BSE-L Digest 25 From: kerry@freeside.fc.net (Kerry Harrison) Date: Thu, 16 Feb 1995 15:33:45 +0000 Beyond the Stellar Empire Discussion List <BSE-L@consensus.com> BSE-L Digest 25 Topics covered in this issue include: 1) Re: BSE-L digest 23 by Law2Be@aol.com 2) Re: tech/stellers by ccharnle@m-net148.arbornet.org (Chip Charnley) 3) Re: tech/stellers -Reply by Phil Krauskopf <PKRAUSKOPF@FALCON.AAMRL.WPAFB.AF.MIL> 4) Re: Starship Revisited by ccharnle@m-net148.arbornet.org (Chip Charnley) 5) Re: News Flash by Kerry Harrison <kerry@io.com> 6) Re: tech/stellers -Reply by btb4@Lehigh.EDU (B T Braun) 7) Tech/Stellars by Phil Krauskopf <PKRAUSKOPF@FALCON.AAMRL.WPAFB.AF.MIL> 8) Money? by steve668@dallas.relay.ucm.org 9) Starship Revisited by steve668@dallas.relay.ucm.org 10) Re: tech/stellers by Alan Hatcher <ZU02380@UABDPO.DPO.UAB.EDU> 11) Re: Starship Revisited by "Russell Boggs" <Russell_Boggs@isisph.com> 12) Re: BSE-L digest 23 by HarryFlash@aol.com 13) Re: BSE-L digest 20 by HarryFlash@aol.com 14) Re: Quman Recruitment by "Eric R. Ziemer" <ziemer@Mcs.Net> 15) Rules Overhaul by StephMarte@aol.com 16) Re: tech/stellers by ccharnle@m-net148.arbornet.org (Chip Charnley) 17) Re: News Flash by Law2Be@aol.com 18) Message from Hoylex by "Middleton, Charles" <cmiddlet@SSBPOST.env.gov.bc.ca> 19) Re: ICN Sunrise - Market by Kerry Harrison <kerry@io.com> 20) Re: Money by Law2Be@aol.com 21) Re: Money by "Russell Boggs" <Russell_Boggs@isisph.com> 22) NONE DEFINED by "NARD'ZARD'ZHOK" <74551.3412@compuserve.com> 23) Re: BSE-L digest 24 by Wayne Alexander <71470.344@compuserve.com> 24) T3 Group by PROTHORAX@aol.com 25) Message from Hoylex by steve668@dallas.relay.ucm.org 26) Re: Rules Overhaul by RTGThad@aol.com 27) ICN Sunrise - Market by steve668@dallas.relay.ucm.org 28) Starship Revisited by steve668@dallas.relay.ucm.org 29) BSE-L digest 23 by steve668@dallas.relay.ucm.org 30) Re: Colonists by Doug Wampler <wamp@thunder.indstate.edu> 31) new address by Doug Wampler <wamp@thunder.indstate.edu> ---------------------------------------------------------------------- Date: Wed, 15 Feb 1995 07:33:41 -0500 From: Law2Be@aol.com To: BSE-L@consensus.com Subject: Re: BSE-L digest 23 Message-ID: <950215073339_22019997@aol.com> Ya Stu, You remembered your history right, its a wonder we ever got into space at all. However, as the message of 1-195 came across the nets, ROC law #6 allows any non-governmental positions free access to thier space, provided they follow ROC law while visiting/trading. This DOES NOT get the IMPs off the hook for thier gross mismanagement of this situation. As a conservative, I want the gov't out of my internal affairs, but as it is supposed to protect my safety, and foriegn affairs, I expect it to secure positive confirmation via specific visas for all IMPERIAL CITIZENS! NOT JUST THE IMP GOV'T! Lt. Cmdr Yucan Dropded SMS KILLRIP4EVER ------------------------------ Date: Wed, 15 Feb 95 06:51 WET From: ccharnle@m-net148.arbornet.org (Chip Charnley) To: BSE-L@consensus.com Subject: Re: tech/stellers Message-ID: <m0reiGX-000hbXC@m-net148.arbornet.org> SH*T! There goes MY ability to do research. You may have just talked me right back out of the game. *I* don't have the capability of generating that kind of stellars nor the interest in that type of play. Don't know many that do. :-( Chip >It's in the upgrade package....you need 100,000 stellars*the project class to >bring the research to fruition, payable at the time the research is complete. > >Thad > > > ------------------------------ Date: Wed, 15 Feb 1995 08:02:05 -0400 From: Phil Krauskopf <PKRAUSKOPF@FALCON.AAMRL.WPAFB.AF.MIL> To: BSE-L@consensus.com Subject: Re: tech/stellers -Reply Message-ID: <sf41b55b.018@FALCON.AAMRL.WPAFB.AF.MIL> Chip, Don't forget that, under the new system, you'll be able to whitehole stellars by untooling factories and CRLs. Phil K. ------------------------------ Date: Wed, 15 Feb 95 07:22 WET From: ccharnle@m-net148.arbornet.org (Chip Charnley) To: BSE-L@consensus.com Subject: Re: Starship Revisited Message-ID: <m0reikx-000hdpC@m-net148.arbornet.org> I agree totally! Chip Charnley >[OOC] > >Sorry, Kerry, but my vote would be to leave the all of the current ships and >hulls alone. If you want changes, then submit research proposals. I especially >don't like changes that are retro-active and as sweeping as you propose. Even >though, being in the EEM, the changes you propose would aid us the most since we >can build ship classes 1 - 20 inclusive. I would rather create new and >different ships than have "god" (RTG) come in and perform such changes. > >Jim G. > >aka Dr. Noa Krieger > Director of Engineering and Research > Empire Engineering and Manufacturing (EEM) > > > ------------------------------ Date: Wed, 15 Feb 1995 09:03:00 -0600 (CST) From: Kerry Harrison <kerry@io.com> To: BSE-L@consensus.com Subject: Re: News Flash Message-ID: <Pine.3.89.9502150921.A20082-0100000@pentagon.io.com> On Tue, 14 Feb 1995, Richard Chiang wrote: > except they really want their citizens back that were enslaved by the fgz. You obviously haven't been keeping up with current events. ------------------------------ Date: Wed, 15 Feb 1995 10:54:12 EST From: btb4@Lehigh.EDU (B T Braun) To: BSE-L@consensus.com Subject: Re: tech/stellers -Reply Message-ID: <199502151554.KAA72355@ns1.CC.Lehigh.EDU> Phil, Have you crunched those numbers? Do you realize how long it would take even a very large colony to generate stellars in genuinely useful quantities? Be seeing you, Brad Braun btb4@lehigh.edu ///////////////////*********************************************\\\\\\\\\\\\\\\ Brad's Sig. File Here >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ------------------------------ Date: Wed, 15 Feb 1995 11:25:25 -0400 From: Phil Krauskopf <PKRAUSKOPF@FALCON.AAMRL.WPAFB.AF.MIL> To: bse-l@consensus.com Subject: Tech/Stellars Message-ID: <sf41e50a.009@FALCON.AAMRL.WPAFB.AF.MIL> Brad, Yes, I have looked at the numbers, and it shouldn't be all that bad. Suppose a class 8 colony is doing the research, and that its morale is sitting at 70%. After removing, say, 30,000 Manhours for maintenance, you can earn up to *18,000 per week. In addition, if the project is important to the affiliation as a whole, other colonies can contribute stellars to the effort. Granted, colony morales may not be up to this level at this point, but that's all the more reason to be working on it. Major research projects will require a major expenditure of stellars, but that is as it should be. Don't get me wrong. It may be that these amounts will need to be adjusted. But with RTG also needs to allow room for abilites to grow (e.g, someone might research a more efficient process for developing a prototype model). Overall, I don't think anyone can have a good enough grasp on the effects of these rules to accurately predict their final outcomes. As an aside, I would think the USS could make an excellent case for adding a special ability that allows you to significantly reduce the price of prototype development. In fact, it is my opinion that the USS was one of the affiliations who got screwed big-time when these profiles first came out, since research was, for all intents and purposes, non-existent. I woudl recommend that you guys go for a major overhaul of your SAs. Phil K. ------------------------------ Date: Wed, 15 Feb 1995 09:46:24 CST From: steve668@dallas.relay.ucm.org To: BSE-L@consensus.com Subject: Money? Message-ID: <9502151022.S53419641@dallas.relay.ucm.org> Greetings Lord Prothorax, I'm finishing up some last minute details before I depart to attend the fair trial and subsequent execution of the pirate, Minister Horn, former governor of Pittsburg. The IMP cannot force the various companies to trade with anyone, however, if you can send me evidence that the GTT fired on WSP positions...AFTER the WSP were given an IMP visa (how many years ago was it? I forget), then they will have to answer for that. All affiliations and races which are extended an IMP visa, are protected by the Emperor's justice. affiliations which commit an unjustified act of