MEPBM: complete 2950 set-ups From: swater@esd.sgi.com (Adam Waters) Date: Fri, 18 Nov 1994 18:28:02 +0000 OK OK OK. In the interest of fair gaming, here's the complete list of 2950 setups. It's my opinion that equality of information creates the most evenly matched, competitive, and best games. Universal mystery would be better, but this is the information age. Live with it. If this bothers you, there's always the ostrich method of coping, or if you're the kind of player who gets his kicks by destroying some newbie because he can't find your capital too bad. Long live freedom of information! Adam ---------------------------------------- ~ Adam Waters ~ ~ swater@engr.sgi.com ~ ~ ~ ~ "All's fair in love and core." ~ ---------------------------------------- MEPBM 2950 setups: A complete list of set-ups: 1.01 The Woodmen Special Advantages (1) Characters have a better chance of having stealth. (2) Characters may have bonuses to challenge rank. (3) All Scout/Recon orders are doubled in skill level. (4) Woodmen armies without food gain 1-2 morale points when stationary and lose 1-2 morale points when moving. (5) Woodmen armies force marching only lose 1-2 morale points (2-5 points without food). | | T E R R A I N | |climate|sho pla rou for des swa mou | |-------|----------------------------| |polar | 90 90 90 95 87 85 85| |severe | 92 92 92 97 90 87 87| |cold | 95 95 95 100 92 90 90| |cool | 97 97 97 102 95 92 92| |mild | 100 100 100 105 97 95 95| |warm | 97 97 97 102 95 92 92| |hot | 95 95 95 100 92 90 90| Population Centers Name Hex Size Fort. Docks Buhr Widufiras 2711 MTown* Fort Carrock 2609 Village+ Maethelburg 2508 Mtown Tower Sairtheod 2712 Camp Sarn Lothduin 2613 Camp Initial Forces Hex Morale HC LC HI LI AR MA Ships 2711 40 100 100 2508 40 100 Initial Characters Name Com Ag Em Ma St Chal Artifacts Beneoracer 30 10 15 31 Beoraborn 40 10 10 15 44 Beorn 40 20 10 15 46 Bork 20 20 15 22 Bornebeneor 30 20 15 32 Braega 20 20 15 22 Grimbeorn 40 20 15 43 Waulfa 30 10 10 34 Map 2405 to 3205 2417 to 3217 1.02 The Northmen Special Advantages (1) New emissaries can have a skill rank of 40. (2) Receive a 20% gold adjustment to all buys and sells. (3) All new recruits start with a training rank of 20. (4) Can build ships for 750 timber. | | T E R R A I N | |climate|sho pla rou for des swa mou | |-------|----------------------------| |polar | 87 87 82 80 77 77 80| |severe | 90 90 85 82 80 80 82| |cold | 92 92 87 85 82 82 85| |cool | 95 95 90 87 85 85 87| |mild | 100 100 95 92 90 90 92| |warm | 97 97 92 90 87 87 90| |hot | 95 95 90 87 85 85 87| Population Centers Name Hex Size Fort. Docks Dilgul 4217 Town Harbor Elgaer 4415 Town Harbor Esgaroth 3109 Town Tower Lest 4017 Village Shrel-kain 4013 MTown* Fort Port Initial Forces Hex Morale HC LC HI LI AR MA Ships 3109 30 100 100 4013 40 100 100 4217 20 100 4W, 3T Initial Characters Name Com Ag Em Ma St Chal Artifacts Bain 40 40 Bard I 40 20 42 Girion II 30 20 32 Koldana 20 10 10 24 Kynoden 30 22 Marcatio 30 30 Montieff 40 20 Swithwulf 20 10 21 Map 3409 to 4209 3421 to 4221 1.03 Riders of Rohan Special Advantages (1) All new recruits start with a training rank of 20. (2) New commanders may have a skill rank of 40. (3) Armies may force march with no loss of morale points. (4) Mages may learn the lost "Conjure Mounts" spell. | | T E R R A I N | |climate|sho pla rou for des swa mou | |-------|----------------------------| |polar | 87 97 87 77 82 77 77| |severe | 90 100 90 80 85 80 80| |cold | 92 102 92 82 87 82 82| |cool | 95 105 95 85 90 85 85| |mild | 100 110 100 90 95 90 90| |warm | 100 110 100 90 95 90 90| |hot | 95 105 95 85 90 85 85| Population Centers Name Hex Size Fort. Docks Aldburg 2421 Village Tower Dunlostir 2220 Village Edoras 2321 Mtown* Castle Hornburg 2121 Town Fort Stowburg 2520 Village Initial Forces Hex Morale HC LC HI LI AR MA Ships 2121 40 200 2321 30 100 2520 50 100 2421 20 100 2220 40 200 Initial Characters Name Com Ag Em Ma St Chal Artifacts Elfhelm 40 40 Elfhild 40 40 Eomer 30 45 199 Eomund 50 50 Eowyn 20 10 21 Erkenbrand 40 10 41 Theoden 50(70) 30 93 181,208 Widfara 20 10 21 Map 1915 