BSE-L Digest 40 From: kerry@freeside.fc.net (Kerry Harrison) Date: Fri, 03 Mar 1995 15:39:47 +0000 Beyond the Stellar Empire Discussion List <BSE-L@consensus.com> BSE-L Digest 40 Topics covered in this issue include: 1) Re: IMPORTANT!! ACTION ALERT: Petition Against S.314 by btb4@Lehigh.EDU (B T Braun) 2) Re: IMPORTANT!! JESUS SAVES!! by btb4@Lehigh.EDU (B T Braun) 3) Re: Another Question for RTG by btb4@Lehigh.EDU (B T Braun) 4) Re: New Hull Type? by btb4@Lehigh.EDU (B T Braun) 5) Re: Fighter Bays by btb4@Lehigh.EDU (B T Braun) 6) Re: From the ACLU: by btb4@Lehigh.EDU (B T Braun) 7) Re: Another Question for RTG by btb4@Lehigh.EDU (B T Braun) 8) Re: Ship Types by btb4@Lehigh.EDU (B T Braun) 9) QSN by steve668@dallas.relay.ucm.org 10) Petition by PKRAUSKOPF@FALCON.AAMRL.WPAFB.AF.MIL 11) Re: Another Question for RTG by Alan Hatcher <ZU02380@UABDPO.DPO.UAB.EDU> 12) Re: QSN by v176@rex.uokhsc.edu (Todd D. Clapp) 13) Re: From the ACLU: by Christopher Allen <gtt-pd@consensus.com> 14) Re: QSN by Henry4633@aol.com 15) Re: QSN by Richard William Chiang <richc@uclink2.berkeley.edu> 16) Re: QSN by Henry4633@aol.com 17) Re: Second Co-Governor Identi... by HarryFlash@aol.com 18) Colony Turns by Charles Meredith <74214.2743@compuserve.com> 19) Colony Turns Suggestion by StephMarte@aol.com 20) Re: Second Co-Governor Identi... by StephMarte@aol.com 21) Re: Second Co-Governor Identi... by StephMarte@aol.com 22) Re: Space Combat by LordZefir@aol.com 23) Attack at the stargate by John Stanton <jstanton@qualcomm.com> 24) Re: Attack at the stargate by Alan Hatcher <ZU02380@UABDPO.DPO.UAB.EDU> 25) Re: New Hull Type? by RFN2@aol.com 26) Re: Questions for RTG by RFN2@aol.com ---------------------------------------------------------------------- Date: Thu, 02 Mar 1995 09:47:01 EST From: btb4@Lehigh.EDU (B T Braun) To: BSE-L@consensus.com Subject: Re: IMPORTANT!! ACTION ALERT: Petition Against S.314 Message-ID: <199503021447.JAA165151@ns1.CC.Lehigh.EDU> Derek, Keep this crap off of my gaming bandwidth. The CI$ folks should howl at (or snail mail letter bomb) you. Be seeing you, Brad Braun btb4@lehigh.edu ///////////////////*********************************************\\\\\\\\\\\\\\\ Brad's Sig. File Here >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ------------------------------ Date: Thu, 02 Mar 1995 09:47:47 EST From: btb4@Lehigh.EDU (B T Braun) To: BSE-L@consensus.com Subject: Re: IMPORTANT!! JESUS SAVES!! Message-ID: <199503021447.JAA178491@ns1.CC.Lehigh.EDU> Mark, Much better put than my own (more direct) reply. Be seeing you, Brad Braun btb4@lehigh.edu ///////////////////*********************************************\\\\\\\\\\\\\\\ Brad's Sig. File Here >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ------------------------------ Date: Thu, 02 Mar 1995 09:48:45 EST From: btb4@Lehigh.EDU (B T Braun) To: BSE-L@consensus.com Subject: Re: Another Question for RTG Message-ID: <199503021448.JAA179079@ns1.CC.Lehigh.EDU> Phil, There is a current in-game solution to this problem. If you want more information, send private email. Be seeing you, Brad Braun btb4@lehigh.edu ///////////////////*********************************************\\\\\\\\\\\\\\\ Brad's Sig. File Here >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ------------------------------ Date: Thu, 02 Mar 1995 09:53:07 EST From: btb4@Lehigh.EDU (B T Braun) To: BSE-L@consensus.com Subject: Re: New Hull Type? Message-ID: <199503021453.JAA71513@ns1.CC.Lehigh.EDU> Steve (of IMP fame), Fighter bays were removed from the game, but were an ITEM, not a hull type. No one liked them because they didn't really do anything but take up space (like missile launchers) and let you use fighters. If a fighter was shot down, part of the space allocated to the fighter was still used (by the bay). If the hull type was implemented, this could be a bit different because most CV type functions go beyond launching fighters (i.e., provide point defense, damage control, etc.) and thus the hulls might be of restricted use, but do more than simply hold fighters. Be seeing you, Brad Braun btb4@lehigh.edu ///////////////////*********************************************\\\\\\\\\\\\\\\ Brad's Sig. File Here >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ------------------------------ Date: Thu, 02 Mar 1995 09:57:26 EST From: btb4@Lehigh.EDU (B T Braun) To: BSE-L@consensus.com Subject: Re: Fighter Bays Message-ID: <199503021457.JAA95882@ns1.CC.Lehigh.EDU> Actually, they (CV hulls) could also rationally carry planetary assault vehicles of various types. Yep, the GP would have to "form" in space, but the assault vehicles would have to work some way to disallow the current "pick off any old orbital GP you want" situation. Be seeing you, Brad Braun btb4@lehigh.edu ///////////////////*********************************************\\\\\\\\\\\\\\\ Brad's Sig. File Here >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ------------------------------ Date: Thu, 02 Mar 1995 10:00:59 EST From: btb4@Lehigh.EDU (B T Braun) To: BSE-L@consensus.com Subject: Re: From the ACLU: Message-ID: <199503021501.KAA25380@ns1.CC.Lehigh.EDU> Kerry, Thank you. Be seeing you, Brad Braun btb4@lehigh.edu ///////////////////*********************************************\\\\\\\\\\\\\\\ Brad's Sig. File Here >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ------------------------------ Date: Thu, 02 Mar 1995 10:06:36 EST From: btb4@Lehigh.EDU (B T Braun) To: BSE-L@consensus.com Subject: Re: Another Question for RTG Message-ID: <199503021506.KAA122859@ns1.CC.Lehigh.EDU> Thad, Hard coded it may be, but there IS an in-game work around. If you don't like it, the USS will be happy to trade it away for photon guns. Be seeing you, Brad Braun btb4@lehigh.edu ///////////////////*********************************************\\\\\\\\\\\\\\\ Brad's Sig. File Here >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ------------------------------ Date: Thu, 02 Mar 1995 10:10:06 EST From: btb4@Lehigh.EDU (B T Braun) To: BSE-L@consensus.com Subject: Re: Ship Types Message-ID: <199503021510.KAA28439@ns1.CC.Lehigh.EDU> Thad (& Phil, & etc.), I like the idea of ship specialization, but for one problem: The current ship designs SUCK. In general (except for a few, newer designs), the best haulers are "warships". The changes Phil proposes won't really change that, particularly if you are interested in hauling things like large numbers of lifeforms (ex., even with double LSs, you can't realistically fill a MM with colonists). Be seeing you, Brad Braun btb4@lehigh.edu ///////////////////*********************************************\\\\\\\\\\\\\\\ Brad's Sig. File Here >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ------------------------------ Date: Thu, 2 Mar 1995 07:47:48 CST From: steve668@dallas.relay.ucm.org To: BSE-L@consensus.com Subject: QSN Message-ID: <9503020913.S91618953@dallas.relay.ucm.org> <beep> You have reached the office of the ISP PD. Star Admiral von Ludendorf is not in right now, as he is enroute to the SMS victory celebrations re: the battle of Pittsburg. Please leave your name, message, and private comm-line number, and he or one of his aides will respond to you when he returns. Speak at the tone. <beeeeeeep> ------------------------------ Date: Thu, 02 Mar 1995 10:15:17 -0400 From: PKRAUSKOPF@FALCON.AAMRL.WPAFB.AF.MIL To: bse-l@consensus.com Subject: Petition Message-ID: <sf559ad1.063@FALCON.AAMRL.WPAFB.AF.MIL> Derek, Twice now I've posted non-gaming stuff to gaming mailing lists. As I recall, they were both humorous (at least I thought so), but the response was similar to what you received (although not quite as vociferous, perhaps because mine were much shorter, or perhaps because they weren't as serious). After thinking about these responses, I decided that these guys probably have a point. People play these games to temporarily (for most people) escape from reality. Let's face it: we PBMers all have an abnormally strong desire to escape from the pressures of everyday life, and if PBM wasn't around many of us would be strung out on Smack <g>. Receiving non-game-related, serious messages while perusing the BSE mail can probably be likened to having your favorite computer game suddenly stop to give you a public service announcement. As for myself, I'll be happy to receive whatever you want to send. If I don't want to read it I can just "click" it away at no cost to myself. Later, Phil K. PS-- The BSE-List is not unique. I got flamed on a Legends-related mailing list for it too. ------------------------------ Date: Thu, 02 Mar 95 11:19:28 CST From: Alan Hatcher <ZU02380@UABDPO.DPO.UAB.EDU> To: