Legends: ROI MEGA item list update From: drhj@v1.astro.cf.ac.uk (Dean Johnson) Date: Wed, 21 Apr 1993 20:01:55 +0000 Hi There, Massive additions and expansions in this one due to Bernhard, an Austrian player on the SSV-Graz. Thanks for taking the time to do all the translating Bernhard. I've left in the German names where he was stumped. As I suspected SB=CB and FB=RB. These have all now been changed. Enjoy. 125 Dread Axe [1.60] (apparently this exists in ROTI as well as COA) 127 Catapult 128 Ballista 130 Giant Maul: +150%AF(if Giant), +50%CB, -25%RB, need STR 25, DEX 6. [4.5] 475 Cragorian Codex 206: Wizard +1 476 Veil of Nightmares <Bracelet> Teaches spells 29,43,48,49. Chance of causing insanity 477 Townmasters guide (book). Does this teach Admin/Eng. 480 Glass of the Seer 481 Blending Stone. (ROI) Teaches 52,53,56,57. 482 Lost Scroll of Light {Scroll} Teaches level 5 Illusionist Spell Gives illusionist spells, including the master spell for the first grid of spells (Invisibility self, Invisible location, Glint of light, and so on, um ID# 52?, and maybe task of beauty? Teaches 59, 62, 170, 171 483 Volume of Skulls <Book>: learn nec. spells 71,72,76,80 484 Tome of Black Arcana {Book} Teaches 64, 65, 66. 485 Medal of Darkness curse, insanity, 33% chance of turning to Vamp, 20% chance morph, must be illusionist (heard from other player) 486 Book of the Lady I {Book} Teaches 60, 61, 200; Cures Insanity. converts to religion 2. 487 Book of the Lady 2 <Book> Teaches 106-109, cures insanity and converts to religion 2. 488 Revenge of the Imps {Scroll} Teaches 118, 149, 153, 215. 491 The Death of Rachnol {Scroll} Teaches 78, 82, 83. 492 Summon Fortification. Teaches 95,98,99,100 494 Tinrater's Pet Mage (ROTI) 495 Habits of the Imps {Scroll} Teaches 112, 113, 114, 116. 500 The Spells of Genvor. Teaches 126, 86 +2 others 502 Skull of Rachnol {Orb} Teaches 90, +3 minor spells 503 Resource Management 205:teach 96, 234, 235 508 Band of the Warrior 509 Medallion of Weffin {Medallion} Teaches 183. Must worship Vol. 510 Enchanter's Tome {Book} Teaches 185, 189, 195. 511 Enchanter's Scroll {Scroll} Teaches 190, 196, 202, 206. 512 Tome of Reelkoll {book} 514 Treatise of Reelkoll. Teaches 193, 199, 204, 208 519 Cursing Scroll {Scroll} 520 Scroll of Essences {Scroll} 521 Scroll of Shepherds {scroll} [0.12] 524 Scroll of Wereban #531-553 Books teach skill at level 4 (or 5?). They're in order: Book #531 teaches skill #1, #553 teaches skill #24. Priest is skipped till 554+ (?) 531 Tome of Finellin <Book> Wizard 4 532 Treatise of the Eye (teach Sorcerer) 4 533 Book of Shadowlight {Book} Illusionist 4 534 Zombie Master's guide Necromancer 4 535 Guide of the Planes <Book> Summoner 4 536 Path of the Eye {Book} Seer 4 537 Tome of Fanroar {Book} Warlock 5 538 Runesearch {book} Enchanter 5 539 Perfection's Essence Druid 4 540 Song of the Drum {Book} Bard 4-6 541 {book} Assassin skill 542 {book} Spy skill 543 Walk of the Cat Stealth skill 544 Purloin's Stake <Book>: learn thief level 4 545 Spinning of Gold <Book>: learn merchant level 5 546 Whisper of Doom {Book} Rumormonger skill 548 The Axe of Death (teach Berserker) 549 Way of the Warrior. Teaches Knight skill. 