to 2715 1927 to 2727 1.04 Dunadan Rangers Special Advantages (1) All new recruits start with a training rank of 20. (2) Armies without food lose 1-2 morale points when moving (2-5 points when force marching) (3) Fortifications are built at 1/2 the listed timber cost. (4) New mages may start with a skil rank of 40. | | T E R R A I N | |climate|sho pla rou for des swa mou | |-------|----------------------------| |polar | 90 92 90 85 85 82 85| |severe | 92 95 92 87 87 85 87| |cold | 95 97 95 90 90 87 90| |cool | 97 100 97 92 92 90 92| |mild | 100 102 100 95 95 92 95| |warm | 100 102 100 95 95 92 95| |hot | 95 97 95 90 90 87 90| Population Centers Name Hex Size Fort. Docks Amon Sul 1609 Camp Castle Bree 1409 MTown Tower Caras Celairnen 0907 Village Tower Culwic 0707 Village Tower Tarmabar 1109 Village Tower Initial Forces Hex Morale HC LC HI LI AR MA Ships 1609 30 200 1409 40 100 Initial Characters Name Com Ag Em Ma St Chal Artifacts Arador 40 20 10 45 Aragorn 50(105)10 20 20(35) 10(20) 133 5,36,38,195,213 Elboron 30 10 10 35 Elledan 50 20 20 15 68 93,106 Elrohir 50 20 20 15 68 91,107 Encalion 50 50 Halbarad 30 10 10 33 Meneldir II 30 30 Map 1003 to 1803 1015 to 1815 1.05 Silvan Elves Special Advantages (1) Good chance for new characters to possess stealth. (2) Armies lose 1-2 morale points for a foce march ( 2-5 points without food) (3) Build Ships at 500 timber ( 1/3 normal cost). (4) Hidden Pos center. | | T E R R A I N | |climate|sho pla rou for des swa mou | |-------|----------------------------| |polar | 90 87 85 102 85 82 82| |severe | 92 90 87 105 87 85 85| |cold | 94 92 90 107 90 87 87| |cool | 97 95 92 110 92 90 90| |mild | 102 100 97 115 97 95 95| |warm | 102 100 97 115 97 95 95| |hot | 97 95 92 110 92 90 90| Population Centers Name Hex Size Fort. Docks Aradhyrnd*+ 2908 Mtown Fort Caras Amarth 2608 Village Tower Ceber Fanuin 2915 Camp Galadbrynd 2709 Village Tower Rhubar 4413 Town Harbor Initial Forces Hex Morale HC LC HI LI AR MA Ships 2915 30 100 100 2908 50 100 200 4413 30 100 5W, 3T Initial Characters Name Com Ag Em Ma St Chal Artifacts Argaldor 30 15 30 Camthalion 30 15 30 Dorlas 30 30 20 37 Legolas 20 10 20 21 Lindal 10 20 15 17 Ohtar 50 10 20 51 Ringlin 50(85) 30(60) 50 35,64 Thranduil 60 30 20(35) 78 55,121,122 Map 2505 to 3305 2517 to 3317 1.06 Northern Gondor Special Advantages (1) New commanders may have a skill rank of 40. (2) Armies without food lose 1-2 morale points when moving (2-5 points when force marching). (3) Fortifications are built at 50% of the listed timber cost. (4) All new recruits start with a training rank of 20. | | T E R R A I N | |climate|sho pla rou for des swa mou | |-------|----------------------------| |polar | 92 92 87 85 85 82 85| |severe | 95 95 90 87 87 85 87| |cold | 97 97 95 90 90 87 90| |cool | 100 100 97 92 92 90 92| |mild | 102 102 97 95 95 92 95| |warm | 102 102 97 95 95 92 95| |hot | 97 97 92 90 90 87 90| Population Centers Name Hex Size Fort. Docks Bar-en-Tinnen 3026 Village Tower Henneth Annun 3023 Camp+ Imdorad 2622 Town Tower Minas Arthor 2926 Town Tower Minas Tirith 2924 City* Citadel Harbor Osgiliath 3024 Town Fort Harbor Pelargir 2927 MTown Castle Port Initial Forces Hex Morale HC LC HI LI AR MA Ships 2926 50 500 200 2924 50 200 600 2927 50 500 12W,8T Initial Characters Name Com Ag Em Ma St Chal Artifacts Anborn 10 20 10 20 Argirion 50 50 Baranor 40 40 Boromir 50 10 66 196 Denethor II 20 30 20 28 Ecthelion 60 20 77 29,204 Faramir 30 10 10(20) 00(15) 51 63,123,197 Goromil 50 50 Map 2319 to 3119 2331 to 3131 1.07 Southern Gondor Special Advantages (1) New recruits start with a training rank of 20. (2) Armies without food lose 1-2 morale points when moving (2-5 points when force marching) (3) Fortifications are built at 50% of the listed timber cost. (4) New mages can start with a skill rank of 40. | | T E R R A I N | |climate|sho pla rou for des swa mou | |-------|----------------------------| |polar | 90 90 90 85 85 82 87| |severe | 92 92 92 87 87 85 90| |cold | 95 95 95 90 90 87 92| |cool | 97 97 97 92 92 90 95| |mild | 100 100 100 95 95 92 97| |warm | 100 100 100 95 95 92 97| |hot | 95 95 95 90 90 87 92| Population Centers Name Hex Size Fort. Docks Dol Amroth 2227 City* Fort Port Ethring 2425 Village Fanuilond 2628 Town Tower Harbor Linhir 2527 MTown Fort Harbor Minas Brethil 2626 Village Tower Morthondost 2223 Town Fort Rendul 2225 Village Initial Forces Hex Morale HC LC HI LI AR MA Ships 2628 50 200 300 6W,4T 2527 60 100 100 300 2227 50 200 300 6WE,4T Initial Characters Name Com Ag Em Ma St Chal Artifacts Adrahil II 60 10 71 85 Angbor 50 50 Duinhir 50 50 Finduilas 30 15 Golasgil 20 20 23 Imrahil 50(65) 30 86 191,206 Lothiriel 30 30 33 Morwen 20 30 32 2023 to 2823 2035 to 2835 1.08 The Dwarves Special Advantages (1) Heavy infantry recruits start with a training rank of 30. (2) Armies force march with no loss of morale points. (3) Fortifications are constructed at 50% of the listed timber cost. (4) All characters may Scout/Recon at a skill rank of 50 or better. | | T E R R A I N | |climate|sho pla rou for des swa mou | |-------|----------------------------| |polar | 92 95 100 90 92 92 105| |severe | 95 97 102 92 95 95 107| |cold | 97 100 105 95 97 97 110| |cool | 97 100 105 95 97 97 110| |mild | 97 100 105 95 97 97 110| |warm | 97 100 105 95 97 97 110| |hot | 95 97 102 92 95 95 107| Population Centers Name Hex Size Fort. Docks Azanulinbar-Dum 3707 MTown* Fort Barak-shathur 3607 Village Tower Belegost 0812 Village Fort Kheled-nala 3916 Village Tower Noegrod 0606 Village Tower Norr-dum 2904 Town Tower Zarak-dum 2004 Camp Tower Initial Forces Hex Morale HC LC HI LI AR MA Ships 3916 40 300 0812 70 300 3707 40 200 200 Initial Characters Name Com Ag Em Ma St Chal Artifacts Balin 70 70 Dain II 40(50) 10(20) 20 56 210,211 Dis 20 10 22 Gimli 20 10 00(10) 21 212 Gloin 40 40 Groin 30 30 Thorin II 60 10 10 78 83 Thralin III 40 40 3105 to 3905 3117 to 3917 1.09 Sinda Elves Special Advantages (1) Ships only cost 1/3 timber to construct. (2) New recruits start with a training rank of 25. (3) Characters have a better chance of having Stealth. (4) Armies lose only 1-2 morale points when marching with no food (2-5 points if force marching). | | T E R R A I N | |climate|sho pla rou for des swa mou | |-------|----------------------------| |polar | 92 90 87 100 87 85 85| |severe | 95 92 90 102 90 87 87| |cold | 97 95 92 105 92 90 90| |cool | 100 97 95 107 95 92 92| |mild | 102 100 97 110 97 95 95| |warm | 102 100 97 110 97 95 95| |hot | 97 95 92 105 92 90 90| Population Centers Name Hex Size Fort. Docks Amon Lind 2115 Village Castle Carad Galadhon 2514 MTown*+ Cerin Amroth 2413 Town + Edhellond 2325 Town+ Tower Harbor Nanduhirion 2314 Camp+ Initial Forces Hex Morale HC LC HI LI AR MA Ships 2514 60 100 2325 40 100 2W, 2T Initial Characters Name Com Ag Em Ma St Chal Artifacts Celeborn 60 10 20 20 66 Feamire 10 10 20 20 20 41 126 Galadriel 20 70 70(160) 25 208 12,163,164 Galandeor 30 20 30 Helkama 20 50 25 70 135 Tatnar 30 20 30 Taurnil 40 10 10 20 44 Tharudan 20 50 20 53 Map 2309 to 3109 2321 to 3121 1.10 Noldo Elves Special Advantages (1) All new recruits have a training rank of 25. (2) Armies can force march with no loss of morale points. (3) All characters may Uncover Secrets with a skill rank of 40 or better. (4) Characters have a better chance of having Stealth. | | T E R R A I N | |climate|sho pla rou for des swa mou | |-------|----------------------------| |polar | 95 92 90 97 90 87 87| |severe | 97 95 92 100 92 90 90| |cold | 100 97 95 102 95 92 92| |cool | 102 100 97 105 97 95 95| |mild | 102 100 97 105 97 95 95| |warm | 102 100 97 105 97 95 95| |hot | 97 95 92 100 92 90 90| Population Centers Name Hex Size Fort. Docks Elostirion 0810 Camp Forlond 0408 Town Fort Harbor Imladris 2209 MTown+ Mithlond-East 0710 Town Fort Harbor Mithlond-West 0708 Towm Fort Port Initial Forces Hex Morale HC LC HI LI AR MA Ships 2209 60 100 0708 40 100 2W,2T Initial Characters Name Com Ag Em Ma St Chal Artifacts Ascarnil 40 50 201 Ciridan 40(55) 20 40 50(60) 25 82 40,51,59 Elrond 40 60 70(120) 35 162 11,41,90 Erestor 0 40 60(85) 25 90 26 Glador 60 20 60 Gildor 30 20 20 10 25 38 Glorfindel 60 30 40(55) 25 97 8,89 Pelnimloth 10 20 21 Map 1405 to 2205 