Re: Legends: Marketplaces From: bryan@salestech.com (Bryan Donaldson) Date: Mon, 06 Mar 1995 14:46:57 +0000 griffith@netcom.com (Jim Griffith) wrote: > > jgairns@emr1.emr.ca writes: > > > I have recently set up my own Marketplace, but I really haven't > > got a clue what to do with them. THis is my first time > > running a location and all this administration stuff is > > so new to me. Anyone have any 'rules' about running Markets? > > How do I get the damn thing to start making money? > > I guess my reaction is "don't bother". Marketplaces don't seriously affect > a position's power curve. If you want to have fun playing around and adding > color to your city, then they're fine. But as a working mechanism, they're > pretty useless. > Not quite, details below. > If you want your location to produce large amounts of money, you need three > elements: > > 1) a large number of craftsmen > 2) a large number of production secrets in the pop seg(s) with > craftsmen > 3) a high SEI ("high" being at least 600, preferrably over 1000) > > In NIC3, my city has 8185 craftsmen, divided among 4 pop segs. All four > pop segs have at least five production secrets. My city's SEI is pretty > steady at 1200. I produce roughly 1.2 million crowns per production. > In one game I have a city of 5000 craftsmen (all one pop seg) One guild (30th level Inn) and an SEI of about 600. I have 1 marketplace, with abotu 100,000 crowns in it's investment pool. My town turns out 1.5 million crowns. I believe the market is doing something. But that's the joy of legends... [ rest of Jim's advice is quite valuable.] -- Bryan Donaldson If you are born into an era of decadence, bryan@salestech.com you may as well enjoy it while it lasts. 70007.6077@compuserve.com Referenced By Up