BSE-L Digest 14 From: kerry@freeside.fc.net (Kerry Harrison) Date: Sat, 04 Feb 1995 17:56:58 +0000 Beyond the Stellar Empire Discussion List <BSE-L@consensus.com> BSE-L Digest 14 Topics covered in this issue include: 1) BSE HELP by Richard William Chiang <richc@uclink2.berkeley.edu> 2) Re: BSE, the stinkin' starcap... by CMaikisch@AOL.COM 3) Re: Money by Richard William Chiang <richc@uclink2.berkeley.edu> 4) SMS colony protection by steve668@dallas.relay.ucm.org 5) TECH by Richard William Chiang <richc@uclink2.berkeley.edu> 6) RE: SMS colony protection by "Middleton, Charles" <cmiddlet@SSBPOST.env.gov.bc.ca> 7) Re: the stinkin' starcaptain by PROTHORAX@aol.com 8) Re: the stinkin' starcaptain by Richard Chiang <richc@ocf.Berkeley.EDU> 9) Re: Money by ccharnle@m-net148.arbornet.org (Chip Charnley) 10) qsn dust by Jackmyster@aol.com 11) Re: qsn dust by Richard William Chiang <richc@uclink2.berkeley.edu> ---------------------------------------------------------------------- Date: Fri, 3 Feb 1995 08:19:13 -0800 (PST) From: Richard William Chiang <richc@uclink2.berkeley.edu> To: BSE-L@consensus.com Subject: BSE HELP Message-ID: <Pine.3.89.9502030804.A11904-0100000@uclink2.berkeley.edu> DOH! Does anyone have a copy of the message I wrote yesterday on Money in BSE. I would appreciate a copy to this address. I configured the mail program on this puppy wrong Richard ------------------------------ Date: Fri, 3 Feb 1995 10:47:41 -0500 From: CMaikisch@AOL.COM To: BSE-L@consensus.com Subject: Re: BSE, the stinkin' starcap... Message-ID: <950203104736_11895576@aol.com> Just my nonsense worth, as I'm just now getting back into BSE & only played 4 turns or so before I left, but... It would seem to me that if you need to defend colonies maybe a defence-ship or orbital defence station or some such could be come up with. Build it in orbit around the colony, it has little/no movement ability, but otherwise fights like one of the larger warships, or in the case of the defence station/satelites maybe it just increases the colony's defence. Something to research? Also - if 'merchant' affiliations are going to be penalized in regards to warships, then 'government' affiliations should be penalized in regards to cargo ships. That way, the governments will have much more incentive to guard the 'merchant' colonies & ships, as they can't get supplies otherwise... Anyway, if RTG could send me set-up info at the address below, I'd appreciate it. Thanx, Christopher Maikisch 1703 Harvard Ave. E Apt. #7 Seattle, WA 98102 PS: could someone from the AFT contact me, too. I'm interested in re-joining as soon as I get my set-up. ------------------------------ Date: Fri, 3 Feb 1995 06:55:56 -0800 (PST) From: Richard William Chiang <richc@uclink2.berkeley.edu> To: BSE-L@consensus.com Subject: Re: Money Message-ID: <Pine.3.89.9502030635.A4790-0100000@uclink2.berkeley.edu> Steve, If you look at the original blurb on the Holoids you will see that there is a reference to them coming from L'Ognah in the Jettison system. The whole blurb implies that the Holoids in the Periphery were just settlers like the humans from the Inner Empire. The colony that was destroyed was just one small group of them. So they could actually import a few Holoid teleportors for auction :) Richard ------------------------------ Date: Fri, 3 Feb 1995 07:46:07 CST From: steve668@dallas.relay.ucm.org To: BSE-L@consensus.com Subject: SMS colony protection Message-ID: <9502030752.S26017140@dallas.relay.ucm.org> Kevin, Allow me to jump in here for a moment (since the SMS primarily falls under IMP jurisdiction). There aren't enough warships in the game, to adequately protect any one affiliation. It would entail deploying an entire fleet in orbit around each world where said affil. had a colony. Since no government has this capability (and the IMP is the strongest government at this moment), the "defense" becomes a matter of deterance. Is affil. ABC ready to risk the wrath of government DEF, knowing that government warships will respond? ABC might win the battle against the colony, but would