Legends NIC items list From: drhj@v1.astro.cf.ac.uk (Dean Johnson) Date: Mon, 31 Jan 1994 16:43:23 +0000 TERRAIN ABBREVIATIONS G Grassland F Forest HF Heavy Forest FH Forest Hills FM Forest Mtns BH Barren Hills BM Barren Mtns M Moor S Swamp D Desert SO Sea/Ocean DW Defend Walls AW Attack Walls IC In City C Confined AM Any Mountain OTHER ABBREVIATIONS RK Runeknowledge EX Examine AF Melee Attack Factor Bonus RF Runeform RD Read MiAF Missile " " " RM Runemind OBS What I observe.. CF Combat Factor SV Sighting Value DF Defence Factor Familars ID nos Welcome Demonhound +5STR, +5CC, +25CF, +2DF, +2MAR, Stealth increase, +3INF vs Troll Barbarian, -5.6 sighting modifier Spells@strength 16@3, 17@3, 140@3, 173@5, 215@5, 223@2, 229@2 Gives 50SA (NIC2+NIC3, USA) Golden Caterpillar (NIC3, US) 25SA Meredragon (NIC1, UK) +2MAR, +3STR, +8CF, +2INF vs. Hu. Barbarian Spells@strength 55@10, 195@10, 123@1, 224@1 Gives 50SA (Fear) (NIC1, UK) Spells@strength (Second report)55@10,60@5,80@6,123@1,166@5,195@10,224@1 Raven (NIC, USA) +1INF, (+2 vs. Dwarven Barbarian), +1DF, +8CF, +2MAR Spells@strength 36@6, 52@6, 205@1, 213@5, 215@6, 243@5, 244@1 Snake (NIC1, UK) +5STR, +5PC, +2MAR, -3INF, +7INF vs. Saurians Spells@strength 130@3, 31@3, 66@3, 43@12 Gives 75SA Stoner (NIC, US) Spotted Owl (NIC2, US) +2INF,(another +3INF vs. Daks), +4CF, +1DF, +2MAR Spells@strength 219@5, 205@1, 40@8, 147@4, 242@1, 143@1, 148@2,156@2 Tiger Rat (NIC2, US; NIC1, UK) +2CON, +2CF, +1DF, +2MAR, +2INF vs Orcs, Stealth increase Spells@strength 205@2, 229@8, 171@8, 38@6, 6@1, 36@2, 237@2, 223@10 UK:50SA Wolf +2MAR, +5STR, +5CON, +2INF vs. Human Nomad Spells@strength 224@3, 232@5, 60@2, 162@8, 223@10, 217@4, 3@2 Falcon (NIC1, UK) +2STR, +3ish MAR, more to follow Spells@strength 37@9, 141@4(eye of patterns), 151@8, 151@3, 153@9, 217@6(charm of move), 219@3(charm of silence) General Info from USA NIC4 All Mithril Swords + Axes give +1MAR to the wielder, NO SAR. (not in UK) Regular Mithril weapons are 1DAM P1 Mithril weapons are 3DAM P2 Mithril weapons are probably 4DAM P4 Troll Hammer gives 6DAM (UK NIC1). DAMAGE OF A POWER WEAPON = POWER RATING + 2 Blessed Soldiers of Religion 2 are called "Blessed of Barosa" Blessed Soldiers of Religion 3 are called "Blessed of God" Blessed Soldiers of Religion 5 are called "Blessed of Her" Blessed Soldiers of Religion 4 are called "Blessed of Shanah" Blessed Soldiers of Religion 8 are called "Blessed of the Soil" General Info from USA NIC3 Dark Elves have a base 1SA (soldiers + characters) Saurians have a base 2SA (soldiers + characters) Giants, Elves, Humans, Dwarfs and Orcs have 0SA by default. Assassin Troops have 2SA (*****NOT MENTIONED IN RULE BOOK) NIC2 USA Halflings have a racial INV of 1. General Info from UK NIC1 All magic weapons give +1MAR to the user, soldiers + characters Troop Type SA CF SAR MAR INV/DAM AF DF Module Werewolf ? +25 +2 +2 1/1 ? ? NIC1 UK Wererat ? +18 +3 +4 1/1 ? ? NIC1 UK Werelion 20 +30 +2 +2 2/3 ? +8 NIC2 USA Ghoul 35 +18 +5 +1 0/0 ? ? NIC2 USA Shade 2 Morghoul 6 Wraith 10 Blessed of Mankind 0 +5 +3 +3 1/- ? ? NIC2 USA Blessed of the Soil 0 +2 +2 +1 1/1 ? ? NIC2 USA Blessed of Barosa 0 +5 +2 ? ?/? ? ? NIC2 USA Touched by Garm 0 +10 +3 ? 0/0 ? ? NIC2 USA Dark Elf 1 Assassin 2 Netherworld 2 +13 +1 +1 0/1 +25 +20 NIC1 UK (approx AF and DF) Training Type SA CF SAR MAR INV/DAM AF DF Module Knights of Shanah 10 +10 +2 +2 -/- ? ? NIC1 UK 1 Broadsword (NIC2, US) [1.2] 3 Battleaxe (NIC2, US) 6 Pike (NIC5, US) [1.6] 7 Spear (NIC2, US) 10 Cavalry Saber (NIC5, US) [1.6] 11 Cutlass (NIC1, UK) OBS: +70%AF, +10%CB, Terrain +25%SO, +15%AW, -25%AM When used as armor the cutlass gives +14SAR ans +13DF!!! 12 Lance (NIC2, US) 13 Bow (NIC5, US) [0.8] 14 Longbow (NIC2, US) 16 Crossbow (NIC2, US) 17 Shortbow/shortsword (NIC5, US) [1.6] 19 Dwarven Axe (NIC2, US) 21 Mithril Sword USA: 1DAM 22 Mithril Axw USA: 1DAM 26 Magic Battleaxe (NIC5, US) [1.6] 27 Magic Greate axe (NIC5, US) [2] 32 Magic Mace (NIC2, US) 34 Magic Cutlass (NIC5, US) [1.6] 35 Magic Lance (NIC2, US) 39 Magic Crossbow 41 Magic Elven Longbow (NIC1, UK) 2DAM, +1MAR 42 Magic Dwarven Axe (NIC2, US) 43 Magic Troll Hammer (NIC2, US) [4] 45 Magic Mithril Axe (NIC2, US) 46 Magic Dart/shortsword (NIC1, UK) [0.8] 1DAM 47 Dwarven Plate (S) (NIC2, US) 55 Psn I Mace (NIC5, US) [3.2] 65 Psn I Dwarven Axe (NIC1, UK) [3.4] 67 Psn I Mithril Sword (NIC2, US) 85 Psn II Crossbow (NIC1, UK) 89 Psn II Trollhammer (NIC2, US) 93 P-1 Elven Long Bow (NIC1, UK) 94 P-1 Dwarven Axe (NIC2, US) 95 P-1 Troll Hammer (NIC2, US) 96 P-1 Mithril Sword (NIC1, UK) 3DAM, +140%AF (90% Sword + 50% P-1), +1MAR 97 P-1 Mithril Axe (NIC1, UK) 98 P-2 Elven Bow (NIC1, UK) 99 P-2 Dwarven Axe (NIC1, UK) [2.4] 100 P-2 Troll Hammer (NIC1, UK) [4] 101 P-2 Mithril Sword (NIC1, UK) [1.2] 4DAM, first calculation implies, +90%AF (m.sword), +190% P-2. 