BSE-L Digest 36 From: kerry@freeside.fc.net (Kerry Harrison) Date: Mon, 27 Feb 1995 18:15:46 +0000 Beyond the Stellar Empire Discussion List <BSE-L@consensus.com> BSE-L Digest 36 Topics covered in this issue include: 1) Space Combat by SceptreRP@aol.com 2) Re: Revised Space Combat: A s... by RTGThad@aol.com 3) Re: BSE-L digest 33 by Wayne Alexander <71470.344@compuserve.com> 4) Re: Diagonal Movement by Law2Be@aol.com 5) Re: Thoughts on Space Battles -Reply by paulmans@tmn.com 6) Re: BSE-L digest 33 by HarryFlash@aol.com 7) Re: Space Combat by RTGThad@aol.com 8) QSN Update by Richard William Chiang <richc@uclink2.berkeley.edu> 9) tech by Richard William Chiang <richc@uclink2.berkeley.edu> ---------------------------------------------------------------------- Date: Sun, 26 Feb 1995 14:04:17 -0500 From: SceptreRP@aol.com To: bse-l@consensus.com Subject: Space Combat Message-ID: <950226140415_32856700@aol.com> I'm probably entering this discussion with two strikes already against me, as I am neither particularly knowledgable of real-world fleet tactics, nor an experienced player, but that sort of thing has never stopped me before and I don't see why it should now. Do we want realistic space combat, or flashy, exciting space-operatic battles? The discussion so far has focused on realism, but I'm not so sure realism should be such a large concern in BSE. It just isn't a realistic universe out there. What's wrong with _Star Wars_-esque combat in such a universe? Battle should be exciting and dramatic, with realism a secondary concern. (just an opinion, but let me know what you think) Richard Persky (who is another matter entirely when in-character) ------------------------------ Date: Sun, 26 Feb 1995 12:18:17 -0500 From: RTGThad@aol.com To: BSE-L@consensus.com Subject: Re: Revised Space Combat: A s... Message-ID: <950226121802_32781327@aol.com> Hi Steve: We have a HUGE libarary of military material, including a bunch of US Army FMs <Russ was in the Army>, but I'd be happy to look em over. Just send em to our POB and let us know when you want em back! Thad ------------------------------ Date: 26 Feb 95 09:03:48 EST From: Wayne Alexander <71470.344@compuserve.com> To: "INTERNET:BSE-L@consensus.com" <BSE-L@consensus.com> Subject: Re: BSE-L digest 33 Message-ID: <950226140347_71470.344_EHB40-1@CompuServe.COM> TO: Harry Flashman, IND Werth FM: SAdm Dax Krieger, EEM Kaisergard Re: Neutrality of IND Werth Harry, I wish to express my strong opposition to your characterizations of IMP trustworthiness. I have had long dealing with the current IMP leadership and I have always, repeat always, found them to be honest men who did what they said and said what they believed. That is someone *I* can trust. Believe me, the Stellar Empire is damn lucky to have such a stable stewardship in the Periphery. While I will reluctantly agree that the colony's neutrality is a whim, it is a whim built on the solid foundation of necessity and history. The Kriegers have an attachment to Werth dating back to when Lt. Rlo Krieger, as FET, landed at the base of the plateau and offloaded supplies to the Free Werth Army that then battled the Community for control of the colony. While the whim may be Imperial, the whimsicality of Werth is totally up to the governor. If the governor is smart he will realize his unique position and carry on his stewardship in such a way that his actions and those happening at his colony do not draw an undue Imperial focus and thus invoke the feared Imperial whim. The Kriegers can see a need and desire for a place such as IND Werth. It has a rich tradition, a long history, and if Rlo is to be believed, some of the finest partyin' this side of the asteroid fortresses. -------------------------------------------------------------------------- TO: Sir Arthur Curry FM: SAdm Dax Krieger Arthur, > If i were commanding a fleet of warships i think the first option i > would want to consider would be the shape of my formation. Column, > line, cube, circle. How could you forget the premier starship formation, the cone. No wonder you became a lawyer. :) Dax -------------------------------------------------------------------------- TO: Richard Chiang FM: Wayne Alexander Re: Outta touch GTT governor I appreciate your sticking up for the outta touch governor of the GTT colony, and can equally appreciate the reasons for that support. But, unless the governor is a quadrapalegic he can communicate, even