Re: ME-PBM: Five short questions From: stratton@bach.seattleu.edu (Paul R. Stratton) Date: Wed, 29 Dec 1993 01:53:32 +0000 In article <Holger.Eichmann.25.757092266@cdc2.atomare-prozesse.physik.uni-hannover.d400.de>, Holger Eichmann <Holger.Eichmann@CDC2.ATOMARE-PROZESSE.PHYSIK.UNI-HANNOVER.D400.DE> wrote: >1. E.g. if I try to threat a camp with a commander of rank 50. How many heavy >infantry do I need to have a good chance of success. Are there any differences >between the needed number of heavy infantry or e.g. men at arms? (the rulebook >only tells something about the minimum (!) force needed). It does not matter what type of troops you have. You can also have less than the listed number of men. I've seen a 74 commander and 670 troops successfully threaten a town/tower and I've seen a 98 commander with 800 troops fail on a town/no fort. PC loyalty seems to be the big thing. > >2. The same with sieging. How many HI need the same commander to siege a major >town successfully. What does change if that town has e.g. a castle? It's based on the number of men. Troop type doesn't do a thing. I don't know if you can have less men and get away with it. Command level and loyalty of the PC probably have something to do with the outcome. > >3. What a rank should an emissary have to have a good chance to reduce the >population center loyality of an enemy camp? I would say mid 40s and up. The higher the emissary level the more you lower the targets loyalty. > > >And to get rid of my other questions, too: >4. What are the chances of an agent with rank 60 to protect an army commander >from getting assassinated from an agent with a rank around 90? Well a 30 level agent killed one, captured two (the previous agents were in their 50s) and was killed by an agent in the 80s. In another game a 30 agent captured a 70 agent (+30 stealth too). I would say your 60 agent probably has a good chance, but when you start getting up into the 90 range characters can do some nasty things. I think you will stop him and both of you will get wounded. > >5. Is there an easy possibility to take over a population center of a (friendly >or tolerated) nation, which has stopped playing (because of going bankrupt or >because the player has retired from the game)? When a nation drops its relations are supposedly turned neutral to everyone else. You can only recruit character from your "alignment." NOTE: In all cases the relationship the "target" has with you is important. It is very common to train agents by robbing from a friends camp. A typical strategy is gaurd something until you are about 40 and then steal from a friends camp until you are about 50 and then you go to your oponents (preferably one that doesn't produce gold). The object is to get the steal and experience, but not bankrupt your ally > >Thanks for your help >----------------------------------------------------------------------------- >Holger Eichmann >email: Holger.Eichmann@CDC2.ATOMARE-PROZESSE.PHYSIK.UNI-HANNOVER.D400.DE >(wow! That's an email: 65 characters) >or: eichmann@ceres.amp.uni-hannover.de Up