AG: Challenges & more From: kirby@pyramid.unr.edu (Stephen Kirby) Date: Mon, 09 Aug 1993 04:30:15 +0000 After re-reading the rules Challenges have caught my attention. As I understand Challenges are run ABOVE and BEYOND the normal 7 guild fights + study/work/extra challenge. On top of that they offer enhanced chances at experience and gold, so ... To avoid death setting yield at 25 or so should be sufficient. If anyone within 100 or so power of me (Det - Barstow) would like to challenge let me know. Right now I'm planning on adventuring on odd turns so ... say turn 74? Marcellus maybe? If there is something I'm missing ... Does any one have a list for descriptions (hardly hurt, great pain, etc.) and how they relate to % Bow vs. Crossbow vs. Sling Destiny points without having a patron diety Anyone interested in trying to put together histories of the towns by combine research at the historical society? Has anyone already started a chronology? I'm going to advertise in the newsletter too. Steve Referenced By Up