ATLANTISv2 atl-players-digest #18 From: csd@microplex.com (Christian Daudt) Date: Tue, 31 Jan 1995 19:57:11 +0000 This file was automatically generated by csd@microplex.com If you notice anything unusual, please e-tell me. You better not kill Faction 9 or this service may be discontinued.:-) Contributions in Silver will be gladly accepted. ---------------------------------------------------------- From: Geoff Dunbar <atlantis@rahul.net> Subject: Re: Atlantis - learning skills Date: Mon, 30 Jan 95 10:54:35 -0800 What happens if a unit composed of normal men tries to STUDY some skill which it does not know, while it already knows one skill? E.g. a unit which knows Lumberjacking tries to STUDY COMBAT (useful in war situations!!!) The STUDY COMBAT orders will fail. Geoff ---------------------------------------------------------- Date: Tue, 31 Jan 1995 16:05:58 +1100 From: d_juckes@postoffice.utas.edu.au Subject: Taxing in Cities I hope I didn't decieve anyone with my Times article. I believe that taxing in cities will be prevented by the City Guards. (Did anyone try to tax in Atlantis City this turn?) However I have an open mind on the subject..'the city guards should keep you safe'..sort of implies they are allied to us in some way..any ideas.. Karen, Political Commissar (Atlantis2) Janet, Queen of North Karothea ---------------------------------------------------------- Date: Tue, 31 Jan 1995 15:58:42 +1100 From: d_juckes@postoffice.utas.edu.au Subject: Defaults a) One of my units which studied observation last turn does not have a "default 'study observation'" notice. This may mean that you need to issue orders for each unit every turn. b) I created a new unit of tribesmen which I expected would have "default 'work'". This unit did not work this turn. Karen, Political Commissar (Atlantis2) Janet, Queen of North Karothea ---------------------------------------------------------- From: tulrich@unlinfo.unl.edu (Tim Ulrich) Subject: Enter vs. Move Date: Tue, 31 Jan 1995 00:37:47 -0600 (CST) I just looked back through the rules. The enter command comes before the move command. What isn't clear is whether or not one must issue the "leave" command before a move command will be accepted. The reason that I ask is this: I'm in an area where there is a structure. If I am the first person to enter, I'm going to want to stay there. However, if I'm not first, I don't particularly want my unit left in that region. So, if I set up my orders to say "ENTER #X" and then later "MOVE N", will that second order be ignored so that I will stay in the structure? Also, I'm assuming that anyone who is in a structure is still able to buy commodities from the market in the region. ---------------------------------------------------------- Date: Mon, 30 Jan 1995 18:03:50 -0500 From: varela@BINAH.CC.BRANDEIS.EDU (Juan A. Varela) Subject: Re: mail and RP [Go0od argumetns deleted] >Well, this has been dealt with before, and Geoff has said that roleplaying >_is_ appropriate here. Excuse me, he said and I quote: ]However, I would say that TIMELY ]messages, appropriate for EVERYONE, are still welcome on this ]list. [Concernign presonal e-mail and other stuffs, I think] That is >what this list is for, I have to disagree with you, this list was not (in the begining) to be meant as a role-playing list. It was intended as a media in which problems and non-design ideas can be freely discuss. Also as a way to clear out doubts about sintaxis of the orders, etc. or to discuss about bug reports as you clearly stated. The roleplay was a natural think because in the beginign we didn't have the times or any other way to comunicate in order to form and formalize alliances. However, time has passed and we have a weekly publiation and by now most of the people should know the e-mail address of their allies and probably some enemies (and there is also the player list in ftp.rahul.net with all the e-mail address and faction number and name) so IF someone desires to comunicate something to all the factions in a rp way is welcome, if she (he) only desires to get the attention of a group of people use the time or personal e-mail. just like all the other parts of the game. If you >are getting upset by what you consider spam, unsubscribe. I would prefer that annoying rp people will be the one to unsuscribe If you still want >to look for bug reports, read the digest. Seems that not everybody has acces (I do) to those digest. ;) JA Juan A. Varela PhD Neuroscience Program. Bassine 201. Brandeis University. 