AG: Combat Magic From: pat3n@dayhoff.med.Virginia.EDU (Patrick A. Truman) Date: Wed, 16 Jun 1993 19:19:37 +0000 Ok, there are too many combat magic spells out there to learn at one time. I'm thinking of training blast first, as daze and vertigo decrease one's rating when used in the guild (well, that and the fact that being devoted to Palindur decreases these spells' effectiveness). How much energy does the blast spell take out of your character relative to the amount of damage done to the other character? Does this ratio improve as your ability in the spell improves? What about heal? Is it worthwhile to use in the guild fights at "trained" status, or is it not worth the effort? Finally, the initial cost to learn any spell is 30ep. What is the cost to get to level one? level two? Thanks, pat Barrymore is in Antar. Gnoglette is in Antar. Gnog is dead. Up