Re: When do games become boring? From: David Reeve Sward <sward+@CMU.EDU> Date: Mon, 30 Aug 1993 01:21:00 +0000 Excerpts from netnews.rec.games.pbm: 29-Aug-93 Re: When do games become bo.. by Scott 'Dr. P. Turner@aer > >o Give weapons a chance of breaking every time they successfully hit > > or parry. > > There's already a small chance of breaking a weapon. This may be > increased, or wear-n-tear might be introduced. > > >o Allow player to sell back items at half the purchase price or > > less. This will help clean out inventories and let players > > trade up. > > This has been added (the command is "SELL") and you currently get 80% > of your purchase price back. How about also decreasing the % return per attack/round/battle? So a weapon used for 20 different battles would get a lower return than one sold back after one battle. -- David Sward sward+@cmu.edu Finger or email for PGP public key 3D567F Up