aggression against a peaceful, law-abiding position, violate the law. But, I must emphasise, the Empire is based on "innocent-till-proven-guilty". Without evidence, I cannot act against those you accuse. von Ludendorf ISP PD ------------------------------ Date: Wed, 15 Feb 1995 10:01:50 CST From: steve668@dallas.relay.ucm.org To: BSE-L@consensus.com Subject: Starship Revisited Message-ID: <9502151039.S53431293@dallas.relay.ucm.org> Kerry, We all went over this same thing months ago. It wasn't a good idea then, and still ain't. The triple-hull might be a good research idea, but magically changing every ship is wrong. GM changes should be minimized, not maximized. S. Mathews ------------------------------ Date: Wed, 15 Feb 95 11:17:32 CST From: Alan Hatcher <ZU02380@UABDPO.DPO.UAB.EDU> To: BSE-L@consensus.com Subject: Re: tech/stellers Message-ID: <9502151727.AA05315@consensus.com> On Wed, 15 Feb 95 06:51 WET Chip Charnley said: >SH*T! There goes MY ability to do research. You may have just talked me >right back out of the game. *I* don't have the capability of generating that >kind of stellars nor the interest in that type of play. Don't know many that >do. :-( > >Chip I hearby offer you membership in the Association of Free Traders, where I think you will find you will have the capability of making that amount of stellars. :) Seriously though, I think you guys are doing a little too much bitching before you give the new rules a chance to even be implemented. It seems to me that you're still living with the ABM mentality where everyone wanted the GM's to act like gods and fix everything in one fell swoop. RTG has stated that they want to enable the game to adjust itself by player interactions, which I think it will be able to do so in the new system. If a large colony needs stellars it takes its factories and RCL's offline and makes the stellars. The point is that one player should NOT be able to do everything he/she wants by themselves. Player interaction is should be critical in this game. Besides, there are stellars to be made out there even now. I have one frigate that earned 400,000 stellars from early December to late January just trading off the market reports. Granted I have an advantage with my special abilities in the AFT, but anyone could have done it with a little effort. Alan ------------------------------ Date: 15 Feb 1995 10:43:25 U From: "Russell Boggs" <Russell_Boggs@isisph.com> To: BSE-L@consensus.com Subject: Re: Starship Revisited Message-ID: <n1419277335.81581@isisph.com> Reply to: RE>Starship Revisited My two cents: When Kerry first told me about tripling the ship size, it sounded pretty interesting. But then I got to thinking that the (AbM) GM's already tried something similar when they allowed players to run ships larger than heavy cruisers. When the players got bigger ships, the colonies just out-produced them. Then, as the colonies became monstrous, the ships became insignificant. So just running another round of size increases isn't going to change anything in the long run. In my opinion, the game was designed for units (ships/colonies) that were much smaller than they are now. I think the game mechanics work better for destroyers and cruisers than they do for dreadnoughts and MoW's. If I had bought the game, I would change the rules to severely limit the size of units in play (and you would all quit (g)). Make large ships EXTREMELY expensive to build and to _operate_. But where I think the rules really have a problem is the size to which colonies have grown. One easy way to change that would be to revert to the original rules where mineral deposits have finite size. (and perhaps SMS consultants would be able to extend the usable size of deposits.) Presto: real trade between colonies becomes essential. Also, mega colonies become extremely difficult to run. Another way to change the colony power would allow them to outgrow colony status. After about class 7 or so, they would become settlements and start to sprawl all over the terrain. (Much more difficult