ATLANTISv2 atl-design-digest #1 From: csd@microplex.com (Christian Daudt) Date: Fri, 20 Jan 1995 23:45:48 +0000 This file was automatically generated by csd@microplex.com If you notice anything unusual, please e-tell me. You better not kill Faction 9 or this service may be discontinued.:-) Contributions in Silver will be gladly accepted. ---------------------------------------------------------- From mab@kcc.co.uk Fri Jan 20 02:40:17 1995 Return-Path: <mab@kcc.co.uk> Received: from relay1.pipex.net by microplex.com (4.1/SMI-4.1/920826) id AA29479; Fri, 20 Jan 95 02:40:17 PST Received: from kcc.co.uk (actually host drs.kcc.co.uk) by bath.pipex.net with SMTP (PP); Fri, 20 Jan 1995 10:39:33 +0000 Received: from fox.kcc.co.uk ([193.115.73.55]) by kcc.co.uk (4.1/SMI-4.1) id AA28036; Fri, 20 Jan 95 09:36:16 GMT Message-Id: <9501200936.AA28036@kcc.co.uk> From: Mike Blaser <mab@kcc.co.uk> Date: Fri, 20 Jan 95 09:35:55 GMT To: csd@microplex.com Subject: Re:Digest on rec.games.pbm Cc: atl-design@tango.rahul.net Reply-To: mab@kcc.co.uk >Hello all, > I have created a filter that will pack a group of emails into a >post to rec.games.pbm. <etc etc> Great idea, but what about those of us who do not have access to r.g.p? Nice try but no banana ---------------------------------------------------------- From owner-atl-design@tango.rahul.net Fri Jan 20 03:11:30 1995 Return-Path: <owner-atl-design@tango.rahul.net> Received: from tango.rahul.net by microplex.com (4.1/SMI-4.1/920826) id AA29587; Fri, 20 Jan 95 03:11:30 PST Received: by tango.rahul.net id AA23656 (5.67b8/IDA-1.5 for real-atl-design); Fri, 20 Jan 1995 02:40:15 -0800 Received: from relay1.pipex.net by tango.rahul.net with SMTP id AA23652 (5.67b8/IDA-1.5 for <atl-design@tango.rahul.net>); Fri, 20 Jan 1995 02:40:12 -0800 Received: from kcc.co.uk (actually host drs.kcc.co.uk) by bath.pipex.net with SMTP (PP); Fri, 20 Jan 1995 10:39:33 +0000 Received: from fox.kcc.co.uk ([193.115.73.55]) by kcc.co.uk (4.1/SMI-4.1) id AA28036; Fri, 20 Jan 95 09:36:16 GMT Message-Id: <9501200936.AA28036@kcc.co.uk> From: Mike Blaser <mab@kcc.co.uk> Date: Fri, 20 Jan 95 09:35:55 GMT To: csd@microplex.com Subject: Re:Digest on rec.games.pbm Cc: atl-design@tango.rahul.net Reply-To: mab@kcc.co.uk >Hello all, > I have created a filter that will pack a group of emails into a >post to rec.games.pbm. <etc etc> Great idea, but what about those of us who do not have access to r.g.p? Nice try but no banana ---------------------------------------------------------- From owner-atl-design@tango.rahul.net Fri Jan 20 11:49:35 1995 Return-Path: <owner-atl-design@tango.rahul.net> Received: from tango.rahul.net by microplex.com (4.1/SMI-4.1/920826) id AA03374; Fri, 20 Jan 95 11:49:35 PST Received: by tango.rahul.net id AA12566 (5.67b8/IDA-1.5 for real-atl-design); Fri, 20 Jan 1995 11:28:16 -0800 Received: from think2.lakeheadu.ca by tango.rahul.net with SMTP id AA12557 (5.67b8/IDA-1.5 for <atl-design@tango.rahul.net>); Fri, 20 Jan 1995 11:28:09 -0800 Received: from thunder.lakeheadu.ca by THINK2.LakeheadU.Ca with PMDF#10551; Fri, 20 Jan 1995 14:26 EDT Received: by thunder.LakeheadU.Ca (5.61/4.7) id AA18781; Fri, 20 Jan 95 14:26:41 -0500 Date: Fri, 20 Jan 1995 14:24:57 -0500 (EST) From: Daniel Percival White <dpwhite@THUNDER.LakeheadU.CA> Subject: Riding - one little question... To: atl-design@tango.rahul.net Message-Id: <Pine.3.05.9501201456.A18703-8100000@thunder> X-Envelope-To: atl-design@tango.rahul.net Content-Type: TEXT/PLAIN; charset=US-ASCII Mime-Version: 1.0 Hi, I don't have time to check this, but I'm curious - does the riding skill benefit against someone in a tower/citadel?? If so, how does being mounted on a horse help in an attack against someone holed up in such a structure?... Daniel. ---------------------------------------------------------- From owner-atl-design@tango.rahul.net Fri Jan 20 15:06:03 1995 Return-Path: <owner-atl-design@tango.rahul.net> Received: from tango.rahul.net by microplex.com (4.1/SMI-4.1/920826) id AA04896; Fri, 20 Jan 95 15:06:03 PST Received: by tango.rahul.net id AA22286 (5.67b8/IDA-1.5 for real-atl-design); Fri, 20 Jan 1995 14:52:01 -0800 Received: from dorsai.dorsai.org (amanda.dorsai.org) by tango.rahul.net with SMTP id AA22275 (5.67b8/IDA-1.5 for <atl-design@tango.rahul.net>); Fri, 20 Jan 1995 14:51:54 -0800 Received: from [141.211.7.148] (pm002-12.dialip.mich.net) by dorsai.dorsai.org (5.67b/29Dec93-Dorsai Embassy) id AA15133; Fri, 20 Jan 1995 17:50:54 -0500 Message-Id: <v01510105ab46c249c205@[141.211.7.18]> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Fri, 20 Jan 1995 20:02:02 -1812 To: atl-design@tango.rahul.net From: bartlett@dorsai.dorsai.org (Chris Bartlett) Subject: Atlantis design: banking and trade. Hi all. Some or all of you will have seen my faction's post about creating a banking system on the players' list. An astute person replied with the following concerns, some of which are design issues. 