Re: AG: Discussion From: dsaville@unm.edu (David G. Saville) Date: Thu, 22 Sep 1994 16:03:17 +0000 In article <lepag001.780179114@maroon.tc.umn.edu>, Garrett R Le-Page <lepag001@maroon.tc.umn.edu> wrote: >Hello fellow AG players, > >a) I have been playing the game for 7 months and have only adventured >about 4 times and won about 30% of my battle groups. I feel that the >game is very appealing and wish to know how the influx of new players is. I am really not sure. It seems that the number of characters keeps increasing but it is hard to say if it is new people or existing players running additional characters. >b) Do most of you players feel that it is an RPG or adventure/combat >game? I feel that it is largely an adventure/combat game. Most players I know do very little roleplaying. Even the message board is written out of character in some cases. >the encounters after visiting town. How would Hugh respond to a focused >effort to expand the atmosphere of the game through player effort. Say, >a one page player written summary of life in and around the guild each >newsletter. I realize that this would require several individuals in >concert with the wishes of the DM, but I think it is possible. Would any >find this direction appealing? Several players (Doug Peattie who runs Jamathiel in particular) are really interested in adding more color. The problem has been time constraints in typing the player submitted stories. The newsletter is one of the most labor intensive stages of putting the turns together. Back when Hugh was running the game himself, he just could not type the stories very often. Hopefully, now that he has a couple part time employees, this can change. You may wish to drop a note to Hugh and ask him if a page or two could be devoted to longer player submissions. > >c) What aspect of the game in most appealing? I find that I enjoy the >interaction with other players and the character development. Same here. >Admittedly, I read each output about three times and all of the >newsletter. Is this a common devotion, or is it on the extreme side? I would hazard the guess that this is uncommon devotion. I usually read my character specific output carefully once and read about 80% of the newsletter. >d) Ciston. What is the purpose of this guild? It was set up to handle some overflow from the blossoming Antar and Barstow guilds. It also serves the purpose of being the evil guild to balance the good in Antar. It will never have an easy/training amlet site as Hugh really does not want it to expand to equal footing with Antar or Barstow due to Ciston's mid-week processing. Ciston also serves the function of keeping track of the age of one of my characters since he started in Ciston on turn 1. Come to think of it, Ciston has served the purpose of getting me to run an additional character in order to have one in each guild > Garrett (Twitter Pook, Hungry Legume, Bumble Bounce) David Saville Up