1417 to 2217 1.11 The Witch-King Special Advantages (1) New commanders may start with a skill rank of 40. (2) Armies without food gain 1-2 morale points when stationary and lose 1-2 morale points when moving (2-5 points when force marching). Armies with food only lose 1-2 morale points when force marching. (3) Mages can learn the lost "Fearful Hearts" spell. (4) Mages can learn the lost "Conjure Hordes" spell. | | T E R R A I N | |climate|sho pla rou for des swa mou | |-------|----------------------------| |polar | 90 90 90 85 82 82 87| |severe | 92 92 92 87 85 85 90| |cold | 95 95 95 90 87 87 92| |cool | 97 97 97 92 90 90 95| |mild | 100 100 100 95 92 92 97| |warm | 97 97 97 92 90 90 95| |hot | 95 95 95 90 87 87 90| Population Centers Name Hex Size Fort. Docks Lag-angren 1502 Camp Lag-lach 2311 Camp Minas Morgul 3124 MTown* Castle Mt. Gram 2006 Town Fort Mt. Gundabad 2305 MTown Fort Initial Forces Hex Morale HC LC HI LI AR MA Ships 2006 50 100 200 2305 50 100 200 3124 10 400 Initial Characters Name Com Ag Em Ma St Chal Artifacts Anglach 50 50 Angulion 10 20 30(60) 30 43 157 Ashdurgnul 20 50 53 Blogath 40 40 Bolg 50(85) 95 67,68 Guarthoth 40 40 Murazor 40(55) 40 70(105) 30 138 28,48,52,75,82,86 Rogrog 50 65 115,116 Map 1501 to 2301 1513 to 2313 1.12 Dragon Lord Special Advantages (1) Characters have a better chance of having Stealth. (2) Mages can learn the lost "Teleport" spell. (3) All Scout/Recon orders are doubled in skill rank. (4) Armies without food gain 1-2 morale points when stationary and lose 1-2 morale points when moving (2-5 morale points when force marching). Armies with food only lose 1-2 morale points when force marching. | | T E R R A I N | |climate|sho pla rou for des swa mou | |-------|----------------------------| |polar | 82 87 85 85 80 80 82| |severe | 85 90 87 87 82 82 85| |cold | 87 92 90 90 85 85 87| |cool | 90 95 92 92 87 87 90| |mild | 95 100 97 97 92 92 95| |warm | 95 100 97 97 92 92 95| |hot | 95 100 97 97 92 92 95| Population Centers Name Hex Size Fort. Docks Dol Guldur 2715 MTown* Keep Goblin-Gate 2409 Village Fort Lug Ghurzun 3822 MTown Tower Ongushar 2518 Camp Sarn Goriwing 2809 Village+ Fort Initial Forces Hex Morale HC LC HI LI AR MA Ships 2715 20 100 200 2409 20 400 2518 20 100 200 Initial Characters Name Com Ag Em Ma St Chal Artifacts Duran 60 20 20 30 67 Gashbuz 30 30 Grashukh 50 50 Khamul 30 30 30 40(75) 30 106 62,150,153 Maben 20 50(80) 82 154 Ogrod 40 50 99 Rogatha 30 30 Skauril 30 10 30 Map 2607 to 3407 2619 to 3419 1.13 Dog Lord Special Advantages (1) All new recruits start with a training rank of 20. (2) Armies without food gain 1-2 morale points when stationary and lose 1-2 morale points when moving (2-5 points when force marching). Armies with food lose only 1-2 morale points when force marching. (3) Mages can learn the lost "Conjure Mounts" spell. (4) Characters have a better chance of having Stealth. | | T E R R A I N | |climate|sho pla rou for des swa mou | |-------|----------------------------| |polar | 90 92 87 80 85 82 85| |severe | 92 95 90 82 87 85 87| |cold | 95 97 92 85 90 87 90| |cool | 97 100 95 87 92 90 92| |mild | 102 105 100 92 97 95 97| |warm | 102 105 100 92 97 95 97| |hot | 102 105 100 92 97 95 97| Population Centers Name Hex Size Fort. Docks Lag-dagor 2921 Camp Lag-hundur 3321 Camp Lag-ulurikon 3421 Camp Morannon 3221 MTown* Keep Ostigurth 3624 MTown Castle Initial Forces Hex Morale HC LC HI LI AR MA Ships 3221 200 200 3624 200 2921 200 Initial Characters Name Com Ag Em Ma St Chal Artifacts Bulrakur 50 50 Daumdrut 30 30 Dendra Dwar 20 20 60 30 67 10,74,138 Gurthlug 30 20 32 160 Krusnak 30 20 30 41 2,43,148 Kruxtogg 30 30 Rashkuk 30 30 Tonn Varthkur 40 30 47 158,159 Map 2915 to 3715 2927 to 3727 1.14 Cloud Lord Special Advantages (1) All Assassinate/Kidnap orders are +20 to skill rank. (2) Characters have a better chance of having Stealth. (3) All characters may Uncover Secrets at a skill rank of 40 or better. (4) New agents may start with a skill rank of 40. | | T E R R A I N | |climate|sho pla rou for des swa mou | |-------|----------------------------| |polar | 87 87 85 82 