Re: New PBEM games! From: huntlks@tuns.ca Date: Sun, 12 Mar 1995 18:36:47 +0000 In article <3jmgj2$gde@eri.erinet.com> dpierce@eri.erinet.com (Daniel Pierce) writes: > >From Unit 16: > >Announcing Interstellar Traders! > >Interstellar Traders is a free to play open-ended computer moderated >play-by-email science fiction space opera game for any number of players. >Players own and operate a merchantman starship, trading between planets, star >bases and starports accross the galaxy. Your goal is to survive the other >cut-throat merchants, vast alien empires and changing economic prices, >getting filthy rich in the process. There is no end to the game, you set >your own objectives and agenda. There is no beginning, one can join at any >time. > >Interstellar Traders has been open since March 1, with turns being run twice >per week on Tuesday and Friday at midnight. To learn more about Interstellar >Traders, e-mail for the rules at dpierce@erinet.com. > >We have over a dozen players in the game and turns are short to write. > >What is Interstellar Traders? > > I.T. is a game of individual merchant traders who each own one >starship in a galaxy of empires. As you travel from system to system you >will trade raw materials at star bases, earning credits which will allow you >to purchase more equipment and weapons for you starship. Some empires will >be friendly, others will shoot you on sight. You start at a Star League >Star Port with up-to-date lists showing where you can trade at other >locations. Besides other merchants you will interact with the large empires >of Galactic Empires. > >The importance of being a trader: > You are the only people who can safely travel into just about any >location. Although no one empire is your ally, you start with no enemies >either. This gives you the advantage of being able to gather information on >empire's locations, ships, ship movement, and the relative size of war >fleets. Also, no one empire has the ability to build all the possible things >in the game. You can act as arms dealer for empires who would rather not >advertize that they may buy weapons from the Star League. Remember, you are >like Harcourt Fenton Mudd, any Ferrengi merchant, Sir Francis Drake, Sindbad >the sailor and Han Solo. > >To sign up for the game, ask for the rules, or if you have any other >questions, email to dpierce@erinet.com (Daniel Pierce). > >----- > >Announcing Galactic Empires! > >We are starting up and 'alpha' testing Galactic Empires (which will become a > $1.00 per turn pay game) which is an electronic play-by-e-mail science >fiction space opera game of exploration, colonization, diplomacy, and war. It >has any number of players, all in the same game, with multiple types of games >going on in the background (foreground for them). All positions in the >'alpha' are and will remain in the final game. If you want to become the >terror of the galaxy, sign up now! > >What is Galactic Empires? > > Galactic Empires is a game of interstellar empire building amoung many >other empires and other types of players. There is no end to the game, you >set your own objectives and agenda. You start with a planet, a few ships, and >a short list of other star systems. The rest is up to you. > Unique to this game is the concept of "parents". A parent is the large >computer (or maybe a human) run empire which you can declare yourself to be a >part of. All the other players who have the same parent are really part of >the same empire. If you, and a few of your friends are in the game and you >declare the Federation to be your parent, then collectively, you and your >friends ARE the Federation. Where you colonize, the parent will send people >too. Where your planets, bases, colonies are, the parent will send ships to >patrol. Where you have bases, the parent will send cargo ships to transport >resources. Where you attack, the parent's largest battleships _may_ be >automatically sent to attack too. Even the smallest, weakest players can be >part of a vast empire, helping to set policy and long term goals, with the >same technology level and abilities of the parent. > Currently, the only empires that you can have as your parent are: the >Federation, the Antares Confederacy, the Dreenoi, the Cyborgs, and the Mechs. >Each empire has it's own special abilities and level of technology. > >A short list of the main actors of the galaxy: > > Formost and oldest of the empires is the Star League. They inhabit >enormous star ports and build most of the starships that you will see. They >have a star port in most sectors of the galaxy where you usually can get the >highest profits on basic resources and get repairs done on your ships. All >of the Star League star ports are 'open' locations where no one is permitted >to fire upon another. The Star League will never fire on you unless you fire >first, regardless of your hatred amoung the stars. At the first sign of an >attack, everything the Star League has at that location will fire at the >aggressor, making a very quick form of suicide. The Star League can build >any ship, any device, and are the only ones who can build Stargates and >hyper-long jump drives. > Next in size is the Federation. They are the main muscle in the galaxy, >owning hundreds of planets and starships. They try to set the law where ever >they can. As they have spent most of their history blowing things up, they >can build Planet Busters and Genesis Devices. > Friends, but not to close, of the Federation is the Antares Confederacy. >They split off from the Federation about 130 years ago in a bitter war of >independance. For many years now they have put the past behind them and are >now leaning toward becoming the Federation's strongest ally. Their empire is >a loose confederation of smaller, independent empires. They can build >Cloaking Devices and Solar Stabilisers (see Nova Bombs...). > Next are the Dreenoi, a very alien empire. Dreenoi are bugs. Very large >bugs with nuclear weapons. They breed like bugs. They don't like non-hive, >non-insectoid races and view most humanoids as food. Their goal is to >inhabit every system. Your home may be next on their list of targets for >tonight. In the dark between the stars you can almost hear them munching. >They can't build anything special but they work three shifts and have triple >production of resources, build capacity, and population growth (they really >are bugs). > Somewhere in between are the Cyborgs. Half human, half machine, with a >hive mentality that sometimes seems aimless and contradictary. They will >ally with you one day and blow you away the next. They have double >production of resources and build capacity, but a very low population growth. > Last and worst of all are the Mechs. No one knows what evil empire's >twisted genius created these metal monsters from hell. We can only hope he >was the first to die. The Mechs goal is to stamp out all organic life in >the universe. They have immense hyper jumping space stations which can >overpower any opposition and vaporize entire planets. No one has found one >of their systems and lived to tell the tale. They rarely mine resources, >have a limited build capacity, and can make Nova Bombs, Star Blasters, and >Star Citys. > Rumors talk in wispers of another empire, the Boskone. No one knows >of this empire, where they are from, or even if they are humanoid. All the >evil of the galaxy is laid at their door step and they are said to be >involved in all the crime going on in the more civilized sectors. The >Federation claims that Boskone is running drugs into their class 10 planets >with no regard for the law. The Antares Confederacy say the Boskone are >buying and selling warships to the Cyborgs. The Star League claims that the >Boskone are just a bunch of renegade Interstellar Traders and secretly >implores the Federation to stamp them out. Some merchants, suspected of >smuggling drugs, have been blown up by the Federation. Drugs have been >coming into Federation and Antares space from somewhere and no one is >talking. > > >To sign up for the game, get a copy of the rules, or if you have any other >questions, email to dpierce@erinet.com (Daniel Pierce). > >-- >********************************************************************* >*: \ | / : Programming Services, Unit 16 : \ | / :* >*: -- * -- : Daniel Pierce - dpierce@erinet.com : -- * -- :* >*: / | \ : Pacunium-non-fumo - Money doesn't stink : / | \ :* >********************************************************************* > Up