BSE-L Digest 17 From: kerry@freeside.fc.net (Kerry Harrison) Date: Thu, 09 Feb 1995 02:54:54 +0000 Beyond the Stellar Empire Discussion List <BSE-L@consensus.com> BSE-L Digest 17 Topics covered in this issue include: 1) reply to Lt. K'ahl by Jackmyster@aol.com 2) BSE - The new rules - The... by steve668@dallas.relay.ucm.org 3) Money by steve668@dallas.relay.ucm.org 4) Incoming Transmission by steve668@dallas.relay.ucm.org 5) Re: the stinkin' starcaptain by btb4@Lehigh.EDU (B T Braun) 6) Re: BSE - The new rules - The... by btb4@Lehigh.EDU (B T Braun) 7) Re: Money by PROTHORAX@aol.com 8) Re: Abject apoligies by regstu@sun.cc.westga.edu (Richard Gurley) 9) Re: Incoming Transmission by "Russell Boggs" <Russell_Boggs@isisph.com> 10) RE: Money by Jim Gagliardi <73377.2042@compuserve.com> 11) Re: Money by Law2Be@aol.com 12) RE: Money by Richard William Chiang <richc@uclink2.berkeley.edu> 13) Re: reply to Lt. K'ahl by Richard Chiang <richc@ocf.Berkeley.EDU> ---------------------------------------------------------------------- Date: Tue, 7 Feb 1995 08:12:43 -0500 From: Jackmyster@aol.com To: BSE-L@consensus.com Subject: reply to Lt. K'ahl Message-ID: <950207081242_15066879@aol.com> Greetings: You know nothing of this conflict...the fact that the SoLs were ordered out of our space 12 weeks prior to the attack means nothing to you? We know nothing of your race...but if you too wish to join in the Fun...We are sure the QSN could use your help... Lord Den of Earth "It ain't braggin if you can do it..." ------------------------------ Date: Tue, 7 Feb 1995 07:07:12 CST From: steve668@dallas.relay.ucm.org To: BSE-L@consensus.com Subject: BSE - The new rules - The... Message-ID: <9502070712.S34769043@dallas.relay.ucm.org> Thad, On the matter of the CPT, drop a line to Dave Sweet, he's got an article or two for you. S. Mathews ------------------------------ Date: Tue, 7 Feb 1995 06:58:22 CST From: steve668@dallas.relay.ucm.org To: BSE-L@consensus.com Subject: Money Message-ID: <9502070712.S34767063@dallas.relay.ucm.org> Chip, Yes, the explanation came from Mike P. After the Holoids had been relocated, (and apparantly after you had returned control to ABM) I contacted the Holoids to produce me several teleporters. MP gave me the story I related and said the tech was lost forever. By that time, some of the teleporters captured by the RIP had already been destroyed with their ships, so adding what you've said to what ABM said, and mixing in a dash of 20/20 hindsight of MP, it becomes obvious that he intended to remove them from the game. Steve ------------------------------ Date: Tue, 7 Feb 1995 07:31:41 CST From: steve668@dallas.relay.ucm.org To: BSE-L@consensus.com Subject: Incoming Transmission Message-ID: <9502070749.S34785180@dallas.relay.ucm.org> United Press Intergalactic - News Release At a press conference at ISS Colony Secudus, The ISS announced the first Peripheral ship to make the jump from Applecore: ISS Sacagawea, commanded by Admiral Calistra "Jan" Lanart. ISS public affairs officers reported that the Sacagawea had been in Applecore ever since the sun's instability had been first detected by the ITS Free Enterprise, studying the sun. The sun's instability was determined to be of a safer nature, and while it was determined that the sun would expand, and possibly cause damage to one or more of the planets in Applecore, that it would not go nova, like Canally. When asked how long the ISS has known this, they replied, "2 months, and this has been reported to all governments with close ties to the IMP." This caused a deluge of questions as to why no other affiliation had been notified of ISS findings, and the response was: "We wished to keep the findings quiet till we had a complete package to release to the public." A reporter from the SMS Comte Examiner asked exactly how long Adm. Lanart's ship had been on the other side, and exactly where it had arrived. The response was: "Her ship has been in the Draconian sector for almost 2.5 weeks now. She arrived in the Adamski (150) system. Simultaneous, an ROC ship entered the periphery from the Yank system and arrived in Dragonne. When asked if the ISP would hunt down the ROC ship for tresspassing in IMP territory, the ISP informed us that the ISP PD had already concluded negotiations with the ROC, and the ROC had a full visa to travel in IMP territory; IMP ships likewise have a visa for ROC territory. While, the ROC PD claims limited area, the ROC APD claims all systems from the ROC home systems to Yank/Adamski (inclusive). The IMP recognize this claim. No more questions, please. More info will be provided at a later date." Adm. Lanart, has a distinguished carrier with the ISS dating back to 181. This latest achievement is just another feather in her cap. Detail from ISS handouts on the discovery are that it requires 6 Jump engines to make the jump, and the hull limit is 33 hulls. An unnamed ITS ship has also made the jump and the ISS reports that it's hull shift arrived intact. Joe Bob