BSE Digest V1 #2 From: kerry@io.com (Kerry Harrison) Date: Sat, 29 Oct 1994 22:14:25 +0000 BSE Digest Saturday, 29 October 1994 Volume 01 : Number 002 In this issue: + Re: Economy, What ECONOMY?! + RTG kudos + Re: Suggestion for Political Reports + Liz & Marti + Re: The Solution to the Econo... + Re: Some Addendums to RTG's C... + Re: The Solution to the Econo... + Re: changes to the combat system + Re: More on the Economy (rese... + Re: Some Addendums to RTG's C... + Re: More on the Economy (rese... + Re: No Subject + Re: Economy + Re: Game Turns + Re: Economy See the end of the digest for information on subscribing to the bse-list or bse-digest mailing lists. ---------------------------------------------------------------------- From: btb4@Lehigh.EDU (B T Braun) Date: Sat, 29 Oct 1994 12:22:36 EDT Subject: Re: Economy, What ECONOMY?! Steve, Right, but if I recall correctly, your example only allowed shifting birthrate in ONE direction. What about: 0=-50% of "normal" (what the BR would be after all other mods), 1="normal", 2=+50% of normal. Be seeing you, Brad Braun btb4@lehigh.edu ///////////////////*********************************************\\\\\\\\\\\\\\\ "We are here to rescue Bob the Baboon from the clutches of the evil shampoo and lipstick overlords!" -Nietzsche >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ------------------------------ From: btb4@Lehigh.EDU (B T Braun) Date: Sat, 29 Oct 1994 12:33:15 EDT Subject: RTG kudos I just got my first "real" colony turn today - wow. I'd been worried about it, beacue it's one I've been running at PF=2, and based on the switch-over schedule, I pretty much figured I'd get an update before my new orders were in. I wasn't estatic about paying $6 for a no-orders update, but I figured "oh, what the hell - it's a final, minor casualty in the ABM war - sorta like those guys who get killed in a post-armistice skirmish because they didn't get the word yet". Know what? RTG figured out what happened and I got the update NO CHARGE! Thanks guys, it's a minor, but much appreciated detail that shows you're paying attention to the game. ABM would've probably refunded the turn if I'd complained, but I'd spent more than $6 on 'phones, etc. to make it happen. Congratulations on a job well done! Oh yeah, a minor point - did anyone else notice that affiliation taxes went in this week? Be seein you, Brad Braun btb4@lehigh.edu ///////////////////*********************************************\\\\\\\\\\\\\\\ "We are here to rescue Bob the Baboon from the clutches of the evil shampoo and lipstick overlords!" -Nietzsche >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ------------------------------ From: btb4@Lehigh.EDU (B T Braun) Date: Sat, 29 Oct 1994 12:24:49 EDT Subject: Re: Suggestion for Political Reports Phil, I have no idea if they can do it, but I thought the way it works now is you only get the info on players who get assigned to a coordinator. In other words, if you want affiliation contact, fine - if you want to be anonymous, fine. Be seeing you, Brad Braun btb4@lehigh.edu ///////////////////*********************************************\\\\\\\\\\\\\\\ "We are here to rescue Bob the Baboon from the clutches of the evil shampoo and lipstick overlords!" -Nietzsche >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ------------------------------ From: Seamus7@aol.com Date: Sat, 29 Oct 1994 13:14:17 -0400 Subject: Liz & Marti > I haven't seen that kind of detailed responses in many, many years. I've been so used to the ABM 1-2 line b.s response, that it kinda floored me to see the results. Keep up the great work! The only thing I can think of to suggest is to find and hire Marti for some truely interesting GM-role playing <g> Steve M< Was hoping to see comments like this appearing. Maybe the glory days are here again. (g) Agree with Steve completely in that there are selected (perhaps former) ABM personnel that could be a great asset to RTG's BSE effort. Liz and Marti spring to mind.. - -Greg Stafford, aka Sean O'Brien (an elegantly retired gentleman of mysterious means, currently travelling, first-class, through the periphery under a plethora of assumed names.) ------------------------------ From: RTGThad@aol.com Date: Sat, 29 Oct 1994 14:01:34 -0400 Subject: Re: The Solution to the Econo... Brad, No problem <g>. I'm not a "summarily" type of guy. I do my best to take in all viewpoints and way everything before deciding, including programming and processing aspects. Rest assured that we are doing that as best we can. Thad ------------------------------ From: RTGThad@aol.com Date: Sat, 29 Oct 1994 14:03:15 -0400 Subject: Re: Some Addendums to RTG's C... Actually, it's more like tow n' board. Well, the splatted position gets a battle report, yes, there's no way we can change that. I'm not about to send people a note saying <Your ship was captured, sorry, you can't have the battle report"> <g>. That would not be acceptable. The only thjing I cna do on posting is take out the automatic posting of rogue positions and leave it up the AFFs to do the postings themselves. The idea