BSE Digest V1 #20 From: kerry@io.com (Kerry Harrison) Date: Sat, 03 Dec 1994 00:28:11 +0000 BSE Digest Friday, 2 December 1994 Volume 01 : Number 020 In this issue: + BSE: Cargo Carrier = Cargo Carrier + Re: BSE: Fuel + BSE: SAM CC + BSE: FAX Turns + BSE: Convention Meeting + BSE: Cargo Carrier = Cargo Carrier + BSE: BSE- Thoughts on Fuel + BSE: Territory + Re: BSE: Territory + Re: BSE: Fuel + Re: BSE: Cargo Carrier = Cargo Carrier + Re: BSE: Convention Meeting + Re: BSE: FAX Turns + BSE: Re: DELTA EMPIRE See the end of the digest for information on subscribing to the bse-list or bse-digest mailing lists. ---------------------------------------------------------------------- From: RTGThad@aol.com Date: Thu, 1 Dec 1994 20:18:12 -0500 Subject: BSE: Cargo Carrier = Cargo Carrier The reference to offensive use has to do with the delivery of ground combat material <for the SAM that would be in conjunction with teleporters as well>, not space battle. The Cargo Carrier has always been classified as a cargo ship. Ask Don Pierce or Mike Sheperd if they wouldn't have liked to use the CC as a warship at the FK battles. The only CC EVER used in this role was the Delta Empire and that was when they were configured 400-500-10. And it took Charlie Gittings and the USS et. al. 3 years to research a way to put Pulsars on board and get them to function. Sorry, guys, it is a "Cargo Carrier", quite literally. This is not a new an RTG thing, it's the way it has always been. Thad ------------------------------ From: RFN2@aol.com Date: Thu, 1 Dec 1994 23:36:52 -0500 Subject: Re: BSE: Fuel Let's just say that all ships are solar or fission powered and be done with this fuel thing. We all have more to do, and there are better ways to improve the game and our enjoyment of it. This is my buck fifty. Rob ------------------------------ From: Jackmyster@aol.com Date: Thu, 1 Dec 1994 23:47:03 -0500 Subject: BSE: SAM CC Sorry guys. The CC could never fire offensive weapons <did that include bug farts? g> The only way it could be used "offensively" was to carry warriors, inside SAM space. J. ------------------------------ From: Alan Hatcher <ZU02380@UABDPO.DPO.UAB.EDU> Date: Fri, 02 Dec 94 08:59:41 CST Subject: BSE: FAX Turns I have a request to make of RTG while you're considering changes to the game. How about considering a drop of the two-day waiting period on faxed in turns. With postage going up to 32 cents in January, plus the fact that it usually takes 4 days or so for mail to get from here in the outback of Alabama to anywhere outside the South East, I find it cheaper and safer to fax in turns. I never really understood ABM's view that faxing somehow gave a big advantage to a player. As long as a player is only running 70 tu's a week for a position I can't really see where this is so, unless a player actually having the audacity to spend more money on turns since he wouldn't have to skip a week seemed so horrible to Mike P. So how about it Pete and Thad? Would ya be willing to give those of us in the modern age a break? ;) Alan ------------------------------ From: Alan Hatcher <ZU02380@UABDPO.DPO.UAB.EDU> Date: Fri, 02 Dec 94 09:13:03 CST Subject: BSE: Convention Meeting I guess this is another question for Pete and Thad. Does RTG attend any gaming conventions on a regular basis? And if so(or if not so I guess), are there any plans to continue the BSE get-togethers? Alan ------------------------------ From: steve668@dallas.relay.ucm.org Date: Fri, 2 Dec 1994 08:59:59 CST Subject: BSE: Cargo Carrier = Cargo Carrier Thad, As I understand it from a SAM, the CC's printouts do NOT say "merchant class" vessel...unable to fire weaponry. Meaning that they were in fact usable as warships. Or does this vary from SAM to SAM faction? ------------------------------ From: "Russell Boggs" <Russell_Boggs@isisph.com> Date: 1 Dec 1994 09:53:58 U Subject: BSE: BSE- Thoughts on Fuel Reply to: BSE: Thoughts on Fuel The power plants may be fusion, but the thrust engines have to throw something out the back to make you go forward. Although technically not fuel, it's close to the meaning of that term. So it doesn't really matter how advanced the power plant is, unless you start dealing with means of propulsion other than what is implied by <<thrust engines>>. Thad's idea about requiring new monster ships to require fuel is reasonable. The <<advanced>> players who are running the monster ships can deal with the added complexity. I also think that maintenance is more of a role-playing consideration than a turn surcharge. It forces starships to come back to civilization. You can't go on a five year mission into the great unknown without worrying about returning to a base. And having frontier colonies being poor at maintenance even adds to the flavor. ------------------------------ From: Nyghtt@aol.com Date: Fri, 2 Dec 1994 13:09:27 -0500 Subject: BSE: Territory As ISS PD I am updating the