BSE Digest <BSE-L@consensus.com> Subject: Re: Another Question for RTG Message-ID: <9503021722.AA13592@consensus.com> On Thu, 2 Mar 1995 01:31:58 -0500 <RTGThad@aol.com> said: >Why not just land at the planet you are exploring, set up the GP and leave, >leaving the GP behind? > >Or, why not already have a GP ready to go on board and disembark it at the >orbit you want <i.e. set it up in advance, before you leave for the planet>. > >I am not trying to be contrary, but yes, it is hard coded into the system and >would take some doing to change. I am not saying I am totally against making >the effort, I'd have to think about it some more. > >Thad The only reason I had planned on doing it was to avoid landing my ship on a world with a higher gravity than it would be able to stand. I don't really have a problem with the way things are with it right now, it simply takes a bit more pre-planning. I'm just glad I found out before I tried it. Alan ------------------------------ Date: Thu, 2 Mar 1995 12:19:35 -0600 (CST) From: v176@rex.uokhsc.edu (Todd D. Clapp) To: BSE-L@consensus.com Subject: Re: QSN Message-ID: <9503021819.AA03640@rex.re.uokhsc.edu> To: Minister Anton Quoth From: Adm Allen Landover, ICN PD Subject: Drell System Dear Sir, I have discussed this matter with SAdm von Ludendorf before he left for the SMS victory celebration. He asked me to deal with the situation as he had many more important things to attend to....I think that he said something about finding a party hat. Now to clarify a few things. The Drell system is still part of Imperial territory. The reason that the FGZ will be allowed to conduct hostile activities in this area, if they so choose, is because your two factions are at war. If we prohibited such actions then you would be allowed to conduct a war while hiding your significant assets behind an Imperial shield. This is unacceptable not to mention unsporting. If you and your fellow QSN want to fight a war then you have to take the risks associated with those actions. Since we are officially neutral, our decision to allow hostilities in the Drell system only leveled the playing field. We do recognize that the Drell system is your home system and thus allow you some latitude in your actions within it. However you lost the right for complete self determination in that system when you lost the war with the Imperials several years ago. One of these conditions which we continue to enforce is that Imperial vessels may traverse the Drell system, and any other Imperial system, whenever we wish to do so. In summary here are the current Imperial regulations which are relevant to this matter. SAdm von Ludendorf may choose to modify them when he returns, but I wouldn't hold my breath. 1) Imperial vessels may conduct activities as the Admiralty sees fit within the Drell system. 2) FGZ/QSN hostilities will not be tolerated within Imperial space. The only exception to this is that the Drell system which is considered open for the purpose of this conflict only. 3) Firing on Imperial vessels will carry consequences. 4) We recognize the QSN have limited self rule within the Drell system. This means that we reserve the right to veto those policies which are not in the Empire's best interest. (like the free transit issue) Finally it is my observation that the QSN participate in excessive verbal posturing. I would suggest that your diplomats re-read the section on tact in your diplomacy texts. Some of your proclaimations have been abrasive and irritating. Long live the Emperor Adm Allen Landover, ICN PD ------------------------------ Date: Thu, 2 Mar 1995 10:28:42 -0800 From: Christopher Allen <gtt-pd@consensus.com> To: BSE-L@consensus.com Subject: Re: From the ACLU: Message-ID: <v02120602ab7bbd03bbf3@[198.68.251.11]> As listmaster of all the lists on consensus.com I would prefer that discussions in this list stay limited to BSE-L. It is however acceptable for an individual to point an areas of concern and refer people to where they can get more info -- after all, we are a community of friends. Just don't to post wholesale the off-topic messages. In most cases, a paragraph or so, or just a short addition to your .sig is perfectly acceptable. For instance, if you have a passionate interest in submarine combat, and it goes beyond the scope of the list, just say "I've got some interesting files on this -- send me mail if you want a copy." or "You can find some more info at ftp://navy.mil//pub/subs", etc. ------------------------------------------------------------------------ .....Christopher Allen Consensus Development Corporation.. .....