to defend.) Also, the population would start to demand a huge share of the production being directed towards keeping them happy, and otherwise might no longer just accept orders from the Governor. Plug in a little SimCity module. Finally, maybe the way to proceed is to radically change the combat between ships and colonies. Make atmospheres reduce the effectiveness of beam weapons. Allow ships to sit in geosynchronous orbit and lob missiles at a colony (or land a ground assault force on the back side of a planet. Since colonies are totally fixed, it should be trivial for ships to target them, even in the midst of violent manuevers. So assume that ships attacking colonies automatically undertake effective evasive maneuvers and make it very difficult for colonies to hit them, but not in such a fashion that the colony merely has to double or triple its weaponry. Feel free to laugh. Just some ideas that I had. --Russ ------------------------------ Date: Wed, 15 Feb 1995 17:29:27 -0500 From: HarryFlash@aol.com To: BSE-L@consensus.com Subject: Re: BSE-L digest 23 Message-ID: <950215172854_22513837@aol.com> Ah! Feisty Kreigers and corrupt Imperials. Why, the CP is just the way I left it! It is good to be back! Harry Flashman ------------------------------ Date: Wed, 15 Feb 1995 17:31:11 -0500 From: HarryFlash@aol.com To: BSE-L@consensus.com Subject: Re: BSE-L digest 20 Message-ID: <950215173101_22515679@aol.com> Yo Art! I thought you were dead!!! Harry Flashman ------------------------------ Date: Wed, 15 Feb 1995 17:26:36 -0600 (CST) From: "Eric R. Ziemer" <ziemer@Mcs.Net> To: BSE-L@consensus.com Subject: Re: Quman Recruitment Message-ID: <Pine.3.89.9502151743.A29285-0100000@Mars.mcs.com> Re: the filk. It depends on how far into the game we get by then. If Barbara has a good sense of what's going on by then, you'll probably get an earful. Eric R. Ziemer | Opinions expressed should not be attributed ziemer@tmn.com or | to any other person or organization. ziemer@mcs.com | Some days I don't even claim them myself! Chicago, IL | "IT'S ALL DONE WITH SMOKE AND MIRRORS!" ------------------------------ Date: Wed, 15 Feb 1995 18:52:52 -0500 From: StephMarte@aol.com To: BSE-L@consensus.com Subject: Rules Overhaul Message-ID: <950215184007_22577538@aol.com> Thad, While you and Pete are wrestling with the rules overhaul, is it possible to include in the rulebook a little more detail on the combat programs? In the old ABM rulebook they gave the formula's, and guys like Greg Stafford were able to analyze them and determine the optimum pirate ship configuration. The rules ABM put out with their new system are a bit vague. <Please someone correct me if a newer rules version has come out that spells out all the combat formulas> For what it's worth, Steve Marte ------------------------------ Date: Wed, 15 Feb 95 17:45 WET From: ccharnle@m-net148.arbornet.org (Chip Charnley) To: BSE-L@consensus.com Subject: Re: tech/stellers Message-ID: <m0resTQ-000hcVC@m-net148.arbornet.org> Alan, Believe me, I do not live with anything that has to do with ABM mentality. That would be terminal! :-) Seriously, the issue here is that I have NO interest or desire to run a merchant position. The problem is that I don't see any way of having a serious chance to acquire the stellars to do more than class 1-2 projects without running that kind of position. THAT I have a problem with. I'll probably figure out a way around it. I usually do. but I DON'T like it. I think the price tag is too high if it is the ONLY way to accomplish the task. Chip >On Wed, 15 Feb 95 06:51 WET Chip Charnley said: >>SH*T! There goes MY ability to do research. You may have just talked me >>right back out of the game. *I* don't have the capability of generating that >>kind of stellars nor the interest in that type of play. Don't know many that >>do. :-( >> >>Chip > > I hearby offer you membership in the Association of Free Traders, where I >think you will find you will have the capability of making that amount of >stellars. :) > Seriously though, I think