Re: PBM - Ancient Greece. From: strategy@kom.auc.dk (Michael O. Akinde) Date: Tue, 21 Feb 1995 08:49:47 +0000 In article <95049.123950DPARR51@portland.caps.maine.edu>, David A. Parr <DPARR51@portland.caps.maine.edu> writes: > Michael, your game sounds very interesty.(I'm contemplating a major in history > ,so maybe I'm biased) I would like to see a more government-oriented format, no > t changing your original premise, but adding to it. For example, have differen > t political powers within the city. The user must then assume the role of a ci > tizen who is either: a) in power, or b) wants to be. Lets say it's the case > in which the player is in power. He/She must then choose advisors, etc. That > way, the player must face the added challenge of different influences with in h > is own city, as well as the aforementioned conflicts between the various city s > tates. players would deal with socio-economic decisions, as well as trade poli > cies and violent conflicts... > David Sounds interesting enough, except I don`t really know how it would be implemented. I mean, if the player could periodically be removed from power, then who would control his units? (And let`s face it, the ancient Greeks didn`t know what political stability was like.) I am considering making it such that the Generals/Leaders/Heroes are going to be randomly placed and removed from the players command to reflect changing political situations, but that has been it so far. Going much deeper, as I see it, would mean having to come up with a cause-effect of the different Governments, and making judg- ing which was better. Besides, I really can`t see Sparta under a democracy? I wouldn`t mind trying to incorporate it, but at the moment, I can`t see how. Regards, Michael. -- Veni, Vidi, Vici - Caesar. Strategy@kom.auc.dk WWW: http://www-i8.auc.dk/~strategy/ Up