102 P-2 Mithril Axe (NIC2, US) [1.6] 104 P-3 Dwarven Axe (NIC2, US+UK) 105 P-3 Troll Hammer (NIC2, US+UK) [4] 108 P-4 Elven Longbow (NIC1, UK) [1.2] 109 P-4 Dwarven Axe (NIC1, UK) 110 P-4 Troll Hammer (NIC1, UK) [4] 6DAM, +2MAR 111 P-4 Mithril Sword (NIC1, UK;NIC2 US) NIC2 US: 6DAM, +2MAR, +380%AF 112 P-4 Mithril Axe (NIC1, UK;NIC2, US) NIC2 US: 6DAM, +2MAR, +380%AF 113 Staff of Recovery [0.6] +35%AF, +3mana rec. 115 Wizard's Staff (NIC1, UK) [1.2] 116 P-1 Staff (NIC1, UK) [0.6] 117 P-2 Staff [0.6] 4DAM, +125%AF (NIC2, USA) Spells cost -1pt. 118 P-3 Staff [0.6] 5DAM, +220%AF, +9mana rec. for WIZARD, possibly for Arcane 1-9. 119 P-4 Staff (NIC2, US) [0.6] 120 P-5 Staff (NIC2, US) 121 P-6 Staff [0.6] (NIC1, UK+USA) UK: 8DAM, +2MAR, +520%AF, 200SA, <=3 free points USA: As for UK but Exactly 3 free points 122 P-1 Druids Staff (NIC2, US) [0.6] 124 Seer's Crystal {crystal} (NIC2, US) As per rule book. +3pts to ANY spell for a Seer. 125 Dread Axe (NIC1, UK) 126 Saurian Net/Trident (NIC1, UK) 127 Wyvern Lance (NIC, USA) [1.6] May use with shield, has a missile attack and good charge bonus. 128 Dark Scimitar (NIC, USA;NIC1, UK) 129 Unicorn Bow (NIC5, US) [1.2] 130 Darkelf Longbow (NIC, USA+UK) [1.2] USA OBS: +15%AF, 1DAM, +1MAR 131 Shield (S) [1.8] 132 Shield (M) (NIC4, USA) [2.3] 133 Shield (L) (NIC4, USA;NIC1 UK) [5.1] 134 Soft Leather (S) (NIC2, US) 136 Soft Leather (L) (NIC5, US) [3] 137 Studded Leather (S) [2.0] 138 Studded Leather (M) (NIC2, US) 138 Studded Leather (L) (NIC5, US) 141 Scale Armor (M) (NIC2, US) 144 Chain Mail (M) (NIC2, US) [6.9] 145 Chain Mail (L) (NIC1, UK) [12.5] 146 Laminated Armor (S) (NIC1, UK) [7.20] 147 Laminated Armor (M) (NIC2, US) 148 Laminated Armor (L) (NIC4, USA;NIC1, UK) [16.2] 150 Plate Armor (M) (NIC2, US) 151 Elf Lt. Chain (NIC, USA) +1MAR, +1SAR, 0INV. 150 Elf Lt. Chain (S) (NIC2, US) 153 Elf Lt. Chain (M) (NIC4, US) [5.6] +1SAR/MAR 0INV, +8DF 154 Elf Lt. Chain (L) (NIC, UK) +1MAR, +1SAR 157 Dwarven Plate (L) (NIC5, US) [11] 158 Mgaic Shield (NIC1, UK) [1.8] 159 Magic Shield (NIC2, US) 160 Magic Shield (L) (NIC2, US) 167 Magic Scale (S) (NIC5, US) [3.5] 168 Magic Scale (M) (NIC5, US) [5.3] 171 Magic Chain Mail (M) (NIC4, USA;NIC1 UK) [6.9], UK:1INV, +1MAR/SAR 174 Magic Laminated (M) (NIC2, US) 175 Magice Laminated (L) (NIC5, US) [16.2] 176 Magic Plate (S) [7.3] (NIC, USA+UK) +1MAR, +1SAR, 1INV 177 Magic Plate (M) [11.0] (NIC1, UK) +1MAR, +1SAR, 1INV 178 Magic Plate (L) (NIC1, UK) [11.0]; (NIC6, US) [22.0] 180 Magic Elf Light Chain (M) [5.6] 181 Magic Elf Light Chain (L) (NIC1, UK) [8.4] 182 Magic Dwarf Plate (S) (NIC1, UK) [5.5] 183 Magic Dwarf Plate (M) (NIC1, UK) [7.3] 184 Magic Dwarf Plate (L) (NIC1, UK) 185 P-1 Elven Light Chain (S) (NIC1, UK) 186 P-1 Elven Light Chain (M) (NIC1, UK) 188 P-1 Dwarf Plate (S) (NIC1, UK) 189 P-1 Dwarf Plate (M) (NIC1, UK) [7.3] 192 P-2 Elf Light Chain (M) (NIC1, UK) 194 P-2 Dwarf Plate (S) (NIC1, UK) 195 P-2 Dwarf Plate (M) (NIC2, US) 196 P-2 Dwarf Plate (L) (NIC2, US) 197 Dragon Armor (S) (NIC1, UK) [5.25] +16DF,+15%CB,+0.5SV,4INV,+2MAR,+3MAR 198 Dragon Armor (M) (NIC1, UK) [7.3] 199 Dragon Armor (L) (NIC1, UK) [11.0] 4INV, +16DF, +2MAR, +3SAR 205 Dak 1MAR, 2SAR, 3DF, 18CF, 1.30SV 215 Halfling 2MAR, 2SAR, 1DF, 5CF, 0.20SV 222 Orc Barb 1MAR, 1SAR, 2DF, 10CF, 0.65SV 237 Ghost (NIC1, UK) OBS: When Star Child's Ressurect dead chars. they are converted to this race. 261 Human Slaves (NIC1, UK) 264 Dwarven Slaves (NIC1, UK) 265 Dak Slaves (NIC1, UK) 268 Troll Slave (NIC1, UK) 289 Spirit (NIC1, UK) OBS: Can buy in Rich Point Market for 951Cr. 290 Snake (NIC1, UK) OBS: Can buy in Rich Point Market for 321Cr. 291 Horse (NIC1, UK)+(NIC2, US) 292 Wolves (NIC1, UK) 295 Griffons (NIC1, UK) 297 Greathawk (NIC2, US) 298 Drakes (NIC1, UK) 299 Greathorse (NIC1, UK) 300 Mammoth (NIC1, UK) 324 Lamassu (NIC1, UK) OBS: Druid council members can morph to this. 340 Chimera (NIC1, UK) OBS: Druid council members can morph to this. 350 Sea Serpent (NIC1, UK) OBS: Druid council members can morph to this. 358 Vampyre (NIC1,UK+USA) 5/8 INV/DAM +10STR,+6PC,+100%AF,+2MAR,+3SAR,+2TAC,-5INF,125SA,+5Move OBS: Reduction in chance of success in practising Influence 364 Blessed of Shanah (NIC USA) As stated in the module plus 1/1 INV/DAM +2 Move. 390 Raider (NIC1, UK) 391 Light Warship (NIC1, UK) [2500] 394 Small Merchant (NIC1, UK) [2000] 400 Mandra Poison I (NIC1, UK) 401 Belladon {potion} (NIC1, UK) 402 Healing Draught I (NIC1, UK) 403 Healing Draught II (NIC1, UK) 404 Mandra Antidote (NIC1, UK) [0.02] 405 Belladon Antidote (NIC1, UK) 406 Silversheen {potion} (NIC1, UK) 407 Invisibility potion (NIC1, UK) Activation gives 0SV, +5stealth. 