415 South st. Waltham, MA. 02254 Ph#:(617)-736-3182 varela@binah.cc.brandeis.edu ---------------------------------------------------------- Date: Tue, 31 Jan 95 11:42:51 EST-1 From: Francis@nemesis.iic.uam.es Subject: Atlantis 2.0: combat question. I have several questions about combat in buildings. If there are, for example, three units belonging to three different factions in the same building: + black tower [4], tower - unit (123), faction (3) - unit (324), faction (7) - unit (675), faction (10) and the unit 675 attacks unit 123 and wins. Who is the new building proprietor? The winner or the second unit in the list (324)? If units involved in the combat are both inside the structure who has the combat bonus? The owner, both, nobody? If the combat bonus is for the owner what happen if the combat is between no proprietor units? If a unit inside building attacks another outside unit. Can they claim the combat bonus? (I think is necessary go out the structure to attack the other unit). Hasta pronto...........................Francis O O L ~-~ `"' ---------------------------------------------------------- Date: Tue, 31 Jan 1995 10:21:25 -0500 From: mosherj@minerva.cis.yale.edu (Joshua Mosher) Subject: Re: Taxing in Cities At 4:05 PM 1/31/95, d_juckes@postoffice.utas.edu.au wrote: > I hope I didn't decieve anyone with my Times article. >I believe that taxing in cities will be prevented by the City Guards. (Did >anyone try to tax in Atlantis City this turn?) >However I have an open mind on the subject..'the city guards should keep >you safe'..sort of implies they are allied to us in some way..any ideas.. > > > Karen, Political Commissar (Atlantis2) > Janet, Queen of North Karothea Actually I just asked Geoff a similar question, and the answer is that they will fight on your side against attack. You can pretty much consider them allies, if you keep the peace! Josh Mosher ---------------------------------------------------------- Date: Tue, 31 Jan 1995 10:24:40 -0500 From: mosherj@minerva.cis.yale.edu (Joshua Mosher) Subject: Re: Enter vs. Move At 12:37 AM 1/31/95, Tim Ulrich wrote: >I'm in an area where there is a structure. If I am the first person >to enter, I'm going to want to stay there. However, if I'm not first, >I don't particularly want my unit left in that region. So, if I set >up my orders to say "ENTER #X" and then later "MOVE N", will that >second order be ignored so that I will stay in the structure? > The rules suggest strongly that one needs to LEAVE or MOVE OUT before moving north. >Also, I'm assuming that anyone who is in a structure is still able to >buy commodities from the market in the region. I would guess yes, but I don't know. Josh Mosher ---------------------------------------------------------- Date: Tue, 31 Jan 95 07:49:05 PST From: "GDUNBAR.US.ORACLE.COM" <GDUNBAR@us.oracle.com> Subject: Re: Atlantis 2.0: combat question. --Boundary-8334137-0-0 ] If there are, for example, three units belonging to three different ]factions in the same building: ] + black tower [4], tower ] - unit (123), faction (3) ] - unit (324), faction (7) ] - unit (675), faction (10) ]and the unit 675 attacks unit 123 and wins. Who is the new building ]proprietor? ]The winner or the second unit in the list (324)? If unit 123 survives, he remains the owner. Otherwise, 324 will become the owner. ] If units involved in the combat are both inside the structure who has the ]combat bonus? The owner, both, nobody? If the combat bonus is for the owner ]what happen if the combat is between no proprietor units? Both. ] If a unit inside building attacks another outside