DM: New rollups From: wang@ux1.cso.uiuc.edu (Wei ) Date: Thu, 17 Feb 1994 01:23:01 +0000 I am a clueless new manager with five rollups for all of you to comment on. I don't really know what's going on but I will give a shot at my ideas maybe so you can tell me what I'm doing wrong. (all my ideas come from lurking in r.g.pbm). So here they are: My guess: 14-5-10-10-7-12-12 15-6-10-16-7-13-17 striker? 3-7-18-4-12-14-12 3-7-18-5-17-17-17 no idea 8-12-11-9-8-10-12 11-12-11-15-8-10-17 lunger 9-13-9-12-9-8-10 9-13-9-17-13-8-15 parry-riposte 6-12-16-9-10-12-5 9-12-16-15-15-12-5 ? My ideas are very vague but run around these lines: 1) odd numbers are good. 2) you want to add enough strength to use good weapons. 3) wit is really important. 4) deftness is important too. I notice I don't have any little guys and you guys seem to talk about little guys a lot? Are they just better or more interesting or something? Also, are wit, will, and deftness the most important attributes? Finally, why are strikers and scum so despised? thanks in advance Wei Referenced By Up