ATLANTISv2 atl-players-digest #9 From: csd@microplex.com (Christian Daudt) Date: Mon, 23 Jan 1995 22:22:43 +0000 This file was automatically generated by csd@microplex.com If you notice anything unusual, please e-tell me. You better not kill Faction 9 or this service may be discontinued.:-) Contributions in Silver will be gladly accepted. ---------------------------------------------------------- From owner-atl-players@tango.rahul.net Sun Jan 22 19:57:06 1995 Return-Path: <owner-atl-players@tango.rahul.net> Received: from tango.rahul.net by microplex.com (4.1/SMI-4.1/920826) id AA18019; Sun, 22 Jan 95 19:57:06 PST Received: by tango.rahul.net id AA27042 (5.67b8/IDA-1.5 for real-atl-players); Sun, 22 Jan 1995 19:33:12 -0800 Received: from utdallas.edu by tango.rahul.net with SMTP id AA27037 (5.67b8/IDA-1.5 for <atl-players@tango.rahul.net>); Sun, 22 Jan 1995 19:33:09 -0800 Received: from csservr2.utdallas.edu by utdallas.edu (ZMailer 2.1.3 #231) with BLIMP id <21117>; Sun, 22 Jan 1995 21:33:00 -0600 Date: Sun, 22 Jan 1995 21:32:44 -0600 From: Dave Larson <ldavid@utdallas.edu> To: Daniel White <DPWHITE@ice.LakeheadU.Ca> Cc: atl-players@tango.rahul.net Subject: Re: Atlantis - MS Word Doc In-Reply-To: <FB7DF206A3@ice.LakeheadU.Ca> Message-Id: <Pine.SUN.3.91.950122212532.5720A-100000@csservr2.utdallas.edu> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Sun, 22 Jan 1995, Daniel White wrote: > > indexes). Ask Geoff if you can use the atlantis ftp site. But would regular > > text format not work? I can deal with RTF in a pinch, but I prefer not to. > > I think it's a great Idea myself, but I have one problem - I can't do > anything with an MS Word 6 document (Nothing around here converts it - > NOTHING), and I have no Idea what RTF even stands for... so if > someone could make it into either .txt or word perfect 6 or > something, I would be eternally grateful. > > Thx, > Daniel. > .-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-. > | Name: Daniel White | > | Email: dpwhite@ICE.LakeheadU.ca | > '-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-' > What a coincidence! I've been putting the same thing together in tex format. I don't know when I'll get it finished, but when I do it will be available in postscript, dvi and ascii as well as tex. I guess these plus the MS Word and RTF formats put together by Matthew should cover just about everybody. I still need to get Gregg's permission to post this, since his rules are copyrighted, but hopefully it will be ok with him. If ya'll are interested in any of these formats let me know. Dave ---------------------------------------------------------- From owner-atl-players@tango.rahul.net Sun Jan 22 22:02:10 1995 Return-Path: <owner-atl-players@tango.rahul.net> Received: from tango.rahul.net by microplex.com (4.1/SMI-4.1/920826) id AA18446; Sun, 22 Jan 95 22:02:10 PST Received: by tango.rahul.net id AA01460 (5.67b8/IDA-1.5 for real-atl-players); Sun, 22 Jan 1995 21:42:47 -0800 Received: from corinna.its.utas.edu.au by tango.rahul.net with SMTP id AA01456 (5.67b8/IDA-1.5 for <atl-players@tango.rahul.net>); Sun, 22 Jan 1995 21:42:40 -0800 Received: from [131.217.17.14] (mg1_14.lib.utas.edu.au) by corinna.its.utas.edu.au with SMTP id AA03008 (5.67a/IDA-1.5 for <atl-players@tango.rahul.net>); Mon, 23 Jan 1995 16:42:32 +1100 Message-Id: <199501230542.AA03008@corinna.its.utas.edu.au> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Mon, 23 Jan 1995 16:55:56 +1000 To: atl-players@tango.rahul.net From: d_juckes@postoffice.utas.edu.au Subject: Kashmar? Gone to Kashmar or adjacent areas? Perhaps we can co-operate. Contact me direct..mail troubles have forced me off the all players list temporarily.. Karen, Political Commissar (Atlantis2) Janet, Queen of North Karothea ---------------------------------------------------------- From owner-atl-players@tango.rahul.net Mon Jan 23 00:55:45 1995 Return-Path: <owner-atl-players@tango.rahul.net> Received: from tango.rahul.net by microplex.com (4.1/SMI-4.1/920826) id AA19158; Mon, 23 Jan 95 00:55:45 PST Received: by tango.rahul.net id AA03704 (5.67b8/IDA-1.5 for real-atl-players); Sun, 22 Jan 1995 23:00:36 -0800 Received: from clark.net by tango.rahul.net