Lizrds! analysis (kinda long) From: jriechel@cc.gatech.edu (James Alan Riechel) Date: Sun, 29 Jan 1995 19:02:24 +0000 To Whom It May Concern, I've done substantial analysis of FBI's Lizards! game, which I plan to start in the near future. The following analysis is still incomplete, and will probably remain so until I play and see a real game (so that I can estimate the frequency of the different terrain types, etc.) I plan to use the custom start-up sheet to select my starting dens, lizards and terrain. The one I intend to use (and for which I'd appreciate comments regarding) can be found near the bottom of this document. [1] General considerations in choosing a custom start-up. One may chose to do a custom start-up in the Lizards! game for one of three reasons: (1) one has done some analysis or consideration and has an idea not provided by one of the standard start-ups; (2) based upon the likelihood that most people will choose one of the standard start-ups, one may design a start-up position to exploit this knowledge, or (3) one may have a cute/nifty idea that may not stand-up very well to analysis, but may be fun to play. In this section I only address number (1) and (2) from above. The general considerations when choosing an opening position are: (a) A larger template gives more certainty of terrain types, but will both cost more itself and cost more for specifying additional terrain types. (b) The more starting dens one chooses, the less warrior lizards one has to defeat free dens, and vica versa. (c) Choosing a less dense (see below) arrangement for initial dens may lead to greater productivity, but will either cost in terms of uncertainty of terrain types or in the expense of larger templates. (d) Choosing a more dense (see below) arrangement for initial dens may lead to lesser productivity, but will certainly require a less expensive template, and may strategically lead to a more defend-able position. (e) Grey warrior lizards are free to immediately begin construction of new dens but are expensive. Choosing one den as a grey den (of high productivity, i.e. lots of fertile) will eventually produce large numbers of grey lizards that can construct new dens (granting there's space available) at an arithmetically (or even geometrically) increasing rate. (f) Concentrating on constructing new dens in the vicinity of the initial position may lead to a very strong, defend-able position at the expense of space (i.e. other players will grab it). However, concentrating on taking-over/constructing new dens too far away from the home den may lead to an indefensible position (i.e. your new periphery dens are easily taken by opponents.) (g) Not having at least 10 warrior lizards of each type (especially Black!) leaves to chance whether you'll ever have lizards of that type. Choosing at least 10 lizards of each type ensures that a den can be constructed with 50 Grey lizards for each type. And I'm sure there are others... [2] Choice of den arrangement, both initial and long-term The following analysis ignores the fact that many terrain types are unable to support the construction of dens or cannot be converted to fertile land. However, the results are still interesting and important. For each of the following types of den arrangements, three numbers are listed. Each is a measure of efficiency (which is what we want!) The name of each type contains a number, e.g. "Six" in ``Tight-Six''. This number refers to the number of fertile lands that surround each den in the arrangement. Of course, the more fertile lands surrounding each den, the higher population productivity they have and the higher population they can support. Cost Den Pop Efficiency* Efficiency** Efficiency*** Type (dens/hex) (dens/100 pops) (pops/hex) ---- ---------- --------------- ---------- ``Tight-Six'' 0.33 1.85 18 ``Loose-Six'' 0.25 1.85 13.5 ``Comprise- Five'' 0.38 2.22 18 ``Straight- Four'' 0.5 2.78 18 ``Straight- Three'' 0.58 3.70 15.74 ``Straight- Two'' 0.75 5.56 13.5 ``Straight- One'' 0.86 11.1 7.7 Note: * We don't necessarily want to minimize or maximize this number. A smaller number means that it'll cost less (in custom start-up points or in time) to fill a given number of hexes with the indicated pattern. However, since space is not infinite in the Lizards! world, a larger number may be more preferable, as we can pack more dens in the same number of hexes. Another name for this metric could simply be "Den Density." ** This number we definently