you guys are doing a little too much bitching >before you give the new rules a chance to even be implemented. It seems to me >that you're still living with the ABM mentality where everyone wanted the GM's >to act like gods and fix everything in one fell swoop. RTG has stated that >they want to enable the game to adjust itself by player interactions, which I >think it will be able to do so in the new system. If a large colony needs >stellars it takes its factories and RCL's offline and makes the stellars. The >point is that one player should NOT be able to do everything he/she wants by >themselves. Player interaction is should be critical in this game. Besides, >there are stellars to be made out there even now. I have one frigate that >earned 400,000 stellars from early December to late January just trading off >the market reports. Granted I have an advantage with my special abilities in >the AFT, but anyone could have done it with a little effort. > > > Alan > > ------------------------------ Date: Wed, 15 Feb 1995 19:22:08 -0500 From: Law2Be@aol.com To: BSE-L@consensus.com Subject: Re: News Flash Message-ID: <950215190025_22592649@aol.com> Now Richard, The Qumans would not fire on a diplomatic vessel......would they? ------------------------------ Date: Wed, 15 Feb 1995 16:22:00 -0800 (PST) From: "Middleton, Charles" <cmiddlet@SSBPOST.env.gov.bc.ca> To: bse-list <bse-l@consensus.com> Subject: Message from Hoylex Message-ID: <2F42A822@envgate.env.gov.bc.ca> What a hole!! Who in their right mind would every build a colony on this world. After 6 weeks in a amoured suit Lord Mckenzie wasn't able to smell much more than his own stench. The food tasted the same as the smell. When he get's back to civilization he's going to demand that someone research better food packets than IMP's (No not Imperials but Individual Meal Packets, I believe US Forces use MRE's??). After the intial capture of RIP Hello There and the subsequent defeat of the RIP Ground Party that tried to retake the colony. Lord McKenzie was pleased with the results of the SMS Highland Division. Their morale was extremely high and the men where in good spirits, mainly due to the fact that most of the bagpipes had been left behind. SMS Hello There has been reduced to a class 4 Colony do to the constant bombardment by RIP Pittsburgh, but it was nice to see them run out of missiles. After 6 Weeks of continuos Air attacks against RIP Pittsburgh we have finally eliminated all of their fighters and bombers. Cursing fighting a war on a fixed budget, and having to show a profit( ie the capture of the colony without destroying it) he decide it was time to get on with it. Now on to the next phase the actual assault of RIP Pittsburgh More to follow......... Lord McKenzie Commander SMS Highland Division SMS Defense Coordinator ------------------------------ Date: Wed, 15 Feb 1995 20:25:23 -0600 (CST) From: Kerry Harrison <kerry@io.com> To: BSE-L@consensus.com Subject: Re: ICN Sunrise - Market Message-ID: <Pine.3.89.9502152058.A4827-0100000@pentagon.io.com> On Tue, 14 Feb 1995, Todd D. Clapp wrote: > Secondly I am interested in investigating the unknown gas in Ekill's > atmosphere. Anyone who is interested in these special projects should > contact me directly to work out a compensation package. In addition to > buying the above market items for stellars, I am also open to barter > arrangements. Barter arrangements will have to be handled individually. > >From the old IDB: The hydrocarbon in Ekill's atmosphere was found to be and odd sugar-like compound. The hydrocarbon seems to spontaneously form and unusual chain like structure. It appears to have no obvious short term effects, however, long term exposure leads to metabolization of the hydrocarbon. When laboratory animals were removed from exposure to the hydrocarbon, they experienced death. It is hypothesized that should a human be exposed to the atmosphere of Ekill for any great length of time, he would be unable to leave the planet. ------------------------------ Date: Wed, 15 Feb 