with SMTP id AA03699 (5.67b8/IDA-1.5 for <atl-players@tango.rahul.net>); Sun, 22 Jan 1995 23:00:34 -0800 Received: (matthew@localhost) by clark.net (8.6.9/8.6.5) id CAA01988 for atl-players@tango.rahul.net; Mon, 23 Jan 1995 02:00:32 -0500 From: "Matthew S. Taylor" <matthew@clark.net> Message-Id: <199501230700.CAA01988@clark.net> Subject: Re: Atlantis - MS Word Doc To: atl-players@tango.rahul.net (Atlantis 2.0 Players Mail list) Date: Mon, 23 Jan 1995 02:00:32 -0500 (EST) In-Reply-To: <199501230028.TAA186255@fermi.clas.Virginia.EDU> from "Greg Lindahl" at Jan 22, 95 07:28:02 pm X-Mailer: ELM [version 2.4 PL24alpha3] Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit Content-Length: 746 Greg Lindahl writes: > > > Would people be interested? One benifit is that we could all > > collectivly specify precisely what rules we have a question on. > > That benefit becomes a problem when you realize that most of us can't > read a RTF or Word version. Why not just make an ASCII version? > Because I [and you] lose the automatic Table of Contents pagination and the the case headings. An ASCII version is where I started. If I convert back to ASCII the TOC would be inaccurate, and the case headings would just go away. Are you sure you can not use RTF? Any decent word processing program on whatever platform can usually handle RTF [Rich Text Format - the abbreviation may not be common]. -- Matthew Taylor matthew@clark.net ---------------------------------------------------------- From owner-atl-players@tango.rahul.net Mon Jan 23 01:33:48 1995 Return-Path: <owner-atl-players@tango.rahul.net> Received: from tango.rahul.net by microplex.com (4.1/SMI-4.1/920826) id AA19282; Mon, 23 Jan 95 01:33:48 PST Received: by tango.rahul.net id AA06408 (5.67b8/IDA-1.5 for real-atl-players); Mon, 23 Jan 1995 00:52:34 -0800 Received: from wrzx01.rz.uni-wuerzburg.de by tango.rahul.net with SMTP id AA06404 (5.67b8/IDA-1.5 for <atl-players@tango.rahul.net>); Mon, 23 Jan 1995 00:52:28 -0800 Received: from wicx09.informatik.uni-wuerzburg.de by wrzx01.rz.uni-wuerzburg.de (4.1/uniwue-M-3.2) id AA23330; Mon, 23 Jan 95 09:52:21 +0100 Received: by wicx09.informatik.uni-wuerzburg.de (5.65/uniwue-C-3.1) id AA03614; Mon, 23 Jan 1995 09:52:20 +0100 Date: Mon, 23 Jan 1995 09:52:20 +0100 From: Olivier Poret <poret@wicx01.informatik.uni-wuerzburg.de> Message-Id: <9501230852.AA03614@wicx09.informatik.uni-wuerzburg.de> To: DBS%MP003@mpa15ab.mv-oc.unisys.com, atl-players@tango.rahul.net Subject: Re: [ATL]: Komarken Tribune Hi David !!!!!! :) I see you're in the game :) I hope we will be bale to meet this time,and that the communication internet will be better as they were in Atlantis 1.0 I missed all the last turns in which I was involved in a war.I heard that other players were deeply angry against me but at this time all the mail coming from the USA were strangely lost. I hope I will hear from you soon, Sark de Sombreval (himself) :) Member of the ABSTAIN (hehehe you were a bit hard I think) ---------------------------------------------------------- From owner-atl-players@tango.rahul.net Mon Jan 23 03:08:17 1995 Return-Path: <owner-atl-players@tango.rahul.net> Received: from tango.rahul.net by microplex.com (4.1/SMI-4.1/920826) id AA19662; Mon, 23 Jan 95 03:08:17 PST Received: by tango.rahul.net id AA07980 (5.67b8/IDA-1.5 for real-atl-players); Mon, 23 Jan 1995 02:42:22 -0800 Received: from wrzx01.rz.uni-wuerzburg.de by tango.rahul.net with SMTP id AA07975 (5.67b8/IDA-1.5 for <atl-players@tango.rahul.net>); Mon, 23 Jan 1995 02:42:13 -0800 Received: from wicx06.informatik.uni-wuerzburg.de by wrzx01.rz.uni-wuerzburg.de (4.1/uniwue-M-3.2) id AA24462; Mon, 23 Jan 95 11:42:07 +0100 Received: by wicx06.informatik.uni-wuerzburg.de (5.65/uniwue-C-3.1) id AA04371; Mon, 23 Jan 1995 11:42:06 +0100 Date: Mon, 23 Jan 1995 11:42:06 +0100 From: Olivier Poret <poret@wicx01.informatik.uni-wuerzburg.de> Message-Id: <9501231042.AA04371@wicx06.informatik.uni-wuerzburg.de> To: DBS%MP003@mpa15ab.mv-oc.unisys.com, atl-players@tango.rahul.net, poret@wicx01.informatik.uni-wuerzburg.de Subject: Re: [ATL]: Komarken Tribune Sorry I didn't mean to send private mail to the list :) I'll take care to not