Star Empires Game 8 Ends From: rhl@jambo.mitre.org (Roger Lincoln) Date: Tue, 07 Feb 1995 13:49:25 +0000 [ Star Empires Press Release. Cleared by U.S. Military ] Star Empires Game 8 has ended! After 42 turns, once per week, Artemis, aka Blair Prescott, has emerged victorious from a starting field of 13 empires. The surrender of the last active opponent was received on stardate 95.02.02, giving Artemis sole control of the galaxy. At the end the Artemis war machine was in control of 38% of the galaxy's resources. The ranking of the final 3 players was... Artemis 38.21% bprescot@Engr.UVic.CA Bonehead 29.80% craigh@macdaddy.sii.com Peanut 18.69% Damian.Penney@newcastle.ac.uk All other races have been assimilated. This game was different from past games in that it was a much smaller galaxy, had less starting players, and most importantly, there was no communication between the players. It was every lifeform for itself. I had to keep an occassional eye out for imaginative ship names such as the "U.S.S. Please Don't Shoot", or a task force with ships named "Let's", "Gang", "Up", "On", "Bonehead", but there were none of the characteristic alliances as in past games. There were 13 original races scattered among a galaxy of 150 habitable planets. Over the course of the campaign 4376 different ships were built, of which 2467 were destroyed and many more left damaged, disabled, or abandoned. The ship performance parameters change slightly from game to game, and one type of ship always ends up being the favorite among players. Looking at the number of ships built by category (not including computer-built ships), it's quite apparent the favorite in this game was a Strike Wing Squadron loaded onto a Transport. Looks like I'm going to have to offer dealer rebates on Dreadnaughts in the future. Ship Type # Built 1. Dreadnaught 1 2. Battleship 33 3. Battlecruiser 1 4. Attack Cruiser 2 5. Heavy Cruiser 0 6. Light Cruiser 184 7. Destroyer 3 8. Corvette 0 9. Raider 19 10. Frigate 6 11. Corsair 40 12. Escort 120 13. Fleet Carrier 14 14. Light Carrier 89 15. Transport 978 16. Strike Wing 1187 17. Fighter Wing 341 18. Patrol Wing 261 19. Scout 247 20. Orbital Fortress 0 21. Orbital MkII 0 22. PDC 0 23. Missile 276 24. Probe 15 25. Fleet Base 4 There was one unfortunate incident, which was entirely my fault, and led to the dropout of a major player, who should nonetheless get credit. Somewhere around the 30's one player, Excelsior (beaston@kilo.uws.EDU.AU) had built up a huge lead over the remaining 3 players. I thought it a foregone conclusion that his lead was insurmountable and that the game would be over quickly. So to inject some fun into the endgame I made the mistake of identifying him as the leader and inviting the other 3 to have at him. To my surprise their combined onslaught overwhelmed him and he understandably left in disgust. I apologize for my meddling (but I nevertheless enjoyed watching it and the resulting power vacuum :-) Due to a heavy workload I was not able to follow this game too closely, so I offered to let each of the participants record history from their perspective. Only the winner took me up on the offer. His narration follows. I'd like to thank all the players who participated, it was a hard fought battle and you all played admirably. A second game of Star Empires, Game 7 - the larger and noisier one (i.e. anonymous inter-player commmunications) continues to rage on. Circumstances won't permit me to start a new game now, perhaps someday soon. Until then, keep your spaceways clear! -- From the Chronicles of Artemis -- Artemis got off to a good start, capturing 5 planets by turn 3, when we met our first enemy ships. The first scuffle with Dauthi [robert@chem.UCSD.EDU] over a valuable 3/10 planet [a rich planet] was decided in our favor. Shortly thereafter, Dauthi ships started showing up at other Artemis planets (and getting blown up!). By turn 10, we were fighting on several fronts, locked in mortal combat. After a while, I started to recognize familiar patterns in the behavior of my adversary, and realized that it was my most trusted ally from an earlier Star Empires game! I didn't let that get in the way of trying to kill him, though. :-) A long war ensued, in which we traded planets back and forth, with me slowly gaining ground on him, and that only by guessing wing numbers. I was concerned that all of our efforts were going into fighting an essentially stalemated war, while other empires were growing by killing off smaller opponents quickly. We were in about 5th and 6th place at this point. My fears turned out to be justified when on turn 15, Excelsior [beaston@kilo.uws.EDU.AU], the first place player, carried out a beautiful surprise attack on Dauthi, completely overwhelming his war-torn empire. Realizing that I was no match for the huge Excelsior machine, I sulked back behind my borders and allowed him to carry off the spoils of war from Dauthi's planets. For a while, I feared that I would be the next empire to fall under the Excelsior steam roller, but it didn't happen. I saw myself rise up the standings as other empires got picked off. I was doing my part in the picking too, I must admit. Without Dauthi to keep me busy, I took on the peaceful Tandu empire [sjoerd@cs.vu.nl], and with my greater production I quickly overcame him, capturing my first homeworld [the richest planets]. After the Tandu empire fell under my control, I found myself third in a four-way race. Excelsior was far in front of his nearest competitor, and threatened to overwhelm us one by one. I decided to do my part to stop his spread, and on turn 27, I launched a full-scale attack against his southern border. I knew that I couldn't beat him alone, but I hoped that the other players would join the fight against him. Apparently they did, and under our combined might, the mighty Excelsior empire was torn apart. In the race to collect his holdings, I briefly held first place, having reclaimed the former Dauthi empire, but then gave up top spot to Bonehead [craigh@macdaddy.sii.com]. Now I was in what I thought was the perfect position: second in a three-way race. I hoped that the third place player, Peanut [Damian.Penney@newcastle.ac.uk], would take my side in a war against the more threatening Bonehead, which we would of course win. Then I would use my superior numbers to overwhelm Peanut, leaving me with the victory. [this guy must be a Republican] There was just one catch: After a brief three-way skirmish over a few planets, Peanut, perhaps understanding my plan, went idle! [I never found out what happened to Peanut. Are you out there?] That made it a one-on-one battle, and I was the underdog. For a while, I was in despair. How could I overcome the larger Bonehead, without help? My forces were already stretched to the limit keeping the pressure on his frontier. He had rendered useless my favourite tactic of guessing wing numbers by using randomized loading. The only advantage I had left was that I had three homeworlds (mine, Tandu's, and Dauthi's) to his one. All I could come up with was an all-out attack on his homeworld. I thought I might be able to capture, blockade, or interdict it [prevent building at his shipyard], or at the very least, stop his transports from getting launched. If my plan worked, I would reverse the standings and then I would be able to coast to the win. My first wave was one turn away from Bonehead's homeworld when his surrender was announced. I wonder if he saw it coming, or if he just lost interest? I guess I'll never know if my plan would have worked. [from the looks of it, it may have worked. Alot of Bonehead's ships were out of position and wouldn't be able to intercept the incoming force in time.] In conclusion, I'd like to say thanks to all my worthy opponents, and especially to Roger, our benevolent Space God, who hath created this Universe and all the things in it. May all your battles be on the other guy's turf! Blair Prescott Artemis, SE8 Shofixti, SE3 bprescot@Engr.UVic.CA -- \_____ \__ \__ \__ | Roger H. Lincoln | The activity of | \__ \__ \__ \__ \__ | MITRE Corp. | "debugging" ends when | \_____ \______ \__ | Bedford, MA | people get tired of | \__ \__ \__ \__ \_____ | rhl@mitre.org | doing it, not when the | \__ \__ \__ \__ \_____ | PGP key available | bugs are removed. | Up