85 82 85| |severe | 90 90 87 85 87 85 87| |cold | 92 92 90 87 90 87 90| |cool | 95 95 92 90 92 90 92| |mild | 100 100 97 95 97 95 97| |warm | 100 100 97 95 97 95 97| |hot | 100 100 97 95 97 95 97| Population Centers Name Hex Size Fort. Docks Barduath 3428 MTown* Carach Angren 3222 Camp Fort Kal Nargil 3630 Town* Castle Nurumurl 3528 Village Rul 3626 Village Initial Forces Hex Morale HC LC HI LI AR MA Ships 3630 40 300 3222 20 300 Initial Characters Name Com Ag Em Ma St Chal Artifacts Araudagul 40 20 40 Errenis 30 20 23 Gulthum 10 20 21 Ji Indur 20(40) 40 40 30 72 56,104,109 Lairathim 30 22 Shoglic 30 30 Uthlug 20 30 27 Zaken 30 22 Map 3221 to 4021 3233 to 4033 1.15 Blind Sorcerer Special Advantages (1) Mages can learn the lost "Summon Storms" spell. (2) Mages can learn the lost "Conjure Hordes" spell. (3) All new mages may start with a skill rank of 40. | | T E R R A I N | |climate|sho pla rou for des swa mou | |-------|----------------------------| |polar | 90 87 85 80 85 80 85| |severe | 92 90 87 82 87 82 87| |cold | 95 92 90 85 90 85 90| |cool | 97 95 92 87 92 87 92| |mild | 102 100 97 92 97 92 97| |warm | 102 100 97 92 97 92 97| |hot | 102 100 97 92 97 92 97| Population Centers Name Hex Size Fort. Docks Burch Nurn 4025 Camp Tower Luglurak 3929 MTown* Castle Harbor Orduga Aivaisa 4126 Camp Urlurtsu Nurn 3627 MTown Virk Ulgath 3829 Camp Initial Forces Hex Morale HC LC HI LI AR MA Ships 3929 30 300 4025 20 300 Initial Characters Name Com Ag Em Ma St Chal Artifacts Akhorahil 20(30) 20 60 30 80 73,66 Ethacali 10 40 42 Leardinoth 10 30 32 Magergoth 20 20 20 30 30 41 Naldurgarth 50 50 Storlaga 20(40) 10 50(85) 20 131 7,22,140 Uthcu * 30 30 Vulmek * 20 20 20 28 Map 3523 to 3535 4323 to 4335 1.16 Ice King Special Advantages (1) Characters have a better chance of having Stealth. (2) New agents may start with a skill rank of 40. (3) Mages can learn the lost "Summon Storms" spell. (4) Armies without food gain 1-2 morale points when stationary and lose 1-2 morale points when moving (2-5 points when force marching). Armies with food lose only 1-2 morale points when force marching. | | T E R R A I N | |climate|sho pla rou for des swa mou | |-------|----------------------------| |polar | 92 92 90 90 85 85 90| |severe | 95 95 92 92 87 87 92| |cold | 97 97 95 95 90 90 95| |cool | 97 97 95 95 90 90 95| |mild | 100 100 97 97 92 92 97| |warm | 100 100 97 97 92 92 97| |hot | 97 97 95 95 90 90 95| Population Centers Name Hex Size Fort. Docks Barad Perras 3123 Town Fort Durthang 3122 MTown* Castle Katund-akul 3223 Camp Lag-orod 2214 Camp Lag-scara 3022 Camp+ Initial Forces Hex Morale HC LC HI LI AR MA Ships 3123 30 300 3122 30 300 Initial Characters Name Com Ag Em Ma St Chal Artifacts Abdahkil 30 30 Gaurhir 10 30(55) 30 56 25 Gorthog 10 40 32 Hoarmurath 30 20 50(70) 30 91 50,80,141 Kathog 40(50) 50 20 Lugronk 30 10 31 Muranog 40 20 42 Ulzog 30 30 Map 2717 to 3517 2729 to 3529 1.17 Quiet Avenger Special Advantages (1) All Scouts/Recons are doubled in skill rank. (2) All characters may 'Uncover Secrets' with a skill rank of 40 or better. (3) Emissaries may start with a skill rank of 40. (4) Commanders may start with a skill rank of 40. | | T E R R A I N | |climate|sho pla rou for des swa mou | |-------|----------------------------| |polar | 90 87 90 82 87 77 80| |severe | 92 90 92 85 90 80 82| |cold | 95 92 95 87 92 82 85| |cool | 97 95 97 90 95 85 87| |mild | 102 100 102 95 100 90 92| |warm | 105 102 105 97 102 92 95| |hot | 102 100 102 95 100 90 92| Population Centers Name Hex Size Fort. Docks Jug Rijesha 3533 Mtown Harbor Kul Dinbar 3335 Camp Tower Lugarlur 3034 MTown* Castle Harbor Tir Harn 3437 Camp Tower Wathduin 3234 Camp Tower Initial Forces Hex Morale HC LC HI LI AR MA Ships 3533 30 400 200 3034 30 500 5W,3T nitial Characters Name Com Ag Em Ma St Chal Artifacts Adunaphel 30 30 40 66 97,143 Ashturg 30 10 31 Fuinur 30 20 20 37 Herumor 30 20 20 37 Malezar 10 10 40 43 78 Shebbin Vur 10 20 12 Thergor 30 22 Zokhad 10 20 17 Map 2727 to 3527 2739 to 3539 1.18 Fire King Special Advantages (1) Armies are hired at no cost. (2) New armies have a morale of 40. (3) Armies