Re: Ultimate Goals in Olympia From: srt@sun-dimas.aero.org (Scott Turner) Date: Mon, 16 Jan 1995 20:36:17 +0000 I think restricting the number of nobles allowed a player in Olympia would address some of the ills in the current Olympia. At the same time, though, I worry that it will take away some of the interest. To judge by the number of players pursuing conquest, the goal of building an empire and dominating other players is an important part of the current Olympia. Rather than take that away completely, is there some mechanism by which that can be made more difficult? For discussion's sake, suppose that adding new nobles to your faction took 1 NP each for the first 5 added, 2 NPs each for the next 5, 4 NPs each for the next 5 and so on. This limit would apply whether nobles were added through CREATE or by capture from another player. Something like this (it seems to me) would limit the problem of "floodfill" factions without totally removing that motivation from the game. In fact, I'd still like to see some underlying resource that was used to limit development in a variety of areas (nobles, skills, magic, etc.) so that concentrating in one area (lots of nobles) would necessarily mean limits in other areas (few skills). I think the fact that there is no interdependency between the various advancement areas in Olympia is a big problem. -- Scott T. Referenced By Up