow: 85 Psn II Crossbow: 86 Psn II Shortbow/Knife: 87 Psn II Elven Longbow: 88 Psn II Dwarven Axe: 89 Psn II Troll Hammer: 90 Psn II Mithril Sword: 91 Psn II Mithril Axe: 92 Psn II Dart/Shortsword: 93 P 1 Eleven Longbow: 94 P 1 Dwarven Axe: 95 P1 Troll Hammer 96 P1 Mithril Sword [1.2] 97 P1 Mithril Axe 98 P2 Elf Lbow 99 P2 Dwarven Axe 100 P2 Troll Hammer 101 P2 Mithril Sword 102 P2 Mithril Axe 103 P3 Elven Longbow 104 P3 Dwarven Axe 105 P3 Troll Hammer 106 P3 Mithril Sword 107 P3 Mithril Axe 108 P4 Elf Lbow 109 P4 Dwarven Axe 110 P4 Troll Hammer 111 P4 Mithril Sword 112 P4 Mithril Axe 113 Staff of Recovery [0.6] 114 Staff of Spells [0.6] 115 Wizard's Staff 116 P1 Staff 117 P1 staff 118 P3 Staff [0.6] 119 P4 Staff 120 P5 Staff 121 P6 Staff 122 Druids' Staff P I AF +20%, Max Terrain Mods +/- 20% 123 Druids' Staff P II 124 Seer's Crystal 125 Dread Axe (I've heard that if you have this item, there's a way to teach it's construction to a PopSeg.) 127 Wyvern Lance (COA) 127 Catapult (ROTI) 128 Dark Scimitar: (COA) elf killer? need 6 Str,Dex. 60 % AF wgt 0.8 128 Ballista (ROTI) 129 Unicorn Bow (COA) CON: Elves/half-elves get +100 MAF RK: (ST:9 DX:15) Can be used Mounted. 35 AF 200 MAF 130 giant maul 131-133 Shield (S,M,L) [ ,2.3, ] 134-136 Soft Leather (S,M,L) [1.5,2.0,3.0] 137-139 Studded Leather Armor (S,M,L) [ ,2.8, ] 140-142 Scale Armor (S,M,L) 143-145 Chain Mail Armor (S,M,L) [ ,6.9, ] 146-148 Laminated Armor (S,M,L) [ ,10, ] 149-151 Plate Armor (S,M,L) [ ,11.0, ] 152-154 Elven Light Chain (S,M,L) [ ,5.6, ] 155-157 Dwarven Plate (S,M,L) [ ,7.3, ] 158-160 Magic Shield (S,M,L) 161-163 Magic Soft Leather (S,M,L) 164-166 Magic Studded Leather (S,M,L) 167-169 Magic Scale Armor (S,M,L) 170-172 Magic Chain Mail (S,M,L) 173-175 Magic Laminated Armor (S,M,L) 176-178 Magic Plate Armor (S,M,L) 179-181 Magic Elf Light Chain (S,M,L) 182-184 Magic Dwarven Plate (S,M,L) 185-187 P1 Elf Light Chain (S,M,L) 188-190 P1 Dwarven Plate (S,M,L) 191-193 P2 Elf Chain 194-196 P2 Dwarven Plate 197-199 Dragon Armor (S,M,L) [ ,7.3, ] ID 200 GM test character Rahn Games UK 201 Human 202 Orc 203 Elf 204 Dwarf 205 Dak 206 Maratasen 207 Saurian 208 Troll 209 Giant 210 Halfelf 211 Ogre 212 Centaur 213 Gargoyle 214 Fairy 215 Goblin 216 Darkelf 219 High Elf 220 Drakken 241 Human Nomad 242 Orc Nomad 245 Dak Nomad 246 Maratasen Nomad 249 Giant Nomad 281-290 ARE FAMILIARS 281 Hawk 282 Owl 282 Rat 282 Raven 285 Meredragon 286 Spider 287 Cat 288 Dog 289 Mouse 290 Fox 291 Horses 292 Wolves 293 Unicorns 294 Ponies 295 Griffons 296 Sahars 297 Greathawk [C55] 298 Drakes 299 Greathorses 300 Mammoths 301 Sand Lizards 302 Hippogriffs 303 Camels 303 2-Headed Snakes (ROTI USA) 304 Tiger 305 Teradactyl 306 Ifreet 307 Djinn 308 Earth Elemental 309 Air Elemental 310 Fire Elemental 311 Water Elemental 312 Servant of Darkness 313 Servant of Light 314 Spirit Servant 315 Imp 316 Wyvern 317 Manticora 318 Swamp Drake 319 Iron Drake 320 Fire Drake 321 Ice Drake 322 Cloud Drake 323 Harpy 324 Lammassu 325 Gorgon 326 Will 'o wisp 327 Lesser Balrog 328 Greater Balrog 329 Hydra 330 Young Dragon 331 Mature Dragon 332 Ancient Dragon 333 Greater Unicorn 334 Half Gyger 335 Rock Troll 336 Great Ogre 337 Cockatrice 338 Giant Spider 339 Basilisk 340 Chimera 341 Storm Giant 342 Fire Giant 343 Titan 344 Ent 345 Greater Dragon 346 Werewolf 347 Skeleton 348 DemiGod 349 Blessed Religion 1 350 Blessed Religion 6 351 Werelion 352 Zombie 353 Lesser DemiGod 354 Blessed Religion 2 355 Blessed Religion 7 356 Werebear 357 Ghoul 358 Vampyre 359 Blessed Religion 3 360 Blessed Religion 8 361 Weretiger 362 Morghoul 363 Spectre 364 Blessed Religion 4 365 Blessed Religion 9 366 Wererat 367 Wraith 368 Shade 369 Blessed Religion 5 370 Blessed Religion 10 371 Enchanted 372 Lich 373 Netherworld 377 Fanatic 378 Beserker 379 Knight 380 Ranger 381 Bandit 382 Assassins 383 Guard 384 Stealth 389 Runner 390 Raider 391 