<ChristopherA@consensus.com> 4104-24th Street #419.. ..... San Francisco, CA 94114-3615.. ..... o415/647-6383 f415/647-6384.. .....Mosaic/WWW Home Page: .. .....<A HREF="http://www.consensus.com:8300/">Consensus Home Page</A> .. ------------------------------ Date: Thu, 2 Mar 1995 13:51:05 -0500 From: Henry4633@aol.com To: BSE-L@consensus.com Subject: Re: QSN Message-ID: <950302135103_37159228@aol.com> TO:Adm.Allen Landover,ICN PD FROM:Lord Asakura Soteki,QSN VAdm I think Adm you have been drinking to much! Imperial vessels may no go anywhere they want within Drell System which is QSN Air Space!We are not the KZK! and we are not the QSN long time go! We are a free race and we are not slaves to Imperial.So Adm the Order stand! So ICN PD going to but the Impenrial in to " WAR" ? Good Day to died Adm! Vive Admiral QSN Lord Asakura Soteki ------------------------------ Date: Thu, 2 Mar 1995 11:55:32 -0800 (PST) From: Richard William Chiang <richc@uclink2.berkeley.edu> To: BSE-L@consensus.com Subject: Re: QSN Message-ID: <Pine.3.89.9503021120.B24525-0100000@uclink2.berkeley.edu> On Thu, 2 Mar 1995, Todd D. Clapp wrote: > To: Minister Anton Quoth > From: Adm Allen Landover, ICN PD > Subject: Drell System > > Dear Sir, > > > Finally it is my observation that the QSN participate in excessive verbal > posturing. I would suggest that your diplomats re-read the section > on tact in your diplomacy texts. Some of your proclaimations have been > abrasive and irritating. > > Long live the Emperor > Adm Allen Landover, ICN PD if you care to review our "verbal" posturing, you will see we only respond to correspondance that was initially directed at us. like the imperials, we do not tolerate our good names to be tarnished without some response from us. the only other type of correspondance we make is to make relevant announcements. i would point out our announcements have been well received by various parties. something about sticking it to xxxx. if you care to discuss this or the official imperial response over personal communication, it wiill be welcome. let's not waste public bandwidth for private matters. your need to publicly posture the imperials can be interpreted as a sign of weakness. the stellar empire does not need to do this. personal communication to relevant parties would have been better. i know i am sick of personally seeing all this stuff. as for irrating posts, if you examine my post to you concerning the drell system, it was spoken with the respect another government deserves. you could learn to do the same. you sir, need to clean your house before critcizing others. minister anton qutroh qsn minister of propaganda ------------------------------ Date: Thu, 2 Mar 1995 17:14:34 -0500 From: Henry4633@aol.com To: BSE-L@consensus.com Subject: Re: QSN Message-ID: <950302171432_37328147@aol.com> TO:Adm Allen Landover,ICN PD FROM:Lord Asakura Soteki,VAm QSN We are not the QSN you Imperial War with several years ago! We are QSN now and only slaves lost the right! SAdm Von ludendorf send Boy to do man job.I Lord Asakura Soteki VAm QSN an I say that Ststem Drell is QSN ! and Not Imperial. Vice Admiral QSN Lord asakura Soteki ------------------------------ Date: Thu, 2 Mar 1995 19:31:56 -0500 From: HarryFlash@aol.com To: BSE-L@consensus.com Subject: Re: Second Co-Governor Identi... Message-ID: <950302193154_37479902@aol.com> TO: Sir Arthur Curry Please do not address any more appeals to Harry Flashman concerning your brother Forrest. Due to his close personal friendship with the Curry family, Lord Protector Flashman must avoid any appearance of a conflict of interest in this trial. You must from now on deal with me. You claim your brother is an idiot and not responsible for his actions. They are many here on Werth who now say the same. They look at the sad fool and think he was just a puppet of the woman who claims she is Hillary Krieger. I personally think your brother knowingly and willingly committed the many war crimes he is charged with. I don't care if Hillary found him