LEGENDS: NIC Fortifications From: robbiew@inviso.com (Robbie Westmoreland) Date: Sun, 29 Aug 1993 19:12:21 +0000 Well, I'm striving to understand how fortifications work in Legends: NIC. You remember. I was the one with the weird elf cavalry with no defense factors. Here's a location, slot by slot. Anyone have a comment on how these things got to be the way they are? Leader in Center Reserve (Slot 7) Leadership 7 (effective 19) Fortification Defense Factor +12 Fortification Attack Factor +10% Fortification Morale Bonus +11 No other characters in force Fort. Race Armor Train SLT Amount Type TRL MOR DF DF DF DF DF 1 8 Orc Barbarian Bandits 2 120 33 12 3 3 0 2 8 Orc Barbarian 4 134 44 12 3 8 1 3 16 Orc Barbarian 2 121 45 12 3 8 0 4 16 Orc Barbarian 3 135 49 12 3 10 0 5 5 Orc Barbarian 6 127 44 12 3 8 1 6 4 Orc Barbarian 3 128 49 12 3 10 0 7 15 Orc Barbarian 4 129 50 12 3 10 1 8 11 Orc Barbarian 3 107 15 12 3 4 0 Reserve Options: Tactical Reserve, except slot 8 (Charge Right) Now, I've almost convinced myself that the first 7 slots received a 95% bonus to their DF due to the effective leadership (19 *5). The rounding seems somewhat off in a few places, though. And that last slot - sure, they don't get the fortifications, but then what happend? They got a + 115% to their DF from the leadership? Is there a "proximity to leader" bonus that I don't know about? I chose this location because it's relatively simple. I don't even want to think about things like the Elven Enchanted Knights with Elf Lt. Chain and Magic Lances in another force... Am I right in thinking this is a relatively easy location for NIC? Thanks for your help. Soon I may even contribute information! :) -- Robbie Westmoreland robbiew@inviso.com "And if I claim to be a wise man, it surely means that I don't know..."-Kansas I'm not normal - I'm differently weird. (1.0.1) GB/SS d++ -p+(-) c++ l u e- m+ s n- h+ f+ g+ w+ t r++ y+ Up