[PBEM News] Colony RPG From: ahiuan@yahoo-dot-com.no-spam.invalid (Sara) Date: Thu, 11 May 2006 03:05:27 +0000 Hi, everyone, :-) It�s been suggested to me that folks are leery of joining free-form games for one simple reason � �no plot.� May I beg to suggest otherwise, please? The Colony free-form RPG has a basic plotline which has evolved quite naturally and grown nicely through the maturity, imagination and creativity of its players. This game has lasted beyond the typical two or three months of most free-form games for just that reason. We�ll soon be reaching our first year�s anniversary, as a matter of fact. Personal interaction and subplots abound. Villagers from a previous military launch have been added into game-play, as have Natives of the moon. A second back-up ship (launched by the man who launched our first ship) has just been added for the convenience of new players interested in joining. Subplots? We have many in play at present. The Colonel and his men, along with the remnant number of their kidnapped women, are racing to intercept the newly landed ship to prevent the first group from laying claim to it. The ship we landed in has sunk into unstable ground with ancient ruins beneath it, home to poisonous nocturnal animals and �something else� deeper down not yet revealed in its entirety in-game. Yet other creatures have only just made an entrance. The supposed physical abuse of two women in camp has the group (now outside in a makeshift campsite) in an uproar. Factions have formed and are plotting to break off from the main group. And more � I do welcome lurkers to check us out, allowing a couple of weeks to follow the storyline and decide whether they�d like to join in. Keep in mind the MA rating, please, so far mostly for language, violence and adult themes. Please don�t be leery of free-form games � they�re great fun! I�m including our game�s basic outline again below. If interested in joining, either as a player or a lurker, please follow the instructions in the final paragraph and I�ll be most happy to bring you onboard! :-) Colony 'Mr. B.,' the only name the reclusive man has ever been known by, has for years applied his substantial financial resources to the research and building of the largest spacecraft on the planet Earth. It has been designed with three major compartments; the first for himself and his hand-picked professionals, the second for a year's supply of most anything anyone would need to begin a new life, and the third for the randomly chosen hundred 'just plain folks' over whom he would rule on his new world. For, you see, Mr. B. has foreseen and planned for the end of civilisation as we know it on Earth ... and as the world's governments stand poised for the final button pushing that will begin WW III and effectively end all life, Mr. B. has dispersed his gatherers around the English-speaking world to sedate and bring back his 100 to be placed into cryogenic preservation for the long voyage ahead. The year is 2032. The spacecraft lifts off with all passengers in stasis and the onboard computer's autopilot heads for the carefully chosen new home in space, leaving Earth behind to blow itself up at will. Two-hundred and seventy-three years later, a small chunk of asteroid collides with the spacecraft, dents an exterior panel and, just as Fate (and the game's creator) would have it, short-circuits a few wires which short-circuit a few more wires and causes the failure of the cryo units of the first compartment. Another five- hundred and thirty-three years later, the spacecraft lands at its destination and the computers begin the process of deactivating and opening the cryo units of the third compartment. One-hundred 'just plain folks' (characters between the ages of 15 and 45, please) then begin to awaken and emerge into this strange new world with no memory of how they've come to be here and the mystery of sixty-seven mummified human corpses found in another of the mysterious craft's compartments. What will these people do with themselves as they awaken to find themselves amidst strangers and on a strange world? What surprises await them? Will they get along, cooperate to survive on this new world? Or will they fight amongst themselves for whatever individual reasons they may have? Are they alone on this world? Or not? Are they alone in this area of space? Or not? What sort of world is this? And what sort of new world will they build here? Thus began the tale of Colony on June 26th, 2005, and game-play has progressed into the early hours of the third day of the ship's passengers' lives on their new world. Side story-lines and numerous NPCs have been created, and many more possibilities and opportunities still exist. During our ten months of game-play, we've both gained and lost players, remain a core group of creative writers, and are seeking other such dedicated folks to give their time and effort to build upon what we've begun. Come join in the fun! Colony is a free-form, open-ended PBeM RPG written in narrative, third-person, past tense style with tags, and an emphasis upon leisurely character development and interaction. Though a collaborative fiction writing effort, players will maintain control over their own characters and post from their characters' own unique perspectives and points of view. The only limit to the storyline will be the limits of the players' imaginations and creativity (within some semblance of reason and the game's basic guidelines, please!). To join this game, please e-mail a creative writing sample to the game's creator at ahiuan@yahoo.com. Players must be at least eighteen years of age, seeing's we've no idea where this story might lead us. :-) http://groups.yahoo.com/group/colony_ic http://groups.yahoo.com/group/colony_ooc Thanks! Sara :-) -- posted from PBEM News - PBEM listings and announcements Reply to this post at http://www.pbemnews.org Up