AG: First Turn & Combat Magic From: kirby@pyramid.unr.edu (Stephen Kirby) Date: Thu, 17 Jun 1993 01:36:01 +0000 Also, since someone posted about Combat magic the cost to raise from trained to lvl1 is 15EP's. (Daze, Vertigo, and Heal) Well I've just recieved my first turn from Barstow. My character's name is Det and is ranked 4(?) from the bottom in power. I went 50% this turn at 4 wins for 8 matches. Two matches I had the other character severley wounded, and they either healed or regenerated. :( My biggest question is on why I NEVER cast a spell during the entire turn. In one fight my opponent, an elf, cast 6 spells. 2 Daze, 2 Vertigo, and 2 Heal. My settings were: Daze 9/9 Vertigo 1/9 Heal 4/5 Desperate Daze 9/5 Heal 9/7 Despite this maybe I was lucky ... I earned a damage bonus (good right?) Any other suggestions for a first turn guy? Is better to INITALLY do attributes or to pick up a few cheap skills like distraction? Do skills improve with use? i.e. will my Daze become level 1 if I use it enough? If it helps here's what I've got: Str 11 Dex 7 Stam 11 Cun 12 to average) Oh, Det ID# 875 Thanks, Steve p.s. when are the turns run? I want to make sure I get my turn in on time since it took 5 days for the mail to arrive here. Up