550 Power of the Blade. Teaches Swordmaster 551 Axemaster's Tenet. Teaches Axmaster 552 Heart is the Mark. Teaches Bowmaster skill 553 Way of the Wood. Teaches Ranger skill 554 The Path to Power {book}. 555 Book of the Lady III {Book} 557 The Path of the Wanderer {Book}. Teaches priest of Tahman. 559 Building of Walls {book}. To get the benefits of a symbol, one must be a priest of that religion. 581 Symbol of Vol <Medallion>: +1PC; +3Str; +1Con; +2MAR,SAR 582 Symbol of Valandara +3 Priest, +4 Mana; 294 at Str 1. 583 Symbol of Golinnon 584 Symbol of Masinome +5 priest, +5 mana, +1 inf, +3mr/sar 585 Symbol of Nagashun +4 priest, +5 mana, +5 pc, +2mr/sar etc? 586 Symbol of Tahman [1] 587 Symbol of Kolvathe 588 Symbol of Chaos [1.0] +2 priest, +5 str, +5 dex, +5 con, +-?3 inf, +5PC, +5TAC, +3holy mana Books of the various religions (REALM). Items #591-#597 just provide the reader with some background on the god or goddess in question, a small history lesson and some of the general goals of the diety. Ancient Arcana Spells of the appropriate religion are also outlined. These are level 7 spells and above and are quite powerful. It DOES NOT confer upon the reader any special ability, stat improvement whatsoever. 591 Book of the War God(religion #1) 592 Words of the Lady(religion #2) 593 Golinnon holy book 594 The Divine Arcana {Book} Mainsome 595 Black Grimoire {book} Nagashun 596 The Ageless Wanderer {Book} Tahman 597 The Stars and Earth {book} Kolvathe 598 The Tome of Chaos {book} [1.26] No Nameless One AA spells? 601 Black Altar ROTI I [89.64] Curse Province/Purge Location, must be a nagashun priest +2sa, +2ma, +5 mana points, +5 mana rec 602 Black Talisman (brooch) {0.24}: for Vol priest. Cast #294 at +1, +1 on all spell points 602 Black Talisman {broach} ROTI I Nagashun priest 603 Radiant Star Medallion +1 mana recovery, +1 str, spell 295 603 Radiant Star Medallion +1 DF 5% vs poison, for elves 604 Medal of the Warrior +1 STR, +1 CON, +2 PC, +1 TAC, +2 DF +1 SAD +1 MAD 607 Bracelet of Evil RK: Teleport somewhere; +8 DF if race is Javelin. RM: +3 Holy Mana; +1 Holy Mana Recovery; +8 MAR & SAR; Changes to Orc worshipper of Nagashun. 608 Ring of Stealth 609 Bloodaxe of Vol RF: Must worship Vol; Must be Axemaster; +150%; DAM 5. RM: 10 pt SA; Winternight -25%; +2 Holy Mana; +1 Holy Mana Rec. 294 & 297 at Str 1; Changes to Blessed of Vol? 610 Avenger of Kolvathe {sword} When equipped as armour(?) [17DF, +10SAR, 1INV] 611 Arcane Armor RF: Must worship Masinome; +15 DF; INV 7. RM: 10 pt SA; Winternight +10 DF; +5 Magic Mana; +2 MAR. 612 Gorgonaxe 614 Valandara Holy Lance Obs: DAM 8. 617 Blacksoul Dagger (COA) OBS: Psn I or Psn II; Cast 130,286 at str 3 (plague?) 616 Darkfang Catsbane 618 Black Thunder Mace, weighs 2 619 Cloak of Vision 620 Silver Star Mace +105% AF, +8 DAM vs undead, +4MA, +250% if blessed of Valandara RM: 50 pt SA; Winternight -50%; +3 MAR. 621 Staff of the Scourge (ROTI): Nameless one priest Cast 292(Purge location) at STR 20 and +150%AF. If not religion #8, +80%AF and +8 DAM 622 Staff of the Shepherds - 130%AF, +0% charge, +10 rout, no shield, no mounted, STR 3, DEX 6, +250 AF if priest of Tahman, +50% AF and DAM 9 if worships Nagashun, -25% winternight, +5 holy mana, +5 holy mana