Legends Mega Item COA list From: drhj@v1.astro.cf.ac.uk (Dean Johnson) Date: Tue, 06 Apr 1993 21:47:33 +0000 Here's the preliminary COA list. I suspect that there is NCOA mixed in with COA here, let me know. Also, where the information I have received has no module specifier I have assumed on the whole (unless I knew better) that is is in COA and REALMS. If you see anything on this list that YOU know is NOT in COA, shout at me. E-mail is probably a better venue for that. And of course, if you know of something that is not on the list (or spot that I have incorrectly removed something) shout again. 125 Dread Axe (I've heard that if you have this item, there's a way to teach it's construction to a PopSeg.) 127 Wyvern Lance (COA) 128 Dark Scimitar: (COA) elf killer? need 6 Str,Dex. 60 % AF wgt 0.8 129 Unicorn Bow (COA) CON: Elves/half-elves get +100 MAF RK: (ST:9 DX:15) Can be used Mounted. 35 AF 200 MAF 130 giant maul 281-290 ARE FAMILIARS (see module specific lists) 281 Hawk 282 Owl 282 Rat 282 Raven 285 Meredragon 286 Spider 287 Cat 288 Dog 289 Mouse 290 Fox 475 Cragorian Codex 206: Wizard +1 476 Veil of Nightmares <Bracelet> Teaches spells 29,43,48,49. Chance of causing insanity 477 Townmasters guide (book). Does this teach Admin/Eng. 478 Medallion of the Mind {Medallion}, Only useable by Sorcerer?? (COA) Items ~480 to ~530 teach spells apparently in the magic class order. 480 Glass of the Seer 481 Waterworn Agate (COA) 482 Lost Scroll of Light {Scroll} Teaches level 5 Illusionist Spell Gives illusionist spells, including the master spell for the first grid of spells (Invisibility self, Invisible location, Glint of light, and so on, um ID# 52?, and maybe task of beauty? 483 Volume of Skulls <Book>: learn nec. spells 71,72,76,80 484 Tome of Black Arcana {Book} Teaches 64, 65, 66. 485 Medal of Darkness curse, insanity, 33% chance of turning to Vamp, 20% chance morph, must be illusionist (heard from other player) 486 Book of Alvereth I {book} (COA) 488 Revenge of the Imps {Scroll} Teaches 118, 149, 153, 215. 491 The Death of Rachnol {Scroll} Teaches 78, 82, 83. 492 Summon Fortification. Teaches 95,98,99,100 493 Jebel and Mendeth (COA) 495 Habits of the Imps {Scroll} Teaches 112, 113, 114, 116. 500 The Spells of Genvor. Teaches 126, 86 +2 others 501 Ring of Nauluks (COA) Teaches 135, +3 minor spells 502 Skull of Rachnol {Orb} Teaches 90, +3 minor spells 503 Resource Management 205:teach 96, 234, 235 504 Eye of the Prophet (COA) Teaches 159 and cures insanity 505 Easy Warlock Spells (COA): teach 167-169, 176 506 Manuscript of Harl (COA) 508 Band of the Warrior 509 Medallion of Weffin {Medallion} Teaches 183. Must worship Vol. 510 Enchanter's Tome {Book} Teaches 185, 189, 195. 510 Enchanter Tome (COA): teach spells 185, 189 511 Enchanter Scroll (COA): teach spells 190, 196, 202, 207 514 Treatise of Reelkoll. Teaches 193, 199, 204, 208 515 Scroll of the Rune (COA): teach spells 194, 200, 209 518 Healing Scroll {Scroll} (COA) 519 Cursing Scroll {Scroll} 520 Scroll of Essences {Scroll} 521 Scroll of the Shepherds (COA) 524 Scroll of Wereban 526 Essence Scroll (COA) #531-553 Books teach skill at level 4 (or 5?). They're in order: Book #531 teaches skill #1, #553 teaches skill #24. Priest is skipped till 554+ (?) 