AG: A few Answers... From: n36ia@pnet16.cts.com (Et3 Francis) Date: Sat, 07 Aug 1993 19:16:20 +0000 >> I have a few questions to throw out after last turn. >Definitely get Combat Sense (especially if you want to come with me :), > and from what you've told me of your character, the bow would prolly > be handy, too. Prolly more important than CM Power right now, since > I doubt you'll really want to do much front line fighting. Lets see...Combat sense(very important), Bow use(almost as important if your not a front liner),If your gonna cruise with Zeke and Loralius you probably won't need to be up front, between Zeke, Loralius and Marcelles we've done pretty well(even though Lor. forgot his maul he still killed a cutthroat and a dire wolf(the wolf with some help though) I'll see how he does this turn when Zeke and Lor. are going out by themselves on a lev. 6 with a 9 0 2 setting... > >> Since I'm on the subject of that extra time ... how much do you >>earn for working? > >Got me here, I have always studied. Never needed much cash, the only > stuff I needed for adventuring was a rapier. I know that Brian > Francis has had his characters work before, maybe he can comment on > this one. Not enough to make it worth it in my book. Zeke made 17 and Lor made about 12. I needed about 70 to get Zeke his armor and stuff. Luckily the last adventure I went on Lor. found some pretty cool stuff and between the two of them I was able to get what I think I'll need (except for that damn crossbow...). > >> Strategy Questions: I have so far earned 2 Damage Bonus, but no >>Dodge/Retreat bonus. I suspect it relates to the Dex of your character and >>how often that character dodges ... am I wrong .. is there more to it? > >Hmmm, I've got 3 damage and 3 dodge/retreat. My dex is ~15. I have > been doing a decent amount of dodging and retreating (Rapier just > doesn't do a very good job at parrying mauls). Perhaps someone with > more experience can give us more info. I seem to recall that Fenrir > Stonecutter is pretty decent in that area, care to comment, Matt? > Well, somehow I ended up with a dwarf with 17 dodge/retreat and a 18 dam bonus. I think you get the damage bonus from getting hit a lot(and boy did Zeke get hit a lot when he first started...). The dodge I am not really sure how he got. I was parrying about 50% of the time but it seemed that every time tried to dodge I got a point bonus. So... I definately didn't complain since now he dodges almost as well as Silatef(that .5ling that decided not to cruise with us...). Oh well > one, and another, and never (or hardly ever) attack. Pretty soon I > recover, none the worse for the wear, and beat the crap out of them > for it. :) I think the trick to using daze and vertigo is to use > them in moderation, and follow up with attacks. Then again, I may be > completely wrong. > Well, from what I've seen, magicians aren't all that hot in the Arena but they are definately helpfull on an adventure(though I haven't had one on one of mine yet I have read about a few). >> I'll also take any beginning tips on adventure. > >Being a beginning adventurer, I guess any tips I could give would be > beginning tips. :) Let's see... Wear clean underwear, in case you > end up in the hospital... Wear a training amulet, in case you need > to get to a hospital... I set my retreat in combat to 30%. Remember, > if you go unconscious with a training amulet, bing! you go home, even > if you might otherwise have been fixed up by bandaging/healing after > the fight. Better to retreat than to go down. It might not be a bad > idea to set that value a bit higher, even... If you see a Skeleton > Knight, RUN!!! DON'T FORGET YOUR WEAPON!!!!(Lor. turns a crimson red{which is kinda funny on a .5troll) > >>Steve >>Det - Barstow > > Hope this helps more than it harms, > > Keith > Marcellus in Barstow Brian Francis Zeke and Loralius in Barstow Brian Francis Zeke and Loralius in Adv. Guild Barstow Referenced By Up