Quest - Ganging up From: hooperao@warzone.win-uk.net (Allan Hooper) Date: Sat, 17 Dec 1994 06:37:37 +0000 Rescently in Quest my group read a Newspaper and what I read slightly shocked me . A single group had been attacked by two others for a total of 14 encounters resulting in 14 deaths to the poor outnumbered sod . Now group V's group combat in Quest has always seemed not very well thought out (with groups being able to cast spells in cities with immunity) but this just really highlighted it . Now the individual group did nothing wrong but happened to be walking in the wilderness in the wrong part of Kharne . Is there anyway to avoid this or is it the fate of all who wander the wilderness ? To get a group of 15 characters takes time and being reduced to one character has effectively removed the group from the game . Perhaps you should be only allowed to attack a group once per turn? A percentage twice your flee % where you no longer even engage in spell combat but start to lose exp points ? It seemed really unfair to me but perhaps I'm just becoming a poncy Phyloqure worshipper :-) Comments ? Allan Hooper Black Death (1567) KJC Quest 3 Referenced By Up