AG FAQ v0.3, last one til end of Sept. ;) From: leeme@cnsvax.uwec.edu Date: Fri, 20 Aug 1993 01:11:41 +0000 ADVENTURERS GUILD FAQ version 0.3, 8/19/93 What is Adventurers Guild? Adventurers Guild (AG) is a play-by-mail game which allows you to be an adventurer in a medieval-style fantasy world. Starting as an aspiring youth in the kingdom of Varna, you have just been accepted into the Adventurers Guild. There you will be instructed by skilled senior members in the ways of arms and armor. Trainers for other skills will be available as well; from picking locks to casting magical spells. Weekly tournaments and challenge fights among the guild members provide combat experience. With time and effort your skills will increase, until you feel confident enough to begin your adventuring career. And that will only be the beginning! Questions and answers: Q: How much is the rulebook? A: The 40+ pages rulebook costs $3.50. You can mention that you were "referred by Paper Mayhem" on your first Adventurer Creation Sheet, which will give you $5 in game credit. This more than pays for the rulebook. Or, you can mention that you heard about AG from a friend, and in turn, give your friend the $5 referral credit. Q: How much is a character setup? A: There is no character setup cost. Your first turn is the cost of a regular turn. Q: How much does AG cost? A: Cost is $9.75 per adventurer per turn. Players having more than one adventurer in a guild receive a $0.75 credit for each additional adventurer. Currently, adventuring, instead of fighting in the guild, costs $9.25. Q: How much do I get for my money? A: A character's results run an average of 15 laser printed pages. A laser printed newsletter with character rankings and personal ads is also included. Q: How is their Customer Service? A: My personal opinion is that Entertainment Plus has one of the best customer services in the play-by-mail business. Hugh will answer all questions that you send in on the same turn. He is there most of the time to answer phone calls. If an input error or any other type of error occurs it will be fixed immediately with either game credit or character credit. Entertainment Plus was ranked 2nd out of 48 play-by-mail companies in the latest Paper Mayhem Company Ratings. Adventurers Guild was ranked 2nd out of 81 play-by-mail games in the latest Paper Mayhem Game Ratings. Q: The address and phone number for Adventurers Guild? A: Adventurers Guild c/o Entertainment Plus P.O.Box 2578 Appleton, WI 54913-2578 Hugh Bayer, moderator (414) 749-9597 Can also be reached on GEnie at HBAYER1 Q: What is the turn-around time? A: Turns are bi-weekly. Currently, 2 guilds have duedates of Tuesday. The 3rd guild has a duedate of Thursday. Using the Tuesday duedate guilds: Hugh processes a guild over 2 days and results are always sent by noon on Thursday. Then it's up to the U.S. postal system to get it to you as fast as possible. :) Hugh offers an optional U.S. Priority Mail ($2.90 for 2 pounds or whatnot) for players who really want their results as fast as possible. Q: Which guild should I start in? A: Currently, the two Tuesday duedate guilds are Antar and Barstow. The Thursday duedate guild is Ciston. Many of the net players are in Antar or Barstow. Antar is the largest guild with 200+ characters, Barstow a close second with 200 characters, and Ciston is the smallest with 100 characters. Ciston is not recommended for beginning adventuring groups as the two sites available at Ciston are very difficult. Guild combat is about the same level in every guild. Q: How many characters do most players run? A: Many players run 2 characters. Some players run upwards of 3 or 4 characters (usually one character per guild). I believe there's a very rich player out there who runs 8 or so characters. Is there an advantage for running extra guys? There really isn't an advantage over other players by being able to run more characters. The benefit of multiple characters is having an easier time with earning gold crowns to spend on various things. Q: What kind of computer is AG run on? A: Unfortunately, Hugh