BSE-L Digest 16 From: kerry@freeside.fc.net (Kerry Harrison) Date: Tue, 07 Feb 1995 17:57:38 +0000 Beyond the Stellar Empire Discussion List <BSE-L@consensus.com> BSE-L Digest 16 Topics covered in this issue include: 1) Incoming Transmission by Alan Hatcher <ZU02380@UABDPO.DPO.UAB.EDU> 2) Re: Cowards and fools by regstu@sun.cc.westga.edu (Richard Gurley) 3) DEN PD by GEOFF JOLLYE <100414.3246@compuserve.com> 4) Re: BSE-L digest 13 by btb4@lehigh.edu (B T Braun) 5) RE: SMS colony protection by RTGThad@aol.com 6) Re: The new rules - the stink... by RTGThad@aol.com 7) Re: BSE - The new rules - The... by RTGThad@AOL.COM 8) Re: BSE: Rlo's promotion by StephMarte@AOL.COM 9) Re: the stinkin' starcaptain by StephMarte@aol.com 10) Re: Money by ccharnle@m-net148.arbornet.org (Chip Charnley) 11) Re: Money by ccharnle@m-net148.arbornet.org (Chip Charnley) 12) Re: BSE-L digest 13 by Henry4633@AOL.COM 13) reply to PFM by stephen.brown@pwrpalce.com (Stephen Brown) 14) Hauling Assignment by Richard Chiang <richc@ocf.Berkeley.EDU> 15) Re: Money by Richard Chiang <richc@ocf.Berkeley.EDU> ---------------------------------------------------------------------- Date: Mon, 06 Feb 95 14:40:44 CST From: Alan Hatcher <ZU02380@UABDPO.DPO.UAB.EDU> To: bse-l@consensus.com Subject: Incoming Transmission Message-ID: <199502062058.MAA20639@global1.global.net> Received On Wide Band Transmission: Universal Encoding Procedures Please Forward the Following Transmission to the Nearest AFT Colony!!! *** Applecore System *** *** Galactic Date 4-195 *** This is Ensign Christine Jikar, Captain of the AFT Magenta Morne. Astrophysicists aboard the Magenta Morne have carefully studied the Applecore Primary using the Physics lab and sensor equipment available. They have determined that the odds of Applecore going nova are very slim but that it is undergoing a serious shift in its magnetic field. The magnetic fluctuations have almost certainly created at least one new jump line leading away from the star and we feel that it is probably a one-way trip. While there is no way to know for sure, we suspect that only a relatively small ship of 30 hulls or less and many jump drives would be able to navigate the new, weak, magnetic jump line. We the crew of the Magenta Morne have elected to attempt this jump and are preparing to do so now. We have configured our drives for a Jump-6 and are waiting for sufficient power levels to build up in the drives. We know not where this jump may take us or even if we will survive it, but we think the potential profits may outweigh any risks. Please send our love to our familys and may the Lords of Profit grant us safe passage. Engage Jump Engines.... *** End Transmission *** ------------------------------ Date: Mon, 6 Feb 1995 14:55:50 -0500 (EST) From: regstu@sun.cc.westga.edu (Richard Gurley) To: BSE-L@consensus.com Subject: Re: Cowards and fools Message-ID: <9502061955.AA05114@sun.cc.westga.edu> Den of Earth, Up until now, I was content to simply watch you make a fool of yourself wit your worthless bragging. Now, however, it seems that your fleet has managed to win a "GLORIOUS VICTORY" over an UNARMED VESSEL!!!!!. Cowards, I, Lt. K'ahl ti Rall of clan KAHL now will offer my services and ship to the QSN so that I may do battle against you. VENGANCE FLIES AT DAWN KAI the revenge. ------------------------------ Date: 06 Feb 95 14:17:54 EST From: GEOFF JOLLYE <100414.3246@compuserve.com> To: Kerry Harrison <kerry@io.com>, "INTERNET:BSE-L@consensus" <BSE-L@consensus.com> Subject: DEN PD Message-ID: <950206191753_100414.3246_BHG39-1@CompuServe.COM> Kerry, DEN PD. Ooops! He is Norwegian not Danish. I suppose there is a difference <g>. Thomas Moe Gjerdhaugen 2 8050 Tverlandet NORWAY In case you missed it on the Political Turns his main colony would appear to be DEN New Beginnings (#3259) System No 186 (?) SS941 Geoff ------------------------------ Date: Mon, 06 Feb 1995 12:19:01 EST From: btb4@lehigh.edu (B T Braun) To: BSE-L@consensus.com Subject: Re: BSE-L digest 13 Message-ID: <199502061719.MAA98051@ns3-1.CC.Lehigh.EDU> Wayne, Actually, a GM created mechanism for a fix is much better than a GM "fix". A mechanism, particularly a fairly flexible one, can serve as a self-adjusting mode for the game to operate effectively. This is in sharp contrast to the "GM as God" swooping in and creating stuff, eliminating other stuff, and generally screwing things up. Such "acts of God" might seem to some (if no one else, at least the GM) as a fix, but inevitably lead to further problems down the road. In fact, one could argue that the game is really a system of GM created "fix mechanisms", after all the