Well, I got my roll ups in the mail! From: gunzler@netcom.com (Mitch Gunzler) Date: Tue, 25 May 1993 08:53:26 +0000 I'm too tired to think about this now, but I thought I'd set this out for feedback asap. Just got my initial rollups in the mail and I need advice on "training" them! Also, they included order sheets, but it looks to me like I'm not supposed to turn any of those in until I have full character printouts and an arena, right? Anyway, here go: ST 8 CN 16 SZ 21 WT 8 WL 10 SP 4 DF 3 Well, everyone says a small SIZ is better 'cause you can use the points elsewhere, but it IS the only stat you can't change later. If you have to run a real moron colossus, what would you do? I'm assuming I run this guy as a Basher, expecting him to kill one or two chumps before someone takes him out, but I'll just bet there are ways to use someone with no grace at all. Do you get bonuses to bashing (charging) for big size? Are there levels of damage/encumbrance beyond Tremendous, such that adding points to this guys strength will do any good at all? ST 13 CN 9 SZ 7 WT 17 WL 4 SP 10 DF 10 My first impulse is to add five points each to SP and DF, and kick WT to 21. Run him fairly protectively for a while, and let him build some skills. ST 5 CN 12 SZ 14 WT 10 WL 6 SP 11 DF 12 ST 10 CN 12 SZ 9 WT 13 WL 9 SP 7 DF 10 ST 8 CN 9 SZ 14 WT 4 WL 17 SP 9 DF 9 Thanks in advance for any advice! Mitch Referenced By Up