Light Warship 392 Warship 393 Dreadnought 394 Small Merchant 395 Merchant 400 Mandra Poison I 401 Belladona Poison II 402 Healing potion I 403 Healing Potion II [0.15] 404 Antidote I 405 Antidote II 406 Silversheen Potion (DEX aid) 407 Invisibility Potion 408 Wagon [C300] 409 Crowns [0.005] 410 Food 411 Soft Materials 412 By products 413 Lumber 414 Stone 415 Ship Component 416 Iron 417 Precious Gems [0.05] 418 Gold 419 Silver 420 Precious Stone 421 Yew 422 Mithril 423 Mandrake 424 Ginger Root 425 Nightshade [0.05] 426 Silverleaf [0.05] 427 Assarum 428 Cinderoak 429 Meldorian [2] 430 Warhorse CF15 CC110 WT280 431 Warwolf CF10 CC30 WT120 432 Warunicorn CF18 CC40 WT210 433 Warpony CF12 CC45 WT210 434 Wargriffon CF60 CC40 WT420 435 Warsahar CF30 CC45 WT120 436 Warhawk CF35 CC55 WT500 437 Wardrake CF80 CC150 WT3800 438 Wargreathorse CF25 CC75 WT360 439 Warmamoth CF70 CC300 WT280 440 Warlizard CF15 CC40 WT360 441 Warhippogriff CF40 CC35 WT300 442 Warcamel CF10 CC75 WT350 442 Warsnake (ROTI USA) 443 Wartiger 444 Wardact 445 Diplomat's Elixir +2 Base Inf when equipped. 446 Redmist Potion PC aid 447 Greydust Salve Sighting Modifier 448 Almonquava Wine 10% bless 449 Fairydust Anti Magic 450 Elixir of Strength +5 Str when equipped. 451 Dragon Scales (COA): convert for 500 crowns or 125 TG (Dragon armor?) 453 unicorn horn 454 Swordsmen 455 Axemen 456 Archers 457 Axe Beserker 458 Sword Beserkers 459 Sword Knights 460 Axe Knights 461 Knight Archers 462 Sword Rangers 463 Ranger Archers 464 Fey Knights 465 Assassin Archers 466 Sword Guards 467 Axe Guards 468 Mage Knights 469 Swashbucklers 475 Cragorian Codex 206: Wizard +1 476 Veil of Nightmares <Bracelet> Teaches spells 29,43,48,49. Chance of causing insanity 477 Townmasters guide (book). Does this teach Admin/Eng. 478 Medallion of the Mind {Medallion}, Only useable by Sorcerer?? (COA) Items ~480 to ~530 teach spells apparently in the magic class order. 480 Glass of the Seer 481 Waterworn Agate (COA) 481 Blending Stone. (ROI) Teaches 52,53,56,57. 482 Lost Scroll of Light {Scroll} Teaches level 5 Illusionist Spell Gives illusionist spells, including the master spell for the first grid of spells (Invisibility self, Invisible location, Glint of light, and so on, um ID# 52?, and maybe task of beauty? 483 Volume of Skulls <Book>: learn nec. spells 71,72,76,80 484 Tome of Black Arcana {Book} Teaches 64, 65, 66. 485 Medal of Darkness curse, insanity, 33% chance of turning to Vamp, 20% chance morph, must be illusionist (heard from other player) 486 Book of the Lady I {Book} Teaches 60, 61, 200; Cures Insanity. converts to religion 2. 486 Book of Alvereth I {book} (COA) 487 Book of the Lady 2 <Book> Teaches 106-109, cures insanity and converts to religion 2. 488 Revenge of the Imps {Scroll} Teaches 118, 149, 153, 215. 491 The Death of Rachnol {Scroll} Teaches 78, 82, 83. 492 Summon Fortification. Teaches 95,98,99,100 493 Jebel and Mendeth (COA) 494 Tinrater's Pet Mage (ROTI) 495 Habits of the Imps {Scroll} Teaches 112, 113, 114, 116. 500 The Spells of Genvor. Teaches 126, 86 +2 others 501 Ring of Nauluks (COA) Teaches 135, +3 minor spells 502 Skull of Rachnol {Orb} Teaches 90, +3 minor spells 503 Resource Management 205:teach 96, 234, 235 504 Eye of the Prophet (COA) Teaches 159 and cures insanity 505 Easy Warlock Spells (COA): teach 167-169, 176 506 Manuscript of Harl (COA) 508 Band of the Warrior 509 Medallion of Weffin {Medallion} Teaches 183. Must worship Vol. 510 Enchanter's Tome {Book} Teaches 185, 189, 195. 510 Enchanter Tome (COA): teach spells 185, 189 511 Enchanter Scroll (COA): teach spells 190, 196, 202, 207 511 Enchanter's Scroll {Scroll} Teaches 190, 196, 202, 206. 