AG: Protection vs Cure Party From: davidh@z-code.com (David Hartmann) Date: Thu, 27 Oct 1994 17:34:26 +0000 Thanks for all the responses on missile weapons! So here's another one. How useful is the Protection spell? If you throw at least 5 magic point into it before an adventure how noticeable are its effects? Also, would you think concentrating on Cure Party would be more useful? And another question for you all. I'd like to run a halfling, but I can't imagine how to be successful with one in both the arena and on adventures. Any experiences? And while I have your attention, the biggest gripe I have about AG, after 6 months of playing, is that getting enough gold for a Res. fund and medallions takes way too long. Even betting on fights carefully and winning some in the tourney, it still takes forever. (And before you say "Training Amulet!" I think those are a waste of my real money....) Comments? (by the way, I run two ~450 power guys and a young elf in Antar) Thanks again, David Referenced By Up