if by snail mail. And even that can take only a week to ten days turnaround. No one is an island. Everyone should stay in touch. He could've found out thru the GMs who his PD was and checked in occasionally to see what was happening and what Posted List changes there might have been. The governor must take some responsibility for his out-of-touchness. With that said I will agree that this guy needs help, and will do what- ever I can to help. Give him my address, or give me his and his character name/position and I will write to him. KGB archives contain a lot of unclassified information he might find useful. ------------------------------ Date: Sun, 26 Feb 1995 01:46:33 -0500 From: Law2Be@aol.com To: BSE-L@consensus.com Subject: Re: Diagonal Movement Message-ID: <950226014632_32601104@aol.com> Alan, et al, I really don't have a problem with the current 1.5 multiplier. It approximates "reality" close enough that this is not an area that I would think is a high priority. It does cut down on time for Ferengi...er...AFT traders to conduct business though. It would not be unprecedented to change the maps to something new, say, more traditional hexes. That would simplify calcualting tu's, but still not reduce travell times. I vote merely to keep this aspect as is for the foreseeable future. Sorry, Rick ------------------------------ Date: Mon, 27 Feb 1995 01:43:02 GMT From: paulmans@tmn.com To: bse-l@consensus.com Subject: Re: Thoughts on Space Battles -Reply Message-ID: <199502270143.BAA23623@purple.tmn.com> Phil, I would think that it's more of an air-to-air concept, than sub-on-sub. I don't think that the latter applies, as you are wandering around in the dark most of the time in the ocean, using all the information you can get to give you as good a picture as possible. Air-to-air fits better as an analogy as you can get very accurate information on your opponents from more than one sensor source in real-time. I have never heard of a fleet action involving only subs. It's only that till very recently subs couldn't work too closely together as you would spend most of your time worrying about engaging your friends rather than the enemy. When you don't have much info it's easier to stay far apart, so that anything thaT comes near has to be an opponent. Paul M. (as an ex-nuc sub type I shudder at fleet actions.....) ------------------------------ Date: Sun, 26 Feb 1995 21:20:45 -0500 From: HarryFlash@aol.com To: BSE-L@consensus.com Subject: Re: BSE-L digest 33 Message-ID: <950226212042_33227579@aol.com> TO: S Adm. Dax Krieger FROM: Harry Flashman Dear Dax, You seem to share the misconception that simply because I and the now free people of IND Werth hold Imperial promises in low esteem, that we're planning some revolt against the Stellar Empire. We simply want to live in peace and reap the profits from being a truly neutral report. Rest assured, I will give the Imperials no valid reason to invade Werth (Von Ludendorf has already stated that IND Werth and its starport are neutral zones, so I ASSUME I won't be attacked if a RIP or FOE GP visits my starport). Allow me to take this opportunity to invite you and the other fine folks of the EEM to come visit (and trade at) IND Werth. The people of Werth remember the aid the Kriegers gave during the COM war, and are still thankful. But tell Rlo not to leave the starport. There is one Tonya Clubb (former ice skating champion of Werth) who has won two paternity suits against Rlo in Werth's Common Pleas Court. If he enters the colony proper, he'll be arrested for non-support (I can only protect him in the starport proper - the laws of Werth apply within the colony and Rlo has lost a lot of good will because of the non-support issue). On a happy note, Biff Clubb-Krieger and Buffy Clubb-Krieger (they're twins!) are beautiful children. Ma will be proud! ------------------------------ Date: Mon, 27 Feb 1995 01:20:40 -0500 From: RTGThad@aol.com To: BSE-L@consensus.com Subject: Re: Space Combat Message-ID: <950227012039_33435521@aol.com> Ok here's some more stuff to keep you thinkin'.... Ships will have two choices respective of detection of other ships. One will be dependent on their own sensors <i.e. their detection range will be determined by the number and quality of functioning sensors on board> OR they will bne dependent on a "command ship" The command ship will, presumably, pack a large number of sensors into itself and will provide detection