Re: DM: Great Turn! (5-0) From: mysticbob@aol.com Date: Wed, 09 Feb 1994 18:22:03 +0000 johnjohn@cco.caltech.edu writes: > >mysticbob@aol.com writes: > >Congrats on your turn. I need a few of those myself; and some rollups >like yours, it looks like. :-) > >>1. Harvey the Short-Term-Boost-My-W-L-Record Lunger, 13(+1)-7-11-5-17-10-21, >>took care of Mr. Convicted Thief on two hits. >>I trained ST on someone's advice, was that a good idea? > >Sure. Did you train to 13, or is it 14 now? The standard way to write it >is the current number with the number of trains that you took to get there >in parentheses. Gotcha. I trained to 14. His hits this time were HARVEY charges forward, LONGSPEAR thrusting with murderous power! CONVICTED THIEF takes a blow to the NECK! and HARVEY strikes with his LONGSPEAR! CONVICTED THIEF is struck in the LEFT BUTTOCKS! These don't seem like exceptional hits. How does one tell if they are good, great, etc.? >If it's now 14, try for better damage at 15. If it's now 13, then still >try once more for better damage. Then do a couple of con train, then ditch. > >>2. Lorg, a 11-9(+1)-9-17-17-4-17 waste, beat Cult Member in a two-minute >>duel. He started with an Ex in Attack. I trained Con on someone's advice, >>should I do it again or not? > >Con is 10 now? Train to 11 for carry rating, then skills all the way. Yes, Con is now 10. >>3. Starble, a 11-13-5-16-16-6-17 PR, actually won his first fight! It took >>two minutes and he was behind after the first miute but he came back. He was >>gravely injured and desperate in the first minute but he still won. :) > >What was the desp strategy? I'm personally experimenting with 10-10-6-x in >the first minute, and doing really badly with it, too. His desp strategy was 1 1 2 HE HE Parry >>4. Tarkus, a 11-5-9-15-17-10-17 LU, Went desperate after the first hit but >>came back to win in the first minute. If you remember he started with an Ex >>in both Init and At. Well he gained to Init skills and is now an Ad Ex in >>Init after two fights. Is there someway to run him that I can take advantage >>of this or will it just factor in? > >Go 10-10-6-x in minute one. Init keeps you attacking multiple times in a >row. Do you know for a fact exactly how many skills it took to get to AdEx? That's what I ran him at. :) >>5. Mbarl, a 16-15-16-9-11-9-8(+1) BA, is my only warrior that I have from my >>original five. As you can probably tell I made him before I knew anything >>about making roll-ups (so please don't tell me his stats are all wrong, I >>know :). He killed his opponent in the first minute. Now here's the problem >>his opponent was on a team where the other four warriors are all in the top >>ten. If they bloodfeud I guess I am screwed. Although it would save Mbarl a >>trip to the DA (hopefully) which he will eventually have to make. Do you >>think that he will bloodfeud all the way down to Mbarl (2-1-1)? And if it >>makes any difference Mbarl was challenged by his opponent. > >This guy has served his purpose: win, kill if possible. Ditch him now. He >won't get any better than he is right now. DA him this turn? Isn't that kinda cowardly? >John >-- >John White >johnjohn@unholy1.caltech.edu >The Kings are Stanley Cup bound. Really! -Shawn Referenced By Up