531 Tome of Finellin <Book> Wizard 4 532 Treatise of the Eye (teach Sorcerer) 4 533 Book of Shadowlight {Book} Illusionist 4 534 Zombie Master's guide Necromancer 4 535 Guide of the Planes <Book> Summoner 4 536 Path of the Eye {Book} Seer 4 537 Tome of Fanroar {Book} Warlock 5 538 {book} Enchanter 5 539 Perfection's Essence Druid 4 540 Song of the Drum {Book} Bard 4 541 {book} Assassin skill 542 {book} Spy skill 543 Walk of the Cat Stealth skill 544 Purloin's Stake <Book>: learn thief level 4 545 Spinning of Gold <Book>: learn merchant level 5 546 Whisper of Doom {Book} Rumormonger skill 547 Leader of Towns (COA) Teaches Admin/Eng at skill 4. 548 The Axe of Death (teach Berserker) 549 Way of the Warrior. Teaches Knight skill. 550 Power of the Blade. Teaches Swordmaster 551 Axemaster's Tenet. Teaches Axmaster 552 Heart is the Mark. Teaches Bowmaster skill 553 Way of the Wood. Teaches Ranger skill 554 The Path to Power {book}. 555 Book of Alvereth III (COA) 557 Code of the Wanderer (COA) 559 Building of Walls {book}. To get the benefits of a symbol, one must be a priest of that religion. Books of the various religions (REALM). Items #591-#597 just provide the reader with some background on the god or goddess in question, a small history lesson and some of the general goals of the diety. Ancient Arcana Spells of the appropriate religion are also outlined. These are level 7 spells and above and are quite powerful. It DOES NOT confer upon the reader any special ability, stat improvement whatsoever. #0601 Black Altar: sp# 262, 292, 292 at str2, +2priest, +3mana, +5rec 602 Black Talisman (COA): for Gorgoroth priest. Cast #294 at +1; +1 Mana, +1 Str on all spells. 603 Radiant Star Medallion +1 mana recovery, +1 str, spell 295 603 Radiant Star Medallion +1 DF 5% vs poison, for elves 604 Medal of the Warrior +1 STR, +1 CON, +2 PC, +1 TAC, +2 DF +1 SAD +1 MAD 605 Sign of the Scroll (COA) 607 Bracelet of the Lion (NCOA) +4PC , +8DF, +8 MAR, +8SAR (all when equipped) 608 Ring of Stealth 612 Gorgonaxe 615 Standard of Power (COA) OBS: +1 MAR/SAR; Spells 65,162 at str 5 616 Darkfang Catsbane 617 Blacksoul Dagger (COA) OBS: Psn I or Psn II; Cast 130,286 at str 3 (plague?) 618 Black Thunder Mace, weighs 2 619 Cloak of Vision 621 Staff of the Scourge (COA): Gorgoroth priests: cast #292 at +40 Str. ? The Book describes an area known as the Spheres. In this spiritual land there exists a Citadel which houses a Knighthood Order known as the Celestial Knights. It also mentions an opposing order whose origin is not mentioned, but the name is, The Dark Crusaders. The Knights are led by someone called the Celestial Wizard, and their whole purpose is to destroy the Dark Crusaders and other like evil. Probably the most interesting thing in the book concerns the summoning to the Material Plance of the Celestial Citadel. It requires that you have a sword known as the Star Sword, and you must journey to the Stretch of Life. There you must enact the ceremony to summon the Citadel to this plane. According to the book, the holder of the sword commands the inhabitants of the Citadel, bringing great power indeed. This item is a miscellaneous type weapon. 