want to minimize. The fewer dens required to create 100 population the better. Here I assume that each den is operating at peak performance. *** This number we definently want to maximize, especially since space in the Lizards! world is very, very finite. Again, I assume that each den is operating at peak performance. Below I give the arrangement ``Loose-Six'', ``Tight-Six'' and ``Compromise- Five''. I leave the reader to discover the arrangements for the others. ``Tight-Six'' *---* *---* / \ / \ * Den *---* Den * \ / \ / *---* *---* / \ / \ *---* *---* *---* / \ / \ / \ * Den *---* Den *---* Den * \ / \ / \ / *---* *---* *---* \ / \ / *---* *---* / \ / * Den *---* \ / *---* ``Loose-Six'' * *---* *---* * \ / \ / \ / *---* Den *---* *---* / \ / \ / \ * *---* *---* * \ / \ / \ / *---* *---* Den *---* / \ / \ / \ * *---* *---* * \ / \ / \ / *---* Den *---* *---* / \ / \ / \ * *---* *---* * \ / \ / \ / *---* *---* Den *---* / \ / \ / \ * *---* *---* * ``Compromise Five'' *---* *---* *---* / \ / \ / \ * Den *---* Den *---* * \ / \ / \ / *---* *---* *---* / \ / \ / \ * *---* Den *---* Den * \ / \ / \ / *---* *---* *---* / \ / \ / \ * Den *---* *---* Den * \ / \ / \ / *---* *---* *---* / \ / \ / \ * Den *---* Den *---* * \ / \ / \ / *---* *---* *---* / \ / \ / \ * *---* Den *---* Den * \ / \ / \ / *---* *---* *---* Discussion: Well, given the different measures of efficiency, one might conclude that ``Tight-Six'' is the best. However, the ``Tight-Six'' arrangement is *very* sensitive to anomalies in the terrain, i.e. hexes that cannot support dens or fertile land. The ``Loose-Six'' would be a fine choice if it weren't true that it's Population Efficiency is as bad as that of ``Straight-Two''. I summarily determine that ``Compromise-Five'' is the best choice because: (1) it's efficiency numbers are close to optimal, and (2) it reacts will to anomalies in terrain. On this last point, a ``Compromise-Five'' can easily be converted locally to a ``Straight-Four'' configuration, which itself has high efficiency. Note, however, that in *all* cases it is better to build a new den in newly available space that it is to convert a portion of an existing den configuration to a more dense configuration. [3] Finally, here's my start-up position idea My Idea: *---* / \ *---* 8 *---* / \ / \ *---* 5 *---* 1 1 * / \ / \ / * 2 *---* 9 *---* \ / \ / *---* 6 *---* / \ / \ *---* 3 *---* 1 0 * / \ / \ / * 1 *---* 7 *---* \ / \ / *---* 4 *---* \ / *---* Hex Terrain Occupants --- ------- --------- 1 Scrub 80 Red, 20 Green 2 Fertile 3 Grey Home Den 30 Den 4 Scrub 10 Green 5 Green Den 30 Den 6 Fertile 7 Temple 50 Grey, 10 Yellow, 10 Black 8 Scrub 10 Green 9 Red Den 30 Den 10 Fertile 11 Scrub 80 Red, 30 Green Comments: (a) I chose three dens so that I can initially match the maximum number of dens available from any of the standard start-ups. (b) I chose a grey den because once it's at maximum population production it will produce an average of 45 lizards per turn. It takes 5 or 6 turns to get up to this level of efficiency. But once reached I'll be able to construct an enormous number of dens. (c) I chose a green den for two reasons: (1) none of the standard start-ups have green dens, and (2) the green lizards compliment the grey lizards by being able to bring new dens up to full productivity. (d) I chose 50 grey so that new dens can be constructed before the grey den starts producing lizards at its maximum level. (e) The 10 yellow and 10 black will settle the first dens constructed by the 50 grey. Having 10 of each of these ensures that I'll have *some* yellow and black lizards. A black den will be constructed in the hex SE of hex 7, which is adjacent to the temple at 7. The proximity of a Black den and a temple to my grey home den speaks well for its survival. (f) 30 of the green lizards in hexes 1, 8 and 11 are for home improvement. i.e. they will bring up the starting dens to maximum productivity. From there they can work on the newly constructed dens. (g) The groups of 80 reds and 20 green will be responsible for pushing out and capturing free dens. The battle plan is: have the 20 green destroy fertiles around the free den so that the defending militia will decrease, and then attack. Once captured I will settle my red lizards there and use my green lizards to improve the productivity of the den and as scouts (so that I can see enemies nearby which could possible take my officially undefended den.) James jriechel@cc.gatech.edu Up