on auto boarding is that the target must be derelicted <which is pretty much true in all boarding cases>, then towed away and disposed of. I think we will allow the captured ships to be stripped for hulls as well. Thad ------------------------------ From: RTGThad@aol.com Date: Sat, 29 Oct 1994 14:06:37 -0400 Subject: Re: The Solution to the Econo... That comment had to do with Brad's not saying I had summarily dismissed the idea. I hadn't so I wanted to make that clear. My thought here is essentially that common items will eventually be supplanted by new items that are better or more efficient or that specific AFFs will be training people to more effectively use the common items or whatever. Basically, it's yeh, you can build the common items, but it will be much more efficient to get the new items or the training or whatever from the specialized group <say the SMS for mining> than to just use the inefficient common item by itself. I am not sure that most people would like a system where they had no choice but to trade withe SMS or the GTT for mines and factories. Reverse engineering would likely wipe out the restrictions anyway. And is everyone willing to fight wars because the IMP reverse engineered mines, for instance? And what about the non-indigenous groups? The DTR, for instance, can't build mines? I see a multitude of problems with restricting common items, that's all. I think research will evolve new items that will be much more efficient than the common items and that trade will be generated in that way. Thad ------------------------------ From: RTGThad@aol.com Date: Sat, 29 Oct 1994 14:07:27 -0400 Subject: Re: changes to the combat system Actually, a modifier for higher ranking starcpatins already exists. It is a to-hit bonus for direct fire weapons based on rank. Thad ------------------------------ From: RTGThad@aol.com Date: Sat, 29 Oct 1994 14:08:18 -0400 Subject: Re: More on the Economy (rese... Steve- Yes, as it teh supplemental file indicates, we would like to keep the research specific to one colony. However, we are considering the idea of allowing whole AFFs to be licensed via the license order, not just specific colonies. See the supplemental file for the reasoning beheind the fact that we don't want research to be pooled. Thad ------------------------------ From: Jackmyster@aol.com Date: Sat, 29 Oct 1994 14:09:28 -0400 Subject: Re: Some Addendums to RTG's C... I think we should also look at bringing back "creeping damage"...make those victor's work for their spoil! ------------------------------ From: RTGThad@aol.com Date: Sat, 29 Oct 1994 14:21:40 -0400 Subject: Re: More on the Economy (rese... The Shipboard Research Lab sounds like a great research project <g> <Dodging the incoming rotted fruit> <g> Thad ------------------------------ From: RTGThad@aol.com Date: Sat, 29 Oct 1994 14:24:43 -0400 Subject: Re: No Subject Steve- Sorry, I try to answer the questions as timely as I can, but sometimes Pete and I have to confab on things before I can answer, so that delays things sometimes. Again, sorry. That's one of the reasons, I am compiling things so I can use tools the supplemetal files to address a lot of things at once. Thad ------------------------------ From: RTGThad@aol.com Date: Sat, 29 Oct 1994 14:33:54 -0400 Subject: Re: Economy Phil- You've hit it right on the head. We have implememted changes we feel that adress some problems that we feel need addressing. The entire creation of the research system is meant to allow each colony to address it's own problems either through it's own research or acquiring from other colonies things that will help that colonys <in which trade is implicit>. Our main thrust is that we can't address every single colony problem and the players should be allowed and capable of solving specific problems themselves. Thad ------------------------------ From: RTGThad@aol.com Date: Sat, 29 Oct 1994 14:37:38 -0400 Subject: Re: Game Turns Thank Pete, he did all the work <g>. Thanks Pete!! <g> Thad ------------------------------ From: RTGThad@aol.com Date: Sat, 29 Oct 1994 14:44:10 -0400 Subject: Re: Economy Zero Popoulation growth is an ability, so likely the best way to do it would be by training. At first glance, I would say that this would be a project for training. Typically, a feasibility study would likely turn up this sort of thing <i.e. whetehr the method you suggest to deal with research is feasible or not and possible alternatives>. Thad ------------------------------ End of BSE Digest V1 #2 *********************** To subscribe to bse-digest, send the command: subscribe bse-digest in the body of a message to "Majordomo@io.com". If you want to subscribe something other than the account the mail is coming from, such as a local redistribution list, then append that address to the "subscribe" command; for example, to subscribe "local-bse-list": subscribe bse-digest local-bse-list@your.domain.net A non-digest (direct mail) version of this list is also available; to subscribe to that instead, replace all instances of "bse-digest" in the commands above with "bse-list". Up