BSE Digest V1 #3 From: kerry@io.com (Kerry Harrison) Date: Sat, 29 Oct 1994 22:14:58 +0000 BSE Digest Saturday, 29 October 1994 Volume 01 : Number 003 In this issue: + Re: Game Turns + Re: Two More Suggestions + Re: RTG kudos + Re: Some Addendums to RTG's C... + Re: Some Addendums to RTG's C... + Re: More on the Economy (rese... + Re: More on the Economy (rese... + Re: Some Addendums to RTG's C... + Re: changes to the combat system + Re: The Solution to the Econo... See the end of the digest for information on subscribing to the bse-list or bse-digest mailing lists. ---------------------------------------------------------------------- From: RTGThad@aol.com Date: Sat, 29 Oct 1994 14:56:18 -0400 Subject: Re: Game Turns Again, the credit goes to Pete! Thanks, Steve! It is one of our main goals to give you responses worthy of the money players spend on the game. We will do our best to keep that up for everybody. I plan on taking cool SAs home with me to afford extra time to formulate good/appropriate responses! Thanks again, Thad ------------------------------ From: RTGThad@aol.com Date: Sat, 29 Oct 1994 15:05:01 -0400 Subject: Re: Two More Suggestions Are those pitted or unpitted cherries in that bowl? <g> Thad ------------------------------ From: RTGThad@aol.com Date: Sat, 29 Oct 1994 15:06:22 -0400 Subject: Re: RTG kudos Thanks Brad. We don't generally like to charge people for the sort of thing you describe! Thad ------------------------------ From: ac217@detroit.freenet.org (Morton M. Charnley) Date: Sat, 29 Oct 1994 15:05:55 -0400 Subject: Re: Some Addendums to RTG's C... To be honest, I don't see any reason that a ship has to be derelicted to be boarded. It only has to be reduced in speed so that the 'boarding' ship can match speeds and send troops across. This means the boarding ship needs to be faster than the ship to be boarded and the ship being boarded must be so reduced in fire-power as to make the close range meaningless. >From a playability standpoint, I could live with the target is 50% slower than the attacker and no functioning weapons (missile launchers without missiles and the like are not functioning for this purpose). Ships boarded in this way could still have functioning engines and move in fleet with the attacking vessels just mirroring thier maneuvers with the attackers having the option of slowing to match the capture or simply giving the planned route and leave them to catch up as best they can. Chip Charnley >The idea on auto boarding is that the target must be derelicted <which is >pretty much true in all boarding cases>, then towed away and disposed of. I >think we will allow the captured ships to be stripped for hulls as well. > >Thad > > > > > - -- Chip Charnley ac217@detroit.freenet.org ccharnle@ef0424.efhd.ford.com My opinions are my own and do not represent anyone but myself. ------------------------------ From: RTGThad@aol.com Date: Sat, 29 Oct 1994 15:19:39 -0400 Subject: Re: Some Addendums to RTG's C... Well, a ship doesn't have to be derelicted to be baorded, per se, only in the case of autoboarding. The towing solution is in reference to the processing problems with respect to auto boarding. Other methods of boarding, such as on the ground or some other nefarious method, can still be done as before. We are trying to allow people to get the ships away from the site of the battle, at which point they can board at their leisure. BTW, the definition of derelict in my book is that there is insufficient crew post-battle to run the ship. Regardless of whether engines may or may not be available. Someone may come up with ways to allow boarding of non-derelicted vessels, but at the moment it does not generally exist, either as training or as equipment. Tractor beams are ineffective at holding ships that can still move and there are no grapplers in the game to hold onto a ship firmly enough to allow troops to get across safely if the target is moving. Even the most heavily damaged vessel can still utilize their maneuvering thrusters to prevent being grappled presuming that the crew is still alive to manage the ship. Now, maybe there is a solution out there, I don't know <g> Thad ------------------------------ From: ac217@detroit.freenet.org (Morton M. Charnley) Date: Sat, 29 Oct 1994 15:21:30 -0400 Subject: Re: More on the Economy (rese... Thad, I think you need to go further than just LICENSING to an entire affiliation. I think you need to allow tech to be RELEASED to positions affs, and the entire game. THere are several reasons for this. The two most pressing that I can see are 1) Colony A researches zero population growth and licenses it to his entire AFF. All the AFF's colonies use it to control thier colonies and plan thier entire colony around that ability. Colony A gets obliterated and the entire AFFs colonies become useless in 3 turns because the colony growth destroys thier ability to function. Not to reasonable in my mind. The example here is possibly stupid but I don't think the concept is. 2) Colony A research great discovery 1 and licenses it to his AFF. Colony B and C start new projects based on the tech of great discovery 1. Both start projects and then Colony A gets obliterated. THe basis tech disappears. Is this fair to the colony with 100 points in to a research feasibility? How about the colony with complete FEAS but hasn't started the final project? What about the colony 5000 pts in to the final project? 