loves the Mac. Not that there's anything wrong with that. :) ****************************************************************************** Q: How much should I put in my resurrection fund for a good chance of coming back from death? A: A good rule of thumb is 300 gold crowns at 15 stamina. This will give you around 90% chance. The highest percentage for a resurrection fund is 97% (there's always that small chance those priests will fail). Other things that could affect your resurrection chances: your devoutness rating and possible deity you're devoted to. At 18 stamina and ardent devoutness you can easily get away with 150 gold crowns for a 97% chance of resurrection, but that ardent rating isn't easy to maintain! Q: What are destiny points used for? A: One use for destiny points is an automatic resurrection after all other attempts have failed. The cost is a very expensive 50 destiny points. The second use for destiny points is just a rumor. By saying a Word of Power at the start of a fight you'll gain/lose something. All that is known is that you will lose 2 destiny points per uttering of the word. It is unknown what will happen if you try saying the word and you drop below 0 destiny points. Q: Where are some places I can visit (using one of your Special Actions)? A: Available in all guilds: - Historical Society: will give you a short description of an event in the city's past - Temple of Safandi (x), where 'x' = number of hours you want to spend there (x can be anywhere from 1 to 9 hours) - Grotto (x,y), where 'x' = gold crowns you want to bet and 'y' = risk factor (y can be from 1 = conservative to 10 = very risky) Available only in Ciston guild: - Magic Shop: will give you a scouting of the Magic Shop's available magic items/weapons. Costs and _possible_ descriptions of what each item does are listed ****************************************************************************** Rumor Mill: Antar guild, turn 90: It has been discovered that the evil mage Solaris is responsible for Barstow's current city alignment of 40% evil. ****************************************************************************** Encrypted Messages List ANTAR Turn 89 message board: 'Killian and his lapdogs! Soon you all shall suffer for the indignities I have been put through. Your doom is sealed! Your eternal torture assured! Enjoy your last moments of freedom while you can. Once Barstow is taken care of I will be coming for you.' Temple of Canaar site: 'Gems are abundant on the Plane of Granic.' Temple of Canaar site: 'Nyssa is impossible to kill.' Temple of Canaar site: 'A gate to the Temple of Canaar allows passage to the Plane of Granic.' BARSTOW Marikhold site: 'Studying a glowing ruby will get you one step closer to the main entrance of Marikhold.' CISTON Turn 10 message board writing: 'A demon frog hunts the swamp at night.' Common messages 'Skeletons seem vulnerable to blast magic.' ****************************************************************************** FAQ history: Version 0.2: Added visits to Historical Society. 8/13/93 Version 0.3: Added magic items and weapons list, monster info section, resurrection fund questions, places to visit, uses for destiny points, and list of encrypted messages. 8/19/93 The AG FAQ is maintained by Mike Lee (leeme@cnsvax.uwec.edu) Special thanks to Murr for the racial data sheet and advanced magic report. Contributors: Jeff Cornell, Doug Peattie, Matt, and Dave. Contributors with an Internet account: Murr (m.rockstroh@genie.geis.com) Matt Burgess (burgesmw@cnsvax.uwec.edu) Dave Saville (dsaville@vesta.unm.edu) AG player info: Mike Lee: I've been playing PBM games for 7 1/2 years now. My first PBM game was Duelmasters. I played DM for 6 years, but eventually moved on to Adventurers Guild. I've also played Alamaze and Earthwood. Matt Burgess: Matt joined Duelmasters shortly after I did. He quit DM before I did, too! (must've been the marathon drives to Arizona and Baltimore for the face-to-face tournies) He joined AG with his evil dwarf and evil halfling shortly after I started. He's also played