1. There is no mechanism for direct player-player trade. As it stands, two units wishing to exchange silver for swords for instance must issue blind give orders, which raises the chance of dishonest proceedings and creates a problem for traders. It would be nice if the following orders existed: buy from <unit> <amount> <item> for <price> and sell to <unit> <amount> <item> for <price> Each participant in such an exchange would have to issue the proper orders for the exchange to take place. Example: Unit 11 has agreed to sell 20 wood to unit 15 for 1000 silver. Unit 11 would issue the order: sell to 15 20 wood for 1000 and unit 15 would issue the order: buy from 11 20 wood for 1000 If the orders didn't match in any field, the transaction would not take place, and the wood and silver would remain in the hands of their respective owners. 2. Since the town merchants only accept cash, money loaned out would have to be in cash, meaning that as soon as it was spent it would disappear from the monetary system. Since the merchants don't really spend money except to buy things, money is not conserved and any system would necessarily fail due to this hemoraging. I'm not sure what can be done about this. His other concerns were more of a game nature and not within the scope of this discussion. What do you all think? Chris Bartlett ---------------------------------------------------------- From owner-atl-design@tango.rahul.net Fri Jan 20 15:45:28 1995 Return-Path: <owner-atl-design@tango.rahul.net> Received: from tango.rahul.net by microplex.com (4.1/SMI-4.1/920826) id AA05113; Fri, 20 Jan 95 15:45:28 PST Received: by tango.rahul.net id AA23736 (5.67b8/IDA-1.5 for real-atl-design); Fri, 20 Jan 1995 15:26:17 -0800 Received: from minerva.cis.yale.edu by tango.rahul.net with SMTP id AA23729 (5.67b8/IDA-1.5 for <atl-design@tango.rahul.net>); Fri, 20 Jan 1995 15:26:12 -0800 Received: from [130.132.111.106] (je-college-node.net.yale.edu) by minerva.cis.yale.edu with SMTP id AA22929 (5.67a/IDA-1.5 for <atl-design@tango.rahul.net>); Fri, 20 Jan 1995 18:26:02 -0500 Message-Id: <v01510102ab45f4d8b1ad@[130.132.111.106]> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Fri, 20 Jan 1995 18:26:06 -0500 To: atl-design@tango.rahul.net From: mosherj@minerva.cis.yale.edu (Joshua Mosher) Subject: Re: Atlantis design: banking and trade. At 8:02 PM 1/20/95, Chris Bartlett wrote: > Hi all. Some or all of you will have seen my faction's post about >creating a banking system on the players' list. An astute person replied >with the following concerns, some of which are design issues. > >1. There is no mechanism for direct player-player trade. As it stands, >two units wishing to exchange silver for swords for instance must issue >blind give orders, which raises the chance of dishonest proceedings and >creates a problem for traders. It would be nice if the following orders >existed: >buy from <unit> <amount> <item> for <price> >and >sell to <unit> <amount> <item> for <price> I think something like this would be a great idea--although I might suggest that it should only work in Towns or Cities, since only they have markets. >2. Since the town merchants only accept cash, money loaned out would have >to be in cash, meaning that as soon as it was spent it would disappear from >the monetary system. Since the merchants don't really spend money except >to buy things, money is not conserved and any system would necessarily fail >due to this hemoraging. I'm not sure what can be done about this. > I don't know if this is a true problem. The merchants buy as well as sell. A sensible player, just as in real life, is not going to use a loan for consumer goods but for capital to improve income. For example, a war faction might take out a loan, buy swords, and start taxing. The income from taxes would in time replace the money spent to buy from the merchants. A Trade faction could buy recruits to produce iron, horses, bows, whatever, that can be sold to pay off the loan. A Magic faction could study and then sell his services (or maybe there are magical sources of income!). I just don't see this hemorhaging effect. Josh Mosher Up