Re: FAQ: highly secret game spoilers for Quest From: ctc@rowan.coventry.ac.uk (Chris Clarke) Date: Fri, 04 Nov 1994 13:23:08 +0000 Just a few comments on the Quest FAQ. It also contains spoilers. Firstly, I play KJC Quest, but if the spell numbers are the same, I doubt if there would be huge differences. There are 65 spells. 65. *65*. OK? Flesh Rot, Plague Wind and Insanity (the spell) do not exist. And Acid Blast is 529. I don't have my spell list on me, but if you want clarification mail me and I'll cross-reference your list with mine. Spells go up in 10's. So Ball of Fire can be cast at 20 skill, TeleportI at 30 skill, Acid Blast at 40 skill, Black Void at 60 skill. The Libray Quest I was offered was for 456 gps and was pigging miles away - needless to say, I stick to Temples. There is no point in casting more than one Luck of Novala - that came from the programmer himself. Oracle uses 4 power - as do all "first level" miracles. (Level 2 uses 8 power and guess what level three uses.) As a note to the upgraged weapons point. If you accept a fighter and equip it from a shop with a weapon on its first turn you will get weapons ability equal to the skill of the character. DO NOT HAND OVER A WEAPON FROM ONE CHARACTER TO ANOTHER - IT WILL NOT WORK. -- ctc@cov.ac.uk - Chris Clarke - xuuau@warwick.ac.uk Up