624 Circlet of Alvereth (COA) 625 Beastshell Armor (M) (COA) OBS: +10 DF - Presumed to be worn by Priests of Gorgoroth. 628 Blessed Bracers 629 Bracers of Fear Items 655-657 teach special training types to characters as well as the skills necessary skills, but there may be restrictions on the learning character (race, for example) 651 The Jerry Co. Anals. Teaches Admin/Eng at 5. 654 Code of the Dark One. 655 In the City Defense (COA) 656 New Order (COA) 657 Axe of the Guard (COA) 671 Dispersal of Magic (COA) 675 Guardian's scroll 701 Berserker Axe: need 9 Str, 6 Dex. +105 % AF weighs 2.1 702 Bloodsword 703 Shadow Dirk (COA) 704 Black Feather Bow (COA) 705 Red Scimitar (COA) 706 Desert Robes (COA) INV +4, reduced SM, spell 53. 707 Guardian Plate (COA): +14 DF; 0.05 Sighting Value; 12 Weight 709 Holy Greatsword (COA): % chance to become blessed-Alvereth 710 Darlion Shield 711 Thunder Maul (COA): +150 % AF; +75% Dwarves 712 Shadowsoul Axe: +10 SA; +1 Inf; 90 % AF Dmg 5 714 Fire Giant Maul, +75SA, Spell 18 (Symbol of Fire) 715-717 Wizard's Robes (S,M,L) [ ,1.0, ] inv=8 +5DF, +5MR, +REC, +research 718 Desert Robes (COA) 719 Assassin's Garb (S) 720 Assassin's Garb RK: Base 0 DF; Sight -10. RF: Must be Assassin; +3 DF; 5 INV. 721 Avenger Axe +135%AF, +5 DAM 723 Earthmere Axe 724 Ka Mug Protector (COA) 726 Marnmal Staff 728 Barrier Shield (COA) 729 Gorgonguard Axe (COA) 735 Spidersilk Armor (COA) 736 Swordmaster's Longsword (COA) (bonuses combined with S's Gauntlets) 737 Axemaster's Waraxe (COA) 738 Bowmaster's Greatbow (COA) AF+25%, Mis +200% 741 Staff of Sorcery +120%AF, +6 DAM 742 Sorcerer's Greatstaff 746 Grey Knight Shield (COA) 749 Polearm of Shadow. Morph into Shade, +5 INV, +5 DAM, 40 SA, cast 72 at 50 750 Defender Plate (COA) 751 Helm of Chief Spells 30, 32 at STR 8. 752 Bow of Stregno (COA) 800 From the Abyss {Book} [0.00] 801 Flaming Whip +180%AF, +8DAM, 100SA, symbol of fire (18) at STR 3 802 Drkken staff. RK:+150%AF if Drakken, +50% if Druid, 10DAM if target is Druid 804 Toothof the Vampyre 5DAM, +100%AF, 50SA 806 Staff of the Dead (COA) +720%AF, SA??, 1INV, 12DAM, only if Gorgoroth 808 Mithril Blacksword 250SA, 7DAM, 8MAR, 4SAR +580%AF total if wielded by Undead. 809 Deathwhip +250%AF, 100SA, +1 mana, spell 65. 810 Litch skirmish weapons +480%AF if wielded by Litch, 1%/combat chance morph---> Litch. 811 Staff of the Flame Obs: DAM 15; 200 pt SA; 28 at Str 0, although it appears to give more; +15? Magic Mana; A title requirement for Protector of the Elves. Con: A friend has several items in CoA that claim to give 0 Str for various spells, but Rune spells reveal bonuses. 812 Axe of the Eye +10 Spell points for Sorcerer, 9DAM +480%AF total if wielded by Sorcerer, +?? recovery. 814 Staff of the Eye 815 Warmage Lance +500%AF for Warlock Knight, 12DAM, 250SA. 816 Runesword 817 Tree Staff +25mana, +10MAR, 15DAM if druid. 