IMP database (since nobody's been doing that lately). As part of this I want to note in the info for each system exactly which government (if any) claims it. Therefore I am asking all governmental/r acial affiliations to let me know what systems they claim. And, of course, if anyone wishes to make any other contributions I'll be happy to include them too. Thanks. ------------------------------ From: mhughes@pms144.pms.ford.com (Mark Hughes) Date: Fri, 2 Dec 94 13:44:59 EST Subject: Re: BSE: Territory > ... Therefore I am asking all governmental/r > acial affiliations to let me know what systems they claim. The Imperial Hughes Hegemony (IHH) Claims them all. Get the hell out of my space! Ummm ... is this microphone on? :-) Mark ------------------------------ From: ccharnle@m-net148.arbornet.org (Chip Charnley) Date: Fri, 2 Dec 94 18:10 WET Subject: Re: BSE: Fuel >Let's just say that all ships are solar or fission powered and be done with >this fuel thing. We all have more to do, and there are better ways to improve >the game and our enjoyment of it. >This is my buck fifty. >Rob > > FWIW, The GLYNIAN and the SNITS are FISSION powered. They basicly exploded nuclear bombs in thier engine compartments to provide propulsion! Chip Charnley ------------------------------ From: ccharnle@m-net148.arbornet.org (Chip Charnley) Date: Fri, 2 Dec 94 18:10 WET Subject: Re: BSE: Cargo Carrier = Cargo Carrier >The only CC EVER used in this role was the Delta Empire and that was when >they were configured 400-500-10. And it took Charlie Gittings and the USS et. >al. 3 years to research a way to put Pulsars on board and get them to >function. Thad, You have some facts off here. The only thing that Charlie had to research was how to use HUMAN tech items on the DE. The research took less than a year not three. Chip ------------------------------ From: ccharnle@m-net148.arbornet.org (Chip Charnley) Date: Fri, 2 Dec 94 18:13 WET Subject: Re: BSE: Convention Meeting > I guess this is another question for Pete and Thad. Does RTG attend any >gaming conventions on a regular basis? And if so(or if not so I guess), are >there any plans to continue the BSE get-togethers? > > > Alan > > There was a statement in one of the files RTG posted that they would be going to ONE major convention each year in support of BSE and thier other games. Parenthetically they mentioned that that convention would usually be GENCON. Chip ------------------------------ From: ccharnle@m-net148.arbornet.org (Chip Charnley) Date: Fri, 2 Dec 94 18:13 WET Subject: Re: BSE: FAX Turns > I have a request to make of RTG while you're considering changes to the >game. How about considering a drop of the two-day waiting period on faxed in >turns. With postage going up to 32 cents in January, plus the fact that it >usually takes 4 days or so for mail to get from here in the outback of Alabama >to anywhere outside the South East, I find it cheaper and safer to fax in >turns. I never really understood ABM's view that faxing somehow gave a big >advantage to a player. As long as a player is only running 70 tu's a week for >a position I can't really see where this is so, unless a player actually >having the audacity to spend more money on turns since he wouldn't have to skip > a week seemed so horrible to Mike P. So how about it Pete and Thad? Would ya > be willing to give those of us in the modern age a break? ;) > > Alan > > RIMWORLDS has what I consider a much more sane policy on this. That policy says that ANY turn that involves combat must wait x days since the last turn before it will be run. All other turns are run when received if the date received is within the week it's supposed to run. Since BSE is run somewhat differently, how about any position that is involved in combat on week X won't have thier turn run until Friday of week X+1. All others will be run when received if the turn is for the current week? Chip ------------------------------ From: "Russell Boggs" <Russell_Boggs@isisph.com> Date: 2 Dec 1994 15:47:06 U Subject: BSE: Re: DELTA EMPIRE Reply to: RE>DELTA EMPIRE Chip, Yeah, Charlie was only in the game about three years, so the research couldn't have taken that long. But if I recall-and-guess correctly, when the GM's put the DELTA EMPIRE out there, I don't think that they actually thought anyone would use it, or if they used it, that they would use it for combat. So I always assumed that they didn't know enough to forbid Charlie from using it in combat, but by the time they put players into the SAM's, they had realized their mistake. Or it might have been a sort of thing like Jack put it there and Mike was stuck with watching it work. - --Russ ------------------------------ End of BSE Digest V1 #20 ************************ To subscribe to bse-digest, send the command: subscribe bse-digest in the body of a message to "Majordomo@io.com". 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