game hasn't been static since it's inception. Be seeing you, Brad Braun btb4@lehigh.edu ///////////////////*********************************************\\\\\\\\\\\\\\\ Brad's Sig. File Here >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ------------------------------ Date: Mon, 6 Feb 1995 00:43:45 -0500 From: RTGThad@aol.com To: BSE-L@consensus.com Subject: RE: SMS colony protection Message-ID: <950206002719_14043223@aol.com> Just a note on the largest ground battle... The largest ground battle-both sides everfought was the IMP attack on KZK Kzurchia Hive. The largest single ground force ever fielded was the HDN ground party that engaged a DTR-WCE assault force on Gudae a few years back. Thad/RTG ------------------------------ Date: Mon, 6 Feb 1995 00:22:05 -0500 From: RTGThad@aol.com To: BSE-L@consensus.com Subject: Re: The new rules - the stink... Message-ID: <950206001116_14032723@aol.com> With respect to the affilaitions that are being affected by the TU changes and what not in regards to the SAs, we will be amenable to making the changes palatable to all concerned. We have already decided to make a few adjustments to some of the AFFs SAs in light of the new rules, so if feel free to drop us an EMail, FAX or turn note if you have a concern. Thad/RTG ------------------------------ Date: Mon, 6 Feb 1995 00:06:16 -0500 From: RTGThad@AOL.COM To: BSE-L@consensus.com Subject: Re: BSE - The new rules - The... Message-ID: <950205233430_14008052@aol.com> On the subject of the starcaptain ranks...... The rank rule was contemplated in connection with affording some value to capital ships other than just a collection of hulls that can be thrown together by any affiliation with the tech and production. We wanted to increase the value of the ships so that they were more difficult to replace and riskier to place into combat <as it should be, we believe>. We have seen very large numbers of capital ships thrown away and replaced with little or no effort. We think that more value should be placed on the things, so that was where the rule cam from. Now, as for the AFFs that can't build them being screwed by this... First off, although there are two sides to the coin and I sympathize with what Derek is saying, we feel that the starcaptian rule can actually serve to protect some of the affiliations with large colony assets but little in the way of fleet assets. With the starcaptain rules, are people really going to want to throw away 20 or so capital ships to reduce a well defended colony? Maybe, but probably not. At least they'll have to think about it. Second, at this point, there is nothing stopping anyone from researching and designing warships to build. The only prohibitions are player government prohibitions, not any in-game mechanisms. Third, a lot of the companies at this point are at the mercy to some extent of the governments under whose rule they live. We realize that, but that is the way it is supposed to be isn't it? If the companies can't handle the governments, well, they should start plotting to do something about it, shouldn't they? And there's more to it than that <in that there were further things we considered when we proposed the rule>, but that's a couple of cents on the topic, anyway. In any case, Pete and I are preparing for a marathon jam session on the whole upgrade package, ad things will be moving along expeditiously now that I am here. I promise that we will again carefully examine not only the starcaptain rule, but all of the new rules before they are completely instituted. I appreciate the continued input and understand that I am not for or against any particular thing, we are just trying to do what we think is best based on our view and what we hear from all the players we talk to and correspond with. Next....the CPT....it was my intention to do a new CPT shortly after arriving. I still intend to do this but I am curious if any player would like to do it as has been done in the past. The only proviso is that it MUST be published on a regular basis. If it doesn't get published regularly, I will pull the editorial plug and do it myself, because I have always believed that a wide distribution in-character newsletter is absolutely vital to the health of the game. Any interested parties should contact me. Lastly, a very, very large word of thanks to all for the patience you have displayed in the last couple of months. This is been a trying time for us in that I was in Pittsburgh and Pete was in Denver. Now that we are fully formed up, as they say, we intend to advance with all deliberate speed and we promise that our promises will be as promised <g>.I've