Quest Digest 6/12/94 From: ">>-Josh->" <J.P.Gallagher@durham.ac.uk> Date: Tue, 06 Dec 1994 00:34:46 +0000 Okay, another posting of what's been going on in the mailing list for those on the newsgroup.... >>-Josh-> --------------===============+==============------------------------- JPG> Hello again and welcome! This is my penultimate quest mailing of the term. As a reminder, I shall be back on the 4th of January to continue my duties. In the intervening period, up until the 19th of December, Niall Davis (one of the addresses above) will take over, so after tomorrow, all comments to him please after the next issue! JPG> Firstly, Steve has spoken again, but has still not said anything about that prophecy spell... perhaps Chris C will clear that up for us... -----------------------> SF> In answer to some of Chris Dicksons questions: SF> There will be no restriction on who may join an alliance, even a religious alliance, except that imposed by the alliance head. They can accept or reject any party they wish. SF> Alliance funds are a separate entity from any party funds. SF> 16 letters is the largest alliance name allowed due to the maximum size of a shop name of the form: ALLIANCE NAME HQ. SF> Inactive in KJC Quest means not on holiday and not having sent a turn in for 8 game weeks. Hmm, I'll probably have to set a limit on the percentage of on holiday parties in an alliance. SF> Maybe 50,000 for a second HQ is too much, we'll have to see how it goes. SF> To Chris Clarke apologies for hiding in the pool room, I was completely knackered that day, oh and horses are next on the list, honest! SF> To Nik (or is it Nitz <g>) hence why the new alliance form mentions LEGIBLE please. Steve <------------------------- JPG> My main gripe about the official alliances is still the startup money. I don't have that kind of gold on me! I would suggest 10 thousand as a maximum. JPG> Now Frank Maximus and his dungeons again... This is a question I would like sorted out as well, as Dungeon movement never seems to go as predicted. -------------------------> FM> Can you move to the directions 2,4,6,8 in a dungeon? If yes, which way will be first then, if there are eg exits 1 and 3 Is it possible to use weapons on eg an closed chest? (To break it) Are there hidden rooms? If I say L7, and there only exits 1,3,5 which way will be taken? Problem: ...... etc. . ...---O-- -+ | | +----O | | ?-----+ | +-------+ | | | +-----+----------+ | | ...---O I'm in the upper right room 'O' and I want to go to room '?' (There goes a way to it, but I don't know the room number.) How do I do that? Greetinx, Frank Maximus <------------------- JPG> Bill Godfrey on newsgroups... -------------------> > CC> But he is entitled to refuse to take it. EVERYONE gets the rec.* > newsgroups. BG> No. Every site admin can refuse access of any newsgroup to any user, right up to removing Usenet access entirely. Them's the breaks. BG> NEARLY everyone who gets Usenet access will get all rec.* groups, this is about twice the about of sites that have access to alt.*. Mostly academic or company employee accounts sites will not allow alt.* access. <------------------- JPG> Alan Jackson's opinions on Official Alliances now. -------------------> AJ> All though I agree with most of the proposal for Official Alliances there are a couple of points I'm not overly keen on:- AJ> 1) If alliances falls below 5 active members it ends. Does this mean that if an alliance only has five members and one member has to miss a few turns for some reason that the alliance falls apart? AJ> 2) If you happen to be in the city where the HQ is will your group automatically be allowed to sleep there at night (assuming that there is room)? > Position 1-20 = Shop Manager of alliance HQ in that city AJ> What would the shop managers job be? > Alliance HQ can sell up to eight items or services. AJ> I assume that these services should be in keeping with the spirit of the associated alliance (ie a warrior based alliance probably wouldn't sell spell components). > JA <Alliance number> > If an alliance has done a Welcome order to you, then on the > next turn you may do a JA order to Join the Alliance. AJ> Would this work like the accept quest command, ie the Alliance leader offers you a place and you have to do a JA command or you won't be allowed in. AJ> Another point, if the alliance HQ is allowed to keep items for sale would it be possible for items to be loaned out to members and returned later? AJ> And finally would new members have to pay an admission fee or is that up to the alliance head/treasurer? <-------------------- JPG> Now Egil Brautaset on the more general theme of improvements to quest; --------------------> EB> A question for all of you out there: EB> What would you like to improve or change in Quest? I have a few examples of things I would like to change here: EB> 1. The alignment chart. I personally think it should be structured differently. Perhaps ocatagonally or something like that. Anybody have an opinion on this? EB> 2. I would like to get a whole new island to explore. Let me explain: at this point many of the older groups in Quest have reached a point where they no longer are challenged by anything in Kharne. We mostly just run around and attack other groups because they are the only thing that will give us a challenge. I would therefore like to see new opportunities and I think a new Island would be just the thing. Imagine: a continent the size of Kharne with only ONE town/village (to which you could buy transport from an appropriate Kharninan port). The rest is only uncharted wilderness, full of monsters (no roads) and mysterious ruined cities (like dungeons, only larger and more dangerous) EB> Would you go there if you had the chance? I think I would, at least if I had a chance to go back from time to time. EB> This could also open possibilities for the Official Alliances as they try to carve out their own kingdoms from the newly discovered territory. <--------------------- JPG> I think that this last idea is more or less the same as that of having a harder place to go if you are an experienced group. I think there should be no return though, as this would mean lower powered players would be totally outclassed. JPG> I like the idea of having less cities. I think the ideal would be to have none, and set your own up bit by bit. An alliance could create a town from scratch. There are only two problems with this though. One is that it would be a *major* programming task, and the other is that, logistically, how would anybody populate it? It would need more than 14 characters and a few weeks to fill a city with people... :) JPG> Okay, now Claudio with an opinion about the newsgroup idea, which I am leaning towards myself. -----------------------> > > A further issue that has come up is that of creating a new newsgroup for > > quest players. > > A question; which of you have access to news groups? How many of those > > that do have access to the alt.* groups? Cl> I prefer an email list, but if we're to use newsgroups why not stick to rec.games.pbm where Quest and other play-by-mails are discussed already? <----------------------- JPG> It would be fantastic to have a vibrant newsgroup of quest discussion, even if it was mixed with Arena stuff and MEPBM. However, this is not going to happen if it is not advertised more in each company's literature. I don't mind doing an e-mailing list, but there are obviously limits for the amount of people this system can cope with, and I would personally like as many quest players to discuss things on the net as possible. Of course, we could always keep an elite group. ;) JPG> Finn Theodorsen now; -------------------> FT> I have noticed a strange thing about new fighters weapon-skill. FT> In ALL cases (game 15) the weapon skill in the first weapon given to a fighter is the same as his fighter skill (if given both melee an missile it chooses one - based on awareness?) giving the fighter an actual skill of 2 x skill in that weapon. FT> But in one particular case I saw a fighter getting only 11 in weaponskill although having 40 in fighterskill. I did ask about this at KJC but my question was sort of misunderstood. FT> Is there something wrong about that one guy - or are some new fighters just extraordinarily lame? FT> About news groups. I dont see any problem in a KJC group (quest and crasi only). In the rec.games.trading-card hierachy there are quite a lot one-firm groups. <-------------------- JPG> Just on the newsgroups bit at the end, I don't think the group would get nearly enough traffic to warrant it if it was limited to KJC and Crasi-Quest. JPG> Right, I shall rush off now, as I have all of those end of term things to do like packing and catching up on lost sleep! See you tomorrow! >>-Josh-> Up