Stupid QUESTions From: CHBRIN5@nyx.uni-konstanz.de (Kai Hortmann) Date: Tue, 31 May 1994 11:12:14 +0000 After playing 15 turns of QUEST (game #6 KJC) I still have two questions about the game, probably stupid ones. :) 1) What are alliances? I've read about them in a newsletter, but couldn't find anything about alliances in the rule book. Do alliances have numbers so that you could set every member of an opposing alliance to unfriendly? Or how do alliances work in game terms? 2) What is the best way to find a dungeon? After 15 turns, most of which I spent in the wilderness, I haven't found a single one. Is one "I 0" at the end of the turn not enough? Should I move a space, search, move a space, search, and so on? Or can information about dungeon locations be gained in a city or by a spell? <* Kai Hortmann - University of Konstanz - Germany *> <* chbrin5@nyx.uni-konstanz.de or chbrin5@dknkurz1.bitnet *> Referenced By Up