3) Philanthropist colony Q researches a way to let every human colony get a +20 morale bonus and licenses it to the entire periphery. Take the scenario from item one. Problems could destroy the game. 4) A small advance research colony supporting exploration in hostile space makes a stupendous discovery. It doesn't have the research ability to pursue related colonies and this colony could be destroyed at any moment (such as say an advance WCE colony hidden in the Interstate supporting a covert exploration of a dead SAM world). You really want to tell someone there turns of exploration and research are dependent on thier ability to protect that little colony cause they can't move the tech to another site? Bottom line is that you WILL cause yourselves problems sooner or later by irrevocably tieing tech to the developing colony. Make it the colony governors choice. Give him the ABILITY to keep the tech tied to him or give/sell the base tapes to another location. Chip > >Steve- > >Yes, as it teh supplemental file indicates, we would like to keep the >research specific to one colony. However, we are considering the idea of >allowing whole AFFs to be licensed via the license order, not just specific >colonies. See the supplemental file for the reasoning beheind the fact that >we don't want research to be pooled. > >Thad > > > - -- Chip Charnley ac217@detroit.freenet.org ccharnle@ef0424.efhd.ford.com My opinions are my own and do not represent anyone but myself. ------------------------------ From: ac217@detroit.freenet.org (Morton M. Charnley) Date: Sat, 29 Oct 1994 15:23:23 -0400 Subject: Re: More on the Economy (rese... GREAT! We have to research something that existed in the game for what, 5+ years? Not one of your more reasonable answers Thad. :`) Chip > >The Shipboard Research Lab sounds like a great research project <g> > ><Dodging the incoming rotted fruit> <g> > >Thad > > > - -- Chip Charnley ac217@detroit.freenet.org ccharnle@ef0424.efhd.ford.com My opinions are my own and do not represent anyone but myself. ------------------------------ From: btb4@Lehigh.EDU (B T Braun) Date: Sat, 29 Oct 1994 15:52:40 EDT Subject: Re: Some Addendums to RTG's C... Thad, OK - I'm confused. If you board, what's the point of towing (just fly the ship away)? Can't you tow the ship without boarding? If the enemy has lifeforms abaord whoaren't able to resist ship actions, but could resist boarding (soldiers/MEK/whatever), why not allowed it to be towed to a place where the soldiers could be dispatched at leisure? BTW: I don't agree with the "you can't just say your ship was captured/destroyed", but hey, it's your game. Be seeing you, Brad Braun btb4@lehigh.edu ///////////////////*********************************************\\\\\\\\\\\\\\\ "We are here to rescue Bob the Baboon from the clutches of the evil shampoo and lipstick overlords!" -Nietzsche >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ------------------------------ From: btb4@Lehigh.EDU (B T Braun) Date: Sat, 29 Oct 1994 15:58:53 EDT Subject: Re: changes to the combat system Thad, What about making it impossible for too-low ranked captains to FIGHT their battle wagons (that most often get used for hauling), but still be able to fly them in a non-combat capacity? Be seeing you, Brad Braun btb4@lehigh.edu ///////////////////*********************************************\\\\\\\\\\\\\\\ "We are here to rescue Bob the Baboon from the clutches of the evil shampoo and lipstick overlords!" -Nietzsche >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ------------------------------ From: btb4@Lehigh.EDU (B T Braun) Date: Sat, 29 Oct 1994 15:57:14 EDT Subject: Re: The Solution to the Econo... Thad, I agree with the principle, but am concerned the I've yet to see a provision for making a new tech "affiliation-wide." I know that's the way we've done things in the USS in the past, particularly because we tend to be a tight-knit group that tends to develop things through working together. I'm not suggesting that it be automatic, just let it be up to the colony gov. "Super-SMS" mining that's only available at one (or a couple) of colonies might be too restrictive. Can even a couple of 2K factory colonies produce enough for the whole game (should they want them)? Be seeing you, Brad Braun btb4@lehigh.edu ///////////////////*********************************************\\\\\\\\\\\\\\\ "We are here to rescue Bob the Baboon from the clutches of the evil shampoo and lipstick overlords!" -Nietzsche >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ------------------------------ End of BSE Digest V1 #3 *********************** To subscribe to bse-digest, send the command: subscribe bse-digest in the body of a message to "Majordomo@io.com". 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