unit. Can they claim ]the ]combat bonus? (I think is necessary go out the structure to attack the other ]unit). Yes. Geoff --Boundary-8334137-0-0 X-Orcl-Content-Type: message/rfc822 Received: 31 Jan 1995 04:50:00 Sent: 31 Jan 1995 04:49:09 From:"owner-atl-players@tango.rahul.net" <owner-atl-players@tango.rahul.net> To: atl-players@tango.rahul.net Subject: Atlantis 2.0: combat question. Reply-to: owner-atl-players@tango.rahul.net I have several questions about combat in buildings. If there are, for example, three units belonging to three different factions in the same building: + black tower [4], tower - unit (123), faction (3) - unit (324), faction (7) - unit (675), faction (10) and the unit 675 attacks unit 123 and wins. Who is the new building proprietor? The winner or the second unit in the list (324)? If units involved in the combat are both inside the structure who has the combat bonus? The owner, both, nobody? If the combat bonus is for the owner what happen if the combat is between no proprietor units? If a unit inside building attacks another outside unit. Can they claim the combat bonus? (I think is necessary go out the structure to attack the other unit). Hasta pronto...........................Francis O O L ~-~ `"' --Boundary-8334137-0-0-- ---------------------------------------------------------- Date: Tue, 31 Jan 95 07:55:15 PST From: "GDUNBAR.US.ORACLE.COM" <GDUNBAR@us.oracle.com> Subject: Re: Enter vs. Move --Boundary-8334233-0-0 ]I just looked back through the rules. The enter command comes before ]the move command. What isn't clear is whether or not one must issue ]the "leave" command before a move command will be accepted. The ]reason that I ask is this: You don't need to. ]I'm in an area where there is a structure. If I am the first person ]to enter, I'm going to want to stay there. However, if I'm not first, ]I don't particularly want my unit left in that region. So, if I set ]up my orders to say "ENTER #X" and then later "MOVE N", will that ]second order be ignored so that I will stay in the structure? Nope, you'll move. ]Also, I'm assuming that anyone who is in a structure is still able to ]buy commodities from the market in the region. That is correct. Geoff --Boundary-8334233-0-0 X-Orcl-Content-Type: message/rfc822 Received: 30 Jan 1995 23:25:07 Sent: 30 Jan 1995 23:10:45 From:"Tim Ulrich" <owner-atl-players@tango.rahul.net> To: atl-players@tango.rahul.net Subject: Enter vs. Move Reply-to: owner-atl-players@tango.rahul.net X-Orcl-Application: X-Mailer: ELM [version 2.4 PL20] X-Orcl-Application: Content-Type: text X-Orcl-Application: Content-Length: 694 I just looked back through the rules. The enter command comes before the move command. What isn't clear is whether or not one must issue the "leave" command before a move command will be accepted. The reason that I ask is this: I'm in an area where there is a structure. If I am the first person to enter, I'm going to want to stay there. However, if I'm not first, I don't particularly want my unit left in that region. So, if I set up my orders to say "ENTER #X" and then later "MOVE N", will that second order be ignored so that I will stay in the structure? Also, I'm assuming that anyone who is in a structure is still able to buy commodities from the market in the region. --Boundary-8334233-0-0-- ---------------------------------------------------------- From: mhobbs@dircon.co.uk (Michael Hobbs) Subject: Atlantis: Spell suggestions Date: Tue, 31 Jan 95 17:50:59 GMT There seems to be a shortage of spells available at the moment. I am sure Geoff is taking steps to correct this, but I thought it might help to compile a list of possible spells for forwarding to Geoff, so this is what I am doing. Who knows, he may even use some of them. So if you have any ideas for spells in Atlantis 2.0 please send them to me in the following format: Foundation: M / B / En / N / Et / C / L Type: Instant / Month / Combat Power Level: Description: A list of all spell suggestions can be made available to anyone who wants it. To forestall the inevitable