819 Pentagram Sword 820 Gold Dragon Armor 23DF, 10SA, +25% DF winternight, +5MAR. 822 Ring of Protection 823 Dragonfire Bow (COA) 2000SA 824 Lesser Dragon Bow 750SA, +5 MAR, +8DAM, spells 18, 176, -100%AF in winter night. 824 Azebe Shield (M) (COA) 826 Power 7 Staff (COA) 827 Dark Elven Soulsword +380%AF, 8DAM 829 Troll King's Hammer (COA) 831 Sceptre of Volkanar (COA) Spell 107 at STR10 832 Blackhammer Standard (COA) Spells 160, 162, 172 at STR13 833 Ring of the Heir (COA) 838 Bringer Plate (COA) 842 Oakleaf Robes RK: +5DF (M Races), Arm sight value -1.5, Only useable by druid. 844 Shadowskin (COA) +4DF, +25%AF charge, +15%AF rout. 848 Spear of Power 850 Dagger of Evil +65%AF, +45%MAF, PsnII, chance of morphing to Vampyre +500%AF bonus if wielder has a mark of Evil. 854 Staff of Divinity Obs: DAM 15; 296 & 299 at Str 50. Con: Either (or both) +20 Holy Mana or (and) +20 Holy Mana Recovery; there will be only one (if at all) of these in a game, this a unique "Mark" item, there is an Axe of Glory and other items, only one "Mark" item can be in a game. Bigger bonuses when combined with Mark of Divinity? 856 Axe of Glory (COA) 858 Sword of Flame: Symbol of Fire (+3), SA 600? Fire, +450%? AF, DAM 10 Used by Javnga the Efreet 860 Ice Javelin (COA) 869 Hydronius Mortus (COA) 872 Great Maul (COA) 873 Crystal of Negation gives spells 6-9 I think 875 Rod of Negation, Symbol of dispel 11 at STR 50 !!! 877 Ring of Detection {Ring} spell 60 at STR 20 885 Syntharian Armour 900 Sealord's Trident 901 Elven Sapphire (COA) 902 Obsidian Claw 904 Necromancer Skull (COA) 905 Gorgonmark Vial (COA) 905 Gorgon blood, gives mark of Evil one time. 906 Cloak of Shadows 908 Luck Charm Figurine (COA) Rumormonger +3 909 Luck Charm Figurine (COA) Merchant +2 #0909 Luck Charm Figurine {0.05}: +4 rumormonger #0910 Luck Charm Figurine {0.05}: for stealth +3, RF: +2 Stealth (COA) #0911 Luck Charm Figurine {0.05}: +2 admin/eng 911 Luck Charm Figurine (COA) 912 Belt of Strength (COA): +8 Strength 913 Elven Boots {Boots} +1 Arcane Arts lvls. 914 Dove Helm (COA) CONS: +100% Bless when in use. +1inf 915 Lysa's Mirror 916 Sign of The Wolf {Battle Standard} (NCOA) Learn Charm of Leadership/Beserker, cure 10% of wounds, 95% chance of cure Mandra poisoning, 80% chance of curing Belladon poisoning, +4DF if Human Nomad (all when activated) 917 Necklace of Wealth (COA) 918 Box of Hiding {box} weighs -8 !e 920 Boots of the King (COA) 925 Book of the Lost Troll King (COA) 926 Troll Prayer Stone (COA) 927 Book of the Heir 928 Wand of the Unseen {wand} 207:If res. Invisibility self 7pts,+5MR 929 Helm of Duelling Giant?, 207:If res. Sign of Battle 3pts,+3MR,+2SAR 930 War God Gauntlet 934 Blood of the Ghoul (COA) 935 Vial of Escape {Vial} Teaches 31, 36, 45. RF: Must be High Elf. RM: +1 MAR; 1 charge Mark of Evil. 937 Eye of the Sorcerer {crystal} Sphere of Sorcery at STR 1, Sorcerer +2, +2 INF 938 Band of the Tooth (COA) {bracelet} 939 Splinter of Death {wand} (COA) Spell 83 at STR 1, +5 Stealth, must arcane/vampyre Activation teaches stealth at 10 and teleports "somewhere" 940 The Bat Medallion (COA) 944 Litch King's Circlet 947 The Dark One's Rod 950 The Beast Blackstone 951 Hellfire Potion (COA) 954 Shade Stalkers 956 Deathbringer Medal 958 Swordmaster's Gloves (COA) Items 960-965 Bestow marks. 