they win against the colony's owning affil. joined by the government's forces responding? And at what cost to ABC? To lose any priveleges once held in that governments space? Since companies can acquire PB's now, they are better able to build a defense force, so the question is more one of a Dirty Harry question: "Do you feel lucky...?". Since no government will ever be able to achieve the necessary numbers of warships to defend everything, the deterance will always continue to be the method used. S. Mathews ------------------------------ Date: Fri, 3 Feb 1995 05:36:27 -0800 (PST) From: Richard William Chiang <richc@uclink2.berkeley.edu> To: BSE-L@consensus.com Subject: TECH Message-ID: <Pine.3.89.9502030504.B29023-0100000@uclink2.berkeley.edu> I am interested in purchasing any of the weird ship tech that is transferrable. I am not sure if the double life support and Castorian landing bonus is transferrable, but I would be interested in purchasing it from the any body if it is. Also, is there any interest in purchasing the farm tech for colonies or anyone selling it? It gives something like a 22 MU per farm output. If you are interested in it please contact me or want to sell it. Richard Chiang QSN ------------------------------ Date: Fri, 03 Feb 1995 11:51:00 -0800 (PST) From: "Middleton, Charles" <cmiddlet@SSBPOST.env.gov.bc.ca> To: bse-list <bse-l@consensus.com> Subject: RE: SMS colony protection Message-ID: <2F328927@envgate.env.gov.bc.ca> What I see happening lately is that colonies are just being destroyed and not captured. For Governments that may be because of the strategic or military situation. For companies that's just not profitable. What I would like to see happen is that a Fleet could bombard the colonies space defenses into the ground, but do none or very little damage to the other rings. IE the damage to the NON-Military and Ground Combat Rings would be divided by 10-200. This would mean the attacking force would actually have to capture the colony with ground forces. This means that a lot of ships would be required to haul a GP large enough to take out a good size colony. This would also force colonies not just to build Space defences but also adequate Ground Defenses. I think this would make the game more interesting. In that to take a colony out it is not just by producing enough warships to destroy it. But also producing the right Ground Forces to take out the colony. This leads to increased logistical nightmares, which can be very interesting. Many armies recently have found that it isn't that easy to capture a city just by bombardment. Considering I am going through this exercise right now with the RIP. I find that currently I am enjoying BSE more that I have in the last 8-10 years. Neil may not be of the same opinion as I am<g>. It is amazing the number of details that are required to assault a class 6 colony. And Note just because Neil is at sea does not mean he is not active. I have the battles to prove it. I believe (Pete or Thad or anyone else step-in) that our current ground operations on Hoylex is the largest Ground Assault in the game or one of the largest, With over 150,000 mu's of Ground War materials used on Hoylex by the SMS. We have been able to do this without a giant warfleet, yes we have had to call on the IMP's to help us when we found we where overwhelmed by enemy warships and they responded admirably. As our operations at Hoylex are not over yet, there will be more reports from Lord McKenzie on this medium Charles Middleton SMS Defense Coordinator ------------------------------ Date: Fri, 3 Feb 1995 18:54:43 -0500 From: PROTHORAX@aol.com To: BSE-L@consensus.com Subject: Re: the stinkin' starcaptain Message-ID: <950203185441_12207463@aol.com> (ooc) KTS!!! Ion cannon the red beast! Kill there starcaptains! The little guy cooks the red gaint?!