514 Treatise of Reelkoll. Teaches 193, 199, 204, 208 515 Scroll of the Rune (COA): teach spells 194, 200, 209 518 Healing Scroll {Scroll} (COA) 519 Cursing Scroll {Scroll} 520 Scroll of Essences {Scroll} 521 Scroll of the Shepherds (COA) 524 Scroll of Wereban 526 Essence Scroll (COA) #531-553 Books teach skill at level 4 (or 5?). They're in order: Book #531 teaches skill #1, #553 teaches skill #24. Priest is skipped till 554+ (?) 531 Tome of Finellin <Book> Wizard 4 532 Treatise of the Eye (teach Sorcerer) 4 533 Book of Shadowlight {Book} Illusionist 4 534 Zombie Master's guide Necromancer 4 535 Guide of the Planes <Book> Summoner 4 536 Path of the Eye {Book} Seer 4 537 Tome of Fanroar {Book} Warlock 5 538 {book} Enchanter 5 539 Perfection's Essence Druid 4 540 Song of the Drum {Book} Bard 4 541 {book} Assassin skill 542 {book} Spy skill 543 Walk of the Cat Stealth skill 544 Purloin's Stake <Book>: learn thief level 4 545 Spinning of Gold <Book>: learn merchant level 5 546 Whisper of Doom {Book} Rumormonger skill 547 Leader of Towns (COA) Teaches Admin/Eng at skill 4. 548 The Axe of Death (teach Berserker) 549 Way of the Warrior. Teaches Knight skill. 550 Power of the Blade. Teaches Swordmaster 551 Axemaster's Tenet. Teaches Axmaster 552 Heart is the Mark. Teaches Bowmaster skill 553 Way of the Wood. Teaches Ranger skill 554 The Path to Power {book}. 555 Book of Alvereth III (COA) 555 Book of the Lady III {Book} 557 The Path of the Wanderer {Book}. Teaches priest of Tahman. 557 Code of the Wanderer (COA) 559 Building of Walls {book}. To get the benefits of a symbol, one must be a priest of that religion. 581 Symbol of Vol <Medallion>: +1PC; +3Str; +1Con; +2MAR,SAR 582 Symbol of Valandara +3 Priest, +4 Mana; 294 at Str 1. 583 Symbol of Golinnon 584 Symbol of Masinome +5 priest, +5 mana, +1 inf, +3mr/sar 585 Symbol of Nagashun +4 priest, +5 mana, +5 pc, +2mr/sar etc? 586 Symbol of Tahman [1] 587 Symbol of Kolvathe 588 Symbol of Chaos [1.0] +2 priest, +5 str, +5 dex, +5 con, +-?3 inf, +5PC, +5TAC, +3holy mana Books of the various religions (REALM). Items #591-#597 just provide the reader with some background on the god or goddess in question, a small history lesson and some of the general goals of the diety. Ancient Arcana Spells of the appropriate religion are also outlined. These are level 7 spells and above and are quite powerful. It DOES NOT confer upon the reader any special ability, stat improvement whatsoever. 591 Book of the War God(religion #1) 592 Words of the Lady(religion #2) 593 Golinnon holy book 594 The Divine Arcana {Book} Mainsome 595 Black Grimoire {book} Nagashun 596 The Ageless Wanderer {Book} Tahman 597 The Stars and Earth {book} Kolvathe 598 The Tome of Chaos {book} [1.26] No Nameless One AA spells? #0601 Black Altar: sp# 262, 292, 292 at str2, +2priest, +3mana, +5rec 601 Black Altar ROTI I [89.64] Curse Province/Purge Location, must be a nagashun priest +2sa, +2ma, +5 mana points, +5 mana rec 602 Black Talisman (COA): for Gorgoroth priest. Cast #294 at +1; +1 Mana, +1 Str on all spells. #0602 Black Talisman (brooch) {0.24}: for Vol priest. Cast #294 at +1, +1 on all spell points 602 Black Talisman {broach} ROTI I Nagashun priest 603 Radiant Star Medallion +1 mana recovery, +1 str, spell 295 603 Radiant Star Medallion +1 DF 5% vs poison, for elves 604 Medal of the Warrior +1 STR, +1 CON, +2 PC, +1 TAC, +2 DF +1 SAD +1 MAD 605 Sign of the Scroll (COA) 607 Bracelet of Evil RK: Teleport somewhere; +8 DF if race is Javelin. RM: +3 Holy Mana; +1 Holy Mana Recovery; +8 MAR & SAR; Changes to Orc worshipper of Nagashun. 607 Bracelet of the Lion (NCOA) +4PC , +8DF, +8 MAR, +8SAR (all when equipped) 608 Ring of Stealth 609 Bloodaxe of Vol RF: Must worship Vol; Must be Axemaster; +150%; DAM 5. RM: 10 pt SA; Winternight -25%; +2 Holy Mana; +1 Holy Mana Recovery; 294 & 297 at Str 1; Changes to Blessed of Vol? 610 Avenger of Kolvathe {sword} When equipped as armour(?) [17DF, +10SAR, 1INV] 611 Arcane Armor RF: Must worship Masinome; +15 DF; INV 7. RM: 10 pt SA; Winternight +10 DF; +5 Magic Mana; +2 MAR. 612 Gorgonaxe 614 Valandara Holy Lance Obs: DAM 8. 