recovery, +7 MAR, #296 resurrect character at STR 5, #299 Lay Dead To Rest at str 5, 5% chance of morphing to Favored of Tahman. ? The Book describes an area known as the Spheres. In this spiritual land there exists a Citadel which houses a Knighthood Order known as the Celestial Knights. It also mentions an opposing order whose origin is not mentioned, but the name is, The Dark Crusaders. The Knights are led by someone called the Celestial Wizard, and their whole purpose is to destroy the Dark Crusaders and other like evil. Probably the most interesting thing in the book concerns the summoning to the Material Plance of the Celestial Citadel. It requires that you have a sword known as the Star Sword, and you must journey to the Stretch of Life. There you must enact the ceremony to summon the Citadel to this plane. According to the book, the holder of the sword commands the inhabitants of the Citadel, bringing great power indeed. This item is a miscellaneous type weapon. 623 High Priest's Helm only for priest of gollinon RK: upon activation, heals 10%, 10%chance of healing all poison, if Dwarven +3 DF when in use. RM: 3 spell point toward these spells (none), 2 mana to priest, +1 mana recovery, +3 MAD, +4 MAD, activation converts to Golinnon. RF: Only priest may use, cannot be used by any undead status, +2 priest levels, 10% bless when in use, +5 CON, +5 PC. This may be a little better than the holy symbol. 624 Circlet of the Lady RK: Teleport somewhere; +1 DF if race is Halberd. RM: Changes to Elf Blessed of Valandara; 299 at 5 Str; +5 MAR & SAR; +3 Holy Mana; +1 Holy Mana Recovery. 625 Armor of Chaos {13.0} - DF ~20 626 Robes of Protection: Casts spell 176 at STR 1. Obs: INV +5, +1 MAR,SAR regardless of diety; 53 & 164 at Str 5 ; possible +1 Holy Mana if worshipper of Masinome. 627 Shield of Vol {0.00} - +3 INV, +2MR, +3 SAR, +6 DF 628 Blessed Bracers 629 Bracers of Fear For Human: +4DF; For Religion 8: +3Priest, +1Mana Rec., Cast#31at STR10. Items 655-657 teach special training types to characters as well as the skills necessary skills, but there may be restrictions on the learning character (race, for example) 651 The Jerry Co. Anals. Teaches Admin/Eng at 5. 654 Code of the Dark One: Morph ---> Vampyre (For Undead and not Valandaran) 672 Folly of Umbria (Book) book tells story of Umbrian defeat 673 Settling of Talthain 675 Guardian's scroll 701 Berserker Axe: need 9 Str, 6 Dex. +105 % AF weighs 2.1 702 Bloodsword: +100%AF, +1MAR, Restrictions; STR 8, DEX 7, No Shield 708 Moonblade RM: +1 Holy Mana Recovery; +1 Magic Mana; +1 MAR P 2 weapon, Elf valandara +50%AF, Werewolf +125% Other report: 1DAM, +105%AF, +20%CB, +5%RB, +1MAR. 710 Darlion Shield: +2DF, +1MAR, 3INV 712 Shadowsoul Axe: +10 SA; +1 Inf; 90 % AF Dmg 5 712 Shadowsoul Axe: ROTI I +350%AF if Nagashun undead, +25%AF +5DAM Valandaran 714 Fire Giant Maul, +75SA, Spell 18 (Symbol of Fire) at STR 3. 715-717 Wizard's Robes (S,M,L) [ ,1.0, ] inv=8 +5DF, +5MR, +REC, +research 719 Assassin's Garb (S) 720 Assassin's Garb RK: Base 0 DF; Sight -10. RF: Must be Assassin; +3 DF; 5 INV. 721 Avenger Axe +135%AF, +5 DAM 722 Talthanian Chainmail 723 Earthmere Axe Which of these g9oes with which module anyone? 