Re: BSE (USS bashing) From: btb4@ns1.cc.lehigh.edu (BRADLEY T BRAUN) Date: Sat, 02 Apr 1994 23:18:11 +0000 In article <CnM854.MtD@murdoch.acc.Virginia.EDU>, gl8f@fermi.clas.Virginia.EDU ( Greg Lindahl) writes: >In article <1994Apr2.025439.27334@ns1.cc.lehigh.edu>, >Bradley T Braun <btb4@ns1.cc.lehigh.edu> wrote: > >>If you are playing the US version, don't worry. Things always seem worse than >>they really are. Large, protracted conflicts are unusual in this game, >>although combat of some sort can usually be found by those interested in doing >>so. > >Spoken by a USS player -- you guys certainly know where the percentage >in war is, or at least you had it figured out in 1984-1985. At that >point, however, the moderators had a vested interest in discouraging >general mayhem, because running battles was very expensive for them >relative to other types of activities. > You should see the new system, instituted in '89 (as I recall). The way battles now run, your enemy can find out about the battle and send in "battle response turns" to send in more ships/anti-boarding troops. The fact that, if you are planning to get into a war, a single battle will often take several weeks, with expensive weekly turns and battle reports, and that you'll need a large reserve fleet for "battle response turns" of your own, puts a real damper on all but the most committed of adversaries. BTW- for those of you who don't get the smug USS reference, we were in a major war about ten years ago that effectively demolished what had been the most powerful affiliation in the game, the USS. "If you go war, a great affiliation will fall...." -- Brad Braun btb4@lehigh.edu ///////////////////*********************************************\\\\\\\\\\\\\\\ "It is terrible to die of thirst in the ocean. Do you have to salt your truth so heavily that it does not even quench-thirst any more?" -Nietzsche >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Up