CTF2187. Dave Saville: Dave's played many PBM games, I'll try and get a list from him. He really likes to run midgets (36") or giants (96") in AG (hint, hint!). Murr: I just met the guy a little bit ago! Matt and I let him do all the paperwork and compiling, then we stick his stuff in our FAQ and take all the credit. ;) Jeff Cornell: Runs Head Hunter(160), Darkrage(103), and MANY others. Doug Peattie: Runs Jamethiel(678), currently in Barstow. ****************************************************************************** Adventurers Guild Racial Data Sheet 07/07/93 Description Base Cost Dwf Elf Gob HfE HfT Hlf Hum Liz Min Ogr Statistics ******** *********** *** *** *** *** *** *** *** *** *** *** Strength Notes: 4 1/8 2/5 4/5 5 0/8 4 4 5 3 Dexterity right=cost; 5/6 4 4 4 4/8 3 4 3/8 3/8 8/8 Stamina 10+left= 3 1/8 4 5/6 4 4 4 6 4 4 Cunning max start, 4/6 4 3/4 4 1/8 5 4 4 5/6 8/8 All Stats +1 exc. ogres 19 24 17 19 25 20 16 22 23 23 E.P. Skills ******* *********** *** *** *** *** *** *** *** *** *** *** Action Points ++++ +++++++++++ +++ +++ +++ +++ +++ +++ +++ +++ +++ +++ CM-Speed (1) 30(10e) 40 15 25 17 25 20 20 20 25 30 Initiative (u) 15 (x) 20 20 20 20 20 20 20 20 20 20 Defense ++++++++++ +++++++++++ +++ +++ +++ +++ +++ +++ +++ +++ +++ +++ +CM-Blink (u) 30(10e) 40 15 25 17 25 20 20 20 25 30 CM-Heal (2) 30 40 *15 25 17 25 20 20 20 25 30 Intelligent Parry 20 (x) /(A) 25 25 25 25 25 25 25 25 25 25 Push (2) 4 ___ 25 25 ___ 20 ___ 20 20 20 15 Regeneration (u) na /(A) xx xx xx xx *25 xx xx xx xx xx Offense ++++++++++ +++++++++++ +++ +++ +++ +++ +++ +++ +++ +++ +++ +++ Berserk Rage (2) 30 20 20 20 20 25 20 20 20 20 *15 CM-Power 30(10e)(x) 40 15 25 17 25 20 20 20 25 30 CM-Sure Strike(2) 30(& MA-3) ___ ___ ___ ___ ___ ___ 25 ___ ___ ___ +Head Butt (2) 4 20 20 15 20 20 20 20 20 *15 20 +Kick (2)(4w/MA) 4 20 20 *15 20 20 20 20 20 20 20 +Tail Whip (2) na xx xx xx xx xx xx xx *20 xx xx Range ++++++++++++ +++++++++++ +++ +++ +++ +++ +++ +++ +++ +++ +++ +++ +CM-Blast (2) 30(10e) 40 15 25 17 25 20 20 20 25 30 CM-Daze (2) 30 40 *15 25 17 25 20 20 20 25 30 CM-Vertigo (2) 30 40 *15 25 17 25 20 20 20 25 30 Tricks +++++++++++ +++++++++++ +++ +++ +++ +++ +++ +++ +++ +++ +++ +++ Distraction (2) 1 20 20 15 20 20 20 20 20 20 20 Thr Dirt Face (2) 2 20 20 15 20 20 20 20 20 20 20 Trip (2) 4 20 20 *15 20 20 *15 20 20 20 20 Trip from Grd (2) 4 20 20 15 20 20 20 20 20 20 20 K.P. Skills ******* *********** *** *** *** *** *** *** *** *** *** *** Defense ++++++++++ +++++++++++ +++ +++ +++ +++ +++ +++ +++ +++ +++ +++ Bandage Wounds 6 /(A) 20 20 20 20 20 20 20 20 20 20 Mind Wall 30 /(A) 30 30 30 30 30 30 30 30 30 30 Offense ++++++++++ +++++++++++ +++ +++ +++ +++ +++ +++ +++ +++ +++ +++ Martial Arts 60 /(A) 35 35 35 30 ___ ___ 30 35 ___ 40 Range ++++++++++++ +++++++++++ +++ +++ +++ +++ +++ +++ +++ +++ +++ +++ +Bow use (u) 15 25 25 25 25 25 25 25 25 25 25 +Crossbow use (u) 10 25 25 25 25 25 25 25 25 25 25 +Sling use (u) 20 25 25 25 25 25 25 25 25 25 25 +Hurl Weapon (u) 4 15 15 15 15 15 15 15 15 15 15 Select Target 10 (x/y) 25 25 25 25 25 25 25 25 25 25 Thief ++++++++++++ +++++++++++ +++ +++ +++ +++ +++ +++ +++ +++ +++ +++ +Avoid Traps 20 /(A) 10 20 20 ___ 20 15 20 20 25 25 Backstab 10 /(A) 20 20 20 20 20 20 20 20 20 20 Flank Manuver 4 (x) na na na na na na na na na na +Lock Picking 30 (x) 20 20 15 20 20 15 20 20 25 20 Move Quietly 20 /(A) 20 *15 15 ___ 20 *15 20 20 15 ___ Steal Treasure 20 (x/y) 25 ___ ___ ___ 25 ___ 20 ___ 25 ___ Miscellaneous ++++ +++++++++++ +++ +++ +++ +++ +++ +++ +++ +++ +++ +++ Appraisal 1 /(A) 20 20 20 20 20 20 20 20 20 20 Bargaining 10 /(A) 20 20 20 20 20 20 20 20 20 20 Combat Sense 4 /(A) 25 25 25 25 25 25 25 25 25 25 Study Item 15 20 20 20 ___ ___ 20 15 20 20 20 K.P. Magic ******** *********** *** *** *** *** *** *** *** *** *** *** Deity Magic 20 /(A) 20 20 20 20 20 20 20 20 20 20 Universe Magic 30(10e)/(A) 25 15 25 ___ 25 20 20 20 25 30 Defense ++++++++++ +++++++++++ +++ +++ +++ +++ +++ +++ +++ +++ +++ +++ Blk Missiles ( ) 20 (x/y/1) 25 15 25 ___ 25 ___ 20 20 25 30 +Cure Party 20 (x/1) 25 15 25 ___ 25 20 20 20 25 30 Protection 20 (x/L+1) 25 15 25 ___ 25 ___ 20 20 25 30 Necromancy +++++++ +++++++++++ +++ +++ +++ +++ +++ +++ +++ +++ +++ +++ Summoning Tome ___ ___ ___ ___ ___ ___ ___ ___ ___ 30 Range ++++++++++++ +++++++++++ +++ +++ +++ +++ +++ +++ +++ +++ +++ +++ +Magic Fury 20 (x/y/2) 25 15 25 ___ 25 20 20 20 25 30 Languages ********* *********** *** *** *** *** *** *** *** *** *** *** Common na (A) *30 *30 *30 *20 *30 *30 *20 *30 *30 *30 Dwarven 40 /(A) *20 30 30 30 30 30 30 30 30 30 Elven 40 /(A) 30 *20 30 *20 30 30 30 30 30 30 Goblin 40 /(A) 30 30 *20 30 30 30 30 30 30 30 Halfling 40 /(A) 30 30 30 30 30 *20 30 30 30 30 Lizardman 40 /(A) 30 30 30 30 30 30 30 *20 30 30 Minotaur 40 /(A) 30 30 30 30 30 30 30 30 *20 30 Ogre 40 /(A) 30 30 30 30 30 30 30 30 30 *20 Troll 40 /(A) 30 30 30 30 *20 30 30 30 30 30 Miscellaneous ***** *********** *** *** *** *** *** *** *** *** *** *** Magic Resistance (A) *na xx xx xx xx xx xx xx xx xx Natural Armor L L PL L- L- Poison/Disease Re (A) xx xx xx xx xx *na xx xx xx xx Thick Head (A) *na xx xx xx xx xx xx xx *na xx ' ' "Base" Column lists base cost, (x) or (x/y) => special control settings (consult rules), and "(A)" => skill used automatically. ' "+" Left of description => skill can go up through usage. "*" Next to value in table => a natural skill. (#) Right of description => skill is limited to "Lvl + #" uses/attempts, "u" = unlimited. ' Send new info on Racial Data Sheet to: M. Murr Rockstroh Tele (813) 859-3250 5233 US Hwy 98 N #155 Lakeland, FL 33809-0545 or diplo Harmony (#571) or Pilpher (#652) ****************************************************************************** Advanced Magic Report *** Universe Magic *** * Max Magic Points (all races): UM level + 4 + cunning, where cunning is--> cunning 15 (+1), cunning 20 (+2), cunning 25 (+3), etc... * Recharge rate (elves): 5 @ 12 cunning, 6 @ 16 cunning, 7 @ 24 cunning, 8 @ 32 cunning, etc. * Recharge rate (non-elves): 2 @ 12 cunning, 3 @ 16 cunning, 4 @ 24 cunning, 5 @ 32 cunning. * NOTE: You do NOT get +1 recharge @ UM level 6 *** Deity Magic *** * Max Magic Points (all races): DM level + 1 + Devoutness level(above indifferent) * Recharge is dependent on devoutness mostly and the character's alignment and deity (if one) relative to the city's current alignment/temple breakdown. ****************************************************************************** Scroll Info *Color* *Language and level required* *Effects* Bright Red Common level 2 CM-Blink to level 2 Ochre Common level 3 CM-Blink to level 4 Pale Blue Common level 2 KP increase(around 15-25) Blue Common level 3 KP increase(around 25-40) Royal Blue Common level 2 *Cursed!* -3 Damage Points Glaring Pink Common or Elven(doesn't matter) *Cursed!* -2 Cunning Purple Common level 3 +1 Dexterity Dark Green Common level 3 +1 level poison/disease resist Dusty Red Dwarven level 3 +1 level magic resistance Sandy Brown (doesn't matter) *Cursed!* -EP or -KP Earthy Brown So far, NOT Common, Elven, Halfling, Dwarven, or Half-Troll. Suspected Minotaur language Tan ??? *Cursed! (well if you look at it that way)* Changes gender of your character Orange Elven level 2 +1 level Universe magic ****************************************************************************** AG Historical Society (The current year is 3561) ANTAR 1663 In the year 1663, Antar achieved city status. 3420 In the summer of 3420, Antar sent two thousand men to aid in the battle vs Samerien. None returned. 3530 In the fall of 3530, a storm wiped out the fourth colony attempting to settle on the Isle of Isurus. 3535 In the winter of 3535, the entire council was mysteriously murdered. No culprit(s)/explanation was ever found. 3538 In the summer of 3538, the sun was blackened for nearly an hour by the evil mage Solaris. 3539 In the winter of 3539, Mayor Zaranov was possessed by an unknown evil force. His efforts to provoke a war with the Elves nearly worked. 3550 In the summer of 3550, the Night Cult was banned from Antar. 3553 In the summer of 3553, an enormous sea creature surfaced off the coast. It did not threaten the city, and left a few hours later. 