723 Lionguard Axe +175%AF, +40%CB, need; STR15, DEX9, no shield 726 Marnmal Staff 741 Staff of Sorcery +120%AF, 6 DAM 742 Sorcerer's Greatstaff +250%AF, 13DAM, Casts #51 at STR 5, need; STR7, DEX12. 746 Talthain shield (ROTI) 747 Umbrian Plate +12DF, +2INV, +2mar/sar 749 Polearm of Shadow. Morph into Shade, +5 INV, +5 DAM, 40 SA, cast 72 at 50 750 Silvermail RK: Base 9 DF; Charge 3%; Rout -5%; Sight -2.5 RF: Must worship Valandara; +1 DF; INV 3. RM: Winternight -2 DF; +1 Holy Mana; +1 Holy Mana Recovery; +1 Magic Mana; +2 MAR; 1 at Str 5. 751 Helm of Chief Spells 30, 32 at STR 8. 800 From the Abyss {Book} [0.00] 801 Flaming Whip +180%AF, +8DAM, 100SA, Psn II, symbol of fire (18) at STR 3 802 Drkken staff. RK:+150%AF if Drakken, +50% if Druid, 10DAM if target is Druid 804 Tooth of the Vampyre 5DAM, +100%AF, 50SA 805 Dragonhunterbow +25%AF, +125%MAF, Restrictions; STR 8, DEX 14 806 Staff of the Dead (ROTI) +30%AF, 10 DAM, 150SA, +50%AF in Winternight, +2 mana, +2 mana rec. Spell 29 at STR2, 10%/combat chance morph--> Greater Vampyre. (Modifiers for Blessed of Mainsome). 807 ??? (German: Krypta Degen) +150%AF, 10DAM, 150SA, +1 Arcane Level, Casts: #83, #85, 5% morph --> Vampyre. For Undead add +250%AF 808 Mithril Blacksword 250SA, 7DAM, 8MAR, 4SAR +580%AF total if wielded by Undead. 809 Deathwhip +250%AF, 100SA, +1 mana, spell 65. 810 Litch skirmish weapons +480%AF if wielded by Litch, 1%/combat chance morph---> Litch. 811 Staff of the Flame Obs: DAM 15; 200 pt SA; 28 at Str 0, although it appears to give more; +15? Magic Mana; A title requirement for Protector of the Elves. Con: A friend has several items in CoA that claim to give 0 Str for various spells, but Rune spells reveal bonuses. 812 Axe of the Eye +10 Spell points for Sorcerer, 9DAM +480%AF total if wielded by Sorcerer, +?? recovery. 814 Staff of the Eye +125%AF, 9 DAM, +25 MAR, 75 SA. 815 Warmage Lance for Warlock Knight: +500%AF, 12DAM, 250SA. for Warlocks: +145%AF, +200%CB, 100SA 816 Runesword 817 Tree Staff +25mana, +10MAR, 15DAM if druid. 819 Pentagram Sword 820 Gold Dragon Armor 23DF, 10SA, +25% DF, winternight +50DF, +4-5MAR. 821 (German: Feuerreif) +2DF, +1MAR, +1SAR, Healing 10%, Cures insanity, Converts to Woman. For Mage: +5Mage, teaches 18. 822 Ring of Protection 823 Dragonfire Bow (ROTI) 824 Lesser Dragon Bow 750SA, +5 MAR, +8DAM, spells 18, 176, -100%AF in w.night 827 Dark Elven Soulsword +380%AF, 8DAM 839 Platinum Plate: +4DF 842 Oakleaf Robes RK: +5DF (M Races), Arm sight value -1.5, Only useable by druid. 848 Spear of Power 849 Armor of Might: +8DF 850 Dagger of Evil +65%AF, +45%MAF, PsnII, chance of morphing to Vampyre +500%AF bonus if wielder has a mark of Evil. 854 Staff of Divinity Obs: DAM 15; 296 & 299 at Str 50. Con: Either (or both) +20 Holy Mana or (and) +20 Holy Mana Recovery; there will be only one (if at all) of these in a game, this a unique "Mark" item, there is an Axe of Glory and other items, only one "Mark" item can be in a game. Bigger bonuses when combined with Mark of Divinity? 855 Holy Armor +12DF, +5SAR, +75%CB If Mark of Divinity; +15DF, +2MAR, +10mana, +5 mana rec. 858 Sword of Flame: Symbol of Fire (+3), SA 600? Fire, +450%? AF, DAM 10 Used by Javnga the Efreet 861 Lance of Lightning (RTI) 865 Drachenfluchaxt (German) +180%AF, +15 MAR, 15 DAM, (additions vs. Dragons) 873 Crystal of Negation gives spells 6-9 I think 875 Rod of Negation, Symbol of dispel 11 at STR 50 !!! 