615 Standard of Power (COA) OBS: +1 MAR/SAR; Spells 65,162 at str 5 617 Blacksoul Dagger (COA) OBS: Psn I or Psn II; Cast 130,286 at str 3 (plague?) #0616 Darkfang Catsbane #0618 Black Thunder Mace, weighs 2 #0619 Cloak of Vision 620 Silver Star Mace +105% AF, +8 DAM vs undead, +4MA, +250% if blessed of Valandara RM: 50 pt SA; Winternight -50%; +3 MAR. 621 Staff of the Scourge (COA): Gorgoroth priests: cast #292 at +40 Str. 621 Staff of the Scourge (ROTI): Nameless one priest Cast 292(Purge location) at STR 20 and +150%AF. If not religion #8, +80%AF and +8 DAM #0622 Staff of the Shepherds - 130%AF, +0% charge, +10 rout, no shield, no mounted, STR 3, DEX 6, +250 AF if priest of Tahman, +50% AF and DAM 9 if worships Nagashun, -25% winternight, +5 holy mana, +5 holy mana recovery, +7 MAR, #296 resurrect character at STR 5, #299 Lay Dead To Rest at str 5, 5% chance of morphing to Favored of Tahman. ? The Book describes an area known as the Spheres. In this spiritual land there exists a Citadel which houses a Knighthood Order known as the Celestial Knights. It also mentions an opposing order whose origin is not mentioned, but the name is, The Dark Crusaders. The Knights are led by someone called the Celestial Wizard, and their whole purpose is to destroy the Dark Crusaders and other like evil. Probably the most interesting thing in the book concerns the summoning to the Material Plance of the Celestial Citadel. It requires that you have a sword known as the Star Sword, and you must journey to the Stretch of Life. There you must enact the ceremony to summon the Citadel to this plane. According to the book, the holder of the sword commands the inhabitants of the Citadel, bringing great power indeed. This item is a miscellaneous type weapon. 623 High Priest's Helm only for priest of gollinon RK: upon activation, heals 10%, 10%chance of healing all poison, if Dwarven +3 DF when in use. RM: 3 spell point toward these spells (none), 2 mana to priest, +1 mana recovery, +3 MAD, +4 MAD, activation converts to Golinnon. RF: Only priest may use, cannot be used by any undead status, +2 priest levels, 10% bless when in use, +5 CON, +5 PC. This may be a little better than the holy symbol. 624 Circlet of Alvereth (COA) 624 Circlet of the Lady RK: Teleport somewhere; +1 DF if race is Halberd. RM: Changes to Elf Blessed of Valandara; 299 at 5 Str; +5 MAR & SAR; +3 Holy Mana; +1 Holy Mana Recovery. #0625 Armor of Chaos {13.0} - DF ~20 625 Beastshell Armor (M) (COA) OBS: +10 DF - Presumed to be worn by Priests of Gorgoroth. 626 Robes of Protection Obs: INV +5, +1 MAR,SAR regardless of diety; 53 & 164 at Str 5 ; possible +1 Holy Mana if worshipper of Masinome. #0627 Shield of Vol {0.00} - +3 INV, +2MR, +3 SAR, +6 DF 628 Blessed Bracers #0629 Bracers of Fear Items 655-657 teach special training types to characters as well as the skills necessary skills, but there may be restrictions on the learning character (race, for example) 651 The Jerry Co. Anals. Teaches Admin/Eng at 5. 654 Code of the Dark One. 655 In the City Defense (COA) 656 New Order (COA) 657 Axe of the Guard (COA) 671 Dispersal of Magic (COA) 672 Folly of Umbria (Book) book tells story of Umbrian defeat 673 Settling of Talthain 675 Guardian's scroll 701 Berserker Axe: need 9 Str, 6 Dex. +105 % AF weighs 2.1 702 Bloodsword 703 Shadow Dirk (COA) 704 Black Feather Bow (COA) 705 Red Scimitar (COA) 706 Desert Robes (COA) INV +4, reduced SM, spell 53. 