1995 21:39:58 -0500 From: Law2Be@aol.com To: BSE-L@consensus.com Subject: Re: Money Message-ID: <950215184734_22583412@aol.com> Arthur, Please!!!! When has a system of individual currencies ever worked? The biggest barrier to international trade has always been a LACK of a common currency. This was something that was almost eliminated in the late 20th century by the European Union, but as a couple countries felt to tied by loyalty to their "soveriegn" coin, that first attempt at a common currency failed. It was not until the current Imperium that that this major impedement to trade was eliminated via the common "stellar". We are further blessed that the other races all subscribe to the STC, thus making fund transfers easy, quick, reliable, and totaly void of any problems relating to exchange rates. I could go on, but suffice it to say -- that idea needs to be spaced quick! Sorry to burst your two cents worth, but this could set the Imperium back centuries. Albert E. Junior ------------------------------ Date: 15 Feb 1995 19:08:56 U From: "Russell Boggs" <Russell_Boggs@isisph.com> To: BSE-L@consensus.com Subject: Re: Money Message-ID: <n1419247018.5708@isisph.com> Reply to: RE>Money Arthur, You sly old dog! Your new monetary proposal could <<set the Imperium back centuries>> according to Mr. Junior. Is this a holdover from your RIP days or is it a new WCE policy? In either case, I heartily approve! --MacBeth ------------------------------ Date: 15 Feb 95 22:52:23 EST From: "NARD'ZARD'ZHOK" <74551.3412@compuserve.com> To: BSEPOSTS <BSE-L@consensus.com> Subject: NONE DEFINED Message-ID: <950216035222_74551.3412_EHH193-4@CompuServe.COM> hfuwqhuqjkhgfdjisjfhsfddjfjdhfjhdhfdhfjdhj ---- ALIGNMENT COMPLETE ---- **** MESSAGE INCOMING FROM FLAGRITZ-COM LOCATION UNDEFINED **** TO: QUTROH (GHEZUNDICHT!) Quman obvhiuzly deaf az well az ill. Repeating : Want make war with FLAGRITZ? Expect to pay prhice. NARD'ZARD'ZHOK FGZ BATON RUZE FGZ TH WARLORD ------------------------------ Date: 16 Feb 95 00:03:54 EST From: Wayne Alexander <71470.344@compuserve.com> To: "INTERNET:BSE-L@consensus.com" <BSE-L@consensus.com> Subject: Re: BSE-L digest 24 Message-ID: <950216050354_71470.344_EHB200-5@CompuServe.COM> TO: Sir Arthur Curry FM: Lord Stu Krieger Re: EEM-ROC Visa I do not know the ROC PD well enough to hate him enough to offer him *any* of Rlo's noxious concoctions. The EEM will have no trouble dealing with the ROC. My point was that when dealing with foreign governments it just seemed to me that that is a job for governments. Our government elected not to do so. I wonder why. Their "excuse" as expressed by Mr. Hoffa doesn't hold a lot of water with me. Hopefully, when SAdm von Ludendorf returns he will clear the matter up, and send Mr. Hoffa back to the shipping docks. ------------------------------ Date: Thu, 16 Feb 1995 00:24:47 -0500 From: PROTHORAX@aol.com To: BSE-L@consensus.com Subject: T3 Group Message-ID: <950215204241_22684009@aol.com> WaSP news release: The 3 major transhole powers have meet to review the current political climate of the transhole region. It is rumored the T3 group have agreed to major political, economic, and military policies that will have far reaching impact on the transhole region. ------------------------------ Date: Wed, 15 Feb 1995 23:24:22 CST From: steve668@dallas.relay.ucm.org To: BSE-L@consensus.com Subject: Message from Hoylex Message-ID: <9502152329.S55030322@dallas.relay.ucm.org> Charles (?) <Lord mcKenzie), MRE's are still used but some bright (cough, choke) individual at Ft Rielly came up with a replacement some years back, called T-rations. My unit was inflicted...er...uh... introduced to these wonderful (ahem) items in '87. Picture a frozen TV dinner big enough to feedan entire platoon, vacuum sealed so it don't have to stay froze, and filled with such yummy tidbits as.... well here's an example: "Ham & Egg Loaf" (a Breakfast T-rat.). this is green eggs (literally) with what purports to be ham mixed in what could only vaguely resemble scrambled egg