881 Dmnonaxt (German) +75%AF, +25%MAF, +20%CB, +10%RB, Restrictions; STR 8, DEX 6, Not Mounted 874 (German: Gildenmeisterglocke) Casts: 19, 20 at STR 15 877 Ring of Detection {Ring} spell 60 at STR 20 885 Syntharian Armour 890 Angelsword +75%AF, +5%CB, +600%AF vs. Netherworld 896 Banner of Chaos: +1 SAR, +3MAR, Cures Mandra (95%), Cures Belladona (70%), For Orks +4DF, For Undead and Rel#4 +5PC. 900 Sealord's Trident: +70%AF, Need; 12 STR, 10 DEX 901 Crystal of the Lady: At Production +5% healing, +1% cure poison, Elfs: +1DF 902 Obsidian Claw 905 Gorgon blood, gives mark of Evil one time. 906 Cloak of Shadows: Casts 164 at STR 5. 909 Luck Charm Figurine {0.05}: +4 rumormonger 911 Luck Charm Figurine {0.05}: +2 admin/eng 912 Belt of Strength {Belt} +8 Str; +2 Con, +1SAR. 913 Elven Boots {Boots} +1 Arcane Arts lvls. +1DF, +1MAR, +6 Movement 915 Lysa's Mirror: -2 Priest, -2 Arcane, -2MAR, -2 Mana rec, insanity, Morphs --> Netherworld 916 Sign of the Wolf {Battle Standard} spells 172, 175 at STR 10, +6 mana rec, +2MA activation morphs to Maratasen Nomad Blessed of Golinnon 917 Necklace of Wealth For Dwarfs: Cast 96, 234 at STR 6. 918 Box of Hiding {box} weighs -8! 921 Gloves of Destiny: Casts 1, 37, 39 at STR 15. 923 (German: Ritual der Trommel): Changes Religion to Kolvathe. Disappears after 2 uses. 927 Book of the Heir 928 Wand of the Unseen {wand} 207:If res. Invisibility self 7pts,+5MR 929 Helm of Duelling Giant?, 207:If res. Sign of Battle 3pts,+3MR,+2SAR Report 2. For Giants: +3DF, +8MAR, +2SAR, cast 182 at STR 3. 930 War God Gauntlet 932 High Elf Cloak 935 Vial of Escape {Vial} Teaches 31, 36, 45. RF: Must be High Elf. RM: +1 MAR; 1 charge Mark of Evil. 937 Eye of the Sorcerer {crystal} Sphere of Sorcery at STR 1, Sorcerer +2, +2 INF 940 The Bat Medallion: User has to be in the Vampyre Tree Gives: +3MAR, +3SAR, +1INF, +1CON Second Report: +2CON, +2DEX, +3MAR, +2SAR, +5stealth. 944 Litch King's Circlet 945 Helm of the Litch: +10CON 946 Darkling cloak Cast 164 at STR 12, +2MAR, +5SAR Activation Morphs to Orc Daemonbrood, Nagashun follower 947 The Dark One's Rod 950 The Beast Blackstone 951 Hellpotion morph to a Litch, Nagashun follower & insane [0.08] 954 Shade Stalkers 956 Deathbringer Medal Items 960-965 Bestow marks. 960 Scroll of Destiny (COA)+(ROTI) 961 Bracelet of Power (ROTI) 962 Ring of Evil {Scroll} (ROTI) [0.04] 964 Altar of Divinity: Gives Mark of Divinity, +3INF, +2Prestige. 980 The Master's Touch {Jar} [0.31] 981 Healing Salve {Jar} [0.14] 982 Wine of the Viper (ROTI) RK: It is a Wine 984 Blood of Silvercoat {bottle} Report 1 +10dex,+20con,+5inf,+3mar/sar,+1 Mana or spell +1, +1 recovery Morph --> Enchanted 984 Blood of Silvercoat: Report 2 You will get the same status as the Runemaster spell ID 186 gives to a character. But if you have it in use the character will get +10 Dex, +20 Con, +5 Influence, +3 Magic and Special Resistance and you will regenerate +1 SP and save 2 SP. Limits: You dont have to be a Nagashun believer or a Child of Chaos-Status. Orbs give a mage +5 skill levels to the appropriate skill, and each gives strength adds for a few specific spells. 