<g> By the way there is away to store your starcaptains! The game has a way to do this and I have tried it! later, david ------------------------------ Date: Fri, 3 Feb 1995 17:19:34 -0800 (PST) From: Richard Chiang <richc@ocf.Berkeley.EDU> To: BSE-L@consensus.com Subject: Re: the stinkin' starcaptain Message-ID: <Pine.APO.3.91.950203171906.8674A-100000@tempest.berkeley.edu> On Fri, 3 Feb 1995 PROTHORAX@aol.com wrote: > (ooc) KTS!!! Ion cannon the red beast! Kill there starcaptains! > The little guy cooks the red gaint?!<g> By the way there is > away to store your starcaptains! The game has a way to do > this and I have tried it! later, david > Could it be through using star captains?? ------------------------------ Date: Fri, 3 Feb 95 19:59 WET From: ccharnle@m-net148.arbornet.org (Chip Charnley) To: BSE-L@consensus.com Subject: Re: Money Message-ID: <m0raYqH-000hcAC@m-net148.arbornet.org> Richard, As the architect of the transplant of the Holoids in the Periphery to Coast Zone, I can tell you that you are absolutely correct. After the RIP raped their colony, they moved to Coast Zone for protection. Interestingly enough, I have just taken back control of Izac Neutin on Coast Zone. I notice with dismay that the Holoid Colony seems to have been dismantled and turned in to an outpost over the years. That is a real shame. Since the colony was only one sector away from Izac Neutin, I would assume that the Holoids were assimilated in to Izac Neutin. I am going to see if RTG will re-instate the race if I build the colony back up for them from IzN. Chip Charnley > >Steve, > >If you look at the original blurb on the Holoids you will see that there >is a reference to them coming from L'Ognah in the Jettison system. The >whole blurb implies that the Holoids in the Periphery were just settlers >like the humans from the Inner Empire. The colony that was destroyed was >just one small group of them. So they could actually import a few Holoid >teleportors for auction :) > >Richard > > ------------------------------ Date: Sat, 4 Feb 1995 00:06:46 -0500 From: Jackmyster@aol.com To: BSE-L@consensus.com Subject: qsn dust Message-ID: <950204000644_12414867@aol.com> Alas, I am sorry to report that the QSN Falcon was engaged and destroyed by the FGZ "Nomad" patrol Fleet commanded by the FGZ Baton Ruze. The ship was engaged, and destroyed on the first round as the captain in fear ran for his life.... On a lighter note, the QSN Starlifter was captured by the FGZ Baton Ruze and will make a fine addition to our fleet (you call this a ship?). Any surviving crew will be returned to the QSN...after the "proper" torture for has been induced for "Failing to Yield the Right of Way to a Larger, Better Armed Ship..." Lord Den of Earth ------------------------------ Date: Fri, 3 Feb 1995 23:15:25 -0800 (PST) From: Richard William Chiang <richc@uclink2.berkeley.edu> To: BSE-L@consensus.com Subject: Re: qsn dust Message-ID: <Pine.3.89.9502032343.A19211-0100000@uclink2.berkeley.edu> On Sat, 4 Feb 1995 Jackmyster@aol.com wrote: > Alas, I am sorry to report that the QSN Falcon was engaged and destroyed by > the FGZ "Nomad" patrol Fleet commanded by the FGZ Baton Ruze. The ship was > engaged, and destroyed on the first round as the captain in fear ran for his > life.... > > On a lighter note, the QSN Starlifter was captured by the FGZ Baton Ruze and > will make a fine addition to our fleet (you call this a ship?). Any surviving > crew will be returned to the QSN...after the "proper" torture for has been > induced for "Failing to Yield the Right of Way to a Larger, Better Armed > Ship..." > > Lord Den of Earth > Of course the Den of Earth neglected to mention that his forces had previously attacked this ship and that it was damaged. Then again attacking an unarmed ship takes all the courage the FGZ can muster. QSN High Command reports that the FGZ are bragging about destroying a ship that in revenge may mean the destruction of most of the FGZ assets. QSN Fleet Commanders commented that those turnips won't know what hit them. They can name their colonies no xxx or never xxx, but names will not protect them. We know of all their colonies and that stupid tunnel to get to Mace. QSN Public Service Announcement ------------------------------ End of BSE-L Digest 14 ********************** Up