Ancient Times #1/95b From: keith.langley@mdcs.com (Keith Langley) Date: Fri, 06 Jan 1995 18:55:15 +0000 Ancient Times electronic version - message 2 of 2. This message contains news of ONE TRUE FAITH; the preceding one carries news of ANCIENT EMPIRES. Epistles from Erth (Game #2 of ONE TRUE FAITH) New Province order: PRAYER - Your worshippers in a province may be ordered to fast, pray, sacrifice, meditate or otherwise channel extra energy to You instead of working. You need not control a province to issue this order, but if You have fewer than 150 worshippers in the province the Prayer will have no effect. 150 to 299 (size points of) worshippers will produce 1 bonus Divine Point; 300 to 449 will produce 2, and 450 or more will produce 3. Each Praying province is figured independently; fractions are lost. Province Population Limit: It is impossible to support more than 1000 size points of population in a province; any excess will starve. New Unit: MONASTERIES - A monastery is a holy place dedicated to the education and improvement of Priests. Each size point of monastery costs $10 and 10 Divine Points. Only the controller of a province may build monasteries, and if the province is lost the monasteries go to the new owner. A monastery has four effects: 1) Each turn it contributes 1 DP per size point to the creation or upgrading of a priest in the province. 2) Each turn, as needed, it provides 1 DP per size point of Divine Protection to the province and anything in it. Any points not used for protection or priests are lost; they cannot be stored. 3) You may deposit or withdraw DP from a Holy Site in the province without the normal 1 DP cost per transaction, if You have a monastery of any size there. 4) Monasteries are stoutly built, though not in the same class as forts. Your units add 10% to their defense factors in battle per size point of monastery present. Monasteries are vulnerable to earthquakes like any other structure (1 size point destroyed per DP of quake), and may be a target of a "desecrate" mission just as a Temple may be. ERRATA: Hobbit units have the wrong cargo values. Because of the extra food they pack along, the correct values are 30 for a sling unit, 20 for swords. The unit description lists hobgoblin dokyus; these were replaced by bows. Ignore the unit description; the tables are correct. A few provinces may have "impossible" artillery, particularly orc catapults or goblin ballistae. I tried to catch them all, but missed some. If they appear on a printout, they obviously exist; perhaps they are experimental weapons. You cannot build more, or replace them; they have appropriate combat factors for their type. Several additional errors have been intentionally left in, to satisfy people who enjoy finding them. Thanks to Larry Langley for many suggestions, some of which are incorporated in the new rules above. Rumours of Welkin unsubstantiated - Worshippers of Welkin, God of Knowledge, were despondent as signs of His power or presence failed to materialize. After two months of waiting they have decided to give up and become agnostic. Storch's "floating beer party" moves to Burgundy - A large force of Western humans, including artillery and six heavy cavalry units, stormed into Burgundy from Paris, easily overwhelming the agnostic defenders and seizing several strategic vineyards. Magian finds defeat in Mecklenburg - The God of Disease felt a bit ill following His attack on Mecklenburg. Dwarven artillery shredded His ratmen and hobgoblins, sending the survivors scurrying back to Brandenburg. Two heroes were among the fallen. OTF GAME #3 STARTING - SIGN UP NOW! Players so far: Bill Jarrell (Kashelo, God of the Sea - good) Julie Varga (Drehme, Goddess of Dreams - good) Robert Quick (Roebuck, God of Seeing - evil) Larry Langley (as yet unnamed God of Courage - good) Joyce Langley (unknown - neutral) Six players are needed to start a game, so we need YOU! Keith Langley, 1614 Donovan Pl, Longmont CO 80501 303-776-7987 noon- midnight MST keith.langley@mdcs.com These are PBMs not PBEMs. Rulebooks free on request; return requested if you don't play. OTF was reviewed in SHADIS #14. Up