408 Wagon (NIC1, UK) CC300 409 Crowns 410 Food (NIC1, UK) [1] 411 Soft Materials (NIC2, US+UK) 412 By Products (NIC1, UK) [0.5] 413 Lumber (NIC2, US+UK) 414 Stone (NIC4, USA) 415 Ship Units (NIC1, UK) 416 Iron (NIC2, US+UK) 417 Precious Gems (NIC1, UK)+(NIC2, US) 418 Gold (NIC2, US) 419 Silver (NIC1, UK) [0.2] 420 Precious Stone (NIC1, UK) 421 Yew (NIC1, UK) [5] 422 Mithril (NIC1, UK) 423 Mandrake (NIC4, USA) 424 Ginger Root (NIC2, US) 425 Nightshade (NIC1, UK) 426 Silverleaf (NIC4, USA+UK) 427 Asarum (NIC4, USA+UK) 428 Cinderoak (NIC1, UK) 429 Meldorian (NIC4, USA) 430 Warhorse (NIC4, USA) 431 Warwolf (NIC2, US) CC30 437 Wardrake (NIC1, UK) CC150 438 Wargreathorse (NIC4, USA+UK) 442 War Land Dragon (NIC, USA+UK) USA:CC220, UK:CC200, +90CF, 40SA 444 War Silver Dragon (NIC, USA+UK) CC180 445 Diplomat's Elixir (NIC2, US) +1INF on Equipping 446 Redmist Potion (NIC2, US) 447 Greydust Salve (NIC1, UK) 448 Almonquava Wine (NIC1, UK) 10% Bless 449 Fairydust (NIC1, UK) [0.00] +8MAR on equipping. 450 Elixir of Strength (NI 1, UK) +5STR on Equiping [0.02] 451 Dragon Scales (NIC1, UK) Convert to 500Cr or 100T.goods 452 Wyvern Tail (NIC1, UK) [0.2] Convert to 150Cr or 40T.Goods 453 Unicorn horn 502 Sea Serpent (NIC1, UK) OBS: Druid Council members can morph to these. 580 Flying Carpet (NIC1, UK) OBS: CC120 584 Shanah's Symbol [0.25] (gives everything stated in NIC guide). UK, 205: The Sword and the Flames leave little doubt that the Hands of Shanah were set to work on this {jewel}. USA: As in the module book but also +1 Priest Level 586 Perceval`s Holy Symbol {medallion} (NIC1, UK;NIC2,4 US) [0.25] OBS: +2Priest, +3SAR, +2MAR, +5DF, +1INF, +2DEX, 588 White Leaf (NIC1, UK) Druidic Cuncil Holy Symbol 589 The Dark Skull {skull} (NIC1, UK) Holy symbol of SARN, as per module. 590 Bell of the Dead {Bell} (NIC1, UK) [0.25] Temple of the Dead Holy Symbol Gives all the stuff indicated at setup. 591 Cross of Man {book} Gemidiahist Holy Book (NIC1, UK)+(NIC2, US) 592 Barosa Holy Book (NIC1, UK) 593 Universal Holy Book (NIC1, UK) 594 Warriors Way (NIC1, UK+USA) given to all Priests of Shanah (Rel#4) 595 Hahsandra's Code {book} (NIC1, UK) 596 Perceval's Path (NIC1, UK+USA) given to Priests of Perceval (Rel#6) 597 Garm's Will (NIC1, UK) 598 The White Tree {book} (NIC1, UK) 599 Fallen Star {book} (NIC1, UK) Sarn Holy Book 600 The Gate (NIC1, UK) given to Priests of The Temple Of The Dead (Rel#10) 601 P-1 Comp Horsebow (NIC, USA) [1.4] 602 P-2 Comp Horsebow (NIC, USA) [1.4] 4DAM, +170%AF, ~150%MAF, +2MAR 603 Mongol GD. Horsebow (NIC1, UK) 5DAM, +175%AF, +150%MiAF 604 P-3 Comp Horsebow (NIC1, UK) 605 P-4 Comp Horsebow (NIC, USA) [1.4] Need 10STR, 10DEX;no Shield,Mntd only. +250%AF, +450%MAF, +50%CB, +50%RB,+25% Grass,+15% Desert,-25% All Forest 603 Mongol Gd. Horsebow (NIC1, UK+USA) USA: 5DAM, +175%AF, +150%MAF 604 P-3 Composite Horsebow (NIC1, UK) 605 P-4 Composite Horsebow (NIC1, UK) 606 Goran Dwarven Axe (NIC1 UK+USA) 5DAM, +300%AF vs. Non-Dwarves USA: 5DAM, +290%AF UK 205: +250%AF, +50%CB, 0%RB, Can be used with shield and mounted. Need 12STR and 6DEX. +25%AF Barren and Forest Mtns, -25%AF in swamp, +15%AF confined, rest +-0%. 607 Blue Dart and Sword (NIC, USA) [1.2] 608 Black Javelin (NIC1, UK+USA) UK: 40SA Fear USA:39SA, 5DAM, Psn II, 350%AF, 200%AF, OBS: needs >7DEX to use. 609 Centaur Wind bow (NIC1, UK) [0.0] 610 Centaur Magic Sword (NIC1, UK) 611 Ogre's Spiked Club (NIC, USA) 612 Civil Giant Sword (NIC1, UK) [2] 613 Haflings Grey Dagger (NIC, USA) [0.5] 614 Gargoyle Mountain Axe {axe} (NIC1, UK+USA) [4.0] UK 205: 250%AF, +50%CB, +0%RB, Can be used with shield but not mounted Need 20STR and 15DEX. +15%FH, +25%BM, -25%D, +25%FM, +15%BH 617 Soratatan's Scythe (NIC1, UK) 618 Engineering Studies {book} (NIC1, UK+Holl) UK RD:"There is nothing to read in this Book" UK RK: Activation gives Admin/Eng at level 8. 619 Teleporting Basics {scroll} (NIC1, UK+USA) [0.10] Teaches spell 26 619 Aeriel Investigations {book} (US, NIC5) [0.10] 620 Champion's Ring (US, NIC5) [0.10] 621 Fire Wand {wand} (NIC1, UK+USA) US+UK: Gives #16 Firestorm, #17 fireball and #106 Summ Fire Ele At STR3. 622 Bronze Medallion (NIC, USA+UK) US+UK:Gives #16 Firestorm,#17 fireball and #106 Summ Fire Ele @3, +2CON 623 Ogre Champion Crown {crown} (NIC1, UK) +1STR, +2CON, Cast 1 at STR 10. 624 Fire Whip (NIC, USA) [0.8] STR 16 NOT enough to wield it. Can morph to Dark Warrior status. 