1000 Wizard's Orb {Orb} +5 Wizard lvls. 1001 Sorcerors' Orb 1002 Illusionist's Orb {Orb} +5 Illusionist lvls. Cast, 52, 53, 60 at STR 15 1003 Necromancers' Orb 1004 Summoners' Orb: cast #91, #110, and #129 at +15. 1005 Seer's Orb {Orb} +5 Seer lvls. 1006 Warlock's Orb {Orb} +5 Warlock lvls. Cast, 160, 162, 172 at 15 STR. 1007 Enchanters' Orb {Orb} +5 Enchanter lvls, cast 185, 186, 194 at 15 STR. 1008 Druid's Orb {Orb} +5 Druid lvls. 1009 {Wand} 1010 Claw of the Drake <Animal Claw> +5Mana,+2 Mana Rec., must be undead Activation 30% cure mandra, 5% cure belladona 1012 Golden Harp [8.21] +10 Bard lvls; +15MAR, +5SAR; 48 & 49 at STR (10 or 20 both reported) and 50% permenant Bless. 1014 Silver Lute +1MAR & +5SAR. Must be a Bard. Cures insanity. Bless bonus (+10?) 1015 Darksilver Harp 1019 Ring of Protection +3 INF?, +5MAR/SAR 1017 Unicorn Talisman {Figurine} 1020 Magelord 1030 Cursed Rod {Rod} -1 priest, -1 MA 1031 Box of Treasures {Box} [2.13] 1032 Gloves of healing: +10CON, %0% Healing at Production. 1036 Collar of the 'Corn {Belt} -50MAR, spell bewitch monster at STR 20 1038 Elixir of Ambrosia 1039 Spider silk gloves 1041 Ringbane of Werekind 1042 Baneball of Werefolk 1043 Staff of Chaos [32] worn by Nameless One C1036 1044 Aura of Chaos {Armour} [32] worn by Nameless One C1036 1048 Arcanist's Staff +3MAR, +5MANA, 8DAM 1049 Gar'Ken Elfbane (2) weapon weight of 0 +150%AF, +4MAR, +1SAR, 8DAM, PsnI, Against Elf: Add +500%AF For Orcs: Add +200%AF, Need, 12STR, 6DEX. 1053 Staff of Concordance [32] worn by Tahman C1097 1054 Aura of Concordance {armour} [32] worn by Tahman C1097 1055 P 5 Sword (Intelligent) 1056 P 6 Sword (Intelligent) 1057 P 7 Sword (Intelligent) 1058 Sword of Law (8) 1061 Magehater 1062 Priesthater 1065 Qual the Holy (8) 1068 P2 Dragon Armor 1069 P2 Dragon shield 1070 Stardrake (Warmount) SA=100 1071 Star Armor Which on is ROI and COA? 1071 Mithril Shield: +15DF, +2MAR, +1SAR 1072 Sword of the Order 1101 Efreet Talon (100 crowns or 3 tradegoods) 1103 Hydra Fang (resource - 500 crowns) For priests of Vol? 1104 Golden Acorn 1105 Meldorian Seed (resource - 5 crowns) Used for BLAST OF POWER 1106 Dream Essence (resource - 500 crowns) 1107 Golden Foxtail (resource - 500crowns, 100TG) 1109 Drake Eye (resource - 5 crowns or 1 tradegoods) 1110 Lammassu Feather (resource - 500 crowns, 100 tradegoods) 1111 Ivory (resource - 15 crowns, 4 tradegoods) 1112 Griffon feather 1116 Chaos Ooze 1117 Dragon claw (ROTI USA) 1117 Daemon claw (ROTI UK) [0.01] 1118 Psi Monster Orb (resorce 1500 crowns or 3TG) 1119 Black Crystal Nameless One spell component 1120 White Crystal Elven Hierachy AA spell component 1123 Maynor's Mirror 1126 Iron Golem (Yes, seen in ROTI not NIC!). 1130 Nellor's Helm: +3MAR, +5SAR 1132 Mayna's Mirror: Casts bezabere Sphere (German?) at 15STR. 1133 Nameless Dagger: +125%AF, PsnI, For Rel #8: +220%AF, need 4STR, 6DEX. 1134 Jovian's Belt For Marasten Nomad: +13STR, +5DEX, +2CON, +2INF, +1SAR, +2Priest, +2 mana, +1 mana rec. 1128 Manual of the Golems {Book} 1132 Robe of the Mage 1133 Nameless Dagger 5%/combat, Morph to VampLord, chaos, PsII, 25SA, +5MAR, 8DAM 1134 Helm of Stealth 1137 Talons of Chaos 1141 Golden key {ring} 1143 Dragon Key {ring} 1145 Claw of Werefolk 1146 Skull of the dead 1149 QuickSilver, AA Spell component for priest of VOL 1150 Infirion 1151 Infirion sheath 1153 Gem of Orckind 1154 Gem of Elvenkind 1156 Gem of Dakkind 1157 Gem of Cats report 1 1157 Gem if Humankind report 2 (which is right boys and girls?) 