AG: Questions on Adventuring From: pat3n@dayhoff.med.Virginia.EDU (Patrick A. Truman) Date: Mon, 24 May 1993 18:22:07 +0000 Hello there, I have a question or two on adventuring: 1) Are the rules accurate about a level one adventure being a challenge for a character/group of 250 power? Does this mean level two is a challenge for 500 power, etc.? I'd appreciate any info about LOW POWER level adventures. 2) Are there any LOW POWER (<200 or so...) people in Antar who'd like to go on an adventure on turn 88 (I think that's correct... I'm assuming turn 86 will run June 1st, so two turns after that... ) 3) Any comments on minimum stats for a level 1/2/etc adventure? Any skills you feel are essential (combat sense, I assume, but what else?) or any skills I shouldn't waste my e.p's and k.p.'s on? 4) How much experience can I get on an adventure both with and without a training amulet? And would I be a fool not to use an amulet with low power characters? Thanks, pat ps-- to adventure w/me, please email me directly at: pat3n@virginia.edu Referenced By Up