707 Guardian Plate (COA): +14 DF; 0.05 Sighting Value; 12 Weight 708 Moonblade RM: +1 Holy Mana Recovery; +1 Magic Mana; +1 MAR P 2 weapon, Elf valandara +50%AF, Werewolf +125% 709 Holy Greatsword (COA): % chance to become blessed-Alvereth 710 Darlion Shield 711 Thunder Maul (COA): +150 % AF; +75% Dwarves 712 Shadowsoul Axe: +10 SA; +1 Inf; 90 % AF Dmg 5 712 Shadowsoul Axe: ROTI I +350%AF if Nagashun undead, +25%AF +5DAM Valandaran 714 Fire Giant Maul, +75SA, Spell 18 (Symbol of Fire) 715-717 Wizard's Robes (S,M,L) [ ,1.0, ] inv=8 +5DF, +5MR, +REC, +research 718 Desert Robes (COA) 719 Assassin's Garb (S) 720 Assassin's Garb RK: Base 0 DF; Sight -10. RF: Must be Assassin; +3 DF; 5 INV. 721 Avenger Axe +135%AF, +5 DAM 722 Talthanian Chainmail 723 Earthmere Axe 724 Ka Mug Protector (COA) 726 Marnmal Staff 728 Barrier Shield (COA) 729 Gorgonguard Axe (COA) 735 Spidersilk Armor (COA) 736 Swordmaster's Longsword (COA) (bonuses combined with S's Gauntlets) 737 Axemaster's Waraxe (COA) 738 Bowmaster's Greatbow (COA) AF+25%, Mis +200% 741 Staff of Sorcery +120%AF, +6 DAM 742 Sorcerer's Greatstaff 746 Grey Knight Shield (COA) 746 Talthain shield (ROTI) 747 Umbrian Plate +12DF, +2INV, +2mar/sar 749 Polearm of Shadow. Morph into Shade, +5 INV, +5 DAM, 40 SA, cast 72 at 50 750 Silvermail RK: Base 9 DF; Charge 3%; Rout -5%; Sight -2.5 RF: Must worship Valandara; +1 DF; INV 3. RM: Winternight -2 DF; +1 Holy Mana; +1 Holy Mana Recovery; +1 Magic Mana; +2 MAR; 1 at Str 5. 750 Defender Plate (COA) 751 Helm of Chief Spells 30, 32 at STR 8. 752 Bow of Stregno (COA) 800 From the Abyss {Book} [0.00] 801 Flaming Whip +180%AF, +8DAM, 100SA, symbol of fire (18) at STR 3 802 Drkken staff. RK:+150%AF if Drakken, +50% if Druid, 10DAM if target is Druid 804 Toothof the Vampyre 5DAM, +100%AF, 50SA 806 Staff of the Dead (COA) +720%AF, SA??, 1INV, 12DAM, only if Gorgoroth 806 Staff of the Dead (ROTI) +30%AF, 10 DAM, 150SA, +50%AF in Winternight, +2 mana, +2 mana rec. Spell 29 at STR2, 1%/combat chance morph--> Vampyre. (Modifiers for Blessed of Mainsome). 808 Mithril Blacksword 250SA, 7DAM, 8MAR, 4SAR +580%AF total if wielded by Undead. 809 Deathwhip +250%AF, 100SA, +1 mana, spell 65. 810 Litch skirmish weapons +480%AF if wielded by Litch, 1%/combat chance morph---> Litch. 811 Staff of the Flame Obs: DAM 15; 200 pt SA; 28 at Str 0, although it appears to give more; +15? Magic Mana; A title requirement for Protector of the Elves. Con: A friend has several items in CoA that claim to give 0 Str for various spells, but Rune spells reveal bonuses. 812 Axe of the Eye +10 Spell points for Sorcerer, 9DAM +480%AF total if wielded by Sorcerer, +?? recovery. 814 Staff of the Eye 815 Warmage Lance +500%AF for Warlock Knight, 12DAM, 250SA. 816 Runesword 817 Tree Staff +25mana, +10MAR, 15DAM if druid. 819 Pentagram Sword 820 Gold Dragon Armor 23DF, 10SA, +25% DF winternight, +5MAR. 822 Ring of Protection 823 Dragonfire Bow (COA) 2000SA 823 Dragonfire Bow (ROTI) 824 Lesser Dragon Bow 750SA, +5 MAR, +8DAM, spells 18, 176, -100%AF in w.night 824 Azebe Shield (M) (COA) 826 Power 7 Staff (COA) 827 Dark Elven Soulsword +380%AF, 8DAM 829 Troll King's Hammer (COA) 831 Sceptre of Volkanar (COA) Spell 107 at STR10 832 Blackhammer Standard (COA) Spells 160, 162, 172 at STR13 833 Ring of the Heir (COA) 838 Bringer Plate (COA) 842 Oakleaf Robes RK: +5DF (M Races), Arm sight value -1.5, Only useable by druid. 844 Shadowskin (COA) +4DF, +25%AF charge, +15%AF rout. 848 Spear of Power 850 Dagger of Evil +65%AF, +45%MAF, PsnII, chance of morphing to Vampyre +500%AF bonus if wielder has a mark of Evil. 854 Staff of Divinity Obs: DAM 15; 296 & 299 at Str 50. Con: Either (or both) +20 Holy Mana or (and) +20 Holy Mana Recovery; there will be only one (if at all) of these in a game, this a unique "Mark" item, there is an Axe of Glory and other items, only one "Mark" item can be in a game. Bigger bonuses when combined with Mark of Divinity? 856 Axe of Glory (COA) #0858 Sword of Flame: Symbol of Fire (+3), SA 600? Fire, +450%? AF, DAM 10 Used by Javnga the Efreet 861 Lance of Lightning (RTI) #1005: +5 seer skill 860 Ice Javelin (COA) 869 Hydronius Mortus (COA) 872 Great Maul (COA) 873 Crystal of Negation gives spells 6-9 I think 875 Rod of Negation, Symbol of dispel 11 at STR 50 !!! 