625 Flaming Sword (NIC, USA+UK) [1.6] US+UK: 7DAM, +2MAR, +450%AF, 150SA UK RK: +225%AF, +50%CB, +50%RB, +25%F, +15%AW, -15%SO, Others zero. Need 20STR, 14DEX, with shield but not mounted. 626 Shadow Shield (S) (NIC1, UK+USA+AUST) [0.5] UK 205: Maker unknown, but obviously hated Orc Barbarians. +3DF. Sighting Value -1, magical by nature..., No terrain Mods. AUST: +5MAR, +2SAR, 2INV -1.5/-1.6SV 627 Asir Shield (S) [1] (NIC, USA+UK) [1.0] +9DF, +2MAR, +2SAR, 2INV 628 Black Shield (M) (NIC1, UK) [1.0] 629 Astral Shield (M) (NIC2, USA,NIC1,UK) [1.0] USA NIC2: +5MAR, +1SAR, +4DF, +?spell points. 630 Shadow Shield (L) (NIC, USA+UK) 631 St. Lukas Shield (M) (NIC1, UK+USA) [1.2] USA: Gives #288 (Cure Black Death), #289 (Cure Pox) at STR10. +2DF, +0.5 Sight. 632 St. Lukas Shield (S) (NIC, Holl) 633 St. Lukas Shield (L) (NIC2, US) 634 Seba's Gloves {gauntlet} (NIC, USA+UK) 635 Rison's Jangles {braclet} (NIC1, UK) 637 Storm Axe (NIC, USA+UK) [5.0] 638 Storm Sword (NIC1, UK;NIC Holl) [3.6] UK RK: +400%AF, +100%CB, No terrain mods. Not with shield, not mounted. Need 25STR and 10DEX 639 Saurian Blue Robe (M) (NIC, USA) [0.0] 640 Desert Armor (M) (NIC1, UK+USA) [1.2] USA: 3INV, +14DF, +3MAR, +2SAR, Cast #53, #164 at STR6. USA NIC2: 3INV, +12DF, +3MAR, +2SAR, Casts 53,164 at STR 6 USA: No spells for civilised Humans but Nomads get them. 641 Desert Armor (S) 644 Shield of Barose (L) [1.6] (NIC, USA) 645 Gemidiah Plate (M) (NIC1, UK)[7.0] 7INV,but zero DF (NIC, US),(NIC, Holl) 647 Griffon Shield (M) (NIC, USA;NIC1, UK) US: +4DF, +2MAR, +2SAR, 5INV 648 Griffon Shield (M) (NIC, USA) +4DF, +2MAR, +2SAR, 5INV 649 Griffon Shield (M) (NIC, USA+Holl+UK) USA: +4DF, +2MAR, +2SAR, 5INV UK: +9DF, 6INV, +3MAR/SAR 650 Dragon Shield (S) 651 Dragon shield (M) (NIC1, UK+USA) [2] USA: 4INV, plus to DF, MAR and SAR. Chance of morphing to enchanted per combat. 652 Dragon Shield (L) (NIC1, UK) 653 Shield of Faith (M) (NIC1, UK;AUSTRIA+USA,NIC2 identical info) US+AUST:Equiping shows: +10DF, +2MAR, 5INV USA NIC2: For Priest of Shanah also get: +15DF, +3MAR/SAR, 5INV 654 Blood Shield (L) (NIC1, UK) 655 Blood shield (S) (NIC7, US) [1.25] 656 Blood Shield 657 Lears Shield (L) (NIC1, UK) +10DF, +2MAR, 6INV 658 Robin Cloak (S) (NIC1, UK) 659 Robin Cloak (M) (NIC, USA) [2] 660 Robin Cloak (L) (NIC1, UK) 662 Bone Shield (S) (NIC1, UK) 663 Bone Shield (S) (NIC5, US) [1.5] 664 Bone Shield (L) (NIC, USA,UK) 665 Mithril Shield (S) (NIC5, US) [1.5] 666 Shield of the Beast (NIC1, UK) 668 Dak Wing Shield (NIC, USA) Equipped as shield, -3DF, +2MAR 670 The Beast Sword (NIC1, UK) [4.0] 671 Half Blade (US, NIC5) 672 Skull Club (NIC1, UK) 673 Dragon Lance 674 Ice Wand (NIC1, UK;NIC3 USA) [0.5] USA NIC3: 200SA, +300%AF, 6DAM, +5DF, +2MAR, Spells 128, 109 at STR 6. OBS: 12STR can equip this. One player equipped with shield, another got an error saying NO shield. UK OBS: Equipping on Dak Seer gave 4DAM and +250%AF (approx) 676 Rusty Old Axe (NIC, USA+UK) [1.2] 677 Catsbane Great Axe 678 Troll Bane Mace (NIC, USA+Holl) [2.0] USA: Need 12STR and 12DEX, +200%AF. 679 Orcish Assault Bow (NIC1, UK+USA) [2.0] USA: 4DAM 680 Black Robe (M) (NIC1, UK) 681 Black Robe (S) (NIC, USA+UK) [2.5] 682 Black Robe (L) (NIC, Holl) 683 Purple Robe (L) [5.0] 684 Purple Robe (M) (NIC1, UK;NIC2, USA) USA+UK: Morps wearer in battle to Blessed of the Blade (Religion 9) UK: +5DF, 4INV, 1DAM, +1SAR USA: +5DF, 4INV, 1DAM USA: Works irrespective of religion of Character USA: Didn't work on Priest of Rel#4. (Maybe %chance of morphing that was missed, or may only work on Priests if of Rel#9). 685 Purple Robe (S) (NIC, Holl;NIC1, UK) 686 Rainbow Cape (M) (NIC1, UK;NIC3, USA) [1.3] USA NIC3: +16DF, 5INV, +2MAR, -2SAR, +5SM USA NIC3 OBS:Either cape or Greater Enchanted Status gives -3 spell cost USA NIC2 RK: "Displaying as if some wild peacock, the cloak radiates all colors of the arcane colleges from the darkest necromancer black to the.. +4DF for medium. CB 0% Route 0% 0% in all terrain. SV 1.000 Weight 1.250 687 Paladin's Shield (M) (NIC1, UK,USA) USA: 2INV, Casts 288 Cure Black Death and 289 Cure Pox at STR 10. 688 Ranger's Longbow (NIC1, UK) [1.2] OBS: 5DAM, +1MAR, +155%AF, ?MiAF. 689 Murat's Saber (NIC5, US) [1.2] Note: Real Life (what?), Murat was Napoleon's Chief of Cavalry! 690 Haunted Bow Chance of morphing to Netherworld per combat. 691 Land's Knight Pike (NIC, USA+UK) 5DAM 692 Singala Cutlass (NIC1, UK+USA) [1.2] USA: 4DAM, +150%AF, 2 handed weapon 693 Dragon Bane Axe (NIC2, USA; NIC1, UK) [1.6] 694 Shanah Saber (NIC1, UK+USA) USA: 4DAM, +275%AF 695 Shanah Horsebow [1.2] 4DAM, +200%AF (NIC, USA) +200%MAF, 25SA, equiping/activating does nothing extra for priest of Shanah. 