sleeping in a cardboard box at the starport. I don't care if she wrote all his speeches and signed his name on all of the decrees. I will prove his guilt at the upcoming trial. Your brother will be convicted and then hanged until he is dead. Then I'll be more than happy to send him back to you at WCE Second Coming. Randy Heydrich Special Prosecutor Werth War Crimes Tribunal P.S. - Your brother sends the following message: "Sir Arthur, Randy is treating me well. Except he gives me no food and beats me all the time. He says my testicles are like a box of chocolates - small and crushable. Please take me home!" ------------------------------ Date: 02 Mar 95 19:28:24 EST From: Charles Meredith <74214.2743@compuserve.com> To: "INTERNET:BSE-L@consensus.com" <BSE-L@consensus.com> Subject: Colony Turns Message-ID: <950303002823_74214.2743_BHT53-1@CompuServe.COM> >>>It's nice to here the tidbits about the new space battle program. But what about the Colony Turns.<<< Yes, I think the Colony turns could be overhauled. I would suggest something simular; but perhaps easier to implement. Convert the Production Queue into factory groups. Each line of what is now the Production queue would be a factory group. The Factory tool and untool commands would have to be modified to specify which factory group is concerned. The FP command would have to be changed to eleminate the quantity and replace it with the factory group -- this would effectively be the command to change what a factory group is producing. Lastly, in the weekly adjustment, you would have to calculate the available manpower, Power and Strion, then cycle through the groups expending each and making items. When Manpower or power run out, it jumps out; but when other resources run out, it just skips that group. (Ok, so I know the data structure would also have to be changed....) The effect is that you now can have continuous production of multiple items. The colonies don't fall into serious disrepair when Governers go on vacation; and you probably won't have to process as many colony turns. Some reality and balance considerations would be: 1) No production during the week that a change order was issued; but will try to finish as many whole units as possible of the old item. If a whole unit cannot be completed, then the work in progress is scrapped. 2) Factory Tool orders are actually just inputs to the weekly adjustment. At the end of the weekly adjustment, all factories are tooled as ordered from the previous week. This should eliminate shifting factories around on a weekly basis. Untools would be instantainious so they could be immeadiatly transported if needed -- it is easier to rip out than it is to setup. 3) The frequency of factory shifts between groups (and the lack thereof) could have a negative (or posative) effect on morale. 4) To make it REALLY interesting, make group #1 farms (always producing food) and #4 in-colony Mines (always producing whatever deposit the colony is sitting on). Tools and untools would be applied to the reserve of farms and mines for these groups. But for consideration of resources, they would fall in line. The governer could put upto two groups as being more important than the mining; but none more important than food. (or eliminate farms and mines entirely and just call them special cases of factories....) Just some thoughts.... ------------------------------ Date: Thu, 2 Mar 1995 20:06:07 -0500 From: StephMarte@aol.com To: BSE-L@consensus.com Subject: Colony Turns Suggestion Message-ID: <950302200607_37518962@aol.com> Charles, To take your suggestion a step further, why can't we just specify individual factory production? In other words, if you have 100 factories, tool each one to specific production. Factories 1-10 are cranking out consumer goods. 11-20 are producing mines. 