spoken to only a tiny fraction of you guys about this, so I wanted it to be know generally how much we appreciate your patience and all of your input! Clear Space to all! Thad Catone Rolling Thunder Games ------------------------------ Date: Sun, 5 Feb 1995 23:33:50 -0500 From: StephMarte@AOL.COM To: BSE-L@consensus.com Subject: Re: BSE: Rlo's promotion Message-ID: <950205233014_14001773@aol.com> Maddie, I suppose you're right. It's rather difficult to justify promoting Lt. Rlo with the word "ASSHOLE" tattooed on his forehead. Regards, Arthur ------------------------------ Date: Sun, 5 Feb 1995 23:33:01 -0500 From: StephMarte@aol.com To: BSE-L@consensus.com Subject: Re: the stinkin' starcaptain Message-ID: <950205232826_14000588@aol.com> Derek, I see your points, and those made by Brad Braun, but i still don't agree. Looking at it strictly from the WCE point of view, i really don't want to see a lot of SMS (or whomever) MoW's flying around in our space. If you want security, you talk to us. I agree strongly with Russ Bogg's comments. Nor do i think this is unfair to the new Ensign in a DD. Let him earn his stripes. Some of the most excitement i ever had was flying the Hunter's Moon when she was just a DD. When I first joined the SMS in 185 they'd lost SMS Avex to the USS. The SMS had squat for firepower. Thru diplomacy the SMS was able to gain the help of the GTT and re-captured Avex (the GTT got a colony called Drambuie, i think, out of the deal). The point is: the SMS are miners. If you want to fly warships, join the IMPs. Otherwise, start cutting some deals. Isn't that the name of the game? Lastly, this entire discussion is pretty much a moot point when you consider the bloated size of colonies these days. Considering the profile of the SMS, you're not going into offensive action - you have to think in terms of defense . You re-take colonies on the ground, not the air. Build up your colony defenses. You'll sleep much better. A. Curry ------------------------------ Date: Sun, 5 Feb 95 18:02 WET From: ccharnle@m-net148.arbornet.org (Chip Charnley) To: BSE-L@consensus.com Subject: Re: Money Message-ID: <m0rbFy0-000hbMC@m-net148.arbornet.org> OK. You tweaked my curiosity. Who moved them off Coast Zone and where did they move them to and when did they move them. If you won't tell me, please tell the GMs. Since I just took over Izac Neutin, I plan to pursue finding them. The people at IzN, their former protectors and neighbors ought to have some idea where they went. Chip Charnley >(ooc) the holoids are in the game and reside within >a colony with another alien race. later david > > ------------------------------ Date: Sun, 5 Feb 95 18:01 WET From: ccharnle@m-net148.arbornet.org (Chip Charnley) To: BSE-L@consensus.com Subject: Re: Money Message-ID: <m0rbFxt-000hZLC@m-net148.arbornet.org> Steve, Is this another of MP's magical explanations? I can tell you that the tech for the teleporters DID exist after the RIP attack and it was moved to Coast Zone. The Holoids were given a colony that I had started on a METS deposit in a sector next to Izac Neutin. They produced one of those teleporters for me shortly before the CPR went public. At the time the CPR went public, the Holoids and Izan Neutin severed ties under mutual agreement so that the Holoids could maintain neutrality (ie. I gave the colony back to MP until the war was over. Needless to say I never took control back). Chip CHarnley >Richard, >Yes, it's true that the Holoids were settlers in the Periph., just like the >Mirrarf (another research race), but the tech was specific to IND Holoid, not >to the affiliation. The tech was developed at IND Holoid after many years of >research there, and was lost shortly after being developed when a RIP raiding >force captured and looted the colony. All techs developed by the colony were >destroyed by the Holoids (standing order) before the RIP captured it. Most >of the teleporters existing then were captured by the RIP, but over the years >almost every one has been destroyed. The IMP had already bought several >before the RIP attack, and so these still exist. For the tech to be >re-discovered, one of the teleporters will have to be reverse engineered. >There are a number of things like this whose tech no loger exists. > >The WSP have 50 Sensor Pods I sold them, another of these lost tech items, >that have little or no purpose in the game. You'll find "Trophies" scattered >thru the game. This remnant of the HDN, no longer has a tech since the HDN >were deleted by the GM's. A lot can be done with what you suggest, but some >things are just not realistic nor any game justification