696 Lion Shield (M) (NIC1, UK) 698 Troll Guard Hammer (NIC1, UK+Holl) [4] 699 Dryad's Flail (NIC1, UK) [3.0] 700 Ayeisha's Ring {ring} 702 Wizard's Charm {medallion} (NIC1+2, AUST) +1DEX, Cures Psn I+II at 10% chance, Arcane: -1mana cost to cast, +1 mana rec, +5 Wizard Activation teaches spells; 4,11,213,336 and cures insanity. Casts spell 1@10 and 339 in battle. Spell 339 Greater Dragonfury is a wizard level 9 battle spell, no items needed! Caster gets; -1DF, +5MAR,15*level SA, 50*level Magic Attack vs. opposing slot; minus Moral and AF?, curse of 25%. 703 Vega Charm (NIC1, UK)+(NIC2, US) USA OBS: Teachs 41(Mind Clear) on equiping/activation 705 Tiger Eye (NIC1, UK;NIC1, AUST) {jewel} [0.02] UK OBS: Equiping on Dak Seer has no effect, Activation gives bad feeling 706 Black Skull {jewel} (NIC1, UK) 708 Symbolic Studies {scroll} (NIC, USA) [0.06] 709 Treatise/Servitude {book} (NIC, USA) [0.5] 710 Ideals of Ignorance {book} (NIC1, UK) 711 Mithril Anvil Guide {book} (NIC, USA+UK) [0.5] 712 Dryad's Art of Earth {book} (NIC1, UK;NIC2, USA) USA: Activation does nothing for human assassin/knight/summoner UK+USA:If activated by druid gives spells 241+207 and cures insanity. Equiping gives increase fertility @ STR6. 713 Morose Subjects (NIC1, UK) OBS: Activation does nothing for Dak Seer. RD: Doom and depression seems to sift through of a rather disturbed and troublesome fellow of ancient days. Despite the minor headaches such association gives you, the knowledge contained herein is clearly of value to those of the Dark Arts of Necromancers or those for whom the Undead is a problem...yet research in the Old Arcana may be possible, at least in the low levels through some tricks you've now read. 714 Repulsive Behaviors {book} (NIC1, UK) 716 Gemdiah's Call {scroll} (NIC, USA) [1] 719 Ghosts and Goblins {book} (NIC1,UK) 720 Political Satire {book} (NIC1, UK) [1.0] Teaches Rumormonger @ level 8 721 Wizardry Basics {book} (NIC1, UK;NIC AUST) AUST: Activation teaches Wizard at level 7. 722 Master's Wizardry Book {book} 724 Flag of Conclaught {Battle Standard} (NIC1, UK) OBS: -8CON, Cast Erase Blood Enemy and Mind Clear at STR 30. 725 Magic Horse Shoes {boots} (NIC1, UK) 728 Charging Griffon {Battle Standard} (NIC1, UK) [1.0] Observed upon equipping an Barb Orc Priest of the Dead; +2STR/DEX, +10CON, +8PC, +2INF, +2MAR, +0.4CC, -1SM, +85%AF(I think) +100%Bless. 729 Head of Garm, Golem component. 730 Medusa Decay {skull} (NIC2, US) 731 T'Garth's Claw {Animal Claw} (NIC1, UK) 732 Bear Claw {Animal Claw} 733 Tiger Claw {Animal Claw} (NIC1, UK) Activ. morph --> Weretiger + insane Weretiger is +8PC, +8STR, +5DEX, +8Move, +2MAR/SAR, +150%AF(approx) 734 The Black Altar (NIC, USA) [99.0] 736 Cloak of Flame (NIC1, UK) UK RM: Activation gives spells 16, 17 and 106 at STR 3. 737 Ice Cloak (NIC1, AUST) [1.0] 738 The Grey Rock Key (NIC2, US) 740 Velvetine Slayer {gauntlet} (NIC1, UK) 741 Golden Bracelet (NIC1, UK) 743 Telling Bells (NIC1, UK) 744 Belt of Strength (NIC1, AUST) [0.10] 745 Phantom's Helm (NIC2, USA) Obs: Casts 53 at STR 10. 746 Haunted Helm {helm} (NIC1, UK) 747 Blue Rose (NIC1, UK) 748 Shadow Boots {boots} (NIC1, UK) [0.15] 749 The Oroborous {circlet} (NIC1, UK) 751 Seer's Orb (NIC1, UK) 752 Necromancer's Orb (NIC1, UK) 753 Warlock's Orb (NIC1, UK) (NIC5, US) [0.10] 754 Illusionist's Orb (NIC1, UK) 756 Lead Canister {crystal} 757 Freedom's Call (NIC1, UK) 758 Voodoo Doll {Figurine} [0.1] User morphs --> Child of Chaos upon Activation and goes Insane 759 White Knight (NIC, US) Act. cures insanity and disappears 760 Blade Master Figurine (NIC2, USA) [0.10] RM: "You are drawn to the conclusion that the intended use of the item is rather well indicated" +0MAR, +0SAR 761 The Lumber Jack {figurine} (NIC, USA) 764 Medusa's Mirror {Mirror} (NIC1, UK) 766 Wistful Reflections {mirror} (NIC1, UK;NIC2, US) US RK:"The markings on the side indicate a small harp and flute of unknown origin and purpose." US RM: As for RK, +0MAR/SAR 768 Elven Harp {harp} (NIC1, UK) 769 Wolf's Blood {potion} (NIC1, UK;NIC2 US;NIC,AUST) US RM: Causes insanity and morphs to Werewolf, potion vanishes after use AUST: As for US 770 Black Water {potion} (NIC1, UK) 772 Unicorn Sweat XX 774 Gargonous Maximus {potion} (NIC1, UK) 775 Gargonous Minimus {potion} (NIC, USA;NIC1 UK) 778 Centuar Medicine {potion} (NIC1, UK) [0.1] 779 Halfling's surprise {potion} (NIC, USA) [0.1] 780 Greydust II {potion} (NIC1, UK) 781 Ambassodor's Essence {potion} (NIC, USA) [0.1] 782 Warlock's Portent (NIC, USA) [0.1] 784 Holy Oil {bottle} (NIC2, US) [0.10] 785 Unholy Oil {bottle} (NIC1, UK) [0.1] 786 Unholy Oil {bottle} (NIC1, UK) [0.1] 787 Garm's Oil {bottle} (NIC1, UK) 788 Perceval's