877 Ring of Detection {Ring} spell 60 at STR 20 885 Syntharian Armour 900 Sealord's Trident 901 Elven Sapphire (COA) 901 Crystal of the Lady (ROTI) 902 Obsidian Claw 904 Necromancer Skull (COA) 905 Gorgonmark Vial (COA) 905 Gorgon blood, gives mark of Evil one time. 906 Cloak of Shadows 908 Luck Charm Figurine (COA) Rumormonger +3 909 Luck Charm Figurine (COA) Merchant +2 #0909 Luck Charm Figurine {0.05}: +4 rumormonger #0910 Luck Charm Figurine {0.05}: for stealth +3, RF: +2 Stealth (COA) #0911 Luck Charm Figurine {0.05}: +2 admin/eng 911 Luck Charm Figurine (COA) 912 Belt of Strength (COA): +8 Strength 912 Belt of Strength {Belt} +8 Str; +2 Con. 913 Elven Boots {Boots} +1 Arcane Arts lvls. 914 Dove Helm (COA) CONS: +100% Bless when in use. +1inf 915 Lysa's Mirror 916 Sign of the Wolf {Battle Standard} spells 172, 175 at STR 10, +6 mana rec, +2MA activation morphs to Maratasen Nomad Blessed of Golinnon 916 Sign of The Wolf {Battle Standard} (NCOA) Learn Charm of Leadership/Beserker, cure 10% of wounds, 95% chance of cure Mandra poisoning, 80% chance of curing Belladon poisoning, +4DF if Human Nomad (all when activated) 917 Necklace of Wealth (COA) 918 Box of Hiding {box} weighs -8 !e 920 Boots of the King (COA) 925 Book of the Lost Troll King (COA) 926 Troll Prayer Stone (COA) 927 Book of the Heir 928 Wand of the Unseen {wand} 207:If res. Invisibility self 7pts,+5MR 929 Helm of Duelling Giant?, 207:If res. Sign of Battle 3pts,+3MR,+2SAR 930 War God Gauntlet 932 High Elf Cloak 934 Blood of the Ghoul (COA) 935 Vial of Escape {Vial} Teaches 31, 36, 45. RF: Must be High Elf. RM: +1 MAR; 1 charge Mark of Evil. 937 Eye of the Sorcerer {crystal} Sphere of Sorcery at STR 1, Sorcerer +2, +2 INF 938 Band of the Tooth (COA) {bracelet} 939 Splinter of Death {wand} (COA) Spell 83 at STR 1, +5 Stealth, must arcane/vampyre Activation teaches stealth at 10 and teleports "somewhere" 940 The Bat Medallion (COA) 944 Litch King's Circlet 946 Darkling cloak Cast 164 at STR 12, +2MAR, +5SAR Activation Morphs to Orc Daemonbrood, Nagashun follower 947 The Dark One's Rod 950 The Beast Blackstone 951 Hellfire Potion (COA) 951 Hellpotion morph to a Litch, Nagashun follower & insane [0.08] 954 Shade Stalkers 956 Deathbringer Medal 958 Swordmaster's Gloves (COA) Items 960-965 Bestow marks. 960 Scroll of Destiny (COA)+(ROTI) 961 Bracelet of Power (ROTI) 962 Ring of Evil {Scroll} (ROTI) [0.04] 962 Ring of Evil (COA) 964 Alter of Divinity (COA) 980 The Master's Touch: Must an undead Gorgoroth worshiper +5CON, +3STR, +2 base influence 982 Wine of the Viper (ROTI) 984 Blood of Silvercoat {bottle} Report 1 +10dex,+20con,+5inf,+3mar/sar,+1 Mana or spell +1, +1 recovery Morph --> Enchanted 984 Blood of Silvercoat: Report 2 You will get the same status as the Runemaster spell ID 186 gives to a character. But if you have it in use the character will get +10 Dex, +20 Con, +5 Influence, +3 Magic and Special Resistance and you will regenerate +1 SP and save 2 SP. Limits: You dont have to be a Nagashun believer or a Child of Chaos-Status. Orbs give a mage +5 skill levels to the appropriate skill, and each gives strength adds for a few specific spells. 1000 Wizard's Orb {Orb} +5 Wizard lvls. 1001 Sorcerors' Orb (COA) 1002 Illusionist's Orb {Orb} +5 Illusionist lvls. 1003 Necromancers' Orb (COA) 1004 Summoners' Orb (COA): cast #91, #110, and #129 at +15. 1005 Seer's Orb {Orb} +5 Seer lvls. 1006 Warlock's Orb {Orb} +5 Warlock lvls. 1007 Enchanters' Orb (COA) 1008 Druid's Orb {Orb} +5 Druid lvls. 1009 {Wand} 1010 Claw of the Drake <Animal Claw> +5Mana,+2 Mana Rec., must be undead Activation 30% cure mandra, 5% cure belladona 1012 Golden Harp [8.21] +10 Bard lvls; bonuses to MAR & SAR; 48 & 49 at STR 20 and 50% Bless. 1014 Silver Lute +1MAR & +5SAR. Must be a Bard. Cures insanity. Bless bonus (+10?) 