1160 Gem of Gargoyle Morph to Gargoyle 1161 Gem of Drakkenkind Morph to Drakken. 1162 Orb of Return {Orb} 1163 Orb of Return {Orb} 1164 Orb of Return {Orb} 1165 Orb of Return {Orb} 1169 Orb of Return {Orb} 1170 Orb of Return {Orb} 1171 Orb of Return {Orb} 1173 Orb of Return {Orb} 1174 Orb of Perspective: Changes Character's SEX 1175 Medal of Persuasion 1177 Magic Carpet CC 200-300(?) 1178 Orb of Antimagic 1179 Armor of Windwalking 1180 Tome of the Void. Rumored to to supply AA spells of the Nameless One and to be a title requirement/bequether(?) of; "Child of the Void" 1184 The Lost Letter 1185 The Shadowstaff 1186 The Runestaff 1188 Merc Trainer 1189 Mark of Vol (Greater Holy Symbol) 1190 Mark of Valandara (Greater Holy Symbol) 1191 Mark of Golinnon (Greater Holy Symbol) 1192 Mark of Masinome (Greater Holy Symbol) 1193 Mark of Tahman (Greater Holy Symbol) 1194 Mark of Kolvathe (Greater Holy Symbol) 1195 Oliosse One of the weaker Swords of Power. The Firesword 1196 Rillwind DAM 20; 159 at Str 20; A Sword of Power? Seersword 1197 Entraulmar The Dragonsword 1198 Vilifant The Mightsword 1199 Narag The Speedsword 1200 Rafarthane The Unlifesword 1201 Valkyari The Blacksword 1202 Orb of Dalinoar 1203 Mirrorer Gateway 1204 Scabard of Valkyari 1207 Circlet of Nobility A title requirement for Protector of the Elves 1221 Staff of Law DAM 15; +6 Holy Mana; 26 & 33 at Str 40; 135 STR50 A title requirement for Lord of the Wood. 1222 Circlet of Nature 1227 Staff of Magic DAM 15; 28 & 135 at Str 50; +20 Holy Mana? 1228 Staff of the Mage 1229 Dagger of Daggers spells 90, 229 at STR 25 1230 Blavk Athame 1232 Orb of Seeing 1233 Rod 1236 Hafirien 1241 Law Medallion #3 A piece of the Tablet of Law; permanent 100% Bless? 1242 Law Medallion #3 A piece of the Tablet of Law; permanent 100% Bless? 1243 Law Medallion #3 A piece of the Tablet of Law; permanent 100% Bless? 1244 Law Medallion #3 A piece of the Tablet of Law; permanent 100% Bless? 1245 Law Medallion #3 A piece of the Tablet of Law; permanent 100% Bless +2STR, +2DEX, +2CON, +2PC, +2INF, +5SAR, +5MAR, +3(or more) spell points for magic users. 1256 Call Lawful Familar {book} 1260 Evil Familiars {book} 1261 Blade of Darkness 1263 Ancient Arcana vol.1 {book} 1264 Ancient Arcana vol.2 {book} 1267 Ancient Arcana vol.5 {book} 1271 Scroll of Magic: For Mage; +2MAR, +1SAR casts 315(German: Aura der Unverwundbarkeit) at STR 10. 1272 Symols of Magic 1279 Orb of the Seer 1280 Enchanter's Rod [2.50] 1281 Arch-Druid staff +250%AF, +3MAR, 9DAM, 50SA, -200%AF in Win.night Casts 379(Greater Curse) and 396 (Barksin) 1282 Power of Wizards {book} Teaches 342, 343, 344, 345 1284 Power of Illusion {book} 1285 Power of the Dead {book} 1286 Power of the Planes {book} 1289 Power of the Enchanters {book} Teaches 372, 374, 375, 378 2201 Vorpal Sword Obs: DAM 8. 