for the tech to >magically reappear. > >S. Mathews > > ------------------------------ Date: Sun, 5 Feb 1995 16:56:00 -0500 From: Henry4633@AOL.COM To: BSE-L@consensus.com Subject: Re: BSE-L digest 13 Message-ID: <950205165559_13729238@aol.com> ok let's stop crying get on with the game! We have new Gm . So now is all up to us .Man and Boy . Vice Admiral Asakura Soteki QSN ------------------------------ Date: Sun, 05 Feb 1995 11:46:00 -0600 From: stephen.brown@pwrpalce.com (Stephen Brown) To: BSE-L@consensus.com Subject: reply to PFM Message-ID: <11b.2071.4@pwrpalce.com> B>Message-ID: <950202190117_11278373@aol.com> B>Terminus Prime: B>Our races have had two encounters. One where you attacked and destroyed an >unarmed FGZ scout vessel, no honor in battle there. The second where the FGZ >fleet leveled the offending colony and captured it...had it not been for the >intervention of the "subspecies" known as QSN and SMS...QSN Suomi would still >be FGZ. In short, I have not seen any "honor" in any of the PFM's >actions...In fact, the PFM have not had any conflicts other than an attack at >the SSL colony Romp, under a "true" Honorable Leader and a few engagements >with the EKN (in their space). Perhaps the PFM should remain in the Per. and >take lessons from the IMP as to how to gain Honor (and wage war?). B>The FGZ will not give "prior" warning as to our attack, as this is OUR >profession and joy. We have not met our match in space combat. B>Your "race" will never learn of the Baseships, as they are "above" your >understanding... B>The PFM are beneath my contempt as the only message to the FGZ foretold of an >impending attack against FGZ NeverWhere...in short, I have no honor for you >or your race, and the PFM have not proved themselves worthy of any further >communications. At least the Qumans can do what they foretell. B>Lord Den of Earth <zzzzZZZZZZzzzzzt...XENOPHOBIC SUBSPECIES LANGUAGE ANALYSIS...COMPLETE> Warning issued as per Flagritz request...PFM to show colors in upcoming conflict... -Terminus Prime... --- ~ QMPro 1.01 56-9391 ~ Misspelled? Impossible. My modem is error correcting. ------------------------------ Date: Sun, 5 Feb 1995 09:38:40 -0800 (PST) From: Richard Chiang <richc@ocf.Berkeley.EDU> To: bse-digest <bse-l@consensus.com> Subject: Hauling Assignment Message-ID: <Pine.APO.3.91.950205093725.2023D-100000@tempest.berkeley.edu> The QSN is offering hauling assignments for great pay. It is easy. Just go back and forth a couple of times and we will hand you a pile of stellars. Minister Anton Qutroh QSN ------------------------------ Date: Sun, 5 Feb 1995 09:26:40 -0800 (PST) From: Richard Chiang <richc@ocf.Berkeley.EDU> To: bse-digest <bse-l@consensus.com> Subject: Re: Money Message-ID: <Pine.APO.3.91.950205091214.2023A-100000@tempest.berkeley.edu> Seems to me some people are little sensitive about those Holoid teleporters. I just used them as an example. No need to get to defensive about it. But let me say this. I do not consider it a gift from the GM's if you were able to collect enough stellars to win the thing in an auction. It would take hard work. In fact, it would be harder work in my opinion than happening to stumble across them in some exploration you had done. I do not think we should look to the GM's for quick fixes to every problem. But I do think the dilemma with stellars is a major problem that needs to be resolved at some point. The important thing is to get a flow of stellars into the game and make stellars useful to everyone. The beauty of money is that abstracts the value of commodities and makes trade much smoother. BSE is currently primarily a barter economy. If stellars were needed by all, then markets would more likely be active and trade would more likely to be enhanced. While players on the Internet or ones with large phone bills will not have a problem with a barter economy, these new players who want to wander around and trade have a difficult time getting ahead even with the best game play. How many of you have ever tried to build a colony by just buying stuff on different markets and shipping it to your colony? Of course, you would need to raise the stellars by trading or offering items on your market first. No gifts or special deals or information except what you are able to glean and trade with players (ie no database, no free stellars, no free upgrades) Now some of you may feel that this is a stupid way to play, but I can't help but admire someone who is able to build up a colony that way. And, I think such a player has a place in the game. ------------------------------ End of BSE-L Digest 16 ********************** Referenced By Up