DM: Slashfest From: jas@rdii.com (Jim Smith) Date: Wed, 12 May 1993 04:03:49 +0000 Greetings slasher fans, I finally got the new character descriptions for the guys I posted three weeks ago, and they came out pretty well. Now I'd like some advice on how to run them, and what kinds of challenges I should make. Here are the the new guys: 8-3-12-17-17-10-17 SLASHING ATTACK LEFT HANDED VERY INTELLIGENT nothing short of a genius at keeping her foe's at swords point is a very crafty fighter uses an unusual fighting style, deadly to slower, less active foes has turned avoiding blows into an art form SENSATIONALLY QUICK and ACTIVE POOR ENDURANCE VERY FRAIL carries VERY LITTLE WEIGHT INCREDIBLY QUICK and ELUSIVE does GOOD DAMAGE Has an EXPERT in INITIATIVE 9-5-9-15-8-17-21 SLASHING ATTACK INTELLIGENT nothing short of a genius at keeping his foes off balance and in trouble makes the most of his enemy's mistakes makes very clever attacks is always thinking ahead SENSATIONALLY QUICK and ACTIVE VERY HIGHLY COORDINATED with the ability to use a weapon in each hand POOR ENDURANCE VERY FRAIL carries VERY LITTLE WEIGHT INCREDIBLY QUICK and ELUSIVE Has an expert in INITIATIVE Has an expert in RIPOSTE Both of these look like they should be run in ALE/L going 10-10-7 minute one, challenge TP's and other nonoffensives and pray that they don't get hit too often. What do all you more experienced managers say? Jim -- jas@rdii.com | aka Mundamugu, witchdoctor, headshrinker and team James A. Smith, Sr. Engineer| manager of Zulus from Hell in Delarq Tor (DM 58). Racal-Dana Instruments Inc. | Currently: 9-18-3 (8 DA). Founding Member of the #include <std.disclaimer> | Brotherhood of Nasty Killers (BONK) Local 58. Referenced By Up