2202 Vorpal Axe Obs: DAM 8. Other Items: #??? Dragonslayer Bow(25 Fire SA, DAM20!!, MAR10) Statuses In the UK, an accelerated game of ROTI was launched with characters having bonus points to spend at the begining`ing, the HERO having a maximum of 100pts to spend. One thing you could spend on was your status. The Status tree outlines were sent to starting players. The points cost of each status is listed. Each Status can be characterised as GOOD, NEUTRAL or EVIL Heroic Tree 1808 Un. Evil Evil 35 Presumably U. and Un. stand for Undead. 1809 Anti-Paladin Evil 60 1810 A-Pala Lord Evil 80 1811 U.Good Good 35 1812 Paladin Good 60 1813 Paladin Lord Good 80 1814 Mystic Neutral 60 1815 Hero Good 20 1816 Hero Neutral 20 1815 Hero Evil 20 (I presume the ID should be 1817, 1815 on sheet!) Enchanted Tree 1034 Arcane Champ Neut 40 1832 Enc Hero Neutral 20 1833 Enc Hero Good 20 1833 Enc Hero Evil 20 (Again the same ID as Good?) 1835 Hero Light Good 40 1836 Dark Hero Evil 40 1837 Arcane Master Neut 60 1838 Gt. Arca Lord Neut 80 1840 Champ. Law Good 60 1841 Astral Lord Good 80 1844 Dark Lord Evil 60 1845 Dark Master Evil 80 Netherworld Tree 1814 Mystic Neutral 60 1853 Angel Poss Good 30 1854 Grt Angel Good 50 1855 Lord Light Good 70 1858 Discordian Neut 30 1860 Grt Poss Evil 30 1861 Les. Demon Evil 50 1862 Grt Demon Evil 70 Undead Tree (Only Religions 5 and 8 could select from this) No Good/Evil specifiers from now on. 353 Vampyre 40 375 Gt. Vampyre 80 Lycanthrope (only followers of religion 7 can select from this) 1840 Werebeast 30 1915 Gt. Werebeast 45 1916 Shapeshifter 60 Change to any standard race via S.Action 1917 Gt Shapeshifter 80 As above + non Magical characters 1918 Shapeshifter Lord 100 Change to any race on Verana Drakken Merc (Only Drakken Merc positions can buy from this tree) 1951 Merc Trainer Free with Merc position 1952 Merc Captain 20 1953 Merc Commander 35 1954 Merc Lord 50 1955 Merc King 70 Dragon Tree (Only open to Faction 8, The Dragon King faction) 1907 Dragonfriend 20 1908 Dragonling 35 1909 Dragonknight 55 1910 Dragonlord 80 Religious Tree Any Blessed 10 (Religion 8 cost is 20) Any Favoured 20 (Religion 8 cost is 40) ANCIENT ARCANA SPELLS (ROTI) x,y = arcane class, spell rating 341 1,3 Turn to Stone 343 1,6 Deathfire 345 1,7 Shield of Power 342 1,5 Create Greater Wizard's Staff 347 2,6 Fever of Greed 348 2,6 Mass Ego Attack 349 2,7 Mouth of the Void 350 2,9 Greater SEI 351 3,6 Summon Shades 352 3,7 Death Illusion 353 3,6 Illusionary Stats 354 3,5 Cause Illusionary Weakness 355 4,8 Rite of the Vampyre Lord 356 4,7 Dispel Evil 357 4,7 Create Vampyre warrior 359 4,6 Create Greater Skeleton warrior 360 5,5 Summon Elemental Lord of Fire 361 5,5 Summon Elemental Lord of Air 362 5,5 Summon Elemental Lord of Earth 363 5,5 Summon Elemental Lord of Water 365 6,6 Create Greater Seer's Crystal 366 6,8 Universal Sight 367 6,7 Create Orb of the Seer 368 7,5 Strength of Battle 369 7,5 Hypnotic Voice 370 7,5 Greater Warding 371 7,7 Blast of Power 372 8,7 Create Enchanter's Rod 373 8,7 Create Power 7 staff 374 8,8 Create Intelligent Power 4 Weapon 391 9,7 Create Arch Druid Staff 393 9,8 Provincial Blessing 395 9,8 Remove Powerpoint 396 9,4 Barskin 397 9,5 Summon Insect Plague 412 1,8 DragonFury {battle} Up