BSE Digest V1 #21 From: kerry@io.com (Kerry Harrison) Date: Sun, 04 Dec 1994 03:06:36 +0000 BSE Digest Saturday, 3 December 1994 Volume 01 : Number 021 In this issue: + Re: BSE: FAX Turns + BSE: Gen-Con + Re: BSE: Re: DELTA EMPIRE + Re: BSE: FAX Turns + Re: BSE: Re: DELTA EMPIRE + Re: BSE: FAX Turns + Re: BSE: Cargo Carrier = Carg... + Re: BSE: BSE- Thoughts on Fuel + Re: BSE: Cargo Carrier = Carg... + Re: BSE: FAX Turns + Re: BSE: Convention Meeting + Re: BSE: Re: DELTA EMPIRE + Re: BSE: Re: DELTA EMPIRE See the end of the digest for information on subscribing to the bse-list or bse-digest mailing lists. ---------------------------------------------------------------------- From: ZU02380@UABDPO.DPO.UAB.EDU Date: Fri, 02 Dec 94 17:34:04 CST Subject: Re: BSE: FAX Turns On Fri, 2 Dec 94 18:13 WET Chip Charnley said: >> be willing to give those of us in the modern age a break? ;) >> >> Alan > >RIMWORLDS has what I consider a much more sane policy on this. That policy >says that ANY turn that involves combat must wait x days since the last turn >before it will be run. All other turns are run when received if the date >received is within the week it's supposed to run. Since BSE is run somewhat >differently, how about any position that is involved in combat on week X >won't have thier turn run until Friday of week X+1. All others will be run >when received if the turn is for the current week? I forgot about the problem involved with combat and faxes, since I've never been involved in a battle and never really plan to be involved. I still don't really see where this could cause a really big problem, other than the fact that one side may be able to react faster to a battle than the other, which I would just consider part of the game. Alan ------------------------------ From: Alan Hatcher <ZU02380@UABDPO.DPO.UAB.EDU> Date: Fri, 02 Dec 94 18:24:25 CST Subject: BSE: Gen-Con If it's true that we'll have a gathering at Gen-Con in 95, then that's great! I've already been making plans to go again this year. Is anyone interested in splitting hotel costs? I pledge now to buy everyone a round of Stimbrew at Colonel Mustards, and this time the WCE vs. the USS/AFT peanut shell war will go more to my favor! Alan ------------------------------ From: Nyghtt@aol.com Date: Fri, 2 Dec 1994 20:39:48 -0500 Subject: Re: BSE: Re: DELTA EMPIRE Thad, Pete, Russ, Chip, et. al. It seems one little point has been forgotten in all this fuss: The Delta Empire became a "Cargo Carrier" AFTER Mike (or someone at ABM) decided it was too powerful. What Charly had originally was a "Mothership." It was a warship, period. It had special abilities that never were revealed (though presumably some strong hints can be taken from that original class). It was never intended (when designed and placed in the game) to "carry cargo." So now, here we are, 10+ years later; watching the new company try to make it even WEAKER. This is not good. We (the USS) had a blast with the Delta Empire when we had it. Colonies are out there now that can blow away multiple DN's in a single round. There was nothing around back then that could do that but the Delta Empire was still taken out; and now we are hearing that the class is too strong to let it be what it was meant to be. Something's wrong here. (And it's not arming large ships.) Jeff ------------------------------ From: btb4@Lehigh.EDU (B T Braun) Date: Sat, 03 Dec 1994 00:10:41 EST Subject: Re: BSE: FAX Turns Since all battles are run once a week and at the same time, FAXing shouldn't make much difference. Besides, battle turns were the only ones that were NOT held for two days. The improtant factor here, I think, is that we're actually discussing ABM policies, not RTG. As it is RTG's policies that matter, why the concern over ABM's? To the best of my knowledge, RTG has not been holding faxed turns at all. Be seeing you, Brad Braun btb4@lehigh.edu ///////////////////*********************************************\\\\\\\\\\\\\\\ "We are here to rescue Bob the Baboon from the clutches of the evil shampoo and lipstick overlords!" -Nietzsche >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ------------------------------ From: btb4@Lehigh.EDU (B T Braun) Date: Sat, 03 Dec 1994 00:15:46 EST Subject: Re: BSE: Re: DELTA EMPIRE Jeff, I agree entirely. I (and others) have said, are sying, and will continue to say that ships are too small/weak for the game as it currently stands. Numerous suggestions have been made as to how to rectify the situation, but the one we're evidently stuck with is "research". If it's research like the new cargo master (which is a sweet ship, don't get me wrong) that's supposed to cure the ills of an ailing game, I beleive we're in trouble.... Be seeing you, Brad Braun btb4@lehigh.edu ///////////////////*********************************************\\\\\\\\\\\\\\\ "We are here to rescue Bob the Baboon from the clutches of the