without food gain 1-2 morale points when stationary and lose 1-2 morale points when moving (2-5 points if force marching). Armies with food lose only 1-2 morale points when force marching. (4) Mages can learn the lost "Fanaticism" spell. (5) Mages can learn the lost "Conjure Hordes" spell. | | T E R R A I N | |climate| sho pla rou for des swa mou| |-------|----------------------------| |polar | 87 87 87 82 87 80 85| |severe | 90 90 90 85 90 82 87| |cold | 92 92 92 87 92 85 90| |cool | 95 95 95 90 95 87 92| |mild | 100 100 100 95 100 92 97| |warm | 100 100 100 95 100 92 97| |hot | 100 100 100 95 100 92 97| Population Centers Name Hex Size Fort. Docks Barad Ungol 3224 MTown* Castle Barad-wath 3426 Town Lag-digturmarr 3225 Camp Lag-vrasfotak 3327 Camp Lag-zajarzot 3324 Camp Initial Forces Hex Morale HC LC HI LI AR MA Ships 3426 50 400 3224 50 400 Initial Characters Name Com Ag Em Ma St Chal Artifacts Nazog 30 22 Ren the Unclean 20(35) 20 50 30 73 54,111,112 Rozilan 20 30 32 Shagrat 30 30 Skargnakh 30 10 10 44 84 Snaga 30 30 Uklurg 40 40 Uthmag 40 40 Map 3119 to 3919 3131 to 3931 1.19 Long Rider Special Advantages (1) New commanders may have a skill rank of 40. (2) Mages can learn the lost "Conjure Mounts" spell. (3) All new recruits have a training rank of 20. (4) Armies can force march with no loss of morale points. | | T E R R A I N | |climate|sho pla rou for des swa mou | |-------|----------------------------| |polar | 87 92 87 77 85 80 85| |severe | 90 95 90 80 87 82 87| |cold | 92 97 92 82 90 85 90| |cool | 95 100 95 85 92 87 92| |mild | 100 105 100 90 97 92 97| |warm | 97 102 97 87 95 90 95| |hot | 97 102 97 87 95 90 95| Population Centers Name Hex Size Fort. Docks Buth Ovaisa 3017 Village Lagari Orath 4425 Village Olbamarl 3329 MTown* Castle Orduga Harmal 4433 Village Tol Buruth 4125 Village+ Castle Harbor Initial Forces Hex Morale HC LC HI LI AR MA Ships 3017 200 400 4433 100 500 Initial Characters Name Com Ag Em Ma St Chal Artifacts Din Ohtar 30(60) 20 10 30 50 78 Giordia 20 20 17 Hargrog 30 20 43 198,203 Lomelinde 30(55) 10(30) 48 71,72 Morlammen 30 30 Mornadak 30 30 Uvatha 60 20(30) 20 30 78 53,79,92 Viosiol 30 30 Map 3017 to 3029 3817 to 3829 1.20 Dark Lieutenants Special Advantages (1) New Commanders may have a skill rank of 40. (2) Armies gain 1-2 morale points without food Armies lose 1-2 morale points on Force March (3) Mages can learn the lost "Fearful Hearts" spell. (4) Mages can learn the lost "Conjure Hordes" spell. | | T E R R A I N | |climate|sho pla rou for des swa mou | |-------|----------------------------| |polar | 87 87 85 82 85 82 85| |severe | 90 90 87 85 87 85 87| |cold | 92 92 90 87 90 87 90| |cool | 95 95 92 90 92 90 92| |mild | 100 100 97 95 97 95 97| |warm | 100 100 97 95 97 95 97| |hot | 100 100 97 95 97 95 97| Population Centers Name Hex Size Fort. Docks Barad-dur 3423 Mtown* Castle Carvarad 3621 Camp Lag-lithlad 3323 Camp Minas Durlith 3622 Town Castle Thuringwathost 3120 Camp Tower Initial Forces Hex Morale HC LC HI LI AR MA Ships 3423 40 300 3622 40 300 Initial Characters Name Com Ag Em Ma St Chal Artifacts Azgurath 40 40 Bolvag 20(35) 50 10 73 46,117 Carrog 20 20 30 30 36 Celedhring 30 30 50(85) 138 155,156 Gormog 70 30 95 118,119 Grishnak 40 40 Tormog 20 40 35 Urzahil 20(35) 40(60) 70(105) (35) 121 3,37,45,58 Map 2915 to 3715 2927 to 3727 1.21 The Corsairs Special Advantages (1) Ships can be built for 750 timber (2) Characters may have bonuses to Challenge rank. (3) May travel seas without risk of becoming lost or encountering storms. | | T E R R A I N | |climate| sho pla rou for des swa mou| |-------|----------------------------| |polar | 90 87 85 82 85 80 77| |severe | 92 90 87 85 87 82 80| |cold | 95 92 90 87 90 85 82| |cool | 97 95 92 90 92 87 85| |mild | 102 100 97 95 97 92 90| |warm | 102 100 97 95 97 92 90| |hot | 100 97 95 92 95 90 87| Population Centers Name Hex Size Fort. Docks Ardumir 2039 Town Fort Harbor Caldur 2137 Town Fort Harbor Havens of Umbar 2430 Town Tower Harbor Caras Tolfalas 2438 MTown Castle Port Kas Shadoul 2734 Town Fort Harbor Methir 2730 Town Fort Harbor Initial Forces