1015 Darksilver Harp 1016 Christopher's Harp (COA) 1019 Ring of Protection +3 INF?, +5MAR/SAR 1017 Unicorn Talisman {Figurine} 1020 Magelord 1030 Cursed Rod {Rod} -1 priest, -1 MA 1031 Box of Treasures {Box} [2.13] 1036 Collar of the 'Corn {Belt} -50MAR, spell bewitch monster at STR 20 1037 Ambrosia Elixir (COA) 1038 Elixir of Ambrosia 1039 Spider silk gloves 1041 Ringbane of Werekind 1042 Baneball of Werefolk 1048 Arcanist's Staff +3MAR, +5MANA 1049 Gar'Ken Elfbane (2) weapon weight of 0, doing spells this turn 1055 P 5 Sword (Intelligent) 1056 P 6 Sword (Intelligent) 1057 P 7 Sword (Intelligent) 1061 Magehater 1062 Priesthater 1068 P2 Dragon Armor 1069 P2 Dragon shield 1071 Star Armor 1072 Sword of the Order 1101 Efreet Talon 1103 Hydra Fang (resource - 500 crowns) 1104 Golden Acorn 1105 Meldorian Seed (resource - 5 crowns) 1106 Dream Essence (resource - 500 crowns) 1107 Golden Fox Tail (COA) 1108 Essence of Dream (COA) 1109 Drake Eye 1110 Lammassu Feather (resource - 500 crowns, 100 tradegoods) 1111 Ivory (resource - 15 crowns, 4 tradegoods) 1112 Griffon feather 1116 Chaos Ooze 1117 Daemon claw 1117 Dragon claw (ROTI USA) 1118 Psi Monster Orb 1119 Black Crystal Nameless One spell component 1120 White Crystal Elven Hierachy AA spell component I have been told that items over 1111 are major artifacts, and therefore module-specific. REALM Items: 1126 Iron Golem 1128 Manual of the Golems {Book} 1132 Robe of the Mage 1133 Nameless Dagger 5%/combat, Morph to VampLord, chaos, PsII, 25SA, +5MAR, 8DAM 1134 Helm of Stealth 1137 Talons of Chaos 1141 Golden key {ring} 1143 Dragon Key {ring} 1145 Claw of Werefolk 1146 Skull of the dead 1149 QuickSilver, AA Spell component for priest of VOL 1150 Infirion 1151 Infirion sheath 1153 Gem of Orckind 1154 Gem of Elvenkind 1156 Gem of Dakkind 1157 Gem of Cats 1160 Gem of Gargoyle Morph to Gargoyle 1161 Gem of Drakkenkind Morph to Drakken. 1162 Orb of Return {Orb} 1163 Orb of Return {Orb} 1164 Orb of Return {Orb} 1165 Orb of Return {Orb} 1169 Orb of Return {Orb} 1170 Orb of Return {Orb} 1171 Orb of Return {Orb} 1173 Orb of Return {Orb} 1175 Medal of Persuasion 1177 Magic Carpet CC 200-300(?) 1178 Orb of Antimagic 1179 Armor of Windwalking 1180 Tome of the Void. Rumored to to supply AA spells of the Nameless One and to be a title requirement/bequether(?) of; "Child of the Void" 1184 The Lost Letter 1185 The Shadowstaff 1186 The Runestaff 1188 Merc Trainer 1189 Mark of Vol (Greater Holy Symbol) 1190 Mark of Valandara (Greater Holy Symbol) 1191 Mark of Golinnon (Greater Holy Symbol) 1192 Mark of Masinome (Greater Holy Symbol) 1193 Mark of Tahman (Greater Holy Symbol) 1194 Mark of Kolvathe (Greater Holy Symbol) 1195 Oliosse One of the weaker Swords of Power. The Firesword 1196 Rillwind DAM 20; 159 at Str 20; A Sword of Power? Seersword 1197 Entraulmar The Dragonsword 1198 Vilifant The Mightsword 1199 Narag The Speedsword 1200 Rafarthane The Unlifesword 1201 Valkyari The Blacksword 1202 Orb of Dalinoar 1203 Mirrorer Gateway 1204 Scabard of Valkyari 1207 Circlet of Nobility A title requirement for Protector of the Elves 1221 Staff of Law DAM 15; +6 Holy Mana; 26 & 33 at Str 40; 135 STR50 A title requirement for Lord of the Wood. 1222 Circlet of Nature 1227 Staff of Magic DAM 15; 28 & 135 at Str 50; +20 Holy Mana? 1228 Staff of the Mage 1229 Dagger of Daggers spells 90, 229 at STR 25 1230 Blavk Athame 1232 Orb of Seeing 1233 Rod 1236 Hafirien 1241 Law Medallion #3 A piece of the Tablet of Law; permanent 100% Bless? 1242 Law Medallion #3 A piece of the Tablet of Law; permanent 100% Bless? 1243 Law Medallion #3 A piece of the Tablet of Law; permanent 100% Bless? 1244 Law Medallion #3 A piece of the Tablet of Law; permanent 100% Bless? 1245 Law Medallion #3 A piece of the Tablet of Law; permanent 100% Bless? 