DM: What difference does having a favorite make? From: gunzler@netcom.com (Mitch Gunzler) Date: Mon, 05 Jul 1993 18:21:49 +0000 Does it increase attack %, damage, reduce fatigue from use, what? While we're at it, does anybody have any ideas of the characteristics of the different weapons *besides* what it takes to wield them? Which does how much damage, against what kind of armor? Do epees get an attack bonus? Which weapons are better for parrying? For instance, I'm thinking of running a "tank" TP with a Maul, under the assumption that since he has to swing once or twice a minute minimum, he might as well make 'em count. Can he parry at all with the damn thing? Similiarly, I lost a scale wearing character in my first turn to a guy with a quarterstaff (wasn't even able to use it properly), and have since heard repeatedly that the QS is a good weapon against heavy armor. Now, I know better, but I'd love to hear what RSI thinks if anyone knows... Thanks Mitch Referenced By Up