Hex Morale HC LC HI LI AR MA Ships 2438 30 400 9W, 6T 2438 40 600 9W, 6T Initial Characters Name Com Ag Em Ma St Chal Artifacts Allurac 30 30 Alukhor 10 20 17 Bragolmaite 20 10 37 202 Earnil II 30 30 37 Gedron 20 10(20) 23 209 Sangarunya 50 30 53 Telkurhao 20 10 21 Vargaelas 40 40 Map 2027 to 2527 2039 to 2839 1.22 Rhun Easterlings Special Advantages (1) New commanders may have a skill rank of 40. (2) Characters may have bonuses to Challenge rank. (3) Armies without food gain 1-2 morale points when stationary and lose 1-2 morale points when moving. (4) Armies force marching only lose 1-2 morale points (2-5 points without food). | | T E R R A I N | |climate|sho pla rou for des swa mou | |-------|----------------------------| |polar | 90 87 90 80 87 77 80| |severe | 92 90 92 82 90 80 82| |cold | 97 95 97 87 95 85 87| |cool | 100 97 100 90 97 87 90| |mild | 102 100 102 92 100 90 92| |warm | 105 102 105 95 102 92 95| |hot | 102 100 102 92 100 90 92| Population Centers Name Hex Size Fort. Docks Ashkiri 3220 Camp Ilanin 3713 Village Lar-Huz 3605 Village Mistrand 4318 Town Harbor Riavod 4014 MTown Fort Harbor Ursh Lanna 3319 Village Initial Forces Hex Morale HC LC HI LI AR MA Ships 4014 200 200 3319 200 4318 600 8W, 4T Initial Characters Name Com Ag Em Ma St Chal Artifacts Hesnef 30 10 31 Hurdriak 30 20 32 Huz III 40 10 30 45 Jyganoth 30 30 Kav Makow II 20 20 23 Meonid Ito 30 30 Rof Paku 30 30 Usriev 30 30 200 Map 3309 to 4109 3321 to 4121 1.23 The Dunlendings Special Advantages (1) Characters may have a bonus to Challenge rank. (2) All Scout/Recon orders are doubled in skill rank. (3) New agents may start with a skill rank of 40. | | T E R R A I N | |climate|sho pla rou for des swa mou | |-------|----------------------------| |polar | 87 87 92 85 85 85 92| |severe | 90 90 95 87 87 87 95| |cold | 92 92 97 90 90 90 97| |cool | 95 95 100 92 92 92 100| |mild | 100 100 105 97 97 97 105| |warm | 97 97 102 95 95 95 102| |hot | 95 95 100 92 92 92 100| Population Centers Name Hex Size Fort. Docks Angren 1720 Camp Cillien 1916 Camp Enedhir 1420 Village Freawul 1922 MTown Larach Duhnnan 1817 MTown* Tower Wularan 1917 Village Initial Forces Hex Morale HC LC HI LI AR MA Ships 1922 40 200 400 1817 40 300 300 Initial Characters Name Com Ag Em Ma St Chal Artifacts Aonghas 40 10 41 Calmuad 10 30 16 Enion 60 60 Jeroibna 30 10 31 Sibroc 40 30 Solofhen 40 40 Tughaib 50 65 24,137 Urdrek 40 10 41 Map 1313 to 2113 1325 to 2125 1.24 White Wizard Special Advantages (1) Armies are hired at no cost. (2) New Men-at-Arms recruits have a training rank of 25. (3) New commanders may have a skill rank of 40. (4) Characters may have bonuses to Challenge rank. | | T E R R A I N | |climate|sho pla rou for des swa mou | |-------|----------------------------| |polar | 90 90 92 92 85 82 85| |severe | 92 92 95 95 87 85 87| |cold | 95 95 97 97 90 87 90| |cool | 97 97 100 100 92 90 92| |mild | 100 100 102 102 95 92 95| |warm | 100 100 102 102 95 92 95| |hot | 95 95 97 97 90 87 90| Population Centers Name Hex Size Fort. Docks Argenost 2119 MTown* Citadel Arailt 1918 Village Tower Lag-sharak 2118 Camp Lag-thrugrim 2215 Camp Tower Nin-inEilph 1715 Camp Treforn 2017 Village Initial Forces Hex Morale HC LC HI LI AR MA Ships 2119 800 1918 400 Initial Characters Name Com Ag Em Ma St Chal Artifacts Bill Ferny 10 20 12 Bugrug 40 40 Durbuhuk 20 10 22 Grima Wormtongue 30 15 Lugdush 30 22 Mauhir 30 30 Saruman the White 70 90 20 128 Ugluk 40 40 Map = 1813 to 2613 1825 to 2625 1.25 Kand Easterlings Special Advantages (1) New commanders may have a skill rank of 40. (2) Characters may have bonuses to their Challenge ranks. (3) Armies without food gain 1-2 morale points when stationary and lose 1-2 morale points when moving (2-5 points when force marching). Armies with food lose only 1-2 morale points when force marching. | | T E R R A I N | |climate|sho pla rou for des swa mou | |-------|----------------------------| |polar | 87 92 85 80 85 77 77| |severe | 90 95 87 82 87 80 80| |cold | 92 97 90 85 90 82 82| |cool | 95 100 92 87 92 85 85| |mild | 100 105 97 92 97 90 90| |warm | 97 102 95 90 95 87 87| |hot | 97 102 95 90 95 87 87| Population Centers Name Hex Size Fort. Docks An Karagmir 3538 Village Khand Amu 4228 MTown Laorki 4430 Village Neburcha 4324 Camp Ovatharac 4335 Village Sturlurtsa Khand 4133 Mtown Castle Initial Forces Hex Morale HC LC HI LI AR MA Ships 4430 600 4228 200 4133 200 200 Initial Characters Name Com Ag Em Ma St Chal Artifacts Avas of Igath 20 10 21 Curuband 30 30 Gorovod 10 40 41 Itana Ovan 30 30 Kionid II 20 20 22 Ovatha IV 60 75 #76 #146 Urdrath 10 30 32 Urig 20 20 22 Map 3527 to 3539 4327 to 4339 2950 Abandoned Fortifications 1407 Fort 3107 Fort 1108 Fort 3108 Tower 1410 Tower 1411 Tower 2013 Tower 1614 Fort 2135 Fort 2950 Artifact List Item # Name of Artifact Known Powers Alignment/Owner 2 Ring of Stargazing +25 Mage N/DogLord 5 Ring of Barahir +35 Command G/Rangers * 7 Nazguaga +35 Mage E/Blind S 8 Lorglin +15 Mage N/Noldo 10 Wolor Priest Ring +15 Mage N/DogLord 11 Vilya +50 Mage N/Noldo 12 Nenya +50 Mage N/Sinda 17 Ring of Grenost +500 combat N/WWizard 20 Staff of the Serpent +10 Mage N/Ice King 22 Rauzgnagli +1750 combat E/Blind S 24 Ghostbane +750 combat N/Dunlend 25 Staff of Bronze +25 Mage N/Ice King 26 Mallorn Staff +25 Mage N/Noldo 29 Palantir of Mians Arnor Scrying N/N.Gondor 30 Palantir of Orthanc Scrying N/WWizard 32 Palantir of Elostrion Scrying N/Noldo 35 Orb of Seeing +35 Mage N/Silvan 36 Bone Ring +15 Mage N/Rangers * 38 Silver Rod +25 Command G/Rangers * 40 Gaegril Sea Movement N/Noldo 41 Mantle of Doriath Hide Pop Cen G/Noldo 43 Cloak of Heavens +10 Agent N/DogLord 50 Ovir Crown +20 Mage N/Ice King 51 Ossanna +10 Mage N/Noldo 53 Listening Helm +10 Agent N/Long Rider 54 Helm of Sen Jay +15 Command /Fire King 55 Helm of Shadow +15 Stealth N/Silvan 59 Gaerennon +15 Command N/Noldo 63 Deepwood Braclet +10 Mage N/N.Gondor 64 Bracers of the Mist +30 Stealth N/Silvan 66 Bracers of Chennacatt +10 Command N/Blind S. 70 Ring of Binding +30 Agent E/Long Rider 71 Talisman of Absoprtion +20 Mage E/Long Rider 73 Yellow Hammer +500 combat N/Blind S. 74 War-dancer +750 combat N/DogLord 76 Usriev +750 combat N/Kand E. 79 Stormless Bow +500 combat N/Long Rider 80 Snow Hammer +500 combat N/Ice King 83 Orcrist +750 combat N/Dwarves 84 Ongrum +500 combat /Fire King 85 Navron +500 combat N/S.Gondor 89 Macilromen +1000 combat N/Noldo 90 Helkaluin +1250 combat G/Noldo 91 Gordur +500 combat G/Rangers 92 Horsetamer +500 combat N/Long Rider 93 Gurthurdur +500 combat G/Rangers 106 Cubragol +500 combat N/Rangers 107 Curaran +500 combat N/Rangers 111 Believer's Bane +500 combat /Fire King 112 Burning Bane +500 combat /Fire King 121 Troll Slayer +750 combat G/Silvan 122 Orc Slayer +750 combat G/Silvan 123 Wood-shadow +15 Stealth N/N.Gondor 126 Anarmacil +750 combat G/Sinda 135 Elenruth +750 combat N/Sinda 137 Bloodrunner +750 combat N/Dunlend 138 Air-cleaver +750 combat N/DogLord 140 Red Robes +20 Command M/Blind S. 141 Hue Changer +500 combat N/Ice King 146 Horse-slayer +500 combat N/Kand E 148 Sickle of the Heavens +1000 combat N/DogLord 158 Thunders Edge +1250 combat E/DogLord 159 Skull Helm +10 Command E/DogLord 160 Collar of Command +30 Command N/DogLord 162 Glosovagil +1500 combat N/WWizard 163 Mirror of Gladriel +40 Mage G/Sinda 164 Tintelpe +1750 combat G/Sinda 181 Herugrim +1000 combat G/Rohan 191 Aercrist +750 combat N/S.Gondor 195 Shards of Narsil +750 combat G/Rangers 196 Mighty Blade +750 combat N/N.Gondor 197 Forest-blade +750 combat G/N.Gondor 198 Flails of Horseslaying +500 combat E/Long Rider 199 Guthwine +750 combat G/Rohan 200 Mace of the Huntsman +500 combat N/Rhun E. 201 Runya +500 combat G/Noldo 202 Sword of Cleaving +750 combat N/Corsairs 203 Spear of Following +500 combat N/Long Rider 204 Steward's Blade +750 combat N/N.Gondor 206 Foam-light +15 Command N/S.Gondor 208 Horse-Lord's Shield +20 Command N/Rohan 209 Rat Gauntlets +10 Agent N/Corsairs 210 Boots of Iron +10 Command N/Dwarves 211 Cloak of Protection +10 Agent N/Dwarves 212 Cloak of Hiding +10 Stealth N/Dwarves 213 Cloak of Valacirca +10 Stealth N/Rangers * * indicates that the value of this artifact has been found to change plus or minus 5 Up