repeat that... I apologize... Sark. ---------------------------------------------------------- From owner-atl-players@tango.rahul.net Mon Jan 23 05:14:01 1995 Return-Path: <owner-atl-players@tango.rahul.net> Received: from tango.rahul.net by microplex.com (4.1/SMI-4.1/920826) id AA20081; Mon, 23 Jan 95 05:14:01 PST Received: by tango.rahul.net id AA10113 (5.67b8/IDA-1.5 for real-atl-players); Mon, 23 Jan 1995 04:48:35 -0800 Received: from lune.csc.liv.ac.uk by tango.rahul.net with SMTP id AA10108 (5.67b8/IDA-1.5 for <atl-players@tango.rahul.net>); Mon, 23 Jan 1995 04:48:30 -0800 Received: from loire.csc.liv.ac.uk by lune.csc.liv.ac.uk (8.6.9/LUCS-DTS-2.0) with ESMTP id MAA19426; Mon, 23 Jan 1995 12:47:50 GMT Received: by loire.csc.liv.ac.uk (8.6.8/LUCS-DTS-2.0D) id MAA05014; Mon, 23 Jan 1995 12:47:45 GMT From: "J.P. Harvey" <u3jph@csc.liv.ac.uk> To: All_Atlantis_Players <atl-players@tango.rahul.net> Subject: ATLANTIS : Assasins Guild? Date: Mon, 23 Jan 1995 12:47:45 +0000 (GMT) Message-Id: <950123124745.0.adc4454@loire.csc.liv.ac.uk> X-Mailer: Aide de Camp Mail System [Version 0.9] Jon says :- What would the demand be for an assasins guild? Sometimes it might be more enjoyable and less costly to assasinate a rival faction's aspiring character than to wade through 600 troops to get at the blighter. Just imagine the look on their face when the turn report comes through, and the character they've invested 12 months in getting just right has been silenced. Now obviously, you wouldn't want to risk losing your own carefully nurtured character in the attempt, but if it were only to cost you money... then that might be a different matter. Merchant factions may not have the oompf for a raid, but they would almost certainly be able to pay for one... And then there are mages... I don't know exactly about their powers in this game, but some things are generic: They take a LOT of time and money to train. They are rarely good one-on-one. They can *really* hurt if protected by elite guards. Even a mage Faction can only have Five! Basically, against an assasin ( who gets his free round of attack ) they are going to have to have some luck (ie survive first two rounds of combat AND have the right combat spell "set up" in their turn report. This makes them ripe for attack, doesn't it? Just think of the percentage of the power of one faction that may be investedin a mage or leader. And don't forget that assassins are anonymous, they couldbe used carefully to turn strong opponents against each other, to weaken them for your conquest. Soooo.... I'm thinking of developing an assasins guild. But this would take alot of time, money, and contain a high level of risk. I am aware of the consequences and possible retributions, but the questions are would you use us? How much would you be prepared to pay? Please feel free to mail ME (not the list) with your (brief) views on this idea. If a significant percentage of players think they would appreciate an assasins guild, then I'll go ahead. Thanks for your time. Jon. (Email :- u3jph@csc.liv.ac.uk) Lord Viper says :- Watch your backs and live in fear - For the Cult of Sith is ever near! Brave struggles, my victims! ---------------------------------------------------------- From owner-atl-players@tango.rahul.net Mon Jan 23 07:25:30 1995 Return-Path: <owner-atl-players@tango.rahul.net> Received: from tango.rahul.net by microplex.com (4.1/SMI-4.1/920826) id AA20563; Mon, 23 Jan 95 07:25:30 PST Received: by tango.rahul.net id AA13102 (5.67b8/IDA-1.5 for real-atl-players); Mon, 23 Jan 1995 07:08:53 -0800 Received: from gatekeeper.svl.trw.com by tango.rahul.net with SMTP id AA13098 (5.67b8/IDA-1.5 for <atl-players@tango.rahul.net>); Mon, 23 Jan 1995 07:08:51 -0800 Received: from smtp.svl.trw.com (smtpout.svl.trw.com) by gatekeeper.svl.trw.com (4.1/SMI-4.1) id AA10255; Mon, 23 Jan 95 07:07:32 PST Message-Id: <n1421277642.95806@smtp.svl.trw.com> Date: 23 Jan 1995 10:05:09 -0800 From: "Mike Hughes" <Mike_Hughes@smtp.svl.trw.com> Subject: Re: Beads and the TIMES To: "Atlantis Players mailing list" <atl-players@tango.rahul.net> X-Mailer: Mail*Link SMTP-QM 3.0.2 Reply to: RE>>Beads and the TIMES As an added incentive to use