evil shampoo and lipstick overlords!" -Nietzsche >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ------------------------------ From: RTGThad@aol.com Date: Sat, 3 Dec 1994 10:06:23 -0500 Subject: Re: BSE: FAX Turns I'll defer to Pete on this since he has a better feel on how many turns come in by FAX and how many come in by mail. I'd like to hear other thoughts on this too. Thad ------------------------------ From: RTGThad@aol.com Date: Sat, 3 Dec 1994 10:09:41 -0500 Subject: Re: BSE: Cargo Carrier = Carg... The fact it doesn't show up on the printout is probably just an oversight on Mike's part. Every ship list I have shows the CC as a merchant class ship unable to fire weaponry. And the history of the game bears this out. Thad ------------------------------ From: RTGThad@aol.com Date: Sat, 3 Dec 1994 10:13:02 -0500 Subject: Re: BSE: BSE- Thoughts on Fuel Russ is exactly right on that part of maintenance <that it requires forward bases to be set up>. This has been lost wwith the progress f colonies in very area of space, but that iis going to change in the new areas. We have NO interest in "soaking" players for unnecssary turn fees. Maintenence was a big part of the game way back when. It's just that now there are places to do maintenance everywhere, so now it is just a pain in the butt in day to day lkife. Now, in the areas, some thought will have to be given to getting colonies set up for maintenance to be done. Thad ------------------------------ From: RTGThad@aol.com Date: Sat, 3 Dec 1994 10:15:58 -0500 Subject: Re: BSE: Cargo Carrier = Carg... Chip- Sorry, going by what Charlie told me at the time <g>. In any case, the CC is a CC, plain and simple. If someone wants to do research on it, be my guest. Thad ------------------------------ From: RTGThad@aol.com Date: Sat, 3 Dec 1994 10:18:13 -0500 Subject: Re: BSE: FAX Turns The pirates and Raiders out there won't like that. Currently, they can "get out of Dodge" by sending in blind 70 TU turns. Other thoughts on this? Thad ------------------------------ From: RTGThad@aol.com Date: Sat, 3 Dec 1994 10:21:36 -0500 Subject: Re: BSE: Convention Meeting I believe that we are planning to attend GENCON this year. It remains to be seen if we will go to any others. Of course, we will have a big BSE bash wherever we go, complete with Stimbrew and Robotic Pleasure Sheep. Black Lotus will be available at our booth <g>. I am sure we will have at least one BSE seminar as well. So you folks can get us real drunk and convince us to do all sorts of crazy things <g> Thad ------------------------------ From: RTGThad@aol.com Date: Sat, 3 Dec 1994 10:29:39 -0500 Subject: Re: BSE: Re: DELTA EMPIRE You are missing the point. I am not saying that there can't be monstrous ships in the game that can blow away colonies in a few volleys. That's up to you guys, I couldn't care less <as a GM> what sort of ships you designs you submit for research and subsequently build. The point is that CCs as they are currently configured are just that, CCs. If someone wants to fool around with that, be my guest. No one has done it, because ABM would not allow it. That restriction is long gone, but that does not mean that the CCs suddenly became weapon carriers. So, do your worst. We won't stop you. We have expressly stated that we are not interested in taking away abilities that people had before we got the game. We aren't. The CC <except for the DE> did not have the ability to fire weapons, but that is not to say that it won't have that ability some time in the future. OK? Thad ------------------------------ From: RTGThad@aol.com Date: Sat, 3 Dec 1994 10:33:43 -0500 Subject: Re: BSE: Re: DELTA EMPIRE The CargoMaster, while I step in the right direction, was first proposed 3 years ago. I can't imagine anyone with any good research facilities taking that long to complete a new design. Players have been saying for years "Just take the reins off of us, we can change things ourselves if you let us". Well, the reins are off. Go for it. We do not want to be in the position of trying to please everybody. Research allows you to do what YOU think is the best for the way that YOU play, and not have to be constrained by what WE think is "best for the game" in terms of new ship designs and so forth. Thad ------------------------------ End of BSE Digest V1 #21 ************************ To subscribe to bse-digest, send the command: subscribe bse-digest in the body of a message to "Majordomo@io.com". If you want to subscribe something other than the account the mail is coming from, such as a local redistribution list, then append that address to the "subscribe" command; for example, to subscribe "local-bse-list": subscribe bse-digest local-bse-list@your.domain.net A non-digest (direct mail) version of this list is also available; to subscribe to that instead, replace all instances of "bse-digest" in the commands above with "bse-list". Up