3559 In the spring of 3559, Mayor Kendall Griggs was given the Sunstone, a magical item of unknown powers, by Killian. BARSTOW -NA- In Barstow, money is power, and the Vasos family has always been considered the wealthiest in the city. 1660 The Vasos family started as traders in the 1660's, and have been very involved in Barstow's history ever since. 1669 In 1669, Barstow achieved city status. 2412 In the fall of 2412, the Celestian Order opened their academy. There scholars intended to better the world through knowledge and education. 2416 A freak tornado utterly destroyed the academy of the Celestian Order in 2416. 2733 In the fall of 2733, an enormous dragon nearly razed the entire city. The dwarven King Caddaric fought off the monster with the help of Turin, a magical warhammer. 3004 Up until the year 3004, the lake was home to many fierce monsters, and dangerous to travel on away from the coastline. 3420 In the summer of 3420, Barstow sent two thousand men to aid in the battle vs Samerien. None returned. 3520 In the winter of 3520, reports of a disease within the nearby dwarven city began. 3521 Tessa Vasos was born in 3501, and was cast out of the family twenty years later for meddling with evil sorcery. 3521 In the spring of 3521, the dwarven city was evacuated, and renamed Marikhold. CISTON -NA- An octagon shaped temple to the deity Mordtch is rumoured to be located deep in the swamp. -NA- The Saurians have refused all efforts towards negotiating a peace. They consider anyone (even lizardmen, their cousins) in the swamp a trespasser. 2650 In the winter of 2650 an epidemic cut Ciston's population nearly in half. A priest of Canaar was put to death for causing the disease. 3419 Baron Talindal was hung for treason in 3419 for his attempts to convince the king of Samerien to make peace with Varna. 3430 For nearly 30 years, the wizard Gavin resided in Ciston, before moving on in 3430. Contributors: Compiled by Jamethiel(678) Aelwon Findelvos(898), Boran Stoneshaper(603), Count Drax(384), Chewi(687), Joe the FOM(899), Khitrets(315), Golden(475), Randall Bowes(194), Raxis(708), Shigoru(497), Sir Bedivere the Wise(629), Valkyrie(520), Vlaq(694), Rhiannon Goldencloud(418) Historical Society contributions to date: 56 ****************************************************************************** Magic Items and Weapons Notes: Most magic weapons give something along the lines of increased chance to hit (+1 or more levels to weapon skill), increased damage doing, and do not suffer minuses in damage doing when hitting something with the Weapon Resistance skill. Magic longsword(name?) owned by Asa Magic shortsword(name?) owned by Coeus Magic longsword(Delbert) owned by Nyssa, the Demon Princess (Antar adventure site Temple of Canaar) Magic greatsword(Varianz) owned by Deathstalker Magic mace(Scrunch) owned by Hawk Magic broadsword(Frostbite) owned by Ripjack Magic maul(Splatter) owned by Gorath Yar Magic punch dagger(Piercer) currently available at Ciston magic shop(5500gc) Magic dagger(Jorqudd) owned by Queen Victoria Magic spiked gauntlet(name?) owned by Thorron Tunnelbite Magic quarterstaff(name?) owned by ??? Copper Wand of Canaar owned by Darkrage. Effects unknown at this time Tome of Summoning owned by Undead Herb. He studied it and is able to summon undead with the aid of Bloodstone Gems. Undead Herb is a devotee of Mordtch The following are uncommon magic items that were available one time or another at the Ciston magic shop: Exim's Quiver - 3125 gold crowns - Believed to hold an unlimited amount of arrows Vrok's Opal - 1500 gold crowns - Improved version of Protection Gem Boots of Speed - 8750 gold crowns - Thought to cast CM-Speed at level 5 on user at beginning of every encounter. Chance of being destroyed after each use The following are fairly common magic items available at the Ciston magic shop or at adventure sites: Potion of Resistance - 500 gold crowns - One use item, helps protect user from poison and disease, multiple potions are cumulative in effect Crystal of Power - 1500 gold crowns - Casts CM-Power on user around