Briggs UPI News ------------------------------ Date: Tue, 07 Feb 1995 10:09:15 EST From: btb4@Lehigh.EDU (B T Braun) To: BSE-L@consensus.com Subject: Re: the stinkin' starcaptain Message-ID: <199502071509.KAA99306@ns1.CC.Lehigh.EDU> Steve, I agree in principle - most of my "last incarnation" exploration of the TH was done with a Surveyor. Times change, however. A MoW or a PB is now the functional equivalent of a DD or SV back then. If we need bigger ships (we do), I can accept RTGs assertion "design & research them yourselves", but I do have difficulty with a star captain policy that treats medium/small ships as if they were more effective than they really are. If a flexible model was incorporated (i.e., these are the biggest ships now, so the Admirals get first shot at them, but as ship sizes grow so will the limits) to perhaps update the limits quarterly things would probably make more sense. Be seeing you, Brad Braun btb4@lehigh.edu ///////////////////*********************************************\\\\\\\\\\\\\\\ Brad's Sig. File Here >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ------------------------------ Date: Tue, 07 Feb 1995 10:17:33 EST From: btb4@Lehigh.EDU (B T Braun) To: BSE-L@consensus.com Subject: Re: BSE - The new rules - The... Message-ID: <199502071517.KAA227581@ns1.CC.Lehigh.EDU> Thad, The point is this: If the capital ships are replaced so easily, they actually AREN'T valuable! When one considers the appreciable amount of the DoD budget that goes into building "capital level assets", and how inexpensive the current "capital" ships are now, it merely serves to illustrate how out of scale ships and production are at this current phase. It's sorta like the USA at it's current industrial level depending on pinnaces as capital assets, with new folks out of Annapolis getting jon boats and being told they'll have to wait six months to get a bayliner with mounted twin .50s. In that situation, if we lost 50 pinnaces in an action, we'd have 'em back in no time. The real limiting factor with ships currently is US$ - nothing more. The only folks with a ship type large enough to tax their production and to be worth protecting are the SAM. (To you Naval folks - I know, a command out of Annapolis is a stretch, but no metaphor works perfectly.) Be seeing you, Brad Braun btb4@lehigh.edu ///////////////////*********************************************\\\\\\\\\\\\\\\ Brad's Sig. File Here >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ------------------------------ Date: Tue, 7 Feb 1995 14:30:34 -0500 From: PROTHORAX@aol.com To: BSE-L@consensus.com Subject: Re: Money Message-ID: <950207142815_15327974@aol.com> (ooc) The tech is not lost forever?! You have to know where to go. The alien race are still in the game and you should be able to get your HT?! What gives here? Disinformation?! later david ------------------------------ Date: Tue, 7 Feb 1995 14:48:49 -0500 (EST) From: regstu@sun.cc.westga.edu (Richard Gurley) To: BSE-L@consensus.com Subject: Re: Abject apoligies Message-ID: <9502071948.AA27628@sun.cc.westga.edu> Greetings to all, I am Lt. K'ahl vestai Rall, adopted son of clan Kahl, and new IND ship-captain. I must apologize for my truly horrible spelling in my last missive, but I was in a hurry and neglected to utilize my spell-checker. I am but one of the vast number of IND captains who have chosen to fight on the side of honor. Please forgive my excessive verbiage, but this is the way I communicate. For Honor and Glory, Lt. K'ahl vestai Rall ------------------------------ Date: 7 Feb 1995 13:13:16 U From: "Russell Boggs" <Russell_Boggs@isisph.com> To: BSE-L@consensus.com Subject: Re: Incoming Transmission Message-ID: <n1419959444.17@isisph.com> Reply to: RE>Incoming Transmission So, Any idea as to whether this is the promised new land? Or is it just a bridge to the Draconian Cluster? --Russ ------------------------------ Date: 07 Feb 95 17:25:58 EST From: Jim Gagliardi <73377.2042@compuserve.com> To: BSE Mailing List <bse-l@consensus.com> Subject: RE: Money Message-ID: <950207222557_73377.2042_CHK79-1@CompuServe.COM> [OOC] TO: Richard Chiang RE: Money / Stellars Richard, You've raised some very valid points, but I don't believe that they will solve the problem in the long term. The problem is that stellars are percieved as having no value and it is easier to barter for what you need. Stellars must be repositioned as the primary currency for getting what you need or desire. The main thing the GMs can do is to ensure that GM controlled positions only use stellars for buying and selling and that there is an adequate supply of stellars in the Periphery. One mechanism is to re-institute the Inner Empire fleets which I know is under consideration. However, I don't feel that the GMs can do this alone. The players themselves are vital to this effort. The main contribution the players can make is to require payment in stellars for "hot items". If an affiliation has a ship, item, service or whatever that is