21-25 pulsars, etc. That way you can produce a little bit of everything each turn, and just fine tune as you go. Personally, I hate the current production que. Producing one thing at a time seems highly unrealistic. Steve ------------------------------ Date: Thu, 2 Mar 1995 22:51:47 -0500 From: StephMarte@aol.com To: BSE-L@consensus.com Subject: Re: Second Co-Governor Identi... Message-ID: <950302224516_37705260@aol.com> <bzz...zzt...crackle... transmission intercepted> TO: Randy Heydrich Werth Special Prosecutor If you managed to graduate even one year of law school I'm sure you'll discover Hillary is your man. The safety of my brother is my only concern. I'm tempted to warn you if you dent one hair on Forest's testicles you'll end up on the bottom of a sea canyon on Neptula in a pair of jacium boots - but I'm not a pirate. We don't work that way in the WCE. No, instead I'm going to turn you over to the SSL, let them tattoo "Asshole" on your forehead <bigger than Rlo's>, and then see that your wedding is consummated to the rustiest pleasure ram in the USS Navy. Have a nice day you Twinkie, Sir Arthur Curry ------------------------------ Date: Thu, 2 Mar 1995 22:51:49 -0500 From: StephMarte@aol.com To: BSE-L@consensus.com Subject: Re: Second Co-Governor Identi... Message-ID: <950302222741_37686192@aol.com> <bzz...crackle...private transmission to follow> TO: Harry Flashman IND Werth Lord Protector Harry, Who is this #$%&@ Randy Heydrich? He sounds like the poster boy for a trip to Camp Auszwitz. For God's sake man, you know Forest - he's the one that took a dump on your boot at the Christmas party back when you were building SMS Glory Road! Pardon the boy! Arthur ------------------------------ Date: Thu, 2 Mar 1995 22:52:38 -0500 From: LordZefir@aol.com To: BSE-L@consensus.com Subject: Re: Space Combat Message-ID: <950302225225_37712874@aol.com> How about the old long range sensor? Gene ------------------------------ Date: Thu, 2 Mar 1995 22:08:13 -0800 (PST) From: John Stanton <jstanton@qualcomm.com> To: Steve Marte <StephMarte@aol.com> Cc: BSE list <bse-l@consensus.com> Subject: Attack at the stargate Message-ID: <Pine.SUN.3.91.950302212850.471C-100000@qualcomm.com> To: Rear Admiral Hyperion Rage, WCE Hunter's Moon Fm: Star Admiral Saul Panzer, SMS Nemesis IV Greetings, My compliments to you and your crew on a well fought battle, although it seems that your ship took some serious damage as well. I admit defeat in this battle. It seems that my forces were not sufficient to prevent your WCE/FGZ task force from severely damaging the Porkamo Stargate. I ask your future intenions towards our fleet. I propose to order my ships to withdraw from the field of battle should you wish to declare this matter done. It is a shame that we had to meet again under such circumstances. Right now I've got a fire in my engine section to tend to. Regards, Saul P.S. It is with a sad heart that I report the loss of the AFT King Midas, commanded by Captain Aureus -- it never had a chance. ------------------------------ Date: Fri, 03 Mar 95 00:42:25 CST From: Alan Hatcher <ZU02380@UABDPO.DPO.UAB.EDU> To: BSE Digest <BSE-L@consensus.com> Subject: Re: Attack at the stargate Message-ID: <9503030643.AA15456@consensus.com> On Thu, 2 Mar 1995 22:08:13 -0800 (PST) John Stanton said: >To: Rear Admiral Hyperion Rage, WCE Hunter's Moon >Fm: Star Admiral Saul Panzer, SMS Nemesis IV > >Greetings, > My compliments to you and your crew on a well fought battle, although >it seems that your ship took some serious damage as well. I admit defeat >in this battle. It seems that my forces were not sufficient to prevent >your WCE/FGZ task force from severely damaging the Porkamo Stargate. I >ask your future intenions towards our fleet. I propose to order my ships >to withdraw from the field of battle should you wish to declare this >matter done. It is a shame that we had to meet again under such >circumstances. Right now I've got a fire in my engine section to tend to. > >Regards, >Saul > >P.S. It is with a sad heart that I report the loss of the AFT King Midas, > commanded by Captain Aureus -- it never had a chance. Details! We want details! Alan Hatcher Publisher - AFTerthoughts ------------------------------ Date: Fri, 3 Mar 1995 02:52:30 -0500 From: RFN2@aol.com To: BSE-L@consensus.com Subject: Re: New Hull Type? Message-ID: <950303025228_37895969@aol.com> Phil I like the fighter bays idea. But don't think it should be a new hull type. Got better ideas for it. Contact me privately! Rob ------------------------------ Date: Fri, 3 Mar 1995 02:54:32 -0500 From: RFN2@aol.com To: BSE-L@consensus.com Subject: Re: Questions for RTG Message-ID: <950303025431_37896737@aol.com> K- Just call me Mr. Cromagnum. Kant spel eithr Rob ------------------------------ End of BSE-L Digest 40 ********************** Up