1256 Call Lawful Familar {book} 1260 Evil Familiars {book} 1261 Blade of Darkness 1263 Ancient Arcana vol.1 {book} 1264 Ancient Arcana vol.2 {book} 1267 Ancient Arcana vol.5 {book} 1272 Symols of Magic 1281 Arch-Druid staff 1284 Power of Illusion {book} 1285 Power of the Dead {book} 1286 Power of the Planes 2201 Vorpal Sword Obs: DAM 8. 2202 Vorpal Axe Obs: DAM 8. CROWN Items: 1114 Crown of Avalon 1117 Code of Reality (COA) CONS: _THE_ Holy Book of Raisnoah. 1122 Cyserian Amulet 1124 Raven Helm 1125 Wyvern Axe 1197 Granacar 1199 Marrens Sword, +180%AF to anyone, No shield, 100SA If Carrier is a believer of Marren and has a mark of Divinity +350% (+180% above) = +530%AF total +3000%Af versus Gorgoroth believer's +20 Sp for magic users and priests +10 Sp rec. for magic users and priests. 1200 Winterstone Other Items: #??? Dragonslayer Bow(25 Fire SA, DAM20!!, MAR10) Statuses In the UK, an accelerated game of ROTI was launched with characters having bonus points to spend at the begining`ing, the HERO having a maximum of 100pts to spend. One thing you could spend on was your status. The Status tree outlines were sent to starting players. The points cost of each status is listed. Each Status can be characterised as GOOD, NEUTRAL or EVIL Heroic Tree 1808 Un. Evil Evil 35 Presumably U. and Un. stand for Undead. 1809 Anti-Paladin Evil 60 1810 A-Pala Lord Evil 80 1811 U.Good Good 35 1812 Paladin Good 60 1813 Paladin Lord Good 80 1814 Mystic Neutral 60 1815 Hero Good 20 1816 Hero Neutral 20 1815 Hero Evil 20 (I presume the ID should be 1817, 1815 on sheet!) Enchanted Tree 1034 Arcane Champ Neut 40 1832 Enc Hero Neutral 20 1833 Enc Hero Good 20 1833 Enc Hero Evil 20 (Again the same ID as Good?) 1835 Hero Light Good 40 1836 Dark Hero Evil 40 1837 Arcane Master Neut 60 1838 Gt. Arca Lord Neut 80 1840 Champ. Law Good 60 1841 Astral Lord Good 80 1844 Dark Lord Evil 60 1845 Dark Master Evil 80 Netherworld Tree 1814 Mystic Neutral 60 1853 Angel Poss Good 30 1854 Grt Angel Good 50 1855 Lord Light Good 70 1858 Discordian Neut 30 1860 Grt Poss Evil 30 1861 Les. Demon Evil 50 1862 Grt Demon Evil 70 Undead Tree (Only Religions 5 and 8 could select from this) No Good/Evil specifiers from now on. 353 Vampyre 40 375 Gt. Vampyre 80 Lycanthrope (only followers of religion 7 can select from this) 1840 Werebeast 30 1915 Gt. Werebeast 45 1916 Shapeshifter 60 Change to any standard race via S.Action 1917 Gt Shapeshifter 80 As above + non Magical characters 1918 Shapeshifter Lord 100 Change to any race on Verana Drakken Merc (Only Drakken Merc positions can buy from this tree) 1951 Merc Trainer Free with Merc position 1952 Merc Captain 20 1953 Merc Commander 35 1954 Merc Lord 50 1955 Merc King 70 Dragon Tree (Only open to Faction 8, The Dragon King faction) 1907 Dragonfriend 20 1908 Dragonling 35 1909 Dragonknight 55 1910 Dragonlord 80 Religious Tree Any Blessed 10 (Religion 8 cost is 20) Any Favoured 20 (Religion 8 cost is 40) ANCIENT ARCANA SPELLS (ROTI) x,y = arcane class, spell rating 341 1,3 Turn to Stone 343 1,6 Deathfire 345 1,7 Shield of Power 342 1,5 Create Greater Wizard's Staff 347 2,6 Fever of Greed 348 2,6 Mass Ego Attack 349 2,7 Mouth of the Void 350 2,9 Greater SEI 351 3,6 Summon Shades 352 3,7 Death Illusion 353 3,6 Illusionary Stats 354 3,5 Cause Illusionary Weakness 355 4,8 Rite of the Vampyre Lord 356 4,7 Dispel Evil 357 4,7 Create Vampyre warrior 359 4,6 Create Greater Skeleton warrior 360 5,5 Summon Elemental Lord of Fire 361 5,5 Summon Elemental Lord of Air 362 5,5 Summon Elemental Lord of Earth 363 5,5 Summon Elemental Lord of Water 365 6,6 Create Greater Seer's Crystal 366 6,8 Universal Sight 367 6,7 Create Orb of the Seer 368 7,5 Strength of Battle 369 7,5 Hypnotic Voice 370 7,5 Greater Warding 371 7,7 Blast of Power 372 8,7 Create Enchanter's Rod 373 8,7 Create Power 7 staff 374 8,8 Create Intelligent Power 4 Weapon 391 9,7 Create Arch Druid Staff 393 9,8 Provincial Blessing 395 9,8 Remove Powerpoint 396 9,4 Barskin 397 9,5 Summon Insect Plague 412 1,8 DragonFury {battle} Up