Oil {bottle} (NIC1, UK) [0.10] 789 XXX {Vial} (NIC1, UK) [0.10] 790 The Orc Queen (NIC1, UK) 791 Ranger's Medicine {vial} (NIC1, UK+USA) RK: (NIC2, USA) "You inspect the item and discover its essence is described in its name. Item type: Vial. Teachs spells 29, 34 on activation. Cures by 60%. Cures mandra and belladon poison 99%" (paraphrased) 793 Javgavitis {vial} (NIC, USA+UK) 794 Harabainvitas {vial} (NIC1, UK+USA) [0.10] USA: +4DEX when Equipped, Act: Summons C1212 (Djinn Haraber) and disappears on use, one shot. C1212 Haraba (Djinn) Female STR 28 Knight 1 #35 Magic Lance DEX 24 Warlock 25 #198 Dragon Armor (M) CON 18 Admin/Eng 18 #132 Shield (M) BEA 14 CF 155 #487 Wardrake PC 25 AF 558 TAC 7 DF 34 Spells 16,17,127,128,133,176,180,181 INF 0 INV/DAM 4/4 Actions 2 MAR 7 She can teach pop segs to make Dwarven Prestige 28 SAR 8 Plate 795 Borabar's Fluids 797 Black Water {potion} (NIC1, UK) 798 Daemon's Blood {vial} (NIC5, US;NIC1, UK) [0.1] 804 Warlock's Drum {drum} (NIC, USA;NIC1, UK) [0.5] 805 Tamberine {drum} (NIC1, UK) [0.55] 806 Imias Drum (NIC1, UK) 807 Myomyr Drum (NIC1, AUST) [0.50] 808 Sweet Strung {mandolin} +5 Bard when equipped. 809 Dark Elf Guitar (NIC1, UK+Holl) 810 Gargoyle Spirit {potion} (NIC2, US) 811 The Star Altar (NIC1, UK) 813 Saracon's Altar {altar} (NIC, USA+UK) UK: Cast 70, 71, 72 at STR 20. +5 holy mana, +5 holy rec, +2MAR, +2SAR Activation --> 2% wounds. 815 The Broken Cross {altar} (NIC, USA+UK) [99.99] 816 Sarn's Eye (NIC1, UK) 817 Blade of Sarn (NIC1, UK) 820 The Rock Altar (NIC1, UK) 822 K'issha's Ring (NIC1, UK) 823 Garm's Claw, Golem component (NIC1, UK) 825 The Druid's Path {book} (NIC, USA) 826 The True Druid's Way {book} (NIC2, USA) [1.0] Activation by Dak Druid does nothing RD: "The book is obviously an instruction manual that will teach the indicated skill at an initially advanced level. Activate it!" 827 P-3 Druid's Sataff (NIC1, UK) 828 Druid's P-4 Staff (NIC1, UK) [2.4] RK: +325%AF, +50%CB, +25%RB, +25% all Forest, +15% Barren Hills, -15% Sea Can be used mounted and with shield. Need STR 6, DEX 8. 829 Druids P5 Staff (NIC1, UK) 830 Druid's Greatstaff (NIC1, UK) 831 Wizard's Greatstaff (NIC3, US) 831 Shadow Sword (NIC6, US) 832 Sorceror's Avenger {orb} (NIC1, UK) 833 Illusionist Staff (NIC1, UK;NIC5, US) [2.5] 834 Necromancer's Staff (NIC1, UK) 835 Summoner's Greatstaff (NIC2, US) 836 Seer's Power Staff (NIC1, UK) 837 Warlock Great Staff (NIC, USA) 6DAM, +6MAR 840 Ninja's Sword (NIC1, UK) 841 Spy Great Knife 842 Bard's Singing Sword (NIC, USA) [1.2] 845 Whisper Sword (NIC, USA) 846 Mayor's Mace (NIC, USA+UK) [1.2] 847 Blank Book {book} (NIC, USA+UK) [1.0] 849 Secondary Spells {book} (NIC, USA) Teaches 4, 10, 22, 140 850 Dark Elf Helmet {helm} (NIC, USA+UK) [0.0] 851 Elf Heavy Chain (M) (NIC1, UK) [7] 853 T'Orcs Plate (S) (NIC1, UK) [6.8] 854 Centuar Armor (M) (NIC1, UK) 855 Cardinal's Sceptre {sceptre} (NIC, USA) [0.0] 856 Defender's Manual {book} (NIC1, UK) [0.0] 857 Dark Minion Manual {book} (NIC, USA+UK) [0.0] USA NIC2 RM: "A simple book you think to yourself, all obvious and clear, but rest within its covers is that which might be dear..." 0MAR,0SAR USA NIC2 RM: "This book is an instruction manual in the training of Dark Minion Troops (Skill 385). The Minion of Darkness like to fight in confined spaces, swaps, moors, forest mountains and somewhat attacking walls. Their weapon of choice is the battle axe (#3) but at times any axe will do. Very good at looting the countryside, they can forage far better than even the common bandits. An ideal training type for any kind of Orc if a friendly Beserker can be had to train them with these grim skills. Costing 100 crowns it is far more cost effective than some skills costing several tiems this cost. 858 Dwarven Boots {boots} (NIC, USA;NIC1, UK) [0.0] 859 Troll Helm (NIC1, UK) [0.0] 862 The Great Scroll (NIC1, UK) 863 Arcane Review (NIC1, UK) 864 Hard ways of Arcana {book} (NIC1, UK) 867 Dak Studies {book} (NIC2, USA) [2.0] Activation by *NOMAD* Dak Druid does nothing RD: "The teaching of the skills of the Bard yet combined with the ability of those who wish to research a little are combined here..Dak Civil only" [sic] 868 Birds of Prey {book} (NIC1, UK) 870 The Golden Key (NIC1+2, AUST) Teaches Merchant at level 10, +3 Merchant when equipped. 872 The Golden Rose (NIC1, UK) 874 Studies in Insanity {book} (NIC1, UK) An AA item. Teaches 41,43,44. Gives 2% wounds. 875 Psycho Projections {book} (NIC, USA) [0.5] 876 General Histories {book} (NIC, USA) [1.0] 877 Vauban's Life Work {book} (NIC6, USA) [3.0] 880 Demon Wood {Rod} (NIC1, UK) [1.0] EX: "...its essence is described in its name." RD: "...its essence is described in its name." OBS: In use, it gives spells 132, 133 at STR 95. 