the Times, remember that your faction receives 50 silver for a submission each week -- not much but better than a sharp stick in the eye P-). Mike ---------------------------------------------------------- From owner-atl-players@tango.rahul.net Mon Jan 23 07:26:24 1995 Return-Path: <owner-atl-players@tango.rahul.net> Received: from tango.rahul.net by microplex.com (4.1/SMI-4.1/920826) id AA20580; Mon, 23 Jan 95 07:26:24 PST Received: by tango.rahul.net id AA13028 (5.67b8/IDA-1.5 for real-atl-players); Mon, 23 Jan 1995 07:04:50 -0800 Received: from gatekeeper.svl.trw.com by tango.rahul.net with SMTP id AA13024 (5.67b8/IDA-1.5 for <atl-players@tango.rahul.net>); Mon, 23 Jan 1995 07:04:48 -0800 Received: from smtp.svl.trw.com (smtpout.svl.trw.com) by gatekeeper.svl.trw.com (4.1/SMI-4.1) id AA10216; Mon, 23 Jan 95 07:03:29 PST Message-Id: <n1421277885.81300@smtp.svl.trw.com> Date: 23 Jan 1995 10:01:11 -0800 From: "Mike Hughes" <Mike_Hughes@smtp.svl.trw.com> Subject: Re: Atl- splitting units To: "Atlantis Players mailing list" <atl-players@tango.rahul.net> X-Mailer: Mail*Link SMTP-QM 3.0.2 Reply to: RE>Atl: splitting units From: Chris Bartlett > I seem to remember in the rules that if you split a unit up, the > new unit formed comes into being with all the same flag settings > as the parent unit, and that when you give people to it, they take a > proportionate amount of silver, equipment, etc with them. Example: > the original unit is 15 high elves, each with a longbow, and the unit > has 300 silver. The parent has the fuard 1 and behind 1 flags set. > The player forms a new unit and gives it 5 of the elves from the > parental unit. Am I right in thinking that the new unit has the guard >1 and behind 1 flags set, has 5 longbows and 100 silver pieces? > > Chris As I understood it in Atlantis 1.1 (and I don't think it has changed), the new unit does not take any equipment or silver automatically. You have to use GIVE orders to make any desired transfers. Mike ---------------------------------------------------------- From owner-atl-players@tango.rahul.net Mon Jan 23 08:55:50 1995 Return-Path: <owner-atl-players@tango.rahul.net> Received: from tango.rahul.net by microplex.com (4.1/SMI-4.1/920826) id AA21332; Mon, 23 Jan 95 08:55:50 PST Received: by tango.rahul.net id AA15535 (5.67b8/IDA-1.5 for real-atl-players); Mon, 23 Jan 1995 08:30:36 -0800 Received: from lune.csc.liv.ac.uk by tango.rahul.net with SMTP id AA15520 (5.67b8/IDA-1.5 for <atl-players@tango.rahul.net>); Mon, 23 Jan 1995 08:30:26 -0800 Received: from loire.csc.liv.ac.uk by lune.csc.liv.ac.uk (8.6.9/LUCS-DTS-2.0) with ESMTP id QAA28363; Mon, 23 Jan 1995 16:30:11 GMT Received: by loire.csc.liv.ac.uk (8.6.8/LUCS-DTS-2.0D) id QAA08424; Mon, 23 Jan 1995 16:30:03 GMT From: "J.P. Harvey" <u3jph@csc.liv.ac.uk> To: All_Atlantis_Players <atl-players@tango.rahul.net> Subject: ATLANTIS : assasins guild Date: Mon, 23 Jan 1995 16:30:03 +0000 (GMT) Message-Id: <950123163003.18230000.adc4454@loire.csc.liv.ac.uk> X-Mailer: Aide de Camp Mail System [Version 0.9] ******************************************************** Jon says :- In my previous post I discussed an asssasins guild. May I take this opportunity to point out that I asked for mail concerning whether other factions would use such a service. Please do not mail me with roleplaying threats and advice that such a guild would never survive - I know all the risks! Discussion of themerits/otherwise of "unsavory" factions should not be directed solely at me! Useful mail to me on this topic should clarify :- Whether your faction would be prepared to use such a service. Under what conditions (anonymity, immunity, etc) you would use it. I appreciate the help of those who have sent me useful discussion of the topic. Thanks, Jon. (Email :- u3jph@csc.liv.ac.uk) ******************************************************** Lord Viper says :- If you have threats or roleplaying to send, address it to meself or the Cult of Sith. *I* appreciate the flavour you other factions bring to the game (but Jon might not!). Sign roleplaying mail with your faction name, if you want to live through the night! Viper. (Email :- u3jph@csc.liv.ac.uk) ******************************************************** ---------------------------------------------------------- From owner-atl-players@tango.rahul.net Mon Jan 23 09:53:16 1995 Return-Path: <owner-atl-players@tango.rahul.net> Received: from tango.rahul.net by microplex.com (4.1/SMI-4.1/920826) id AA21733; Mon, 23 Jan 95 09:53:16 PST Received: by tango.rahul.net id AA18372 (5.67b8/IDA-1.5 for real-atl-players); Mon, 23 Jan 1995 09:36:05 -0800 Received: from freenet.edmonton.ab.ca by tango.rahul.net with SMTP id AA18353 (5.67b8/IDA-1.5 for <atl-players@tango.rahul.net>); Mon, 23 Jan 1995 09:35:49 -0800 Received: by freenet.edmonton.ab.ca (AIX 3.2/UCB 5.64/FEAC1.002) id AA34884; Mon, 23 Jan 1995 10:13:11 -0700 Date: Mon, 23 Jan 1995 10:13:11 -0700 (MST) From: "Marc L. Gauthier" <silver@freenet.edmonton.ab.ca> To: "J.P. Harvey" <u3jph@csc.liv.ac.uk> Cc: All_Atlantis_Players <atl-players@tango.rahul.net> Subject: Re: ATLANTIS : Assasins Guild? In-Reply-To: <950123124745.0.adc4454@loire.csc.liv.ac.uk> Message-Id: <Pine.A32.3.91.950123100700.32568B-100000@freenet.edmonton.ab.ca> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII To All Now doesn't this show a lack of discretion. Would you support any faction that shows intent of being ASSASINS. Sure their needed! But, I would think their existence would needed to be very discreet. I know if one of characters should die unpleasantly which faction to go looking for! :) The Silver Knight > > What would the demand be for an assasins guild? Sometimes it might be more > enjoyable and less costly to assasinate a rival faction's aspiring character > than to wade through 600 troops to get at the blighter. Just imagine the look on > their face when the turn report comes through, and the character they've > invested 12 months in getting just right has been silenced. > > Now obviously, you wouldn't want to risk losing your own carefully nurtured > character in the attempt, but if it were only to cost you money... then that > might be a different matter. Merchant factions may not have the oompf for a > raid, but they would almost certainly be able to pay for one... > > And then there are mages... I don't know exactly about their powers in this > game, but some things are generic: > > They take a LOT of time and money to train. > > They are rarely good one-on-one. > > They can *really* hurt if protected by elite guards. > > Even a mage Faction can only have Five! > > Basically, against an assasin ( who gets his free round of attack ) they are > going to have to have some luck (ie survive first two rounds of combat AND > have the right combat spell "set up" in their turn report. This makes them ripe > for attack, doesn't it? > > Just think of the percentage of the power of one faction that may be > investedin a mage or leader. And don't forget that assassins are anonymous, they > couldbe used carefully to turn strong opponents against each other, to weaken them > for your conquest. > > > Soooo.... I'm thinking of developing an assasins guild. But this would take > alot of time, money, and contain a high level of risk. I am aware of the > consequences and possible retributions, but the questions are would you use us? How > much would you be prepared to pay? > > Please feel free to mail ME (not the list) with your (brief) views on this > idea. If a significant percentage of players think they would appreciate an > assasins guild, then I'll go ahead. Thanks for your time. > > Jon. (Email :- u3jph@csc.liv.ac.uk) > > > Lord Viper says :- > > > Watch your backs and live in fear - > > For the Cult of Sith is ever near! > > Brave struggles, my victims! > > ---------------------------------------------------------- From owner-atl-players@tango.rahul.net Mon Jan 23 10:37:13 1995 Return-Path: <owner-atl-players@tango.rahul.net> Received: from tango.rahul.net by microplex.com (4.1/SMI-4.1/920826) id AA22117; Mon, 23 Jan 95 10:37:13 PST Received: by tango.rahul.net id AA20613 (5.67b8/IDA-1.5 for real-atl-players); Mon, 23 Jan 1995 10:14:06 -0800 Received: from lune.csc.liv.ac.uk by tango.rahul.net with SMTP id AA20599 (5.67b8/IDA-1.5 for <atl-players@tango.rahul.net>); Mon, 23 Jan 1995 10:13:43 -0800 Received: from loire.csc.liv.ac.uk