information to all the ships in its sensor range who have elected to use the command ship's sensors for detection. Some other stuff... Ships will fire on ships that are shooting at them regardless of other higher priority targets that they may be chasing once a certain threshold is reached. This will be an option for you. In other words, if you are chasing a dreadnought around <or trying to close with it>, but a couple of smaller ships or lower priority targets are pecking away at you, you will eventually say "Screw this" and start shooting at them. As I said, you will be be able to set at what point you want to do this. The program will store this info, so it will know who has been shooting at you and how often. When the threshold is reached, you will turn and fire at the offenders <essentially the firing ships will supplant your primary target, temporarily>. Along the same lines, say you are in a battle and you do not detect your primary target. You do detect a secondary target and begin closing with it <this presumes that you want to close with said target>. Along the way, you or your command ship detects your primary target. At your choice, you will either continue to close with the secondary target OR alter course and engage the primary target. Some other notes from the notebook.... Missiles will have fly time .... Escorts will add point defense to escorted vessels... Existing weapons will have settings allowing them to operate differently at different ranges <i.e. setting A for long range, setting B for medium range <the default> setting C for close range, etc. This will allow us to reasonably convert existing weapons to the new system <by using existing ratings at the default settings and modulating them up and down the scale>..... Likewise, there will be different types of missiles and fighters.... Each ship will get a battle report detailing what happened to that ship for the battle, you will not get a read out of exactly what happened to every other ship in the fleet <although you will get a general feel for the outcome of a fleet battle>..... There's much more, but I will put out a little at a time of the reasonably firm stuff for discussion. Also, there's a lot of things we are taking into consideration that we will not release so we don't compromise some bright guy's future great idea. But we will try to provide for everything that we can think of respective of the program <we can think of a lot <g>>...... The thing to remember is that almost nothing is impossible for us to do in a complete re-write, so don't be shy. We may decide to go another way for one reason or another, but we are happy to hear all thoughts. Guess that's all for now, Thad/RTG ------------------------------ Date: Mon, 27 Feb 1995 00:01:37 -0800 (PST) From: Richard William Chiang <richc@uclink2.berkeley.edu> To: bse-digest <bse-l@consensus.com> Subject: QSN Update Message-ID: <Pine.3.89.9502262339.B29472-0100000@uclink2.berkeley.edu> QSN High Command the rip were intercepted this week as they attempted to attack the drell stargate. it has been neutralized. any rip conspirators will be punished. any information leading to their capture and destruction will be rewarded. we find the timing of this attack convienent for certain parties. you can only satisfy ourselves with their complete destruction. we all find attacks/threats against stargates to be reprehensible as they are a real aid to communication and trade which are the most civilizing agents known. in a side note, the colony governor of qsn vietredd (peter henry) is managing the defense of qsn drell space. in a recent announcement, all armed ships are temporary restricted from drell unless prior permission is obtained. all groups with armed ships in drell should immediately report to the above colony governor. we do not want to unintentionally attack any parties involved with harmless activity in drell, but our warships are heading out now. minister anton qutroh qsn minister of propaganda ------------------------------ Date: Mon, 27 Feb 1995 00:02:46 -0800 (PST) From: Richard William Chiang <richc@uclink2.berkeley.edu> To: bse-digest <bse-l@consensus.com> Subject: tech Message-ID: <Pine.3.89.9502270043.C29472-0100000@uclink2.berkeley.edu> ooc i am looking to purchase tech of all sorts. all that restricted tech as well as the more exotic kind. thanks richard ------------------------------ End of BSE-L Digest 36 ********************** Up