in great demand, simply sell it only for stellars. Other people then will have to buy / sell items to raise the stellars for purchasing the item. If enough players only use stellars for transactions, you will see the use of stellars pickup dramatically. Also, I believe one of the major rule changes is that you can't use stellars for directly influence moral in a colony. That will help remove the temptation for a colony governor to horde stellars to boost morale. That's my two cents worth. Jim G. ------------------------------ Date: Tue, 7 Feb 1995 17:37:57 -0500 From: Law2Be@aol.com To: BSE-L@consensus.com Subject: Re: Money Message-ID: <950207173728_15458028@aol.com> Steve, Chip, I spoke with Mike re:teleporters about a year ago, and he did in fact state he was trying to phase them out of the game. This applied to both versions. He apparently recanted on the regular version, but the holoid he was trying to eliminate. Rick ------------------------------ Date: Tue, 7 Feb 1995 14:51:54 -0800 (PST) From: Richard William Chiang <richc@uclink2.berkeley.edu> To: BSE-L@consensus.com Subject: RE: Money Message-ID: <Pine.3.89.9502071451.A24156-0100000@uclink2.berkeley.edu> On 7 Feb 1995, Jim Gagliardi wrote: > [OOC] > TO: Richard Chiang > RE: Money / Stellars > > Richard, > > > However, I don't feel that the GMs can do this alone. The players themselves > are vital to this effort. The main contribution the players can make is to > require payment in stellars for "hot items". If an affiliation has a ship, > item, service or whatever that is in great demand, simply sell it only for > stellars. Other people then will have to buy / sell items to raise the stellars > for purchasing the item. If enough players only use stellars for transactions, > you will see the use of stellars pickup dramatically. Also, I believe one of > the major rule changes is that you can't use stellars for directly influence > moral in a colony. That will help remove the temptation for a colony governor > to horde stellars to boost morale. > Jim, I also see things from your point of view. The players must do something also. At the same time, there must be a real place within the game mechanics ffor the use of stellars, otherwise it will just be a convience that players may or may not want to use. Towards that end, I think a player initiated or GM effort to update asnd distribute current market data would be useful as more players will begin to trade based on markets. If this happens, then colony governors will make more of a real effort to design their markets. At the same time, I don't see any reason not to reward players within the game system to collect stellars. I think it was first assumed that stellars were the currency in the game and therefore valuable so no effort to ensure this occured. In the US, dollars are valuable because of faith in the fact you can spend it as well as that people are required by law to take it. In rare items unseen in the Periphery were sold for very expensive prices, it would not be unfair. You can get rewarded from exploration within the game system by finding unique items or opportunities. You get rewarded by expending assets on military items by being better able to protect yourself or taking new assets. Why not have a in game reward for getting money together? Hmmm. I got another idea. How about if RTG allowed you to turn in XXX stellars for a game credit? I don't think RTG would lose as people would be more likely running turns to gather stellars that they otherwise wouldn't be doing. Remember this is just an idea. richard ps. darn. no more caps. i broke mywrist and it is a pain too type with one hand or, in my case, one finger. ------------------------------ Date: Tue, 7 Feb 1995 15:05:29 -0800 (PST) From: Richard Chiang <richc@ocf.Berkeley.EDU> To: BSE-L@consensus.com Subject: Re: reply to Lt. K'ahl Message-ID: <Pine.APO.3.91.950207145759.18719A-100000@drought.berkeley.edu> On Tue, 7 Feb 1995 Jackmyster@aol.com wrote: > Greetings: > > You know nothing of this conflict...the fact that the SoLs were ordered out > of our space 12 weeks prior to the attack means nothing to you? We know > nothing of your race...but if you too wish to join in the Fun...We are sure > the QSN could use your help... > > Lord Den of Earth > "It ain't braggin if you can do it..." Den of Earth, Let us not exagerrate on the twelve weeks. Proper QSN authorities were not given sufficient time. When your ships could not destroy the unarmed ships the first time, you gave the QSN two days to move them before you faxed in your turn to try to finish them. You were told that control of these ships had to turned over to active starcaptains. If you consider this a friendly act or understanding, then I would like to inform you to return to the Mace system and I will be generous and give you one week. Then your ships will be destroyed outside the Mace system. Minister Anton Qutroh QSN ------------------------------ End of BSE-L Digest 17 ********************** Up