960 Scroll of Destiny (COA)+(ROTI) 962 Ring of Evil (COA) 964 Alter of Divinity (COA) 980 The Master's Touch: Must an undead Gorgoroth worshiper +5CON, +3STR, +2 base influence 984 Blood of Silvercoat {bottle} Report 1 +10dex,+20con,+5inf,+3mar/sar,+1 Mana or spell +1, +1 recovery Morph --> Enchanted 984 Blood of Silvercoat: Report 2 You will get the same status as the Runemaster spell ID 186 gives to a character. But if you have it in use the character will get +10 Dex, +20 Con, +5 Influence, +3 Magic and Special Resistance and you will regenerate +1 SP and save 2 SP. Limits: You dont have to be a Nagashun believer or a Child of Chaos-Status. Orbs give a mage +5 skill levels to the appropriate skill, and each gives strength adds for a few specific spells. 1000 Wizard's Orb {Orb} +5 Wizard lvls. 1001 Sorcerors' Orb (COA) 1002 Illusionist's Orb {Orb} +5 Illusionist lvls. 1003 Necromancers' Orb (COA) 1004 Summoners' Orb (COA): cast #91, #110, and #129 at +15. 1005 Seer's Orb {Orb} +5 Seer lvls. 1006 Warlock's Orb {Orb} +5 Warlock lvls. 1007 Enchanters' Orb (COA) 1008 Druid's Orb {Orb} +5 Druid lvls. 1009 {Wand} 1010 Claw of the Drake <Animal Claw> +5Mana,+2 Mana Rec., must be undead Activation 30% cure mandra, 5% cure belladona 1012 Golden Harp [8.21] +10 Bard lvls; bonuses to MAR & SAR; 48 & 49 at STR 20 and 50% Bless. 1014 Silver Lute +1MAR & +5SAR. Must be a Bard. Cures insanity. Bless bonus (+10?) 1015 Darksilver Harp 1016 Christopher's Harp (COA) 1019 Ring of Protection +3 INF?, +5MAR/SAR 1017 Unicorn Talisman {Figurine} 1020 Magelord 1030 Cursed Rod {Rod} -1 priest, -1 MA 1031 Box of Treasures {Box} [2.13] 1036 Collar of the 'Corn {Belt} -50MAR, spell bewitch monster at STR 20 1037 Ambrosia Elixir (COA) 1038 Elixir of Ambrosia 1039 Spider silk gloves 1041 Ringbane of Werekind 1042 Baneball of Werefolk 1048 Arcanist's Staff +3MAR, +5MANA 1049 Gar'Ken Elfbane (2) weapon weight of 0, doing spells this turn 1055 P 5 Sword (Intelligent) 1056 P 6 Sword (Intelligent) 1057 P 7 Sword (Intelligent) 1061 Magehater 1062 Priesthater 1068 P2 Dragon Armor 1069 P2 Dragon shield 1071 Star Armor 1072 Sword of the Order 1101 Efreet Talon 1103 Hydra Fang (resource - 500 crowns) 1104 Golden Acorn 1105 Meldorian Seed (resource - 5 crowns) 1106 Dream Essence (resource - 500 crowns) 1107 Golden Fox Tail (COA) 1108 Essence of Dream (COA) 1109 Drake Eye 1110 Lammassu Feather (resource - 500 crowns, 100 tradegoods) 1111 Ivory (resource - 15 crowns, 4 tradegoods) 1112 Griffon feather 1114 Crown of Avalon 1116 Chaos ooze 1117 Code of Reality (COA) CONS: _THE_ Holy Book of Raisnoah. 1122 Cyserian Amulet 1124 Raven Helm 1125 Wyvern Axe 1197 Granacar 1199 Marrens Sword, +180%AF to anyone, No shield, 100SA If Carrier is a believer of Marren and has a mark of Divinity +350% (+180% above) = +530%AF total +3000%Af versus Gorgoroth believer's +20 Sp for magic users and priests +10 Sp rec. for magic users and priests. 1200 Winterstone Other Items: #??? Dragonslayer Bow(25 Fire SA, DAM20!!, MAR10) Up