by lune.csc.liv.ac.uk (8.6.9/LUCS-DTS-2.0) with ESMTP id SAA04429; Mon, 23 Jan 1995 18:13:20 GMT Received: by loire.csc.liv.ac.uk (8.6.8/LUCS-DTS-2.0D) id SAA09886; Mon, 23 Jan 1995 18:13:19 GMT From: "J.P. Harvey" <u3jph@csc.liv.ac.uk> To: All_Atlantis_Players <atl-players@tango.rahul.net> Subject: ATLANTIS : assassins Date: Mon, 23 Jan 1995 18:13:19 +0000 (GMT) Message-Id: <950123181319.24370000.adc8747@loire.csc.liv.ac.uk> X-Mailer: Aide de Camp Mail System [Version 0.9] ************************************************************* Jon says :- Haven't I opened a can of worms! Would you believe some people actually LIKE the idea of assassins! Two things to note are that it takes months to train an assasin, and they tend to get killed regularly, owing to their incredible popularity! An assassins guild could never hope to make more than a couple of hitsa month - don't forget you have to trace and catch the target (not easy!) There are over 200 players in the game, so hardly anyone would suffer too much. Jon. (Email :- u3jph@csc.liv.ac.uk) (address mail to Jon for Game Rules/Concepts discussion) ************************************************************* Lord Viper says :- Ha Ha Hehee, Don't you just love being the focus of all attention? Many people tell me thatsuch publicity would ruin an assasin's guild. However, I have had some promising dialogues with several parties, even some who would create their own assasins and have them work for a guild in return for a share of the profits. That leaves you doubters and any Stinking Paladin's Guild up the creek, doesn't it. You see, my name might publicise the guild, but it would be a GUILD, not a single faction, a collaboration similar to a merchants guild or a kingdom's guardforce. Details of the Our Guild haven't been decided upon, but certainly members would receive many immunities. The Guild is waiting to discover its niche in the world, just like the rest of you. Anyone wishing involvement may contact me, but I must say that assasins have all the time in the world - this guild will evolve *slowly* but surely. One last point - assasins only kill for money. Destroy the assasins, and you have eliminated a symptom, not a cause. If your leader is killed, you must not ask "how fast can I kill assasins?", but "WHO WANTS ME DEAD???" Don't keep the peace - it could put us out of Business! Viper. (Email :- u3jph@csc.liv.ac.uk) (address mail to Viper for Roleplaying purposes) ************************************************************* ---------------------------------------------------------- From owner-atl-players@tango.rahul.net Mon Jan 23 11:54:52 1995 Return-Path: <owner-atl-players@tango.rahul.net> Received: from tango.rahul.net by microplex.com (4.1/SMI-4.1/920826) id AA23171; Mon, 23 Jan 95 11:54:52 PST Received: by tango.rahul.net id AA25012 (5.67b8/IDA-1.5 for real-atl-players); Mon, 23 Jan 1995 11:35:32 -0800 Received: from keymaster.us.oracle.com by tango.rahul.net with SMTP id AA25003 (5.67b8/IDA-1.5 for <atl-players@tango.rahul.net>); Mon, 23 Jan 1995 11:35:27 -0800 Received: from prodpyr2.us.oracle.com by keymaster.us.oracle.com with SMTP (8.6.7/37.7) id LAA10925; Mon, 23 Jan 1995 11:34:40 -0800 Received: by prodpyr2.us.oracle.com (Oracle 1.12/37.7) id AA02294; Mon, 23 Jan 95 11:30:38 PST Message-Id: <9501231930.AA02294@prodpyr2.us.oracle.com> Date: Mon, 23 Jan 95 11:30:38 PST From: "GDUNBAR.US.ORACLE.COM" <GDUNBAR@us.oracle.com> To: atl-players@tango.rahul.net Subject: Re: Atl: splitting units X-Orcl-Application: In-Reply-To: UNX03.US.ORACLE.COM:owner-atl-players@tango.rahul.net's message of 21-Jan-95 11:58 X-Orcl-Content-Type: multipart/mixed; boundary=Boundary-8182623-0-0 --Boundary-8182623-0-0 I seem to remember in the rules that if you split a unit up, the new unit formed comes into being with all the same flag settings as the parent unit, and that when you give people to it, they take a proportionate amount of silver, equipment, etc with them. Example: the original unit is 15 high elves, each with a longbow, and the unit has 300 silver. The parent has the fuard 1 and behind 1 flags set. The p;ayer forms a new unit and gives it 5 of the elves from the parental