881 Thunder Rod [1] (NIC, USA) 881 Staff of Thunder (German: Donnerrute) 205 : On inspecting this item you discover that his name says everything? Teaches 108 Air Elemental 883 Balrog Bane Staff (NIC2, US) [2] 887 Hunter's Bow (NIC, USA) 888 Orcish Power Axe (NIC1, UK) 892 Adamas Axe (NIC1, UK) [1.6] 893 The King's Ring (NIC1, UK:NIC5, US) [0.10] 894 Selzer {box} (NIC5, US) [0.10] 895 Gnome Ways {book} (NIC, USA) [0.0] 896 Don't Use...Fool! {potion} (NIC1, UK+USA) [0.0] UK OBS: Nothing if equipped (human) UK EX: "Though every fiber in your body says `no' you find yourself wanting to do it... yes, do it...do it...do IT, and NOW!!!!!" Ha, Ha, ho, ho... 897 The Kraken Ring (NIC1, UK;NIC5, US) [0.00] 898 The Golden Cape (NIC1, UK) 899 Dwarf Cape (NIC1, UK;NIC5, US) [0.00] 900 Composite Bow 901 Mithril Horse Shoes {boots} (NIC, USA) 902 Magic Horse Shoes {boots} (NIC, USA) 903 Soul of Man {boots} (NIC, USA) 904 Rune Book {book} (NIC1, UK) [1.0] UK OBS: On activation teaches spell 205 and cures insanity. 906 Rune Scroll (NIC1, UK) 908 Rune Scroll {scroll} (NIC, USA;NIC1, UK) [0.10] RD UK: The highlight of a drake like creature seems to dance about in the shadow of the writing... calling, hungry, but playfull and young ...But everything has its coset and the which is not spoken of shall have its due. 909 Rune Scroll (NIC, UK) 910 Rune Scroll (NIC, USA) Teaches 205, 207 Causes Insanit 911 Rune Scroll (NIC1, UK) [0.10] RD UK: The Gem of knowledge lies within this scroll, but the path to greater knowledge can also be found herein. 912 Rune Anvil {scroll} [15.0] 913 Helm of Runes (NIC1, UK) Casts 207 (Runemind) at STR 3. 914 Rune Scabbard {Scabbard} [0.5] 917 Rune Marked Skull (NIC1, UK) 918 Drum of Runes 920 Blue Runes a'Fire (NIC, USA) 921 Rune Enchantments (NIC1, UK) 924 Book of Runes II {book} (NIC, USA) [1.0] 925 Small Gold Rube Ring {ring} (NIC1, UK) 927 Rune Chasuble {cloak} (NIC1, UK) [1] 928 Rune Anti-Chasuble {cloak} (NIC2, US) 929 Broken Rune Skull {skull} (NIC, USA) 930 Snake Rune Belt {belt} (NIC, USA) [0.10] 931 3 Piece Rune Drum (NIC1, UK) 933 Rune Gauntlet (NIC1, UK) 934 The Sinister Rune Glove (NIC1, UK;NIC2, US) US OBS: Adds 6 levels to priest of the Dead, +5DEX and gives create Zombie Warrior @20 points. 935 Mask of Runes (NIC1, UK) 936 Guild Rune Key 937 Mirror of Runes (NIC1, UK) 938 Vile in a Vial {vial} (NIC1, UK) [0.04] 938 Bile in a Vial {vial} (NIC, USA) 938 Floating Stars {jar} (NIC, USA) 939 Floating Stars (NIC1, UK) 941 The Little Prince {figurine} (NIC1, UK) 942 The Crown of Stormhaven (NIC1, UK) 943 The Mithril Crown (NIC1, UK) 943 Mithril Rune Crown {Crown} (NIC2, USA) [0.50] 944 Fool's Cap {crown} (NIC, USA) [0.5] 945 The Saphire Rune {gem} (NIC2, US) 946 Rune Crystal (NIC1, UK) 947 Rune Song Sheet (book) (NIC2, USA) [0.05] 948 God's Call (NIC1, UK) 949 The Spectre (NIC1, UK) 950 To Serve Man {book} (NIC2, US) 951 Mithril Gauntlet (NIC1, UK) 952 The Fallen Star {crystal} (NIC, USA) 954 Ring Master's Whip (NIC1, UK) [1.5] Observed on equiping a Barb Orc; 5DAM, +1MAR, +9SM, +175%AF Orc had 25STR and 8DEX at the time of equiping and was not mounted and had no shield. Gives 252 (remove Lycanthrope status) and 132 (Dispell Summoned monster) at STR 25. 955 The Life Sword [1.2] The Elven Rings of Power 960 The Dwarven Ring {ring} (NIC2, US) 961 The Saurian Ring {ring} (NIC1, UK) 962 The Troll Ring {ring} (NIC1, UK;NIC1+2, AUST) AUST: +5STR, +15DEX, +10CON, +12DF for Trolls, 5% Cure Psn I + II, 100% permanent Bless, Priests -2mana to cast cost and +3mana Rec., Arcanists -5mana to cast cost, +5mana rec., +3 Necromancer In Magic guild; +1 Level Ancient Arcane and +5 at AA research. Troll Barbarian: +12PC, +4Stealth, cures insanity. 963 The Dak Ring {ring} (NIC1, UK) [0.10] OBS: On a Dak Seer +8PC, 100%Bless, +4MAR, +4SAR. Act cures insanity and possibly poison. 964 The Maratsen Ring {ring} (NIC1, UK) [0.10] 205: Will cure characters +25healing. Activation gives 80% chance to cure Psn I + II. 965 Ring of Man {ring} (NIC1, UK+USA) [0.10] Probably only works for Humans USA: Cures Insanity upon Activation. +6STR, +6DEX, +15CON, +10PC, +5INF, USA: +4SAR, 100% Bless while equipped. Some AF bonus? UK OBS Human in use: +6STR, +6DEX, +15CON, +10PC, +5INF, +4SAR +100%Bless Cast 298, 290 and 160 At STR 10. Gives -50%AFB (but +60% for STR/DEX boosts). 5 free spell points. Activation cures insanity. 966 The Elven Ring {ring} (NIC1, UK) +15CON 967 Infected Bones (NIC, USA) 968 The Giant Ring (NIC1, UK) 969 ? 970 ? 