level 2 to 2.9, chance of breaking after each use Lason's Quiver - 650 gold crowns - Holds 60 arrows with hardly any weight Fostil's Pack - 2000 gold crowns - Holds up to 24 items, regardless of size, with weight of contained items dropping to almost nothing Elven Rope(30') - 250 gold crowns - Is useful when encountering pits and holes, weighs almost nothing compared to regular rope Strong Box - 50 gold crowns - Helps protect potions and gems from breaking ****************************************************************************** Monster Info Notes: Most of these monsters are 500+ power level. The small fry stuff is too common and too easy to defeat and won't be listed (i.e. those 100 power level thugs, bandits, cutthroats, etc). Most of the descriptions are my or others biased observations/opinions. ;) Nyssa, the Demon Princess: Has magic resistance. Her magic longsword, Delbert, can attack on it's own. Bandit Lord: Wears studded leather/leather cap and uses a longsword. Around 4000 to 5000 power level, casts high level CM-Speed, very high DEX/CUN, parries 100% of time, and has a very good CM-Blink (I've never seen it fail, so I'd guess it's around level 6). Main weakness: doesn't carry a protection gem so he's very vulnerable versus high level magic fury if he's in a small party of monsters. Blue Ilsoren: Casts high level CM-Speed and has an arsenal of spells. Brown Ilsoren: Casts high level CM-Speed and is deadly in melee. Doesn't appear to have a very high level of Combat Sense. Black Ilsoren: Leader of the Ilsorens, makes a Bandit Lord look like a toy. Uses no visible spells, parries level 6 weapons with his fists. His fist and kick attacks do anywhere from minor to severe wounds. Skeleton Deathlord: Chainmail/chainmail coif and uses shortsword/spiked shield. Around 3000 power level. Carries a Bloodstone Gem as treasure item. All Undead monsters do not retreat. All Undead have unlimited energy. Skeleton Knight: Chainmail/light helm, uses battle axe/medium shield combo. Around 1300 power level. Drains some of your energy on its first hit against your character. Skeleton Warlock: Casts CM-Blast at level 11. Main weakness: It only takes one or two hits to kill one. Around 3000 power level. Cyclops Warlord: Around 2200 power level. Scale armor/no helm, uses a heavy mace/large shield combo. Suck up and deal out a lot of damage. Felldwarf Battlelord: Platemail/great helm, uses battle axe/buckler combo. Basically stands there and takes all shots. If they ever connect, they hit for very good damage. Around 3000 power level. Felldwarf Champion: Platemail/chainmail coif, uses great axe/spiked gauntlet. Mini version of a Battlelord. Sucks up the damage, but doesn't hit quite as hard as a Battlelord. Special treasure item of Gold Ring with Ruby on them. Around 2000 power level. Felldwarf Knight: Chainmail/light helm, uses battle axe/medium shield combo. Around 1000 power level. Hobgolem: Can sustain a tremendous amount of punishment. Has only natural armor and uses 2 spiked gauntlets. Gray Warlock: Wears no armor/helm, uses only a dagger. Has a very good endurance. Casts a lot of blasts, daze, vertigo, blink, and heal. High Priest: Wears no armor/helm, uses only a mace. Casts a very high level speed. Casts a lot of daze, vertigo, and blast. Casts a decent magic fury. Swordmaster: Cowards, all of them. They run away at first sight of their own blood. Around 1200 power level. Carries a protection gem as treasure item. Huge Ooze: The toughest ooze of all! Very fast and hits for a lot of damage. Negates your armor when hitting. Oozes(Gray, normal, baby): Hit for numbing attacks which slows your character down (lose some action points). Horned Centipede: Deadly poison bite! Hits for a ton of damage. Negates your armor when hitting. Very tough natural armor (around platemail). Main weakness: Hitting it in it's unprotected head. Saurian Champion: Only natural armor, uses battle axe/shortsword combo. Around 3500 power level. Special item of Black Saphire ****************************************************************************** Up