unit. Am I right in thinking that the new unit has the guard 1 and behind 1 flags set, has 5 longbows and 100 silver pieces? You have to explicitly GIVE the silver to the new unit. Also, I think units are automatically in front, not avoiding, and not on guard, regardless of the FORMing unit's status. I'll have to check the source to be sure. Geoff --Boundary-8182623-0-0 X-Orcl-Content-Type: message/rfc822 Received: 21 Jan 1995 10:58:07 Sent: 21 Jan 1995 10:57:25 From:"Chris Bartlett" <owner-atl-players@tango.rahul.net> To: atl-players@tango.rahul.net Subject: Atl: splitting units Reply-to: owner-atl-players@tango.rahul.net X-Orcl-Application: Mime-Version: 1.0 X-Orcl-Application: Content-Type: text/plain; charset="us-ascii" I seem to remember in the rules that if you split a unit up, the new unit formed comes into being with all the same flag settings as the parent unit, and that when you give people to it, they take a proportionate amount of silver, equipment, etc with them. Example: the original unit is 15 high elves, each with a longbow, and the unit has 300 silver. The parent has the fuard 1 and behind 1 flags set. The p;ayer forms a new unit and gives it 5 of the elves from the parental unit. Am I right in thinking that the new unit has the guard 1 and behind 1 flags set, has 5 longbows and 100 silver pieces? Chris --Boundary-8182623-0-0-- ---------------------------------------------------------- From owner-atl-players@tango.rahul.net Mon Jan 23 12:25:43 1995 Return-Path: <owner-atl-players@tango.rahul.net> Received: from tango.rahul.net by microplex.com (4.1/SMI-4.1/920826) id AA23468; Mon, 23 Jan 95 12:25:43 PST Received: by tango.rahul.net id AA25858 (5.67b8/IDA-1.5 for real-atl-players); Mon, 23 Jan 1995 11:52:49 -0800 Received: from cs.rpi.edu by tango.rahul.net with SMTP id AA25846 (5.67b8/IDA-1.5 for <atl-players@tango.rahul.net>); Mon, 23 Jan 1995 11:52:40 -0800 Received: from colossus.cs.rpi.edu by cs.rpi.edu (5.67a/1.4-RPI-CS-Dept) id AA02524; Mon, 23 Jan 1995 14:52:28 -0500 (witek from colossus.cs.rpi.edu) Received: by colossus.cs.rpi.edu (4.1/2.2-RPI-CS-client) id AA24812; Mon, 23 Jan 95 14:52:25 EST To: atl-players@tango.rahul.net From: witek@cs.rpi.edu (Witek Szymanski) Subject: Re: ATLANTIS : Assasins Guild? Date: Mon, 23 Jan 1995 13:56:15 -0500 Organization: Rensselaer Polytechnic Institute, Troy NY Reply-To: witek@cs.rpi.edu Message-Id: <Fl$8lGgyas8C075yn@cs.rpi.edu> In-Reply-To: <950123124745.0.adc4454@loire.csc.liv.ac.uk> Lines: 28 > And then there are mages... I don't know exactly about their powers in this > game, but some things are generic: > > They take a LOT of time and money to train. > > They are rarely good one-on-one. > > They can *really* hurt if protected by elite guards. > > Even a mage Faction can only have Five! > > Basically, against an assasin ( who gets his free round of attack ) they are > going to have to have some luck (ie survive first two rounds of combat AND > have the right combat spell "set up" in their turn report. This makes them ripe > for attack, doesn't it? > > Just think of the percentage of the power of one faction that may be > investedin a mage or leader. And don't forget that assassins are anonymous, they > couldbe used carefully to turn strong opponents against each other, to weaken them > for your conquest. He's got a point. Don't you think that mages are too weakly protected against assassination? Also, if tactics get added, I think we should set up a way of protecting individual characters for a price to make assassination very hard to do. What means are there to protect expensive characters against such things? Witek ---------------------------------------------------------- From owner-atl-players@tango.rahul.net Mon Jan 23 14:06:19 1995 Return-Path: <owner-atl-players@tango.rahul.net> Received: from tango.rahul.net by microplex.com (4.1/SMI-4.1/920826) id AA24144; Mon, 23 Jan 95 14:06:19 PST Received: by tango.rahul.net id AA29950 (5.67b8/IDA-1.5 for real-atl-players); Mon, 23 Jan 1995 13:20:00 -0800 Received: from minerva.cis.yale.edu by tango.rahul.net with SMTP id AA29928 (5.67b8/IDA-1.5 for <atl-players@tango.rahul.net>); Mon, 23 Jan 1995 13:19:42 -0800 Received: from [130.132.111.106] (je-college-node.net.yale.edu) by minerva.cis.yale.edu with SMTP id AA10815 (5.67a/IDA-1.5 for <atl-players@tango.rahul.net>); Mon, 23 Jan 1995 16:18:07 -0500 Message-Id: <v01510107ab49c9a76155@[130.132.111.106]> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Mon, 23 Jan 1995 16:18:13 -0500 To: atl-players@tango.rahul.net From: mosherj@minerva.cis.yale.edu (Joshua Mosher) Subject: Re: ATLANTIS : Assasins Guild? At 1:56 PM 1/23/95, Witek Szymanski wrote: > >He's got a point. Don't you think that mages are too weakly protected against >assassination? Also, if tactics get added, I think we should set up a way of >protecting individual characters for a price to make assassination very hard >to do. What means are there to protect expensive characters against such >things? > >Witek There _are_ ways to protect your characters. One is to invest in combat skill (mages probably can't benefit--Geoff, can you confirm that mages with combat spells gain nothing from combat skill?) to make them harder to kill. Another is to maintain high at least one high observation unit in each region containing valuable leaders. I think this is a major defensive advantage because the assassin must have stealth _higher_ than the observer to succeed. Because of the increasing difficulty of advancing in a skill this is a major problem for the assassin. Furthermore, the risk is primarily upon the assassin--he must gamble first that his stealth is high enough and then that he can kill his target. If he guesses wrong anywhere, he fails and can count himself dead next month at the latest. The defender on the other hand can have the target learning combat skill and an observer learning observation _simultaneously_ to keep up with the assassin. Because of these difficulties, I don't think assassins are quite as devastating as they seem at first glance. Of course the above analysis presumes that the target _knows_ he is a target. In practice, the only way the assassin can hope to succeed is by keeping his particular target secret. The faction may be aware it is in danger, but it must not know whether to defend the general or the mage. If it cannot protect both, the assassin has a better chance. Thus, the whole process becomes a rather expensive but absolutely necessary "skills race" on the part of the assassin and every other faction in the game. Josh Mosher ---------------------------------------------------------- From owner-atl-players@tango.rahul.net Mon Jan 23 14:22:26 1995 Return-Path: <owner-atl-players@tango.rahul.net> Received: from tango.rahul.net by microplex.com (4.1/SMI-4.1/920826) id AA24254; Mon, 23 Jan 95 14:22:26 PST Received: by tango.rahul.net id AA00372 (5.67b8/IDA-1.5 for real-atl-players); Mon, 23 Jan 1995 13:24:42 -0800 Received: from ux1.cso.uiuc.edu by tango.rahul.net with SMTP id AA00359 (5.67b8/IDA-1.5 for <atl-players@tango.rahul.net>); Mon, 23 Jan 1995 13:24:31 -0800 Received: by ux1.cso.uiuc.edu id AA12817 (5.67b8/IDA-1.5 for atl-players@tango.rahul.net); Mon, 23 Jan 1995 15:24:02 -0600 From: Wei Wang <wang@ux1.cso.uiuc.edu> Message-Id: <199501232124.AA12817@ux1.cso.uiuc.edu> Subject: Re: ATLANTIS : Assasins Guild? To: atl-players@tango.rahul.net Date: Mon, 23 Jan 1995 15:24:02 -0600 (CST) X-Mailer: ELM [version 2.4 PL22] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Content-Length: 844 > > He's got a point. Don't you think that mages are too weakly protected against > assassination? Also, if tactics get added, I think we should set up a way of > protecting individual characters for a price to make assassination very hard > to do. What means are there to protect expensive characters against such > things? > > Witek > Observations skill. Just keep your good characters in a central location, or always travelling with a good observer. I know that I am going to have a top-notch observer before I get a great tactician or mage, probably. Also, give your great characters plate armor, a sword, and train to combat 3, which is only three months (with teaching) and you will whip any assassin. -- Wei Wang wang@ux1.cso.uiuc.edu http://www.cen.uiuc.edu/~cw2361/ My opinions are my own, and not those of my employers. Up