format. and when it comes back out a couple of days later... if ever... you'll wish you had a stick of dynamite. I still snicker at the local Reserve & National guard kids, who see it for the first time.... S. Mathews ------------------------------ Date: Thu, 16 Feb 1995 00:43:33 -0500 From: RTGThad@aol.com To: BSE-L@consensus.com Subject: Re: Rules Overhaul Message-ID: <950216001319_22867857@aol.com> Steve- We will try to write a better rulebook, period than the one that is out now.. <g> We will be rewriting the entire combat system over the next several months in any case, and when that comes out we wil have a great companion for it in terms of rules. Thad ------------------------------ Date: Wed, 15 Feb 1995 23:38:34 CST From: steve668@dallas.relay.ucm.org To: BSE-L@consensus.com Subject: ICN Sunrise - Market Message-ID: <9502152344.S55073315@dallas.relay.ucm.org> > ...to the best of my knowledge, there are no IMP directives concerning > visits to Ekill.... Todd, (the player, not the char) Ekill's atmosphere is extremely dangerous to humans. While breathable, once a human (and likely every other oxygen breathing race) is exposed to the atmosphere, he can never leave or he will die. If I recollect right, there is an ISS directive concerning Ekill (I'm not at my home system, so don't have my DB available to confirm). I recommend you check with John first, before risking exposure to the atmosphere to any visitors, just for trade. S.Mathews ------------------------------ Date: Wed, 15 Feb 1995 23:44:04 CST From: steve668@dallas.relay.ucm.org To: BSE-L@consensus.com Subject: Starship Revisited Message-ID: <9502152355.S55086783@dallas.relay.ucm.org> to add my 2 cents to this whole topic, I voted for it on CIS, and I still support Tony Messina's idea: total ground-up reset of the entire game. wipe all aff., systems, etc.; start everything fresh and even. If the new area is ready to roll, there's a place to start. S. Mathews ------------------------------ Date: Thu, 16 Feb 1995 00:02:10 CST From: steve668@dallas.relay.ucm.org To: BSE-L@consensus.com Subject: BSE-L digest 23 Message-ID: <9502160013.S55142241@dallas.relay.ucm.org> To: Lord Krieger Fm: APD Hoffa Youse wants sometun guverned, well then jes guvern your lips on th... <huge blast in background, and sounds of many armored feet> Hoffa, shut that <censored> transmitter off. The Star Admiral's shuttle arrived moments ago, and he's ordered that you be removed from his offices, by force if necessary. Will you come peacefully? Hit da bricks before I has youse all shot fer buggin me, da boss's itinerary shows that he's ta be gone fer anudder 2 days. An da cost of that door is comin outta your pay. Hoffa, you just don't get it, the Star Admiral has been monitoring your comm traffic from his shuttle. Orders were recieved just before his shuttle landed, you have 2 choices, go with us, where you will be shipped out to a rim-colony till he's had a chance to cool off..... yeah, an waz da other choice? Col. Seitz is waiting outside with a platoon of the Star Admiral's personnal Guard... and you know how the col. already dislikes you.... is that transmitter still on? <sound of laser pistol firing> **************************************<static>********** ------------------------------ Date: Thu, 16 Feb 1995 03:21:12 -0500 From: Doug Wampler <wamp@thunder.indstate.edu> To: BSE-L@consensus.com Subject: Re: Colonists Message-ID: <199502160821.DAA32090@thunder.indstate.edu> To Stephen Brown - If you want to talk to someone about rustbucket, talk to Derek Smith Derek_Smith.Lotus@crd.lotus.com ------------------------------ Date: Thu, 16 Feb 1995 03:44:54 -0500 From: Doug Wampler <wamp@thunder.indstate.edu> To: bse-l@consensus.com Subject: new address Message-ID: <199502160844.DAA32178@thunder.indstate.edu> To all, my new address is.... Doug Wampler 511 Lakeview Lane #B Indianapolis, IN 46224 (317) 247-7141 This address will be effective 02/18/95. See you in email hell. wamp ------------------------------ End of BSE-L Digest 25 ********************** Up