Re: Olympia - roads? From: bill@rses.vuw.ac.nz (Bill Viggers) Date: Mon, 23 Jan 1995 20:52:00 +0000 In article <3fjd38INN4lk@retriever.cs.umbc.edu>, schott@cs.umbc.edu (Brian Schott) writes: |> |> Road building could make for a more interesting game. Large factions |> could get on with the job of empire building, trade routes could be |> established and developed... Olympia might evolve from isolated |> city-states grubbing for resources to empires. Think Rome. There |> would still be plenty of wilderness for us small factions to explore. |> I fully agree. In fact before the design list got canned I suggested the very same (and before I joined the design list, someone else had previously suggested it...). My suggestion was not quite as radical as yours. Basically roads reduced the land travel time between provinces by one day (so both riding and walking speeds up). Also it would increase the civilisation of the provinces the road was between. If both provinces have the same level of civilisation then they each gain half a level of civilisation. Otherwise the lower civilisation province gains a full level (culture flowing into the wilderness). The cost to build a road should be dependent on the type of terrain at either end. Multiply the basic travel times of each end of the road (so a swamp <-> swamp road would be 196, where as a road between plains would be 49 and a road leading from a forest into the mountains would be 80). This is the amount of stone required. Multiply by 20 and this is the number of worker-days effort required. Thus a road leading from one swampy province to another would require close on the effort required to make TWO towers both in stone and workers. Additionally a minimal number of days based on the terrain should also be required. Road effort between provinces: ------------------------------- Effort Swamp Mounta. Forest Plains Swamp 196 140 112 98 Mounta. 140 100 80 70 Forest 112 80 64 56 Plains 98 70 56 49 Building roads through swamps becomes much harder than across plains. A side benefit could be that riding movement across a road in the swamps would give the normal benefit (half time) rather than the penalty it gets at the moment. Bill. Up