971 Fine Shadow Glove {glove} (NIC1, UK) [0.0] 972 Somber Cloak {cloak} (NIC1, UK) [1.0] 205: The mark of the rotting skull leaves little doubt that the Origin of this is somewhere from a Temple of the Dead. 973 Shadow Cloak (NIC1, UK) 974 Gargoyle Mask (NIC, USA+UK) 975 The Gold Ring of Runes (NIC1, UK) An AA item, 2 spell pts, 8 magic rec, transforms to many other items, Details upon redaing item. 976 White Feather (NIC1, UK) 977 Cynod Feather {feather} (NIC2, USA) [0.2] +MAR, +SAR 978 Bo`roken Guitar {mandolin} (NIC, USA) [1] 979 Warm Black Jar {jar} [0.20] 980 Box of Holding {box} (NIC, USA) [-60.0] 981 Belt of Holding (NIC1, UK) [-10] reduces SV by 10. Does not give SV modifier when equipped. 982 Small Mithril Belt {belt} (NIC, USA) [-10.0] +2MAR, +2SAR, +4STR 983 A Human Hand (NIC1, UK) 984 The Iron Eye, Golem Component (NIC1, UK) 985 Very Large Iron Boot {boots} (NIC1, UK) [50.0] Golem Component, Cast 217, 166, 129 at STR 20. +1 holy/magic rec. 986 Boot, Golem Component (NIC1, UK) 987 Large Chest, Golem Component (NIC1, UK) 988 The Dryad's Staff (NIC1, UK) 989 Left Claw of Garm, Golem Component? (NIC1, UK) 990 The Aryad's Wand (NIC1, UK) 991 Box of Enriched Soils (NIC1, UK) 992 Smoking Foul Earth {box} (NIC, USA) [1.0] 993 Wooden Sarcophagus (NIC1, UK) 994 Pine Coffin (NIC2, US) 995 King Williams Bier (NIC1, UK) 998 Silver sword 999 Wooden Stake Weapon (NIC1, UK) [0.5] 1000 Mithril Morning Star (NIC, USA) [1.6] 1004 Holy Ring {ring} (NIC1, UK) [0.20] 1007 Altar of Barosa (NIC1, UK) 1008 Dragonrider's Ring (NIC1, UK) 1012 Diamond Dagger (NIC, USA) 1014 Sacred White Leaf {medallion} (NIC, USA) 1017 Shrunken Head (NIC1, UK) 1019 Halfling Fire Dagger (NIC1, UK) [0.25] OBS: +500%AF, 6DAM, +2STR, +2MAR, Allows wielder to cast Fireball and Firestorm at STR 3. 1020 Magic Bola (NIC, USA) 1032 Scythe of Time (NIC2, US) [1.0] 1033 Angel Hair Cloak (NIC2, US) [1.0] 1037 Doom Song Sheet (NIC1, USA) +7 Bard, +20 MAR, +30 SAR, +8 DF if using a longbow, teaches spell 208 Runesong and 357 Summon Hellblast 1038 Holy Nomad Sword (NIC1, UK) In possession of minor divinity of Shanah Gives spells 172 and 180 At STR 10. 1042 Black Light Sword (NIC1, UK) In possesion of minor divinity of Sarn 1048 Book of Exchange (NIC, USA) [1.0] 1048 Book of Changing (German: Buch des Wechsels) Reading : Allows to make a special action ! If you want to get rid of an Skill and are in a city which has two guilds, one where you can learn the skill you have and one for the skill you want to get, you only must spend lots of gold, mithril etc. and keep halve the levels you have and get the new profession. 1049 Book of...Forget (NIC, USA) [1.9] 1050 Lightening Bow (NIC, USA) 1051 Whirlwind of Light (NIC, USA) 1052 Singing Cynod Sword (NIC1, UK) 1054 S*T*O*N*E TALE {scroll} (NIC1, UK) turns a character into Stone via a special action. 1055 Star Child Guide {book} [0.0] 1058 Chariot of Fire (NIC1, UK) 1059 Perfect Dwarf Cake {potion} (NIC1, UK) [0.0] 1064 Bearaxe (NIC1, UK) 1071 Cheap Hard Liquor (NIC1, UK) 1238 Vampyre Lord 8/12 INV/DAM, +4MAR/SAR, 400SA 2824 Title of Champion of Dalzon (NIC1, UK) STATUSES Note, these statuses show the TOTAL bonuses given for that status. So if you are Elect of Perceval you will not get +6DEX, just +3DEX. Touched by Garm (NIC1, UK) +3STR,+1PC,+1TAC,-1INF,+1MAR,+3SAR Blessed of Perceval (NIC1, UK) +1DEX,+1INF,+3 Mana Rec,+2 Magic Rec,+4 Move Favoured of Perceval (NIC1, UK) +2DEX,+2INF,+2MAR,+2SAR,1INV,+8 Move At least +3 Mana Rec, +2 Mana Rec Elect of Perceval (NIC1, UK) +3DEX, +1INF(net -1INF), 3INV, +2MAR, +2SAR Possible extra Recovery bonus Blessed of the Blade (NIC, US) Sarn, Rel9, +2PC,+35%AF,+2STR,-1INF,1DAM,5SA Blood of the Cup (NIC, US) Sarn, Rel9, +4PC,+45%AF,+0STR,-2INF,1INV,55SA Holder of the Blade (NIC2,US) (level 3 of Religion 9 tree) +2PC,-3INF,+8STR,+2DEX,+2MAR,+2SAR,+45%AF,250SA Blessed of Shanah (NIC3,US) +2STR,+3PC,+2TAC,-1INF,1INV,+50%AF,+1MAR/SAR, +2MOVE(Nomads get 2.3),-2.5SV, Favored of Shanah (NIC3,US) +2STR,+3PC,+2TAC,-1INF,2INV,+50%AF,+2MAR,+3SAR, +4MOVE(Nomads get 4.6),-5SV Honored of Shanah (NIC2,US) +4STR,+6PC,-2INF,3INV,+50%AF,+4MAR,+5SAR, +4Move,-5SV Netherworld(by Spell)(NIC1, UK)+8STR,+2DEX,+10PC,-3INF Enchanted(by Spell)(NIC1, UK) +2STR,+2DEX,+7PC,+3TAC,+4INF,+1MAR,+1SAR, +4Move,+25%AF Morghoul (NIC3,US) +20CF, 6SA, +1MAR/SAR, 1INV, 3DAM, +3DF+, ??%AF Shade (NIC3,US) +15CF, 2SA, +1MAR/SAR, 3INV Wraith (NIC3,US) +25CF,10SA, +1MAR/SAR, 2INV, 3DAM Zombie (NIC3,US) +12CF, +1MAR/SAR, 1INV, +6DF Werewolf (NIC2,US) +5STR, +2DEX, +1CON, -2INF, +5PC, +4MAR, +2SAR Werewolf (NIC,AUST)+5STR, +2DEX, +5PC, -2INF, +2MAR, +2SAR, +5Move 1DAM Probably 1INV, +100%AF, (additional +35%AF from the STR and DEX). No SA. Up