complaint about this message, I know I have sent it to both atl-design and atl-players, I did this to ensure maximum coverage. So please save your bandwith. Thank you for your responses! - - - - - - - - - - Zarathos The Sage Master - - - - - - - - - - - - - - - - - - - - - - - Faction 176 - - - - - - - - - - - - - - - - - - - - - Mike Hobbs = mhobbs@dircon.co.uk - - - - - - - - - - - - - - - - - - - Knowledge is power ! - - - - - - - - - - - ---------------------------------------------------------- Date: Tue, 31 Jan 95 18:22 MET From: strategy@kom.auc.dk (Michael O. Akinde) Subject: ATLANTIS: TAX in Cities. Will City Guards allow Taxing in Cities? Regards, Michael ---------------------------------------------------------- From: yaj@cc.gatech.edu (Jay Luo) Subject: Re: Taxing in Cities Date: Tue, 31 Jan 1995 12:24:08 -0500 (EST) > >I believe that taxing in cities will be prevented by the City Guards. (Did > >anyone try to tax in Atlantis City this turn?) > >However I have an open mind on the subject..'the city guards should keep > >you safe'..sort of implies they are allied to us in some way..any ideas.. > > > > > > Karen, Political Commissar (Atlantis2) > > Janet, Queen of North Karothea > > Actually I just asked Geoff a similar question, and the answer is that they > will fight on your side against attack. You can pretty much consider them > allies, if you keep the peace! > > Josh Mosher So will City Guards stop you from taxing in a city, or not? They would have to be "allied" to you in order to help anyone who attacks you in a city, which would imply that you could tax there without them being upset at you. Unless there is a special exception in the rules for City Guards. Can we get some official word on this? Inquiring warmongers want to know. Incidentally, does a Guarding unit attack someone who taxes, or does the taxer's action simply fail? ---------------------------------------------------------- From: mhobbs@dircon.co.uk (Michael Hobbs) Subject: Atlantis: Spell suggestions Date: Tue, 31 Jan 95 17:50:59 GMT There seems to be a shortage of spells available at the moment. I am sure Geoff is taking steps to correct this, but I thought it might help to compile a list of possible spells for forwarding to Geoff, so this is what I am doing. Who knows, he may even use some of them. So if you have any ideas for spells in Atlantis 2.0 please send them to me in the following format: Foundation: M / B / En / N / Et / C / L Type: Instant / Month / Combat Power Level: Description: A list of all spell suggestions can be made available to anyone who wants it. To forestall the inevitable complaint about this message, I know I have sent it to both atl-design and atl-players, I did this to ensure maximum coverage. So please save your bandwith. Thank you for your responses! - - - - - - - - - - Zarathos The Sage Master - - - - - - - - - - - - - - - - - - - - - - - Faction 176 - - - - - - - - - - - - - - - - - - - - - Mike Hobbs = mhobbs@dircon.co.uk - - - - - - - - - - - - - - - - - - - Knowledge is power ! - - - - - - - - - - - ---------------------------------------------------------- From: Eric Dedieu <Eric.Dedieu@imag.fr> Date: Tue, 31 Jan 1995 19:23:22 +0100 Subject: Re: Atlantis: Spell suggestions Zarathos The Sage Master writes : >So if you have any ideas for spells in Atlantis 2.0 please send them to me >in the following format: > >Foundation: M / B / En / N / Et / C / L >Type: Instant / Month / Combat >Power Level: >Description: Ho Ho Ho ! Send to WHOM ? Should I have some ideas about spells, I'd send them to Geoff, not Zarathos or any mailing list. I have nothing against Zarathos The Sage Master. I bow to his noble endeavour indeed. Yet he shouldn't burden his old and wise shoulders with nonexistant spells just because they COULD be created. "Irrelevant Knowledge is Powder", as Zarathos would undoubtedly grant the unworthy buffoon. - Acrobatty the Rigolo. -- Eric Dedieu (Eric.Dedieu@imag.fr) LIFIA - 46 av. Felix Viallet, 38031 Grenoble Cedex, France Tel: 76 57 48 13 - Fax: 76 57 46 02 - Dom: 76 49 78 80 Up